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Posted

the quest human resources need to require a license from Jarl steward, However i already finished the civil war questline and there is no more Jarl Steward and I get stucked here, any method to just skip this part?

Posted
On 4/8/2025 at 7:31 PM, ztl44 said:

the quest human resources need to require a license from Jarl steward, However i already finished the civil war questline and there is no more Jarl Steward and I get stucked here, any method to just skip this part?

use setsstage skipped this quest

Posted

According to the Rep quests list there is a Tenderize quest but I never seen it get triggered, is it requires a certain condition to be triggered?

Besides I have only seen the Namira day clone version once but now it never comes out, is it requires a condition to be triggered too?

Posted
8 hours ago, ztl44 said:

According to the Rep quests list there is a Tenderize quest but I never seen it get triggered, is it requires a certain condition to be triggered?

Besides I have only seen the Namira day clone version once but now it never comes out, is it requires a condition to be triggered too?

Tenderize is only available if your a meat slave, which happens if you get sent to Ravenous by Simple Slavery and pick the conversation option that leaves you as a meat slave, you can then select quests by using the bed in your cell.

 

You only get the option of the Namira day clone quest if there is a clone of you in the cells, after you have done the quest to unlock the clone of course, since its skipable.

Posted

I am enjoying the mod so far, but i don't do all quests at once, so how retrieve player's gear after mistress take away ?

Posted

So have just been giving this some testing with the latest patron versions of Deadly furniture and Pama's Sovengard aftermath mod I have noticed that none of the quest that result in player death close out when the player dies, given that this use to trigger a game over and reload this makes sense when the mod was made, now with pama's Sovengard mod, that's not the case so it looks like all the player death ends will need to be updated to account for that, with the quest properly closing out and likely a new one that allows you to return and let Carni know your still around.

 

Of course this opens up a lot of other options once its clear that you 'might' come back, so I can see this causing a lot of work to update the mod. 

 

Other point of note, the 'player stays as meat slave' option is still rather limited, since with Sovengard aftermath its no longer a dead end, game over option it might be worth looking into adding the new quest options to that, such as:

 

Armina coming to clone you

The impalement VIP roast 

The exhibition

Namira's day, Carni comes down and picks you as her offering

Blood for the bath (though since this doesn't use deadly furniture this one will result in a game over still) 

Posted
On 4/12/2025 at 6:27 AM, MidNightQuiet said:

I am enjoying the mod so far, but i don't do all quests at once, so how retrieve player's gear after mistress take away ?

 

If she's not give it back to you, it'ss stored in a chest in her chamber.

 

On 4/17/2025 at 9:30 AM, llacc3 said:

Any idea when the next update will come out Delzaron?

 

I don"t know. I have real life issues : no job, and only 550 per month income. All my efforts are on finding a job, but the job market is dead where I am.

I have no clients for data science or chemometrics freelance missions, and my patreon account generate no income (5 or 6 dollars per month...).

I need to find a way to earn at least 500 more euros per month, better, get the minimal wage (around 1400 euros per month).

My interview done nothing, except maybe one, but the project will not start in the next months.

 

On 4/20/2025 at 2:11 PM, Leavira said:

So have just been giving this some testing with the latest patron versions of Deadly furniture and Pama's Sovengard aftermath mod I have noticed that none of the quest that result in player death close out when the player dies, given that this use to trigger a game over and reload this makes sense when the mod was made, now with pama's Sovengard mod, that's not the case so it looks like all the player death ends will need to be updated to account for that, with the quest properly closing out and likely a new one that allows you to return and let Carni know your still around.

 

Of course this opens up a lot of other options once its clear that you 'might' come back, so I can see this causing a lot of work to update the mod. 

 

Other point of note, the 'player stays as meat slave' option is still rather limited, since with Sovengard aftermath its no longer a dead end, game over option it might be worth looking into adding the new quest options to that, such as:

 

Armina coming to clone you

The impalement VIP roast 

The exhibition

Namira's day, Carni comes down and picks you as her offering

Blood for the bath (though since this doesn't use deadly furniture this one will result in a game over still) 

 

I didn't tested pama sovenguard mod yet.

 

Ravenous doesn't modify the vanilla scripts related to player's death... so, I don't know where is the issue.

 

So, I need to add a script to check player death status ?

