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Posted
12 часов назад Andy14 сказал:

Хорошо, я проверил. Мой мод и скрипты не влияют на FPS.

Энди: Вы создали идеальный мод, насколько это позволяли игровой движок и сама система анимации, и мне просто очень нравится использовать его в игре! Большое спасибо и всего наилучшего)))2.gif

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Skyrim-SE-1.jpg

 

Posted
24 minutes ago, Irina377 said:

Энди: Вы создали идеальный мод, насколько это позволяли игровой движок и сама система анимации, и мне просто очень нравится использовать его в игре! Большое спасибо и всего наилучшего)))2.gif

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Skyrim-SE-1.jpg

 

 

Красивая картинка?

Posted

This is not a specific question about "Let's dance again" (hopefully that's not out of line), but I've been trying some of the dance animations posted by Irina377 and others in this discussion.  If I drop the HKX file into a pose or animation mod and play it, some work fine, but others move the camera straight up through the roof, looking down on the player character far below.  I've noticed this elsewhere.  For example, in the "Dance for Septims" mod, 2 of the 3 dances have the "ceiling camera" and so they're unusable (the author of that mod doesn't know how to fix the problem).  So it seems to be a characteristic of some animations, but not others.

 

Is there a cause for the unusual camera placement?  Is there something I can do to prevent it?  I don't want to go into free camera mode, I simply want the dance idle to not change the camera position.

Posted
3 hours ago, HexBolt8 said:

This is not a specific question about "Let's dance again" (hopefully that's not out of line), but I've been trying some of the dance animations posted by Irina377 and others in this discussion.  If I drop the HKX file into a pose or animation mod and play it, some work fine, but others move the camera straight up through the roof, looking down on the player character far below.  I've noticed this elsewhere.  For example, in the "Dance for Septims" mod, 2 of the 3 dances have the "ceiling camera" and so they're unusable (the author of that mod doesn't know how to fix the problem).  So it seems to be a characteristic of some animations, but not others.

 

Is there a cause for the unusual camera placement?  Is there something I can do to prevent it?  I don't want to go into free camera mode, I simply want the dance idle to not change the camera position.

 

The truth is, very few dances have been created for Skyrim. They are almost always conversions, mostly from MMD.
MMD much working with the camera and I think wrong settings were used during the conversion.

Which camera is affected?

Posted
44 minutes ago, Andy14 said:

Which camera is affected?

I'm sorry, I don't know how to answer "which camera".  It's Skyrim's third-person point of view.  I am not using the "Let's dance again" mod, so I realize that my question was a little off topic.  I'm just trying out some of the HKX dance files that people have posted here, so I decided to ask about it here.  Some work work great.  The camera (player's third-person point of view) doesn't move.  For others, it moves straight up a long distance.  I was hoping that someone would know why this happens for some animations but not for others, especially if there is a solution, perhaps something that can be done with the Idle animation record.

Posted
14 minutes ago, HexBolt8 said:

I'm sorry, I don't know how to answer "which camera".  It's Skyrim's third-person point of view.  I am not using the "Let's dance again" mod, so I realize that my question was a little off topic.  I'm just trying out some of the HKX dance files that people have posted here, so I decided to ask about it here.  Some work work great.  The camera (player's third-person point of view) doesn't move.  For others, it moves straight up a long distance.  I was hoping that someone would know why this happens for some animations but not for others, especially if there is a solution, perhaps something that can be done with the Idle animation record.

You answered the question which camera is affected. There are only 2 cameras in skyrim ;)

I know it's for Lola, don't worry.

 

I don't know how you start the animation.
But if it's debug.SendAnimationEvent - don't use it to start the animation.


Instead, better use Actor.PlayIdle

To end the animation use debug.SendAnimationEvent (actor, "IdleForceDefaultState")

Posted
14 minutes ago, Andy14 said:

Instead, better use Actor.PlayIdle

I'm using PlayIdle() to start the animation:  PlayerRef.PlayIdle(danceIdle).  I'm testing dance animations with Submissive Lola for personal use (I wouldn't include them in a mod without asking permission).

 

The camera problem starts as soon as the dance animation begins.  For some animations, it moves straight up.  For others, it doesn't.  Since the Dance For Septims mod on Nexus has the same problem (which its author acknowledges but doesn't know how to fix), I thought there might be a common characteristic of the animations that cause the third-person camera to move up at the start, and possibly a way to stop that from happening.

Posted
1 minute ago, HexBolt8 said:

I'm using PlayIdle() to start the animation:  PlayerRef.PlayIdle(danceIdle).  I'm testing dance animations with Submissive Lola for personal use (I wouldn't include them in a mod without asking permission).

 

The camera problem starts as soon as the dance animation begins.  For some animations, it moves straight up.  For others, it doesn't.  Since the Dance For Septims mod on Nexus has the same problem (which its author acknowledges but doesn't know how to fix), I thought there might be a common characteristic of the animations that cause the third-person camera to move up at the start, and possibly a way to stop that from happening.

As I said, the problem is in the animation itself.
What actually happens when you switch to the 1st person view and then back to the 3rd person view? If this corrects the 3rd PersonCam again, you could force it with script.

 

PS: Can you give me an animation (link from this thread here) so that I can reproduce that?

