Jump to content

Recommended Posts

Posted (edited)

Change Log / Previous Versions [<=v4.14 (40032) (2024-06-21)]

Spoiler

SexLab Aroused Creatures SE v04.14 (40032) (2024-06-21):

SexLab Aroused Creatures SE v04.14.7z

  • Added: Actor claiming scene. This is a method to allow other mods to check if it's safe to use this actor. For instance, if akActor.GetCurrentScene() is anything other None, then the actor should not be used for anything. This is something mods should be doing anyway, simply to avoid interfering with normal quest scenes. SLAC checks scene participation before starting anything, will claim an actor when they start an SL animation, and keeps that claim until any queued animations are complete and the actor is free to return to normal behaviour.
  • Added: Options to disable all actor claiming or just claiming of suitors and queued creatures, and for releasing all currently claimed actors.
  • Added: Compatibility option for Display Model under Other Settings > Compatibility.
  • Added: Options to only allow specifically permitted creatures and/or NPCs in Auto Settings. Actors can be marked as Blocked, Permitted or Default by using the Target Select Key on them and changing their state in the Help page.
  • Added: Option to allow or prevent Suitors based on PC crouching state. This only controls when they begin following the PC and does not affect creatures that are already following.
  • Added: Option to only allow suitors to approach while the PC is naked. This only looks at slot 52 and will respect the Naked override for that armor in Auto Settings. Currently, armor class is ignored.
  • Added: Option to allow follower creatures and the player's horse to become suitors.
  • Fixed: Group animations not working when using SLP+.
  • Fixed: Consecutive horse refusal bucking animations without dismount in some circumstances. This includes a 30s delay for subsequent dismount attempts and a check to ensure that the mount is a horse, since that is the rearing animation being used.
  • Fixed: Creature dialogue options appearing for some talking activators.
  • Fixed: Help > Match Creature Genders option info reporting old option location.
  • Fixed: Outdated reference to depreciated Allow Male Receiver option in failure code info.
  • Changed: Dragons disallowed for auto-engagement by default (AC MCM > Allowed Creatures)
  • Changed: Gender and Consent MCM options under PC/NPC Auto Settings now grouped to gain an option slot for Only Permitted Creatures (we are still right up against the MCM option slot limit of 128 on this page).
  • Changed: Active Quest Scene indicator under Other Settings > Fixes will now show the scene for any targeted actor, or the player if none is targeted. This is still buggy, possibly due to some asynchronous activity in the scene management system, so it may take time for the actual scene ID and quest info to be displayed.
  • Changed: Reduced log spam when both PC and NPC auto engagements are disabled.
  • Changed: Slight update to logo for the mod's 10th anniversary.

 

SexLab Aroused Creatures SE v04.13 (40030) (2024-03-29):

SexLab Aroused Creatures SE v04.13.7z

  • Added: Compatibility option under Other Settings > Compatibility for mods using the DHLP Suspension mod event. By default, auto-engagement will be disabled until the resume event is sent.
  • Added: Deviously Cursed Loot compatibility option. By default, auto-engagement will be disabled during running Cursed Loot scenes. This can be disabled in under Other Settings > Compatibility.
  • Added: Hotkey override for auto-engagement state. Pressing this will set both PC/NPC Auto Settings > PC Enabled and NPC Enabled to OFF, and will halt any running pursuit quests, including those started by dialogue and clear any suitors and queued creatures. A following press will restore the previous state for the PC and NPC options.
  • Added: Creature dialogue option for anal sex. This is not currently reflected in the notifications, if enabled, which should use generic phrasing instead. Feel free to add your own in the slacNotifications.json - the syntax documentation can be found in slac_Notify.psc.
  • Added: The default profile will now be loaded at the beginning of a new game. This will allow the user to override the default profile by manually copying a saved one over slacSettingsProfile0.json so that the new profile will be applied automatically in new games. Settings dependent on SexLab animations that may not have loaded at this point, such as Allowed Creatures and Aggressive animation tags, will not be applied fully.
  • Added: Option to manually clear data stored by Aroused Creatures via PapyrusUtil under Other Settings > Testing. This is for testing purposes only and will cause potentially serious issues if used in an on-going game. This **might** be useful for clean re-installation of the mod.
  • Added: Initial support for SexLab P+ (Other Settings > Compatibility > SexLab P+ Compatibility). This fork of SexLab is a work in progress, so the support is too. There are plenty of things that are still in development. The current SLAC build is compiled with v2.5.0.0 and will not work with earlier versions. This option is on by default, even if an incompatible version of SLP+ is installed.
  • Added: Help page now displays installed SexLab Framework version string and number.
  • Added: More debugging output for problematic areas, such as player horse bucking.
  • Added: Option to purge unused creature race keys from allowed creature data. To support default profile loading, the new system keeps allowed race configurations even if they have no animations, so the config can be applied later if/when suitable animations are added. This option just allows clearing out unused race keys and potentially speeding up AC operations (but not noticeably).
  • Fixed: Creature Arousal not checked during direct invitation.
  • Fixed: Some collar types incorrectly displayed as "Amulet" in the MCM.
  • Fixed: Errors generated by MCM script when trying to fetch data from missing animations.
  • Fixed: Some creatures missing race names in notifications. This appears to be a new issue in 1.6.1130+ and may need further work.
  • Fixed: Suitors queued for rough consensual sex using aggressive animations, switching to consensual animations.
  • Fixed: Empty strings in disallowed creature race data, causing unnecessary checks for blocked races.
  • Fixed: Player bucked by horse with automatic engagement enabled, occasionally pursued by the same horse or another creature while the SL animation is being prepared.
  • Fixed: Non-critical papyrus error when an NPC scan starts just as the PC uses a loading door.
  • Changed: Dialogue & Interaction > Invite Opens Dialogue options now disabled in the MCM if the Creature Dialogue settings do not support them.
  • Changed: Added SEQ file, just in case.
  • Changed: Default PC/NP arousal under PC/NPC Auto Settings is now 80, to avoid unexpected consent changes for default queuing options.
  • Changed: Clarified description of PC/NPC Auto Settings > Armor & Clothing > Naked Arousal Modifier.
  • Changed: Disallowed creatures races are now recorded, even if the race has no available animations. A new option, Other Options > Fixes > Purge Race Key Lists, has been added to allow manually removing unused races to potentially speed up creature scanning.
  • Changed: Help page now checks specific SexLab Framework version ranges and warns if the installed version falls outside these. This includes SLP+ which must be v2.5 or later.
  • Changed: Altered some debug output to remove the "slac_" string. This is to allow faster scanning of logs for script errors. There will still be normal instances of the string from SkyUI and MCM operations.
  • Issue: Creature race names are not resolving reliably from 1.6.1130 on. AC's notification system now employs a number of fallbacks to try and keep the messages readable, but the result may not always be ideal.
  • Issue: Player's horse may become inaccessible when using Poser Hotkeys mod. Approach the horse and hit \[End\] which should stop the blocking PH AI package. PH can be toggled off with [Num-/].
  • Issue: Auto-engagements triggering continuously when using SLP+. As-of-release, there are issues in SLP+ with mod events preventing arousal reduction from participation in scenes.
  • Issue: Possible conflicts with mods that alter interaction behaviour, such as various forks of Block Steal, which can cause occasional issues with silent creature dialogue, especially horses. This may result in the dialogue menu sometimes opening again after closing.
  • Other: The Aggressive Animations page is disabled when using SLP+. Changing the disposition of animations in-game is not supported by SLP+. The current advice is to edit and recompile the SLSB animation pack the problem animation comes from.

