Jump to content

Recommended Posts

Posted (edited)

Sorry but what is a 'ceyemer'? I try to make a translation and I'm stumped here. I didn't find it in UESP. It's that an original mer race? Should I call it 'pale elf'? 

 

Edited:I guess ceyemer = (old) falmer?

Edited by Yonnemy
Posted
22 hours ago, Yonnemy said:

Sorry but what is a 'ceyemer'? I try to make a translation and I'm stumped here. I didn't find it in UESP. It's that an original mer race? Should I call it 'pale elf'? 

 

Edited:I guess ceyemer = (old) falmer?

 

 a falmer if you prefer. A girl from one of my other mods, TID.

Posted
17 hours ago, rokilargo said:
How long do you have to deliver late for it to be late?

depends of the delay. It took days, between 3 and 5.

Posted
On 2/17/2025 at 6:39 AM, rokilargo said:

No matter how long I wait, it always delivers on time. 

 

Interesting... I'll publish the release for FTD soon. I'll go investigate ravenous after that.

Also, replace the falmer sword by a butcher knife.

Posted

Hey so I'm having trouble with this mod, I have all the requirements and their requirements, but Maya doesn't have any dialogue options for me to start the quest and upon going to the fort, the game crashes immediately after loading. Does anyone have any tips or solutions? Mod looks very interesting

Posted
6 hours ago, MrToG said:

Hey so I'm having trouble with this mod, I have all the requirements and their requirements, but Maya doesn't have any dialogue options for me to start the quest and upon going to the fort, the game crashes immediately after loading. Does anyone have any tips or solutions? Mod looks very interesting

Have you started the quest by speaking with an innkeeper? As to crashing upon entering the Fort, you likely have the wrong ZaZ version, needs to be 8.0 or 8.0+.

Posted
2 hours ago, Leavira said:

Have you started the quest by speaking with an innkeeper? As to crashing upon entering the Fort, you likely have the wrong ZaZ version, needs to be 8.0 or 8.0+.

Bruh, thank you, it was the Zaz, I was using 7

Posted
6 hours ago, SentVero said:

How do you start this mod? Could someone post a screenshot of the location of the fort? It's funny to me that the years this mod has been on here nobody has bothered to ask the simplistic questions 

I think starting the quest should add a location marker on your map? Either way, it just outside Riften: Go out the Northern Entrance and head to the North East, you may see some wildlife fighting and you may see some mounted lights

Posted
11 hours ago, SentVero said:

How do you start this mod? Could someone post a screenshot of the location of the fort? It's funny to me that the years this mod has been on here nobody has bothered to ask the simplistic questions 

You speak with an inn keeper and select the conversation option to start the quest or get sent to it from Simple Slavery, the fort should be on the map from the start of the game, just north of Riften, to the right of the road.

Posted

I'm stuck on the quest New Equipment, I can't find the schematics. I get to the part where we find the soul extractor. I talk to Kath'ryn and she says we need to find schematics. I get no quest markers and I have searched everywhere for the schematics but can't find them. I've tried reloading a save but that didn't help. Any help would be apricated. Thank you. My game version is  SE 1.6.1170.0.8 (SKSE64 2.2.6 rel  mod version is 3.30

Posted

Unhandled native exception occurred at 0x1ACC68C8B8A (skee64.dll+88B8A) on thread 45164!

FrameworkName: NetScriptFramework
FrameworkVersion: 15
FrameworkArchitecture: x64
GameLibrary: SkyrimSE
GameLibraryVersion: 18
ApplicationName: SkyrimSE.exe
ApplicationVersion: 1.5.97.0
VersionInfo: Successfully loaded
Time: 28 Feb 2025 04:44:10.186

Possible relevant objects (3)
{
  [  49]    BGSKeyword(Name: ActorTypeCreature, FormId: 00013795, File: `Companionsskillltree.esp <- Skyrim.esm`)
  [ 381]    NiNode(Name: `WeaponBack`)
  [ 492]    BSTriShape(Name: `1stPersonDaedricMace:0`)

}

Probable callstack
{
  [0]   0x1ACC68C8B8A      (skee64.dll+88B8A)             
  [1]   0xFFFFFFFFFFFFFFFE                                

}
i CTD after cooking maya and talking to that lady

Posted
1 hour ago, crashdot said:

Unhandled native exception occurred at 0x1ACC68C8B8A (skee64.dll+88B8A) on thread 45164!

FrameworkName: NetScriptFramework
FrameworkVersion: 15
FrameworkArchitecture: x64
GameLibrary: SkyrimSE
GameLibraryVersion: 18
ApplicationName: SkyrimSE.exe
ApplicationVersion: 1.5.97.0
VersionInfo: Successfully loaded
Time: 28 Feb 2025 04:44:10.186

Possible relevant objects (3)
{
  [  49]    BGSKeyword(Name: ActorTypeCreature, FormId: 00013795, File: `Companionsskillltree.esp <- Skyrim.esm`)
  [ 381]    NiNode(Name: `WeaponBack`)
  [ 492]    BSTriShape(Name: `1stPersonDaedricMace:0`)

}

Probable callstack
{
  [0]   0x1ACC68C8B8A      (skee64.dll+88B8A)             
  [1]   0xFFFFFFFFFFFFFFFE                                

}
i CTD after cooking maya and talking to that lady UH ,the crashreport not same with before, but always crash after cooking maya and talking to lady

 

Posted
23 minutes ago, MothGyaru said:

everytime I try and enter the fort my game crashes and its driving me crazy

Omg it was zaz ver 7 and non zaz ver 8 woooow 

Posted

Has anyone with done a recorded play through of this mod (or even just some of the scenes) and posted it anywhere? I really want to see how this mod played out now that's its considered finished but Ive been out of the mod scene for years and would probably go crazy just trying to get a functional/nice looking install going. If there is none I encourage anyone with the inclination here to give it a shot, I would be eternally grateful and it would be great advertising for the mod as well

Posted
On 2/24/2025 at 10:03 PM, Missilespike said:

I'm stuck on the quest New Equipment, I can't find the schematics. I get to the part where we find the soul extractor. I talk to Kath'ryn and she says we need to find schematics. I get no quest markers and I have searched everywhere for the schematics but can't find them. I've tried reloading a save but that didn't help. Any help would be apricated. Thank you. My game version is  SE 1.6.1170.0.8 (SKSE64 2.2.6 rel  mod version is 3.30

still stuck

Posted
17 hours ago, Missilespike said:

still stuck

Can you post a screenshot of where you are? If you have been through the door and gone down the lift then you should have had a T junction, one way leads to the extractor, the other side had the schematics, they were on a shelf in that room but if you used anything with an AoE explosion you could have sent them flying.

Posted
On 3/2/2025 at 4:32 AM, Kashyr said:

Has anyone with done a recorded play through of this mod (or even just some of the scenes) and posted it anywhere? I really want to see how this mod played out now that's its considered finished but Ive been out of the mod scene for years and would probably go crazy just trying to get a functional/nice looking install going. If there is none I encourage anyone with the inclination here to give it a shot, I would be eternally grateful and it would be great advertising for the mod as well

The current version of the mod needs the paywalled version of another mod, most people don't currently have the ability to play the entire thing yet.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...