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Posted (edited)

Hello,

I upgraded to skyrim SE (from LE), started new game, and im being shown this error

 

 

 

 

MilkModEconomy was not installed correctly,

scripts are not running, ensure you have selected

correct plugins during installation and have al

dependencies

 

(This can be false alarm when starting new game

but if message keeps repeating, then something is

very wrong)

 

*retry script check in 60 seconds* / *You lie! everything is perfect!*

 

 

 

 

I haven't progressed anywhere, but no matter how long i wait the message keeps repeating.

 

I got no clue where could i make mistake during instalation, everything seems fine.

 

any ideas please?

 

 

 

just btw:

 

all requirements are met of course. (sexlab 1.65, the latest)

i tried reinstalling with/without heartfires patch

i tried reinstalling with/without other mods compability patches

 

milk pumps seem to work

mcm is there... well ok it dissapeared and i have to try starting new game tomorrow because of cursed loot mcm anyway but im sure it was there for some time...

 

 

honestly, should i just click the *everything is fine* button? the message is repeating, si i was assuming 7 hours that something is actually wrong...

Edited by A Little Kitten
Posted
8 hours ago, A Little Kitten said:

Hello,

I upgraded to skyrim SE (from LE), started new game, and im being shown this error

 

 

 

 

MilkModEconomy was not installed correctly,

scripts are not running, ensure you have selected

correct plugins during installation and have al

dependencies

 

(This can be false alarm when starting new game

but if message keeps repeating, then something is

very wrong)

 

*retry script check in 60 seconds* / *You lie! everything is perfect!*

 

 

 

 

I haven't progressed anywhere, but no matter how long i wait the message keeps repeating.

 

I got no clue where could i make mistake during instalation, everything seems fine.

 

any ideas please?

 

 

 

just btw:

 

all requirements are met of course. (sexlab 1.65, the latest)

i tried reinstalling with/without heartfires patch

i tried reinstalling with/without other mods compability patches

 

milk pumps seem to work

mcm is there... well ok it dissapeared and i have to try starting new game tomorrow because of cursed loot mcm anyway but im sure it was there for some time...

 

 

honestly, should i just click the *everything is fine* button? the message is repeating, si i was assuming 7 hours that something is actually wrong...

you could try save/load and hope papyrus engine wont choke it self and scripts will start, other than that? moving mme in load order top/bottom

Posted
On 5/15/2020 at 9:17 PM, wm46 said:

Posting what I consider the final version of the Sexlab Integration Patch:

 

This mod should work with any body type and any extra bodyslide sliders you have installed. Just open up the menu, type in the morph you want to add into the input box, and press enter. Change the relative amount of the morph with the slider that appears after.

 

To remove a single morph from your list, just enter in the name again and it will be removed. Optionally, there is a passphrase to remove all (milk and lact) morphs: "ifuckedup" (because I did indeed fuck up many times when making this).

 

If you are upgrading from my previous, non-MCM patch, remember to unregister all actors from "Milk Mod Economy" in the SLIF menu.

 

Changelog:

v2.1 - Fixed an issue with lactacid and level morphs not being removed properly after removing them from the morph list.

v2.0 - Split milk morphs and level morphs, you can now assign different morphs to each. Each morph category now gets its own SLIF category so that you can apply the same morphs to each. Added three new commands to the input screen: copyfrommilk, copyfromlact, copyfromlevel. They copy from the category typed and paste it into your currently opened category. Increased the max amount of morphs to 50.

 

Known Issues:

1. After adding or removing morphs the resulting final morph will always be wrong after the very first change. This is an issue with SLIF where it does not queue unregister and morph commands, so morphs will be removed as they are added on the first time. Changing morph amounts is fine though.

2. The splitting of level and milk morphs for volumetric breast scaling is not perfect, and as you gain large amounts of milk the level share of the morphs will reduce to near zero. As an example: If you have nipple size to increase with level but not with milk, as you gain more milk your nipples will actually shrink back down to normal size when using volumetric scaling.

 

EDIT: NEW PATCH VERSION 3.0 - CHECK MY SIGNATURE FOR THE LINK TO THE POST ON PG 79

 

MME Config Menu v2.1.zip 14.69 kB · 2,136 downloads

Is it normal that morph changes are not incremental, even if set to incremental in SLIF? The breasts just instantly grow. Am I missing something?