 

SexLab Aroused Creatures SE v4.12 (40029) (2023-06-09):

SexLab Aroused Creatures SE v04.12.7z

  • Fixed: NPC dialogue group option only engaging selected creature.
  • Fixed: Target selection not always collecting actor references for notification system testing under Other Settings.
  • Fixed: Unwanted spaces added in notification interpolations.
  • Fixed: Notifications loading and generation performance shortfall.
  • Fixed: Notification testing target actors taking reversed rolls.
  • Fixed: Lagging display of animation tags info in Aggressive Animations MCM page.
  • Fixed: Pursuit escape notifications not displayed.
  • Fixed: Pursuit fail/scare/escape notifications not displaying correctly in some circumstances.
  • Added: Notification tags to identify unique/non-unique NPCs allowing for more flexible syntax.
  • Added: Held torches are now treated as weapons for the purposes of auto-engagement restrictions.
  • Added: Options to allow automatic pursuit and engagement of PC and NPCs while menus are open. Found under Other Settings > Testing. These should be used with caution as they can cause issues with quest progression and character animation.
  • Added: Clearer indication in log and console of notifications JSON file loading situation, i.e. updating due to FileVersion change or forced through FileVersion set to 0 less or via MCM Notifications Testing option.
  • Changed: Mod initialisation now only registers a 10 second update event with no other calls. This is intended to reduce script load for new games and perhaps mitigate issues some users have encountered with script suspension or the mod simply failing to operate at all. This is untested as a solution as the issue has so far not been reproducible in the development environment, and the root cause remains unidentified.
  • Changed: Engagements with queued suitors will be treated as consensual while obeying aggressive (rough) animation selection. Engagements with creature joining the queue after the suitors will use the PC/NPC Auto Settings > Queuing consent options.
  • Changed: Allow skipping reload of notifications JSON when loading a save if the JSON FileVersion is unchanged and is not less than 1 or missing. This should speed up the maintenance process on loading saves so AC is functional sooner.
  • Changed: MCM General Settings reorganised to reduce empty space.
  • Other: Removed unused legacy dialogue script file. Some unused scripts remain in the mod as they are attached to objects such as spells, the data for which can persist in save files after removal. Deleting the scripts or spell records could generate errors and potentially contribute to save corruption. These scripts do not otherwise affect the mod or game at all so leaving them in is harmless.
  • Other: Minor changes and corrections to slacNotifications.json and MCM localisation file.

 

SexLab Aroused Creatures SE v4.11 (40026) (2023-03-24):

SexLab Aroused Creatures SE v04.11.7z

  • Major Fix: Addressed serious issue that could cause the mod to not function at all after installation. The most obvious symptom of this was an empty Aroused Creatures MCM that would then cause the entire MCM system to stop responding until closed and reopened. This issue was encountered when trying to access certain MCM pages while the mod was still initializing after first installation, such as during a new game. Repairing this required a clean installation of the mod. Working around it simply meant not opening the AC MCM until the mod was fully initialised, which usually takes seconds depending on local performance.
  • Added: External notification storage system. This pulls notification text from a JSON file, allowing for easier customisation and translation without recompiling the scripts. The file can be found at Data/SKSE/Plugins/ArousedCreatures/slacNotifications.json. The tagging and token system is still in flux so don't commit to any major edits for now unless you are prepared to redo them in future.
  • Added: Option to reduce creature arousal threshold for naked victims. This is a percentage of the normal creature arousal threshold and defaults to 100%. This only applies to automatic engagement for now.
  • Added: Option to allow male NPCs to be pursued by male and female creatures in PC/NPC Auto Settings > Male NPCs (Default: None). When a creature is allowed to pursue a male NPC the actual outcome depends on the Required Arousal and Consent options in the Male NPCs section. If the Male NPC > Consent option is set to Creature Only, the male NPC will always be the victim. If it is set to Adaptive then they can be aggressor or victim.
  • Changed: Switched to positive tag matching for oral animations. Negative matching made sense when there were very few animations and some with iffy tagging, but the area is much better populated these days thanks to all the SLAL pack authors. This may result in some inappropriate animations being included in oral pools due to errors in tagging on the animations, but this is not something Aroused Creatures should be policing.
  • Changed: PC/NPC Auto Settings > Sex & Gender > Allow FF/MM options are now a single, clickable text option. This is purely to save an MCM option line as we are up against the 128 limit on that page.
  • Changed: The global cooldown option under General Settings has been replaced by updated PC/NPC cooldown options. There is now a Cooldown Type which can be set to Global and prevent all auto engagements for a time, including with the PC, or to personal cooldowns for NPCs, creatures, or both. Personal Creature cooldowns (or Personal Both) will also prevent the PC being engaged automatically by creatures on cooldown. These settings do not affect direct or dialogue invitation.
  • Changed: Cooldowns are now displayed in minutes in the MCM and extended to a max of two hours.
  • Changed: Aggressive Animations start page will only display recent animations if the user specifically requests them. This is to avoid the delay in opening this menu.
  • Changed: Aroused Creatures will no longer contribute the New Game notification spam unless the debug option has been enabled by adding an empty debugslac.txt file to the Data/SKSE/Plugins/ArousedCreatures folder before launching. Notification about Mid-game updates will still be shown.
  • Changed: Default Invite Arousal threshold increased to 40.
  • Changed: Initial and default Follower Gender for dialogue is now Female (was Both).
  • Fixed: Allow Light Armor setting not properly recorded in saved profiles.
  • Fixed: Trans options not functioning in most circumstances.
  • Fixed: Oral engagement signal not cleared between queued engagements, leading to incorrect notifications.
  • Fixed: Incorrect error code for failed pursuit involving the PC.
  • Fixed: Struggle widget position changing after quick-cleaning player (LCtrl + Target Select Key)
  • Fixed: Allowed Creatures settings incorrectly interpreted causing any male/female and PC/NPC setting to apply to all actors regardless.
  • Fixed: Rough consensual NPC engagements triggered through dialogue reporting as non-consensual.
  • Fixed: Follower and creature dialogue pairing option showing when selected partner is in another cell.
  • Fixed: Several errors in MCM option descriptions.
  • Issue: Maintenance tasks executed when loading a save are taking considerably longer due to the additional processing of the notifications JSON.
  • Issue: Reloading the notifications JSON in-game from the MCM > Other Settings > Notifications Testing options may not pick up alterations from external apps in some environments. Try a quick save and load to get a new file version.