Posted
3 hours ago, Delzaron said:

 

If she's not give it back to you, it'ss stored in a chest in her chamber.

 

 

I don"t know. I have real life issues : no job, and only 550 per month income. All my efforts are on finding a job, but the job market is dead where I am.

I have no clients for data science or chemometrics freelance missions, and my patreon account generate no income (5 or 6 dollars per month...).

I need to find a way to earn at least 500 more euros per month, better, get the minimal wage (around 1400 euros per month).

My interview done nothing, except maybe one, but the project will not start in the next months.

 

 

I didn't tested pama sovenguard mod yet.

 

Ravenous doesn't modify the vanilla scripts related to player's death... so, I don't know where is the issue.

 

So, I need to add a script to check player death status ?

Sorry to hear about how things are going.

 

I'll try to explain more:

 

So as it stands, if you get a player death ending for a quest, it doesn't complete the last objective, the quest gets stuck at that last objective and can't be closed or reset. Prior to the Sovenguard mod this wasn't an issue as you had to load a previous save, with the Sovenguard mod the player no longer 'dies' as far as the game in concerned and get sent to Sovenguard, plays through the gameplay there and comes back to Skyrim, however with the quest that 'killed' the player locked in its last stage you can no longer work most of the Ravenous mod.

 

As far as I can tell you would need to add a script to the last stage of each player death ending that checks if the player was sent to Sovenguard and completes the quest if they were (I assume you would need to also set these quest to be repeatable). You would also need to complete the Master Quest 'Enslaved at a Restaurant' at the same time, that should reset the mod to allow it to be used still, either by going back or through Simple Slavery. Of course if/when there is future development you may want to look into adding a quest that doesn't have the npc's ignore the fact the player has died and been resurrected and make quest based on the fact the player may not stay dead but thats all additional things. 

Posted
1 hour ago, Leavira said:

Sorry to hear about how things are going.

 

I'll try to explain more:

 

So as it stands, if you get a player death ending for a quest, it doesn't complete the last objective, the quest gets stuck at that last objective and can't be closed or reset. Prior to the Sovenguard mod this wasn't an issue as you had to load a previous save, with the Sovenguard mod the player no longer 'dies' as far as the game in concerned and get sent to Sovenguard, plays through the gameplay there and comes back to Skyrim, however with the quest that 'killed' the player locked in its last stage you can no longer work most of the Ravenous mod.

 

As far as I can tell you would need to add a script to the last stage of each player death ending that checks if the player was sent to Sovenguard and completes the quest if they were (I assume you would need to also set these quest to be repeatable). You would also need to complete the Master Quest 'Enslaved at a Restaurant' at the same time, that should reset the mod to allow it to be used still, either by going back or through Simple Slavery. Of course if/when there is future development you may want to look into adding a quest that doesn't have the npc's ignore the fact the player has died and been resurrected and make quest based on the fact the player may not stay dead but thats all additional things. 

 

that's quite simple to do : i just need to add a script chch setstage to the quest end when player is dead.

Posted

does anyone have a list of quest ID for this mod? i'm stuck at the very beginning in killing stendar sentries. i killed them but the mod doesn't see it. i could use setstage command but i can't find its name. thank you

Posted
5 hours ago, zirablack said:

does anyone have a list of quest ID for this mod? i'm stuck at the very beginning in killing stendar sentries. i killed them but the mod doesn't see it. i could use setstage command but i can't find its name. thank you

When you say killing Stendar, do you mean that you have killed Orthorn and are talking about the four outside the fort? If so only three of them should die, Maya should go into bleedout, if you have killed the other three and Maya has gone into bleedout but the quest didn't advance then you can try going into Riften and coming back out to fight Maya again. I have run into this bug once and that fixed it for me.

Posted
On 4/30/2025 at 3:18 PM, zirablack said:

does anyone have a list of quest ID for this mod? i'm stuck at the very beginning in killing stendar sentries. i killed them but the mod doesn't see it. i could use setstage command but i can't find its name. thank you

 

use console, and write help a1R (it's the tag of the mod content). You'll get all the quests names and Ids.

 

 

On 4/30/2025 at 8:56 PM, Leavira said:

When you say killing Stendar, do you mean that you have killed Orthorn and are talking about the four outside the fort? If so only three of them should die, Maya should go into bleedout, if you have killed the other three and Maya has gone into bleedout but the quest didn't advance then you can try going into Riften and coming back out to fight Maya again. I have run into this bug once and that fixed it for me.