Posted
11 hours ago, Ed86 said:

you could try save/load and hope papyrus engine wont choke it self and scripts will start, other than that? moving mme in load order top/bottom

Thanks for the tips, i tried them and didnt help. for a good reason.

 

it turned out nexus mod manager only claimed devious devices are installed, but didn't actually do it... could you beleive this guy?

 

nexus mod manager failed already at only moving the zip file somehow. had to not only reinstall but remove dd all together

Posted

Hello,

 

during "milking" my character keeps the tube in mouth, and after milking the same tube still stays attached together with some parts of the pump. the doldo keeps going in and out as well.

 

 

could it be because im using nemesis instead of fnis?

Posted
10 hours ago, A Little Kitten said:

Hello,

 

during "milking" my character keeps the tube in mouth, and after milking the same tube still stays attached together with some parts of the pump. the doldo keeps going in and out as well.

 

 

could it be because im using nemesis instead of fnis?

it could 

Posted
15 hours ago, Ed86 said:

it could 

Ok so i tested it out.

 

fnish + nemesis causes permanent bugged animation

nemesis alone doesn't know how to start the animation in first place

 

solution: uninstall fnish and wait for when milk mod gets updated in nemesis :(

 

hope this information helps

Posted
39 minutes ago, A Little Kitten said:

Ok so i tested it out.

 

fnish + nemesis causes permanent bugged animation

nemesis alone doesn't know how to start the animation in first place

 

solution: uninstall fnish and wait for when milk mod gets updated in nemesis :(

 

hope this information helps

If it gets updated ;)

Posted
On 1/19/2023 at 2:58 PM, A Little Kitten said:

Hello,

 

during "milking" my character keeps the tube in mouth, and after milking the same tube still stays attached together with some parts of the pump. the doldo keeps going in and out as well.

 

 

could it be because im using nemesis instead of fnis?

I have the same issue, and I have Nemesis and FNIS. Literally just pull out a weapon/spell, and the milking rig goes away.

Posted
7 hours ago, A Little Kitten said:

Ok so i tested it out.

 

fnish + nemesis causes permanent bugged animation

nemesis alone doesn't know how to start the animation in first place

 

solution: uninstall fnish and wait for when milk mod gets updated in nemesis :(

 

hope this information helps

remove zaz animation pack and itll probably fix it self

Posted (edited)
7 hours ago, A Little Kitten said:

Ok so i tested it out.

 

fnish + nemesis causes permanent bugged animation

nemesis alone doesn't know how to start the animation in first place

 

solution: uninstall fnish and wait for when milk mod gets updated in nemesis :(

 

hope this information helps

remove mme animations and itll probably fix it self

Spoiler

though im not sure, i think ive made custom variations of them

 

Edited by Ed86
Posted (edited)

@Ed86 you've probably talked about this ad-nauseum in this topic and i'm just not finding it, but how would I go about adjusting the nipple drizzle milk particle location as my characters have massive breasts.

Edited by Origamiboy
Posted
6 hours ago, Origamiboy said:

@Ed86 you've probably talked about this ad-nauseum in this topic and i'm just not finding it, but how would I go about adjusting the nipple drizzle milk particle location as my characters have massive breasts.

edit nif emitter coordinates

Posted

No matter what I do, it always counts my normal breasts as 4 pounds and giving me the debuffs. Breast size gets bigger once I become a milkmaid and fill the capacity but it doesn't decrease it's size after I fully milk myself. Breast size is still big and breasts debuff still shows 4 pounds. How can I fix that?

Posted
13 minutes ago, MysticDaedra said:

Do you have any recommendations on how I should set up the LevelUp morphs? Should they generally be a copy of the Milk sliders, or should I decrease them more for vanilla-esque leveling morphs?

Load the defaults and work from there :)

Posted

is there a fix for the FNIS error?

