kenbenis Posted April 15, 2023 Share Posted April 15, 2023 20 hours ago, SavageCabbage said: I think some ghouls are just randomly scaled larger, not really much I can do about it. My ghoul animations use the default scale but you could find some that are slightly larger or smaller which will screw up the alignments. In that case, you're probably better off just looking at it from a different angle and using your imagination because there's really no other option AFAIK. If I forget don't hesitate to remind me! Apparently the female character is always scale 1.00 (as is the male), presumably for animation reusing in vanilla, but female NPCs are all 0.98. So would you say SC animations are scaled for 1.0 to 1.0 human actors? Ive been helping Ulf create positionTrees for ALL of savagecabbage 1.2.9, for the next UAP and ultimately I went a little insane and just decided the best recourse was to use AAF to scale all actors 1:1. Even then there were plenty of animations that needed offsets to line up, which I cribbed from Indarello's patch since he must have spent hundreds of hours checking each animation, deducing an alignment fix and then applying it. Link to comment
lee3310 Posted April 15, 2023 Share Posted April 15, 2023 (edited) 8 hours ago, kenbenis said: Apparently the female character is always scale 1.00 (as is the male), presumably for animation reusing in vanilla, but female NPCs are all 0.98. So would you say SC animations are scaled for 1.0 to 1.0 human actors? Ive been helping Ulf create positionTrees for ALL of savagecabbage 1.2.9, for the next UAP and ultimately I went a little insane and just decided the best recourse was to use AAF to scale all actors 1:1. Even then there were plenty of animations that needed offsets to line up, which I cribbed from Indarello's patch since he must have spent hundreds of hours checking each animation, deducing an alignment fix and then applying it. From my experience (and as i said in previous post), SC animations aligne perfectly with the default vanilla scale for male female (1.0:0.98) hence the Re-scaling script i mentioned before (scale receiver to 0.98 and all others to 1.0 when position played is one of SC's to catch the few unique NPCs with different heights). But if animations patches already offset positions/genitalia to compensate for scale diff, then the script will not be compatible and create more misalignment for patch users. Edited April 15, 2023 by lee3310 Link to comment
SavageCabbage Posted April 15, 2023 Author Share Posted April 15, 2023 I always thought all females were .98, oh well. I'm not going back now though, I previously devoted an entire update to re-scaling every single animation and I ain't doing that again! It was hard enough and my pack was maybe a quarter of the size it is now. Link to comment
Popular Post SavageCabbage Posted April 15, 2023 Author Popular Post Share Posted April 15, 2023 New Update Is Out - Version 1.3.0 Thanks a bunch to spicydoritos for testing since my Fallout 4 decided to die on me during this time, as well as CGi for the FOMOD, dagobaking for AAF etc, I believe I've caught all the bugs but who knows. Spoiler Bloated Ghouls SC-FM-BloatedGhoul-Floor01-02Start Feral Ghouls SC-FM-FeralGhoul-BarrelMetal01-01Tease SC-FM-FeralGhoul-BarrelMetal01-02Start SC-FM-FeralGhoul-BarrelMetal01-06Upright SC-FM-FeralGhoul-BarrelMetal01-07ClimaxLoop SC-FM-FeralGhoul-BarrelMetal01-08Finish SC-FM-FeralGhoul-BowlingBallReturn01-08Finish SC-FM-FeralGhoul-ClockTower01-02Start SC-FM-FeralGhoul-SubwayColumnLower01-01Tease SC-FM-FeralGhoul-SubwayColumnLower01-02Start SC-FM-FeralGhoul-SubwayColumnLower01-04Doggy SC-FM-FeralGhoul-SubwayColumnLower01-05Doggy SC-FM-FeralGhoul-SubwayColumnLower01-06Doggy SC-FM-FeralGhoul-SubwayColumnLower01-07ClimaxLoop SC-FM-FeralGhoul-SubwayColumnLower01-08Finish Gorillas (there's a mattress in the ghoulrilla place in nuka world) SM-FM-Gorilla-Mattress01-01Tease SM-FM-Gorilla-Mattress01-02Start SM-FM-Gorilla-Mattress01-03Missionary SM-FM-Gorilla-Mattress01-04Missionary SM-FM-Gorilla-Mattress01-05Missionary SM-FM-Gorilla-Mattress01-06Missionary SM-FM-Gorilla-Mattress01-07ClimaxLoop SM-FM-Gorilla-Mattress01-08Finish Humans SC-FM-Human-RidingBrahmin01-04Doggy SC-FM-Human-RidingBrahmin01-05ReverseCowgirl SC-FM-Human-SleepingBag01-07ClimaxLoop SC-FM-Human-SleepingBag01-08Finish SC-FM-Human-Stool01-01Tease SC-FM-Human-Stool01-02Start SC-FM-Human-Throne01-02Start SC-FM-Human-Throne02-01Tease SC-FM-Human-Throne02-02Start SC-FM-Human-Throne02-03ReverseCowgirl (fixes on male) SC-FM-Human-Throne02-04ReverseCowgirl SC-FM-Human-Throne02-05ReverseCowgirl SC-FM-Human-Throne02-06ReverseCowgirl SC-FM-Human-Throne02-07ClimaxLoop SC-FM-Human-Throne02-08Finish SC-FM-Human-WeaponWorkbenchLarge01-02Start SC-FM-Human-WeaponWorkbenchLarge01-07ClimaxLoop SC-FM-Human-WeaponWorkbenchLarge01-08Finish SC-FMM-Human-BunkBed01-05Threesome SC-FMM-Human-BunkBed01-06Threesome SC-FMM-Human-BunkBed01-07ClimaxLoop SC-FMM-Human-BunkBed01-08Finish SC-FMMMM-Human-Standing01-01Tease Super Mutants SC-FM-SuperMutant-PatioTable01-01Tease SC-FM-SuperMutant-PatioTable01-02Start SC-FM-SuperMutant-PatioTable01-03Sitting SC-FM-SuperMutant-PatioTable01-04Missionary SC-FM-SuperMutant-PatioTable01-05Sideways SC-FM-SuperMutant-PatioTable01-06Sideways SC-FM-SuperMutant-PatioTable01-07ClimaxLoop SC-FM-SuperMutant-PatioTable01-08Finish As always, don't update until your mod of choice says it's okay, but otherwise here are some screenies of things you can expect: 32 Link to comment
