spartan40 Posted October 20, 2019 Posted October 20, 2019 Is there away to make it so that the events happen faster than one hour apart? It would make sense for the victim to be victimized multiple times by people passing by if she's been raped.
Hex Bolt Posted October 28, 2019 Posted October 28, 2019 On 10/20/2019 at 12:47 PM, spartan40 said: Is there away to make it so that the events happen faster than one hour apart? Use the console to set SLHH_Timeout to something less than 1.0. 1
s9722650 Posted October 30, 2019 Posted October 30, 2019 hey umm .... Why people always run away from me after they rape my char ? when i try to approach them they keep running away from me I try to wait for few days but they still running away when they saw me Please help
SurverX Posted November 10, 2019 Posted November 10, 2019 Hm... i just do not get it run. I read through this posts and tried all configuratins... nothing happens. Also it seems that there is no translation for the MCM... is that normal?
SurverX Posted November 10, 2019 Posted November 10, 2019 On 10/14/2019 at 10:18 PM, tarl7 said: Tried everything I can think of to get this to work, yes I ran the fnis tools, I changed load order, disabled any possible mods that could conflict, unchecked sexlab approach, and sexist gaurds, also shut down all functions for cursed loot in mcm. Set all functions for this mod for optimal chance to get approached, checked the dangerous conditions box, also checked the clothes in sexlab aroused, also ran around nude for an hour smashing into everyone inside and outside interiors, this will not kick in. Can anyone suggest anything else? ... same for me!
Hex Bolt Posted November 10, 2019 Posted November 10, 2019 2 hours ago, Surverx said: Also it seems that there is no translation for the MCM... is that normal? You might have a bad installation. Check that the SexLabHorribleHarassment_xxx.txt file for your language exists in Data\Interface\translations. If you're missing one file, you might be missing others. Have you tried reinstalling? 2 hours ago, Surverx said: i just do not get it run. I read through this posts and tried all configuratins... nothing happens. Your chance of getting help greatly increases if you provide an example or two of what you tried. In your screenshot, you have Morality at 0 and No Sexy Clothes is not checked, which could be the cause unless your character was wearing clothing tagged with the right keywords. But let's say that you had the MCM configured exactly right -- what did you do then to trigger an attack? That's important. Without knowing what you tried, it's hard to help. For convenience, I'll post some previous suggestions that I've made. Even if you've seen them, it might benefit someone else. Be sure that Dangerous Condition is checked, and No Need To Wear Sexy Clothes is checked. Set Morality to 3. Relationship should be at least 1 or 2 (you can set it higher, especially for testing, but most NPCs are rank 0 and it seems weird to me to have allies and lovers attack). Obviously the Enabled toggle should be on and chance at 100%. Mods that change how NPCs greet you or move out of your way can interfere. Mods that handle bump events, such as Sexist Guards, might interfere. A script-heavy game might not respond well to bumps.
BurtAnderson Posted November 10, 2019 Posted November 10, 2019 2 hours ago, Surverx said: Hm... i just do not get it run. I read through this posts and tried all configuratins... nothing happens. Also it seems that there is no translation for the MCM... is that normal? The SLHH Morality setting may be what is screwing you up. With it set to 0, almost no one will mess with you. Set it to 3, and basically everyone can.
SurverX Posted November 11, 2019 Posted November 11, 2019 Thanks all for your support. I managed to see the english description by renaming a translation file into "...German.txt" (found the instruction in this posts). That helped a lot ? And i managed to make a rape happen two times! So the mod does work... ... but for me it is just to "fragile". I guess there is a negative sideeffect with all of my other mods that i have in place. I think some other people have the same issue. So i will just leave it away. But again thanks for your help!
anonymous9393 Posted November 13, 2019 Posted November 13, 2019 there is some way to disable the running away thing after the assault? i didn't see it in the mcm.
Hex Bolt Posted November 13, 2019 Posted November 13, 2019 58 minutes ago, anonymous9393 said: there is some way to disable the running away thing after the assault? i didn't see it in the mcm. Not exactly, but you can force it. It's controlled by the SLHH_RunfromPlayer and SLHH_RunfromPlayerYelling packages. If you don't mind making a minor edit to the mod, you can disable those packages by setting the conditions to something impossible. That's what I did. Or, set the quest stage back to zero (setstage slhh 0) and it should stop, but you'll have to do it each time. It would be nice if there were an easier way. The "A raper yells" option only controls whether the guy yells while running away. 2
VVilly Posted December 1, 2019 Posted December 1, 2019 Could someone share an MCM screenshot with the ideal harassment probability (or give an advice on how to make the mod work in case of something goes wrong)? I'm asking because the mod doesn't work for me at all and I don't know why (I never used this mod before, I set harassment probability to 100, relationship to 5, morality to 3 and NoSexyClothing to 1).
beepbc Posted December 1, 2019 Posted December 1, 2019 I got the mod, SE version, to work, but during the animation that played, the rapist appeared to be ... in the ground? Like torso and below was in the ground .... the position was standing doggy-style. My character was in a normal position. Is this an FNIS issue or a general animation bug?
Hex Bolt Posted December 1, 2019 Posted December 1, 2019 7 hours ago, StepanBo said: Could someone share an MCM screenshot with the ideal harassment probability (or give an advice on how to make the mod work in case of something goes wrong)? Scroll up 7 posts.