Spoiler

Duplicate AnimEvent ZaZAPCHorFA for character, mods MME and ZaZAnimationPack
Duplicate AnimEvent ZaZAPCHorFB for character, mods MME and ZaZAnimationPack
Duplicate AnimEvent ZaZAPCHorFC for character, mods MME and ZaZAnimationPack
Duplicate AnimEvent ZaZAPCHorFD for character, mods MME and ZaZAnimationPack
Duplicate AnimEvent ZaZAPCHorFE for character, mods MME and ZaZAnimationPack
Duplicate AnimEvent ZaZAPCHorFF for character, mods MME and ZaZAnimationPack
Duplicate AnimEvent ZaZAPCHorFG for character, mods MME and ZaZAnimationPack
Duplicate AnimEvent ZaZAPCHorFH for character, mods MME and ZaZAnimationPack
Duplicate AnimEvent ZaZAPCHorFI for character, mods MME and ZaZAnimationPack
Duplicate AnimEvent ZaZAPCHorFJ for character, mods MME and ZaZAnimationPack
Duplicate AnimEvent ZaZMOMBoundFurn_01 for character, mods MME and ZaZAnimationPack
Duplicate AnimEvent ZaZMOMBoundFurn_02 for character, mods MME and ZaZAnimationPack
Duplicate AnimEvent ZaZMOMBoundFurn_03 for character, mods MME and ZaZAnimationPack
Duplicate AnimEvent ZaZMOMBoundFurn_04 for character, mods MME and ZaZAnimationPack
Duplicate AnimEvent ZaZMOMBoundFurn_05 for character, mods MME and ZaZAnimationPack
Duplicate AnimEvent ZaZMOMBoundFurn_06 for character, mods MME and ZaZAnimationPack
Duplicate AnimEvent ZaZMOMBoundFurn_07 for character, mods MME and ZaZAnimationPack
Duplicate AnimEvent ZaZMOMBoundFurn_08 for character, mods MME and ZaZAnimationPack
Duplicate AnimEvent ZaZMOMBoundFurn_09 for character, mods MME and ZaZAnimationPack
Duplicate AnimEvent ZaZMOMBoundFurn_10 for character, mods MME and ZaZAnimationPack
Duplicate AnimEvent ZaZMOMBoundFurn_11 for character, mods MME and ZaZAnimationPack
Duplicate AnimEvent ZaZMOMBoundFurn_12 for character, mods MME and ZaZAnimationPack
Duplicate AnimEvent ZaZMOMBoundFurn_13 for character, mods MME and ZaZAnimationPack
Duplicate AnimEvent ZaZMOMBoundFurn_14 for character, mods MME and ZaZAnimationPack
Duplicate AnimEvent ZaZMOMFreeFurn_01 for character, mods MME and ZaZAnimationPack
Duplicate AnimEvent ZaZMOMFreeFurn_02 for character, mods MME and ZaZAnimationPack
Duplicate AnimEvent ZaZMOMFreeFurn_03 for character, mods MME and ZaZAnimationPack
Duplicate AnimEvent ZaZMOMFreeFurn_04 for character, mods MME and ZaZAnimationPack
Duplicate AnimEvent ZaZMOMFreeFurn_05 for character, mods MME and ZaZAnimationPack
Duplicate AnimEvent ZaZMOMFreeFurn_06 for character, mods MME and ZaZAnimationPack
Duplicate AnimEvent ZaZMOMFreeFurn_07 for character, mods MME and ZaZAnimationPack
Duplicate AnimEvent ZaZMOMFreeFurn_08 for character, mods MME and ZaZAnimationPack
Duplicate AnimEvent ZaZMOMFreeFurn_09 for character, mods MME and ZaZAnimationPack
Duplicate AnimEvent ZaZMOMFreeFurn_10 for character, mods MME and ZaZAnimationPack
Duplicate AnimEvent ZaZMOMFreeFurn_11 for character, mods MME and ZaZAnimationPack
Duplicate AnimEvent ZaZMOMFreeFurn_12 for character, mods MME and ZaZAnimationPack
 36 possible consistence issues
 

Or can I gnore them?

Posted
2 hours ago, Pfiffy said:

is there a fix for the FNIS error?

  Reveal hidden contents

Or can I gnore them?

yes

yes

Posted (edited)
1 hour ago, Ed86 said:

yes

yes

I like your answers... They remind me of me...

 

I'm just looking for the source of a problem that always comes up as soon as I put MME into my loadorder. Flying NPC'S

Edited by Pfiffy
Posted (edited)

Where do you find milk pumps cause can't find any? I look in whiterun and few other places. I spawned in a pump and it just wait 3 seconds does nothing when using it

Edited by lightrazor
Posted
On 6/21/2022 at 8:28 PM, wm46 said:

It's been quite the length of time since I last did anything with my patch, shoutouts to the people who won't shut up and keep bugging me in my DMs that this patch doesn't work for VR users (I kid, I kid...). Before I get on with the post, I'm going to self congratulate myself on 2,000 downloads, I never thought a patch for a niche fetish mod would have this much traction; it's a shame I have to reset the download counter.