 

SexLab Aroused Creatures SE v4.10 (40022) (2022-12-22):

SexLab Aroused Creatures SE v04.10.7z

  • Added: Max SexLab Animations option to prevent new automatic engagements if there are too many SL animations already running. This might help limit the performance impact of concurrent automatic animations.
  • Added: Options for customising the position of the struggle meter under Dialogue & Interactions > Player Struggle.
  • Added: Options for separately selecting the preferred positions in animations for male/female actors with male/female creatures.
  • Added: Check for SL Aroused StorageUtil data for armor that should be treated as naked.
  • Added: Separate roll selection options for male/female PC/NPC and male/female creatures under Other Settings, e.g. setting Male Roll With Male Creature to Female will mean male NPCs are be treated as female for animation selection. These apply to both auto and elective engagements.
  • Added: Option to attempt automatic engagement between PC and horse after riding refusal. This is dependant on the creature arousal threshold and consent options under PC Auto Settings. Having a lower refusal threshold than creature arousal threshold will mean the horse will not always engage after bucking.
  • Added: Sex restriction options for creatures for direct and dialogue invitation under Dialogue & Interaction. Inviting a disallowed sex will produce a simple "not interested" notification (if notifications are enabled), dialogue options will not appear for disallowed sexes.
  • Added: Option to allow/disallow creatures queuing for engaged male actors (PC/NPC Auto Settings > Male NPC Arousal & Consent).
  • Added: Minimum arousal threshold option for hostile and combat engagement testing states. These options will still break combat.
  • Added: Separate PC/NPC options to allow disallow followers/non-followers for auto-engagement under PC/NPC Auto Settings > Allowed NPC/Creature Followers.
  • Added: Pop-up warning on game load when there is a mismatch between the Utility, Player and Config scripts. This is intended to help users trying to use incompatible Aroused Creatures patches. The warning can be suppressed under Other Settings > Fixes. Script mismatches will also be indicated on the Help page.
  • Added: Option to disable AC-handled stripping under Other Settings > Compatibility > Disable AC Stripping. This means that actors will not strip for invite animations and will dress and undress between queued engagements.
  • Added: Compatibility option for Toys devices under Other Settings > Compatibility > Disallow Toys Blocked. NOT TESTED! This just blocks engagement for actors wearing a device or set of devices that prevents any penetrative sex. If vaginal, anal or oral is possible then engagements will proceed, even if there are no animations specific to the unblocked form of sex.
  • Added: Allow enabling AC debug mode by adding a file named "debugslac.txt" to the Data/SKSE/Plugins/ArousedCreatures folder. Starting a game or loading a save while this file is present will enable debugging immediately and without informing the user. Important: this technique can only be used to enable debug mode, removing the file will not disable it.
  • Added: Notifications for ending engagements and queue progression. These are shown if the appropriate Show Notifications option is enabled under Other Settings.
  • Added: Option to allow/prevent suitors from abandoning the player for another partner.
  • Changed: IMPORTANT - there has been some rationalisation in the way sex is selected and stored in the MCM options. This means that upgrading to this version will change the way sex selection is stored. If downgrading to previous versions of Aroused Creatures some sex selection options may be incorrect. You may want to make a backup profile before updating to this version in case you wish to roll back to a previous version later (though this is not recommended - if downgrading you should return to a save in which that version was installed).
  • Changed: Previous global FF/MM restriction under General Settings can now be found as separate PC/NPC options under PC/NPC Auto Settings. These restrictions only apply to auto engagements.
  • Changed: Moved Trans and Animation Selection options from PC/NPC Auto Settings to Other Settings as these configurations apply to all situations, not just auto engagements.
  • Changed: Removed Allow Male Receiver options from PC/NPC Auto Settings, replaced by separate position preference options for male/female PC/NPC and male/female creatures. Now found under Other Settings as they apply to all animation filtering.
  • Changed: "Mod Active" is now labeled "Mod Enabled" in the MCM to make it clearer what this option does.
  • Changed: Aroused Creatures MCM version now shown in Help page. This is the internal version tracking value used primarily for triggering update functions.
  • Changed: Increased max Engage Radius from 200ft to 384ft to match max cloak/scan radius. Setting it this high is generally a bad idea as it makes pursuits more likely to time-out but that doesn't mean it should not be an option.
  • Changed: Allowed signal, session, and persistent data to be stored globally in some cases rather than requiring a defined Form.
  • Changed: Converted some MCM options from modal menus to clickable text where there are five or fewer options.
  • Changed: Some additional engagement failure reporting for direct invitation filtering (creature sex and running engagements).
  • Changed: Allow Combat Engagements now allows engagements with actors in bleedout.
  • Changed: Line Of Sight, if enabled, will now only be checked at the beginning of pursuit started through auto-engagement. Due to the unreliability of the HasLOS() Papyrus function this relies upon, the option has been moved to the Other Settings page to de-emphasise it for users.