VVilly Posted December 2, 2019 Posted December 2, 2019 15 hours ago, HexBolt8 said: Scroll up 7 posts. Thanks for response. I had read this post before I published mine. Unfortunately I found no clue on what I'm doing wrong. On 11/10/2019 at 11:19 PM, HexBolt8 said: Mods that change how NPCs greet you or move out of your way can interfere. Mods that handle bump events, such as Sexist Guards, might interfere. A script-heavy game might not respond well to bumps. Could Sexlab Adventures be of that type of mod? Does it matter that for now I put SL HH at the very end of my load order? I have about 50-70 ms script latency, is it considered script-heavy?
Hex Bolt Posted December 2, 2019 Posted December 2, 2019 1 hour ago, StepanBo said: Could Sexlab Adventures be of that type of mod? No, I use it. Does it matter that for now I put SL HH at the very end of my load order? Not a problem. I have about 50-70 ms script latency, is it considered script-heavy? From what I've read, no. You have to physically collide with an NPC, and not all NPCs are supported (in particular, those with unique voices are not, but that's a small subset). Don't test it on a bard. It works more frequently if I'm sprinting, but I've also had it trigger when an NPC simply walked into me, or when I enter a building and an NPC was standing right there. Check the quest stage. GetStage SLHH should be 0. Dangerous Condition must be toggled on. Fuz Roh D-oh must be installed. You could also try reinstalling this mod. Look for anything that you're running that affects how others can greet you. For example, there's a mod that prevents NPCs from saying their hellos if they're behind you. That blocks this mod from working. Some mods reduce NPC chatter. That could be a problem. Turn off anything like that. Some mods try to make getting around easier by having NPCs out of your way, which of course interferes with bump detection. If it looks like it might interfere, turn it off temporarily and try it again. 1
factoryclose Posted December 2, 2019 Author Posted December 2, 2019 I guess it's about to update the mod.... 2
VVilly Posted December 4, 2019 Posted December 4, 2019 On 12/2/2019 at 7:07 PM, HexBolt8 said: You have to physically collide with an NPC Oh, so that was the point. I gad tried it a dozen times before it finally worked. Thanks for the advice. However, description of the mod says: Quote This mod makes random NPC stop the player when walking by Reading the phrase I thought that "walking by" means "walking within a small radius around an NPC" but not "physically collide". And I'm confused why it works so rarely even with 100% harassment chance and other settings on maximum. As for now and as for me this mod works like "PC harasses everyone until get raped" :)
Hex Bolt Posted December 4, 2019 Posted December 4, 2019 1 hour ago, StepanBo said: Reading the phrase I thought that "walking by" means "walking within a small radius around an NPC" but not "physically collide". And I'm confused why it works so rarely even with 100% harassment chance and other settings on maximum. As for now and as for me this mod works like "PC harasses everyone until get raped" To be fair, under Main Features the mod description says "You have to bump into potential criminals first. It's a huge difference in interacting to NPCs but I thought it made more sense to me." I guess you have to read the entire description. Mostly it's made me cautious about sprinting through town, especially turning a corner. And it does make me feel a little harassed. In a narrow passage with a male NPC approaching I might think "That's a man, I'd better be careful." I sometimes accidentally trigger a bump after working at a forge, because the smith tends to stand right here (probably hoping I'll "offend" him, the bastard), or entering a building I guess I end up smacking a person with the door if someone was right on the other side. So it does trigger sometimes without my forcing it, unexpected events that offer a little different kind of peril. 2
Hex Bolt Posted December 4, 2019 Posted December 4, 2019 On 12/2/2019 at 12:49 PM, factoryclose said: I guess it's about to update the mod.... What will be in the next version?
VVilly Posted December 5, 2019 Posted December 5, 2019 22 hours ago, HexBolt8 said: To be fair, under Main Features the mod description says "You have to bump into potential criminals first. It's a huge difference in interacting to NPCs but I thought it made more sense to me." I guess you have to read the entire description. Indeed. Sorry, I missed it somehow or didn't pay proper attention to it.
cailic Posted December 5, 2019 Posted December 5, 2019 Is there a way to keep the Harasser from running all over the map? This is really annoying when it happens to be your follower. Or anyone else you need to talk to.
cailic Posted December 5, 2019 Posted December 5, 2019 On 12/2/2019 at 11:07 AM, HexBolt8 said: You have to physically collide with an NPC, Actually, I get it to trigger more often just standing too close to an npc. You get in their space and they back up, then harass you.
Hex Bolt Posted December 5, 2019 Posted December 5, 2019 17 minutes ago, cailic said: Is there a way to keep the Harasser from running all over the map? This is really annoying when it happens to be your follower. Or anyone else you need to talk to. Not through mod settings, but you can force it. It's controlled by the SLHH_RunfromPlayer and SLHH_RunfromPlayerYelling packages. If you don't mind making a minor edit to the mod, you can disable those packages by setting the conditions to something impossible. That's what I did. Or, set the quest stage back to zero (setstage slhh 0) and it should stop, but you'll have to do it each time. Note to @factoryclose: This question keeps coming up. Would you consider adding an MCM toggle for the running away behavior? 1
cailic Posted December 5, 2019 Posted December 5, 2019 Just now, HexBolt8 said: Not through mod settings, but you can force it. It's controlled by the SLHH_RunfromPlayer and SLHH_RunfromPlayerYelling packages. If you don't mind making a minor edit to the mod, you can disable those packages by setting the conditions to something impossible. That's what I did. Or, set the quest stage back to zero (setstage slhh 0) and it should stop, but you'll have to do it each time. Thanks. That's helpful.
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