 

MME SLIF Compatibility Patch & Morph Editor - Version 3.0

 

image.png.5960fe5c31ec844c905b7912656d5651.png

 

What is it?

    This is a patch for Milk Mod Economy SE that allows you to modify the visual morphing effects of all aspects of MME: milk based growth, level based growth, and lactacid based growth. This patch integrates the morph calls using Sexlab Inflation Framework which allows you to view a breakdown of all applied morphs, and allows me to use a bunch of handy functions that make my life easier when scripting this.

    Everything about this patch is accessed through the MCM, "MilkMod Morph Editor". The MCM is broken down into three main tabs (Milk Morphs, Lactacid Morphs, Level Morphs) that have initially empty lists that allow you to specify what body morphs and the strength of body morphs to be applied from each of the effects. This method of morphing will work for ANY body type (UUNP, 3BBB, 3BA, BHUNP) with ANY slider mods (think PuffyNipplesCBBE), so as long as you properly type in the internal morph names for the morphs you use.

 

How to use it?

    For a step-by-step instruction, along with how to look up internal morph names, see my profile signature. The quick jist: Open up the tab in the MCM for the method of applying morphs, type in the internal morph name at the text entry field at the top of the page, and then adjust the morph's intensity using the morph amount percentage slider that appears below. You can remove morphs from each list by typing the name into the input field again.

    There are four special commands you can input into each page. The first is "ifuckedup", which will delete all morph entries on every page, resetting the mod to the initial state. The other three, "copyfrommilk", "copyfromlact", and "copyfromlevel", are a copy and paste function that will replace all the morphs on your current page with the morphs from the page in the command.

    NEW in V3: You can now import and export your morphs to an external JSON file, and lazy users can use my pre-defined list of 3BA morphs without spending hours looking up morphs and tweaking. To save: Just use the mod as you normally would to make your preset, then go to the Save/Load tab and click the save option. Loading is as simple as clicking the load button. The files are stored in "data\SKSE\Plugins\MME Config\". This now means VR users can use my mod by setting up a morph list JSON outside of Skyrim (untested though, not buying a VR headset).

 

Changelog

v3.0 - Added saving and loading of morph lists, added a default morph list that users can apply without having to go through the hassle of setting up the mod itself.

v2.1 - Fixed an issue with lactacid and level morphs not being removed properly after removing them from the morph list.

v2.0 - Split milk morphs and level morphs, you can now assign different morphs to each. Each morph category now gets its own SLIF category so that you can apply the same morphs to each. Added three new commands to the input screen: copyfrommilk, copyfromlact, copyfromlevel. They copy from the category typed and paste it into your currently opened category. Increased the max amount of morphs to 50.

 

Known Issues

1. After adding or removing morphs the resulting final morph will always be wrong after the very first change. This is an issue with SLIF where it does not queue unregister and morph commands, so morphs will be removed as they are added on the first time. Changing morph amounts is fine though.

2. The splitting of level and milk morphs for volumetric breast scaling is not perfect, and as you gain large amounts of milk the level share of the morphs will reduce to near zero. As an example: If you have nipple size to increase with level but not with milk, as you gain more milk your nipples will actually shrink back down to normal size when using volumetric scaling.

3. If you play with a cap on the max breast size (a standard MME setting), level and milk morph splitting will also start to get weird once you hit the maximum size limit. If you do play with a maximum size limit, I suggest you keep level and milk morphs the same.

4. VR is a mistake. (Please report any VR issues) 

MME Config Menu v3.0.zip 18.28 kB · 1,036 downloads

Hello, I've been trying for ages to get milk mod morphs and scaling to work. If anyone has any info on how they got this to work with 3ba, I would appreciate some information. Closest I've got was getting scaling but only if characters were not wearing clothes, though I know for sure the clothing was 3ba compatible and had hdt. Even belly nodes work, but not breast. Thanks.

Posted
5 hours ago, Night Driver said:

Hello, I've been trying for ages to get milk mod morphs and scaling to work. If anyone has any info on how they got this to work with 3ba, I would appreciate some information. Closest I've got was getting scaling but only if characters were not wearing clothes, though I know for sure the clothing was 3ba compatible and had hdt. Even belly nodes work, but not breast. Thanks.

there's a slif patch on

Spoiler

schaken-mods

 

it works, although you might need to move some files around to make sure they overwrite things properly

Posted

I can't seem to remove the exhaustion debuff. I've tried resetting the mod and it still won't disappear. Anyone else have this problem or know how to fix it?

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