  • Changed: Increased debugging output for animation filtering. Since this is a very busy bit of code, this could result in significant delays for animation spin-up while debugging is active.
  • Changed: Stripping and invite animations for dialogue engagements are no longer skipped for male PCs. The invite animation options under Dialogue & Interactions determines the result.
  • Changed: Allow Combat Engagements now overrides the Combat Cooldown option under Other Settings > Fixes.
  • Changed: Removed extraneous queue progression code from auto engagement checks. This is now handled entirely through mod events.
  • Changed: Creature races disallowed for auto-engagement will no longer become suitors.
  • Changed: Current suitors will not abandon the player if the player's arousal drops after joining. They will still leave if their own arousal drops below the invite threshold.
  • Changed: Invite Opens Dialogue now obeys the invite creature sex requirement.
  • Changed: PC and NPC notification options moved from PC/NPC Auto Settings to Other Settings, as the options are not exclusive to automatic engagements. The PC/NPC Auto Settings page is also close to the option limit and the space may be needed for other settings.
  • Changed: SexLab Aroused naked armor faction no longer overrides the armor restrictions defined in PC/NPC Auto Settings > Armor & Clothing
  • Changed: Check Frequency renamed Scan Delay to better indicate its current function (delay between subsequent scans).
  • Changed: General Settings > Cooldown default reduced to 0.
  • Fixed: Disallow Charmed compatibility options not functioning for creatures.
  • Fixed: PC/NPCs remaining stripped after failed animation under some circumstances such as a failed SL animation thread with the last creature in a queue.
  • Fixed: Incorrect race key string in direct invitation notification.
  • Fixed: Voluntary aggressive (rough) animations started through dialogue triggering struggle UI.
  • Fixed: Consensual rough animations being treated as non-consensual in SL stats.
  • Fixed: Male NPC Arousal threshold under PC/NPC Auto Settings not recorded in saved profiles.
  • Fixed: Allow Hostile Engagements option not properly handled in actor testing. This may have allowed hostile creatures to start pursuits in some circumstances (usually masked by location restrictions).
  • Fixed: Legacy collars not correctly added to collars form list on last update. Probably too late now, but fixed anyway.
  • Fixed: Collars FormList length only limited in display, not actual added forms. This could have led to stability issues if there were more than 256 collars registered. New soft cap is 100.
  • Fixed: Dead actors reported as valid targets for engagement when using Target Select.
  • Fixed: Aroused Creatures still registered for input, animation, and mod events after being disabled in the MCM.
  • Fixed: Disabling Aroused Creatures in the MCM not stopping horse activation blocking/unblocking behaviour.
  • Fixed: Various corrections in MCM option descriptions.
  • Fixed: Force greet package still sticking under some circumstances, causing creature to slowly follow the player. There are now two passive regular checks for this on looking away from an actor and on each round of scanning.
  • Fixed: Force greet clean up logging missing actor ID.
  • Fixed: "Either With Invite" Required Arousal options not applying reliably for male actors.
  • Fixed: Unwilling creatures joining queues to be assaulted by male roll partners.
  • Fixed: No failure codes reporting in logs under some circumstances when unable to add a creature to a queue.
  • Fixed: Male arousal threshold default incorrectly applied to collared arousal in slider UI.
  • Fixed: Devious Devices compatibility option not cleared when removing Devious Devices from the load order. This might generate None errors in the log and may affect stability. Reminder: Do not remove mods mid-game!
  • Fixed: Some spelling and syntax errors in notifications. There are probably more...
  • Fixed: Suitors auto-engaging NPCs. For now, suitors will not abandon the player to chase an NPC unless timing out or being chased away with drawn weapons (if enabled). This may require a specific option in future.
  • Fixed: Using dialogue to engage a creature while another creature is already instructed to pursue an NPC causes the two creatures to trade places.
  • Fixed: NPC pursuit option in Creature Dialogue allowing creatures to switch targets mid-pursuit.
  • Fixed: Dead creature inventories blocked in some cases. Note that Convenient Horses may also cause blocking of horse corpses - not fully investigated, possible BlockActivation conflict.
  • Fixed: Removed redundant default option code from MCM script. Toggle options, by their nature, cannot have defaults. That said, there may be room for implementing something like Shift-Click to set to default.
  • Fixed: None refs in debug output for NPC scanning debug results.
  • Fixed: Blocking package debug reporting on creatures only reporting SLAC packages. This has been removed as it just made searching the logs for actual bugs more difficult.
  • Fixed: Follower dialogue option showing for unloaded creatures.
  • Removed: Old SexLab Nude Creatures compatibility scripts.
  • Issue: Failure code descriptions on Help page occasionally do not match up with the displayed code.
  • Issue: There is a lot more debug output these days, especially in animation filtering, which can seriously impact performance in some cases and will certainly bloat the papyrus log. Do not enable the Debug option unless you are actually trying to debug Aroused Creatures.