 

indeed.

Posted
On 4/1/2025 at 2:48 PM, nonofyodambiznes said:

why it's a promotional event! just like the exhibition quest and the customers love it, every week they gather around to see a live beheading and the winner gets the first choice of cuts, the player could also place a bet if she finished the mod, or she could become the next prize by popular request of customers if she's a meatgirl, the whole point is having fun gatherings that make customers happy, customer satisfaction is very important for lady carnificina

guillotine_bowling.jpg.f0c0bae4f14437cc5637380413d35b44.jpg

guillotine-and-bowling-pins-paul-kinsella.jpg.e55c1ee4ea783d44f15e2eb13c318aff.jpg

 

On 4/8/2025 at 1:31 PM, ztl44 said:

the quest human resources need to require a license from Jarl steward, However i already finished the civil war questline and there is no more Jarl Steward and I get stucked here, any method to just skip this part?

 

How it's posisble there is no more jarl and stewart at Riften if you finished the civil war ? If you chosen the stormcloak side, the jarl is Maven blackbriar. If you chosen imperial, nothing should change.

 

Ok, I see the problem : the dialogue condition is rectricted to Anuriel. I'll just change it to jobstewart, so any stewart in the game will be usable !

 

On 4/4/2025 at 11:37 AM, nonofyodambiznes said:

hope to see some new quests/events soon

 

me too. But I have more urgent matters. Money and job hunting, precisely.

The booling with heads could be nice... but there is not yet some appropriate furnitures... and I have no ideas how to make a booling script in papyrus !

 

On 4/20/2025 at 2:11 PM, Leavira said:

So have just been giving this some testing with the latest patron versions of Deadly furniture and Pama's Sovengard aftermath mod I have noticed that none of the quest that result in player death close out when the player dies, given that this use to trigger a game over and reload this makes sense when the mod was made, now with pama's Sovengard mod, that's not the case so it looks like all the player death ends will need to be updated to account for that, with the quest properly closing out and likely a new one that allows you to return and let Carni know your still around.

 

Of course this opens up a lot of other options once its clear that you 'might' come back, so I can see this causing a lot of work to update the mod. 

 

Other point of note, the 'player stays as meat slave' option is still rather limited, since with Sovengard aftermath its no longer a dead end, game over option it might be worth looking into adding the new quest options to that, such as:

 

Armina coming to clone you

The impalement VIP roast 

The exhibition

Namira's day, Carni comes down and picks you as her offering

Blood for the bath (though since this doesn't use deadly furniture this one will result in a game over still) 

 

I made these changes so far.

a1R_rep_namira : added player alias and script to setstage 600 when player die.
a1R_Rep_Restaurant : added a1R_sidequest_punishement at stage 100
a1R_rep_exhibition : added player alias and script to setstage 270->300 when player die.
a1R_rep_ExperimentalSpell : added script to scene leading to player death : setstage 200.
a1R_rep_MeatRequest_PlayerDeathScript : fixed player death script : 110->200 and 130->200
a1R_rep_Slavejob : a1R_rep_Slavejob_meat_playerDeathScr extends referenceAlias 

Posted
1 hour ago, Delzaron said:

How it's posisble there is no more jarl and stewart at Riften if you finished the civil war ? If you chosen the stormcloak side, the jarl is Maven blackbriar. If you chosen imperial, nothing should change.

 

Ok, I see the problem : the dialogue condition is rectricted to Anuriel. I'll just change it to jobstewart, so any stewart in the game will be usable !

 

Yeah sorry for the expression, that's exactly what I mean (it's the imperial side the jarl would be Maven though )

 

I've finished the quest now just wanna say this is a great mod, thanks for your excellent work and looking forward to your future upgrade

Posted

I face problems with the ritual dress, when player need to wear it.

The red one doesn't appear, and the blue one causes CTD...

I guess the meshes and textures conversion from LE to SE didn"t worked well, and meshes and textures assets need to be replaced by SE ones.

Posted
15 minutes ago, setto1 said:

Is it safe to update mid game?

yes. It changed nothing for me (OK, I'm not in mid game... my character never passed level 10)

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