Posted
26 minutes ago, Andy14 said:

Can you give me an animation (link from this thread here) so that I can reproduce that?

Mysterious Valley

Melen

Baji

 

LE version for all of those.  How it looks in my game:

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ScreenShot729.jpg.221a0f1c5341818232cdb74c1d8748f4.jpg

 

I tried starting in first person camera in the script, then switching to first person after the dance started, but there was no change.  And staying in first person camera just means I can't see my character dancing.

 

Thank you very much for your replies!  Perhaps there is no solution for this, but I wanted to at least ask in case I was overlooking a simple solution (without using free camera).

Posted
1 hour ago, HexBolt8 said:

Mysterious Valley

Melen

Baji

 

LE version for all of those.  How it looks in my game:

  Reveal hidden contents

ScreenShot729.jpg.221a0f1c5341818232cdb74c1d8748f4.jpg

 

I tried starting in first person camera in the script, then switching to first person after the dance started, but there was no change.  And staying in first person camera just means I can't see my character dancing.

 

Thank you very much for your replies!  Perhaps there is no solution for this, but I wanted to at least ask in case I was overlooking a simple solution (without using free camera).

 

I tested it with Baji.

I'm pretty sure there was an animated camera in the animation (before converting to Skyrim). The file size at least allows this assumption.
So I used the animation with -ac (FNIS.txt), but it seems that the camera animation is missing in the hkx and only empty keyframes make the file so big.

One possible - as a workaround - would be to force 3rd PersonView with script, then Toggle FlyCam with script and then start the animation.

Then it looks somewhat like 3rd PersonView.

 

PS: Alternatively, you could take control of the NPC (e.g. Mistress) and see Lola dancing from this perspective.

Has charm too. ;)

 

Posted
9 hours ago, Andy14 said:

I'm pretty sure there was an animated camera in the animation (before converting to Skyrim). The file size at least allows this assumption.

Thank you.  That explains what I was seeing.

Posted

 HexBolt8 Welcome)) And if you use SexLab, then there are two wonderful keys that help a lot in such situations and I always use only them . I expose the actors and then click and rotate as I need. Very convenient )))

On numpad ( 3 ) - this is a free camera and ( / )- disabling the interface

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2021-02-22-22-35-03.png

 

Posted

Thanks at good work and this is valuable work at my think.

Can i request old work "Livin la vida loca" VMD files?

I can't hkx to VMD and all of that song's vmd link dead.

And your's motion is best at my favor but that's not on youtube.

Sorry at borther and Endorse at good sharing.

Posted
9 hours ago, daedrasp said:

Thanks at good work and this is valuable work at my think.

Can i request old work "Livin la vida loca" VMD files?

I can't hkx to VMD and all of that song's vmd link dead.

And your's motion is best at my favor but that's not on youtube.

Sorry at borther and Endorse at good sharing.

It might be helpful to address them directly with @Username.
Else no one knows who you mean.

Posted
12 hours ago, daedrasp said:

VMD старой работы "Livin la vida loca

You mean this song ,but I don't have one, so I found it on the Internet and recoded it into the format of the game Skyrim LE

But you will have to adjust it to the animation yourself since I do not know what kind of dance it is)) I hope this is exactly what you are looking for)?

 

Ricky Martin - Livin la Vida Loca.xwm

Posted

Thanks your kind. But i mean Motion VMD file. XWM is audio file at my knowledge.
I had already down HKX, XWM file so uploaded this vod.

 

I don't know "hkx to vmd" amd vmd has more bone data so need it.

If you don'e have it than no focus at me. However respect your hard job.

Have a good day.

 

Posted

Please tell me where can I find this dance animation, ngl, it's kinda neat and I NEED IT lol

 

 

Posted
3 hours ago, DrAg0nCrY said:

Is this compatible with special edition?

I know the page says no but is it still true?

There are several conversions for SE in the threads here. The mod itself is compatible with, but not the animations.

  • 3 weeks later...
Posted
On 3/6/2021 at 7:16 PM, Andy14 said:

There are several conversions for SE in the threads here. The mod itself is compatible with, but not the animations.

Sorry if this has been asked before but is there a way to get the animations to work on SE, since SE is just better in every way

Posted
On 3/24/2021 at 11:58 AM, The Terrible Basket said:

Sorry if this has been asked before but is there a way to get the animations to work on SE, since SE is just better in every way

Here ya go bud:

https://www.nexusmods.com/skyrimspecialedition/mods/23316

 

Run them through that tool, just read the description for how it works. Generally it's pretty simple :).

Posted
4 hours ago, The Terrible Basket said:

So Are the rest of the dances Paywalled behind RealClone's Patreon ?

I looks in the files for some of the dances showen on the channel listed in the main post and alot of them are not included

What is the rest of the dances? The mod has 96 dances and these are all included.

Posted
20 hours ago, Andy14 said:

What is the rest of the dances? The mod has 96 dances and these are all included.

Real clone's Channel

631 Videos

Almost every dance they show is not in the mod and i can't find them anywhere other then behind a £17 paywall, and im not even sure the dance motions are on there since i can't see anything without paying

Posted
On 3/3/2021 at 11:18 PM, _._ said:

Please tell me where can I find this dance animation, ngl, it's kinda neat and I NEED IT lol

 

 

anyone know what is the mod for that smp condom belt ? or it's his private mod ?

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