 

SexLab Aroused Creatures SE v4.09 (40017) (2021-11-29):

SexLab Aroused Creatures SE v04.09.7z

  • Added: "Either With Invite" option added to basic Required Arousal settings in PC/NPC Auto Settings. This allows creatures to start non-consensual engagements for unaroused victims but aroused victims can also start consensual engagements with creatures that meet the Invite Arousal level set under Dialogue & Interactions. This fills a gap in behaviour between Either and Both where NPCs could start engagements which creatures at 0 arousal or engagements would never be naturally non-consensual.
  • Added: Option to override the allowed armor options for particular equipped items in PC/NPC Auto Settings. This option applies to all armors of that type for both PC and NPCs. To select the armor equipped by an NPC use the Target Select key (default N) on them before opening the MCM. Setting the armor to "default" clears the setting. Base armor type is always shown in the info text at the bottom of the UI when the option is highlighted.
  • Added: Option to restrict Horse Refusal based on the sex of the animal in Dialogue & Interactions (Default: Male).
  • Added: Option to allow suitors to ignore drawn weapons in Dialogue & Interactions.
  • Added: Individual options for Allow Heavy Armor, Allow Light Armor and Allow Clothing in PC/NPC Auto Setting. These replace the Only When Naked option. Disabling all three is the equivalent of Only When Naked. These options are bypassed by direct and dialogue invite as well as setting armor as naked in SexLab Aroused.
  • Added: Option to negate all filter tags for Aggressive Animations list. So it's now possible to filter for animations are not Aggressive.
  • Added: Basic Devious Devices compatibility option under Other Settings > Compatibility & Fixes which, by default, prevents engagements with actors wearing devices blocking all penetrative sex. If even one type of sex is permitted - vagina, anal, oral - then they can be engaged. This does not currently filter animations.
  • Changed: Allowed Creatures can now be applied separately for PC and NPCs. Also the options are now for None, Male, Female or Both, defaulting to Both. Rather than menu options these cycle through the four options on clicking. So chickens can now be prevented from pursuing female NPCa but can still be pursued themselves by male NPCs.
  • Changed: Suitors will automatically become queued for the PC if queuing is enabled and there are slots available.
  • Changed: PC controls will no longer be locked during animation spin-down or transition if queuing is disabled or the actor's queue is empty.
  • Changed: Animations in the Aggressive Animations lists will now be greyed out if they are disabled in the SexLab Animation Toggles.
  • Changed:    All queued creatures are forcibly dispersed when loading a save during active engagement to avoid issues with mod events failing after load in some circumstances.
  • Changed: Collar system switched from StorageUtil to vanilla FormList which is faster, more flexible, and allows tracking unequipped collars or those on absent NPCs.
  • Changed: Combat will no longer interrupt ongoing animations unless On-Hit Interrupt is enabled under General Settings. This should improve results with mods attempting to calm creatures periodically causing them briefly change combat state.
  • Changed: Due to the above actors will no longer be added to monitoring system unless On-Hit Interrupt is enabled as the monitored events will be redundant.
  • Changed: Removed basic hostility check from direct and dialogue invitations. This is to try and stave off one of the more commonly reported issues and allow One With Nature and similar behaviour mods to function as expected. This may result in the ability to send NPCs or creature off to their deaths.
  • Changed: Flexibility in NPC search count limit to prevent actor preference setting being immediately invalidated in some cases. This means the search can when necessary iterate through five actors even if you've limited it to four.
  • Fixed: NPC scanning system returning a maximum of 8 actors instead of 10.
  • Fixed: Aggressive creature dialogue option for the PC only returning consensual animations.
  • Fixed: Early script event execution in AE and perhaps high-performance SE builds potentially causing PC dialogue invitations to fail unexpectedly.
  • Fixed: Trans and Elder options in PC/NPC Auto Settings preventing dialogue and direct invitations.
  • Fixed: Some failures for PC auto engagements incorrectly producing "[missing actor]" debug output.
  • Fixed: Current suitors not cleared after setting number of suitors to 0 in the MCM.
  • Fixed: Daedra NPCs ignored by auto engagement scans.
  • Fixed: Elder NPC setting not recorded in saved profiles.
  • Fixed: Creature sex not properly handled with trans "Either" options.
  • Fixed: Victims unstripping between engagements with queued creatures if one of the creatures fails to start an animation.
  • Fixed: Target Select spell projectile sometimes passing through horses and other large creatures. ETA, still seems to be an issue on occasion: aim for the spine or limbs.
  • Fixed: Actors in the SexLabForbidden faction starting pursuits they cannot complete.
  • Fixed: Slow HasKeyWordString function used in frequent actor testing procedures.
  • Fixed: Signal data not properly cleaned during game load maintenance and actor cleaning.
  • Fixed: Scan result debugging resulting in trace output errors.
  • Fixed: Allowed Creatures options now only apply to auto engagements and will no longer prevent direct or dialogue invitation of disallowed creatures.
  • Fixed: Several restriction settings for auto engagements inappropriately applying to invitations.
  • Fixed: Creatures wasting time scanning for partners despite not being allowed in the MCM.
  • Fixed: Some silent creatures occasionally refusing to speak to player despite dialogue settings.
  • Fixed: Some creatures stuck in force greet package after refusing to speak to the player.
  • Fixed: Failed NPC pursuit started by creature dialogue not producing suitable notification or debug output.
  • Other: Switched remaining option-related raw StorageUtil functions for managed SLAC data system to provide better management and cleaning operations.
  • Other: Decamped SLAC data handling functions to a separate script.
  • Issue: Previously configured collars will not be tracked. AC will try to convert existing collars to the replacement FormList system only when they are examined in the MCM Other Settings Page. This requires them to be equipped on the PC or a targeted NPC.
  • Issue: Setting a lot of creatures to Not Allowed on the Allowed Creatures page may result in noticeably slower scans.

 

SexLab Aroused Creatures SE v4.08 (40011) (2021-10-08):

SexLab Aroused Creatures SE v04.08.7z

  • Fixed: Direct Invites broken after update.
  • Fixed: Dialogue invitations allowing invitation of hostile creatures or creatures that cannot be animated.
  • Fixed: Menu conditions causing trace log errors.
  • Fixed: Suitors functionality blocked while both PC and NPC auto engagements are disabled.
  • Fixed: Trans options not applying to suitors.
  • Fixed: Misleading option name for Suitor arousal configuration (option applies to PC arousal not creature - creatures use the invite threshold)
  • Fixed: PC suitors cleared incorrectly when starting NPC animation.

 

SexLab Aroused Creatures SE v4.07 (40010) (2021-10-05):

SexLab Aroused Creatures SE v04.07.7z

  • Added: Option to permanently block targeted actors from automatic engagements: use Target Select key on actor then find the block/allow option on the Help MCM page.
  • Added: Option to exclude familiars / summons from automated engagements for PC and/or NPCs - invitation bypasses restriction.
  • Added: Option to select initial page when opening the Aroused Creatures MCM (Other Settings > Fixes). In case of problems hold down LCTRL when selecting AC MCM page to bypass initial page selection.
  • Added: Debug Shaders option in General Settings > Performance that applies detection glow to creatures and NPCs found and processed by the SLAC. This highlights creatures found by the initial scan cloak in red, then highlights a creature currently being processed in orange, and finally highlights any NPCs scanned by that creature's process in blue.
  • Added: Experimental VR compatibility option (Other Settings) which, for now, simply adds a fallback for the absence of crosshair events. These events are still required for handling mounts so if using this then horse dialogue should be disabled under Dialogue & Interactions.
  • Added: Warning message when enabling General Settings > Debug if any of the related INI settings are not set (bEnableLogging = 1, bEnableTrace = 1, bLoadDebugInformation = 1). Debug can still be enabled with the warning
  • Changed: ActiveMagicEffect scripts for actor event tracking moved to quest aliases for better management. That should be the last of the old-style cloak effects removed. The legacy clean-up functions will remain in place at least until the next beta. There are still AME scripts but they are applied individually and directly such as the target select spell.
  • Changed: Victim scanning system updated to allow increase in NPC limit and provide base for future functionality build-out.
  • Changed: Aggressive Animations MCM page updated to move filtering and bulk tag updating from the home page to the animation list display.
  • Fixed: Dialogue features still available even when mod disabled in MCM (General Settings > Mod Active).
  • Fixed: PC interrupted by auto engagement during invite animation.
  • Fixed: Profile page requiring manual page reload to show changes after saving.
  • Fixed: Other Options > Allow Combat Engagements test mode not functioning while player in combat state. Reminder that this option is for testing purposes only and will cause issues with combat.
  • Fixed: Incorrectly cast references in NPC scanning and suitor handling which caused minor unpredictable behaviour.
  • Fixed: NPC cooldown displaying PC cooldown in MCM (display error only).
  • Fixed: NPC Global Cooldown setting recorded incorrectly in profiles.
  • Fixed: Aggressive Animations list pagination not working when filtered by race and/or tag.
  • Fixed: Loading profiles with empty allowed creature race lists causing all races to become disallowed. The only time a profile will have an empty allowed race list is if the profile is saved before creatures are enabled in the SexLab config.

 

SexLab Aroused Creatures SE v4.06 (40009) (2021-05-06):

SexLab Aroused Creatures SE v04.06.7z

  • Added: Option to increase delay for strip animation or to disable it under Dialogue & Interactions > Invite > Invite Strip Delay (this option currently applies to all stripping events for PC and NPCs).
  • Changed: Increased default strip delay to 3 seconds.
  • Fixed: prevent direct invitation or dialogue with silent creatures currently involved in pursuits. Script lag is an issue so pursuits can still trigger at inappropriate moments because the process was started before the visible events.

 

SexLab Aroused Creatures SE v4.05 (40008) (2021-03-30):

SexLab Aroused Creatures SE v04.05.7z

  • Added: Option to dump current settings to the trace log. Useful for getting users' config data without having to ask for individual settings. This will dump automatically on loading a game in which the Debug option is enabled.
  • Changed: Improved explanation of "quest" failure code to include potential solution.
  • Fixed: Some collar settings not recorded in saved profiles. This still does not record actual collar forms so something set as a collar in one game will NOT become a collar in another game when the profile is loaded.
  • Fixed: Unnecessary unstrip operation on player when using the direct invite key to trigger dialogue.
  • Fixed: Mashing invite key on a creature causing input queuing.
  • Fixed: Hotkey invite causing conflicting invite animation during SL animation.
  • Fixed: Updates not mirrored to non-English Interface translation files.
  • Fixed: Aggressive Animations MCM page generating errors when opened before running a SexLab animation.
  • Fixed: Group creature search incorrectly handling gendered creature tagging.
  • Fixed: Dialogue available on non-teammate creatures despite All Creature Dialogue being disabled.
  • Fixed: Creatures failing some arousal tests even with thresholds set to 0.
  • Fixed: Certain creature dialogue options missing on initial interaction.
  • Fixed: Some MCM pop-up dialogues not using localisation. The localisation strings for ShowMessage() do not support interpolation so any message that requires data to be inserted will need recompilation for translation.
  • Issue: Due to the fixes in FindExtraCreatures() the function now operates as intended but also more slowly. While Debug is enabled a search of ten nearby creatures can take up to 15 seconds. Successful searches may be faster than those that return no compatible creatures. This can add significant delay to direct and dialogue invitations for group animations. The delay for automatic group engagement should not be noticeable hidden as it is performed silently before an engagement starts.

 

SexLab Aroused Creatures SE v4.04 (40007) (2021-02-23):

SexLab Aroused Creatures SE v04.04.7z

  • Added: Option to switch between "Line" and "Circle" queue types (PC/NPC Auto Settings). "Line" causes creatures to form a loose queue depending on their direction of approach - this is the existing type. the new "Circle" type allows creatures to crowd around the victim.
  • Changed: Queues can now advance instead of being abandoned if a creature queued creature fails to engage. This may mean a slower escape from queues under adverse conditions such as entering a combat state.
  • Changed: Animation filtering now uses a different method when preparing an SL thread that should slightly improve performance. However performance is still heavily dependant on the number of animations and available SexLab caching.
  • Fixed: Trans settings not properly processed in victim selection.
  • Fixed: Some log output showing empty strings for actor details.
  • Fixed: Player queue failing due to controls blocked by current SL animation under some circumstances.

 

SexLab Aroused Creatures SE v4.03 (40006) (2021-02-07):

SexLab Aroused Creatures SE v04.03.7z

  • Added: Experimental trans options for PC and NPC under PC/NPC Auto Settings. Direct invite and dialogue option support for trans will be patchy or non-existent for now.
  • Added: Basic location restriction options such as dungeons, cities, inns.
  • Added: Options to configure consensual nature of subsequent queuing engagements.
  • Added: Option to open creature dialogue using the invite hotkey (does not work with Convenient Horses handled mounts).
  • Added: Player Quick Clean option (look away from other actors and use LShift+LCtrl+TargetSelectKey (Default:N). This is for critical issues such as loss of control and should not be used during animations. But if you find you need to use it a lot then please report the issue along with a Papyrus log.
  • Added: Personal cooldown options for PC and NPCs. This only applies to auto engagements, not hotkey or dialogue invites.
  • Added: Dialogue options to invite creature groups.
  • Added: Additional test for SL functionality looking at enabled creature races under Aroused Creatures MCM > Help.
  • Added: Display saved profile names in profile list with a clearer indication when saving will overwrite an existing saved profile.
  • Added: Option to skip animation filtering during SL thread start-up. This for testing purposes only and will remove filtering for aggressive and female creature animation and so will likely not be a satisfactory option for normal gameplay.
  • Added: Allow Hostile Engagements and Allow Combat Engagements options. These are for testing purposes and will likely not work they way you expect (or at all in some cases).
  • Changed: Conditions for creature detection altered to allow some actors that do not carry the usual ActorTypeCreature keyword.
  • Changed: Pushed invite animation functions to a separate script to accommodate future customisation without having to overwrite the whole slac_Utility script
  • Changed: Removed position adjustment before playing invite animation on PC as this is a big performance hit.
  • Changed: "My horse needs attention" dialogue option now only shows if the animal's arousal meets the Creature Arousal threshold under Dialogue & Interactions > Creature Commands.
  • Changed: Familiars are now actively blocked from creature dialogue due to conflicts with the force greet package. They can still be invited via hotkey or follower dialogue.
  • Changed: Clarification of the "invalid" failure code for riding/flying/disabled/unloaded/child characters.
  • Changed: From this version forward the mod and assets will be released under GPLv3 only. This is just to simplify the licensing and make it clearer for those wishing to build upon it in future. Previous versions remain under GPLv3+CC along with unchanged assets carried forward. For example, the logo in its current form is still CC-By-SA even if you take it from the GPLv3-only version.
  • Fixed: NPC spines twisting during invite animation (hopefully final).
  • Fixed: Cleaning player causing interruption of critical animation events such as drawn weapons.
  • Fixed: Follower dialogue options appearing on either sex regardless of sex settings in MCM.
  • Fixed: Player forced out of non-pausing menus such as crafting by stagger animations and actor cleaning, potentially introducing game-breaking and non-recoverable control issues.
  • Fixed: Player invite animation broken after using undressing animation for stripping.
  • Fixed: Sex identification issues with female orcs.
  • Fixed: Some silent creatures not available for forced dialogue despite Allow Silent Creatures configuration.
  • Fixed: Creature dialogue showing no usable sex options if a creature's arousal drops below the required threshold after being asked to follow the player.
  • Fixed: Missing description for "missing" failure code.
  • Fixed: SL Clean System causing log spam while browsing MCM due to unregistered animations.

 

Above this point all versions of Aroused Creatures are released under GPLv3 only.

-----------

Below this point all versions of Aroused Creatures are released under GPLv3+Creative Commons Attribution Share-Alike.

 

SexLab Aroused Creatures SE v4.02 (40002) (2020-12-19):

SexLab Aroused Creatures SE v04.02.7z

  • Added: Option to name profiles before saving. The name will appear in the info area when hovering over the profile entry.
  • Changed: Wording of PC/NPC Settings to indicate that they deal with automated/"random" engagements.
  • Changed: Convenient Horses compatibility option now automatically identifies and activates for Immersive Horses. This uses the same behaviour of preventing dialogue with the player's mount to avoid double activation.
  • Changed: Convenient Horses will be recognized in mod check even if form IDs do not match the expected values.
  • Changed: Trans options removed for now. An overhaul of the trans options to add more flexibility was in progress but, once again, integrating all the permutations became an unreasonable time-sink. The old filtering options were barely function so it did not seem worth reinstating them.
  • Fixed: Activating player horse not properly checking for CH/IH handling when activating for the first time.
  • Fixed: Direct PC group invitation non-functional when both PC and NPC automated engagements are disabled.
  • Fixed: Rapid activation and de-activation of the mod via MCM potentially causing race condition during in-progress scans.
  • Fixed: Disabling the mod in the MCM would not correctly halt an in-progress creature pursuit started through dialogue.
  • Fixed: Enabling some options in the MCM that need to start quests causing the entire MCM to become unresponsive until it is closed and reopened.
  • Fixed: Horse dialogue options available when non-follower creature dialogue is permitted even when horses are not.
  • Fixed: Horse activation not correctly unblocked when looking away from Convenient Horses / Immersive Horses handled mounts.
  • Fixed: Allow Male Receiver option leaking between PC and NPC settings.
  • Fixed: Missing description for "notcreature" failure code.

 

SexLab Aroused Creatures SE v04.01 (40001) (2020-04-18)

SexLab Aroused Creatures SE v04.01.7z

  • Added: Option to hide the struggle meter even if the widget is available from the Defeat mod.
  • Added: Player can be selected while not targeting any other actor by holding down Ctrl and using the Target Select key (default N). This is for debugging purposes and does not set the PC as a dialogue target as with NPCs.
  • Added: If the PC is in a scene the ID of the owning quest will be shown as Current PC Scene Quest under Other Settings > Compatibility & Fixes. Clicking on this will display more information including the name of the mod adding the quest.
  • Added: Explicit engagement failure codes on creatures for PC in combat and for Combat Cooldown (Other Settings).
  • Added: When Aroused Creatures Debug mode is enabled (General Settings) creatures failing a validity check due to pursuing an actor will have their currently running AI package and its owning quest output to the console and papyrus log. This is to help identify mods that may be overriding Aroused Creatures packages and preventing creatures from pursuing victims.
  • Added: Race and Tag filters for the Aggressive Animations list. Both filters can be cleared by holding down Ctrl while selecting the Aggressive Animations page tab on the left.
  • Fixed: Inappropriate dialogue option to ask followers to approach hostile creatures which they cannot engage.
  • Changed: Allow Male Receiver for PC and NPCs is now enforced rather than suggested when both participants are male.
  • Changed: Target selection (default N) will now test creature targets for hostility against the player and show the appropriate failure notification.
  • Changed: "Aroused Creatures Ready" notification will now only display when loading a save if the Aroused Creatures Debug option (General Settings) is enabled in the save.
  • Chnaged: Profiles options moved to dedicated MCM page.
  • Changed: Aggressive Animations Toggles MCM page name changed to just Aggressive Animation as part of measures to alleviate confusion amongst users about the nature of this feature.
  • Changed: Aggressive Animations MCM toggles replaced with text options that explicitly state "Aggressive" or "Consensual". This will hopefully make it clearer that these option do not actually enable/disable the animations but just change their disposition.
  • Changed: Aggressive Animations page will now revert to the home page state when closing the menu.
  • Issue: The primary Aggressive Animations list can be quite slow to load when there are a lot of creature animations, especially when using filters. This is a particular issue when opening the page as there is no way to indicate that the system is doing anything in such a way that it would not prevent it from continuing in the background.

 

SexLab Aroused Creatures SE v4 Betas 2018-2019 (8 items + change log)

SexLab Aroused Creatures SE v4 Betas 2018-2019.7z

 

 

Edited by Sailing Rebel
Reformat & add v4.14
Posted

I am not new to modding, but I am new to the Sexlab mods.  I am having a problem with the animations for this mod, as you can see from the attached screenshots.  I have regenerated FNIS several times, and check the settings in the MCM, but nothing seems to work.  The human animations are working ok, it's just the creature animations that are 

giving me problems.  Any advice or suggestions would be welcome.

20180608223342_1.jpg

20180608223337_1.jpg

Posted
5 hours ago, Brian D. said:

I am not new to modding, but I am new to the Sexlab mods.  I am having a problem with the animations for this mod, as you can see from the attached screenshots.  I have regenerated FNIS several times, and check the settings in the MCM, but nothing seems to work.  The human animations are working ok, it's just the creature animations that are 

giving me problems.  Any advice or suggestions would be welcome.

SexLab MCM -> Rebuild & Clean and click on Clean System then follow the instructions.

Posted

Update to SexLab Aroused Creatures SE v04.0 Beta 06.

  • Change: Default Scan Frequency changed from 5secs to 15secs to reflect current Special Edition/SKSE64 performance (will be updated automatically if frequency is currently 5secs).
  • Fix: Transgender conditions producing opposite results (Male/Female transgender settings will be automatically swapped if set).
  • Fix: PC engagements using Scan Radius instead of Engage Radius
  • Other: Removed old version update conditions.

If using the transgender options please keep in mind that they are very limited and may require some finagling. Make sure to check the MM/FF settings under Aroused Creatures MCM -> General Settings as these may block engagements. All male/female sex settings other than transgender use SexLab GetGender() rather than vanilla GetSex().

Posted
On ‎6‎/‎9‎/‎2018 at 3:50 AM, Sailing Rebel said:

SexLab MCM -> Rebuild & Clean and click on Clean System then follow the instructions.

Thank you for replying.  I have tried your advice, but the creature animations still won't play.  I think I may have messed up with my mods.  Here are my downloaded mod, LOOT  load order, and FNIS output.  If someone could look these over and tell me where I've screwed up, I would be very grateful.

downloadedMods.txt

LOOTLoadOrder.txt

FNISOutput.txt

Posted
2 hours ago, Brian D. said:

Thank you for replying.  I have tried your advice, but the creature animations still won't play.  I think I may have messed up with my mods.  Here are my downloaded mod, LOOT  load order, and FNIS output.  If someone could look these over and tell me where I've screwed up, I would be very grateful.

downloadedMods.txt

LOOTLoadOrder.txt

FNISOutput.txt

Unfortunately the only thing I can suggest is to go through the original SexLab Troubleshooting Guide and do your best to follow the instructions as far as you can. Obviously not everything will apply to SexLab SE which is still an early port.

Posted
2 hours ago, th7497 said:

How do I delete it?

Simply remove the mod using your mod manager. Reload your save, use the wait menu [T] to wait 2 hours, then save and quit to desktop. Reload your last save and you should be good to go.

 

Aroused Creatures doesn't use any storage system directly and known teleportation issues are in the order of a few meters so not worth uninstalling for. If you are getting teleportation to another location in the world then that is likely an issue with the SexLab SE installation. I've never seen storage related errors but it sounds like it could be an issue with JContainers or another mod that uses it such as Creature Framework.

Posted
42 minutes ago, th7497 said:

You said the teleportation problem was a few meters, but I wasn't.

3 hours ago, Sailing Rebel said:

If you are getting teleportation to another location in the world then that is likely an issue with the SexLab SE installation.

This is a known problem with SexLab, not Aroused Creatures. Try this solution.

Posted

I'm having a weird issue and I think it may be this mod since it's the only mod I currently have that would even effect the actor involved. Basically I added this to my load order and the Meeko turned invisible. Other creatures remained visible, and when I went back to a much earlier save (before starting ccas as Meeko's Bitch) and restarting it again Meeko was still invisible.

 

Edit: Nevermind, I had thought it was this mod since it was the only mod I'd added before the issue occurring but it seems that the assets of another mod had somehow deactivated.

Posted

Hmmm no animals seem engage my character, I installed all the mods + the recommended ones and set all thresholds to 0 and tried the invite function, nothing seems to work, is there something I have forgotten?

 

Also when I press the invite button, all it says is that "x is not interested in mating with you"

Posted
35 minutes ago, G1F said:

Hmmm no animals seem engage my character, I installed all the mods + the recommended ones and set all thresholds to 0 and tried the invite function, nothing seems to work, is there something I have forgotten?

 

Also when I press the invite button, all it says is that "x is not interested in mating with you"

Ensure that Allow Creature Animations is enabled in SexLab MCM -> Animation Settings.

Posted
2 hours ago, Sailing Rebel said:

Ensure that Allow Creature Animations is enabled in SexLab MCM -> Animation Settings.

How silly of me to miss such a thing, works perfectly now, thanks a lot!!

Posted

I can't get Sex labs full to work on my system only Light version of it don't know why when I load loader it crashes the game lol

  • 2 weeks later...
Posted
7 minutes ago, elzee said:

Please help:

Every time any animal come and try to rape me in Whitrun will teleport me outside whiterun in the air (Even with a short loading screen).

And after sex we all fall from air and die.

SexLab MCM -> Rebuild & Clean -> Clean System then follow the instructions.

  • 2 weeks later...
Posted

Hey I am having an issue, unable to get the animations to play regardless of what I do, have done the rebuild and clean but it doesn't seem to fix it as it just happens again and nothing gets fixed.

Posted
10 hours ago, kotamaku said:

Hey I am having an issue, unable to get the animations to play regardless of what I do, have done the rebuild and clean but it doesn't seem to fix it as it just happens again and nothing gets fixed.

We'll need a bit more information than that.

 

Have you run Generate FNIS for Users? Were there any errors? Are participants just standing in place clipping through each other? Are they in T-pose or just using idle animations? Is animation working with other SexLab mods?

 

Go through the SexLab Troubleshooting Guide, most of which is perfectly valid for SE.

Posted
50 minutes ago, Sailing Rebel said:

We'll need a bit more information than that.

 

Have you run Generate FNIS for Users? Were there any errors? Are participants just standing in place clipping through each other? Are they in T-pose or just using idle animations? Is animation working with other SexLab mods?

 

Go through the SexLab Troubleshooting Guide, most of which is perfectly valid for SE.

Whelp not sure how it started working now but it is. I just turned on the debuging to get a log and tried getting it to do the errors and everything starting to work.

  • 1 month later...
Posted
16 minutes ago, elzee said:

Uninstalling this always breaks my save. Even after I unregistered all mods in Creature framework.

I'm not aware of any mods that have Aroused Creatures as a dependency, certainly not Creature Framework.

 

If your save is reporting as corrupted then it's possible that it has reached a critical level of missing references. In general uninstalling mods mid-playthrough is discouraged.

 

Instead of uninstalling you can simply disable Aroused Creatures in the MCM under the General Settings tab. This will prevent all AC activity.

Posted
23 hours ago, Sailing Rebel said:

I'm not aware of any mods that have Aroused Creatures as a dependency, certainly not Creature Framework.

 

If your save is reporting as corrupted then it's possible that it has reached a critical level of missing references. In general uninstalling mods mid-playthrough is discouraged.

 

Instead of uninstalling you can simply disable Aroused Creatures in the MCM under the General Settings tab. This will prevent all AC activity.

Thank you for the help! I think my save is really reaching the limit as I usually uninstall mods and clean my saves with ReSaver. It's time to start a new game.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...