Krazyone Posted April 15, 2023 Share Posted April 15, 2023 SC-FM-Human-RidingBrahmin01-04Doggy SC-FM-Human-RidingBrahmin01-05ReverseCowgirl Does this mean that we can get Brahmin and Brahmaluff sex outcomes on mods, with animations. I've added Brahmin and Brahmaluff to the Commonwealth, in one of my mod on The Nexus, Krazymans Male Brahmin. I was wondering if they will start getting used in the sex animations, and the player having Brahmin and Brahmaluff pregnancies. As far as I know, unless your mod adds them, there are no Penis mods for Brahmiluff. Unless... it's just a man and a woman, FM. Having sex on the back of a Brahmin. Link to comment
SavageCabbage Posted April 15, 2023 Author Share Posted April 15, 2023 2 minutes ago, Krazyone said: Unless... it's just a man and a woman, FM. Having sex on the back of a Brahmin. Yep! The Brahmin is trying to throw them off 1 Link to comment
katrina.balanchuk Posted April 15, 2023 Share Posted April 15, 2023 Should we uninstall the old one first? Link to comment
Krazyone Posted April 15, 2023 Share Posted April 15, 2023 11 minutes ago, SavageCabbage said: Yep! The Brahmin is trying to throw them off Thanks for the info... 1 Link to comment
SavageCabbage Posted April 15, 2023 Author Share Posted April 15, 2023 1 hour ago, katrina.balanchuk said: Should we uninstall the old one first? I dunno, I think it depends on your mod manager, I usually overwrite but maybe it's tidier to uninstall and install the new update. Link to comment
lee3310 Posted April 15, 2023 Share Posted April 15, 2023 (edited) 5 hours ago, SavageCabbage said: I always thought all females were .98, oh well. I'm not going back now though, I previously devoted an entire update to re-scaling every single animation and I ain't doing that again! It was hard enough and my pack was maybe a quarter of the size it is now. Understandable, and if there is a need for it, i can upload a little patch for the scaling pb. Thanks for the new update. PS One position i wanted to see finished is "SC-FM-SuperMutant-FightMove01-01Missionary" cause it's the best transition from standing to first stage ? and the animation is so cool but if it gets chosen by AAF, you just get thrown on the ground again and again (in a loop). Edited April 15, 2023 by lee3310 1 Link to comment
WaSiren88 Posted April 15, 2023 Share Posted April 15, 2023 Is there any possible way to remove ALL restrictions from AAF so I can play any animation I want with whomever I want? I really can't stand inter-species sex, but I'd love to be able to use all those animations among my human characters. I don't mind if they don't line up correctly or as intended, I can adjust characters heights a little bit to match them up a bit better. I just want to be able to use all these animations without any restrictions at all. Link to comment
kenbenis Posted April 15, 2023 Share Posted April 15, 2023 (edited) Cabbage, thank you for an overview of the new animations added - saves incredible headache having to go through each XML to find out what is new. Can you tell us what your scale conventions were for other creatures? E.g. super mutants, ghouls , dogs etc. It will help us get everything aligned correctly. Cheers. Edited April 15, 2023 by kenbenis Link to comment
katrina.balanchuk Posted April 16, 2023 Share Posted April 16, 2023 3 hours ago, SavageCabbage said: I dunno, I think it depends on your mod manager, I usually overwrite but maybe it's tidier to uninstall and install the new update. Thank you 1 Link to comment
Turkman Posted April 16, 2023 Share Posted April 16, 2023 Question: I'm not that familiar with modding, and I was wondering when installing this mod, can the voice files like coughing, yelp etc. be installed at once? Link to comment
SavageCabbage Posted April 16, 2023 Author Share Posted April 16, 2023 6 hours ago, lee3310 said: Understandable, and if there is a need for it, i can upload a little patch for the scaling pb. Thanks for the new update. PS One position i wanted to see finished is "SC-FM-SuperMutant-FightMove01-01Missionary" cause it's the best transition from standing to first stage ? and the animation is so cool but if it gets chosen by AAF, you just get thrown on the ground again and again (in a loop). Well the thing is, it works perfectly on my end, everything is aligned as it should be, so I am not seeing scaling issues myself. In fact, before I changed the scaling, I DID see alignment issues and I do see issues on animations where the male/female scale is 1/1, but on mine where they're 1/.98 they're fine, so maybe there's a difference in my game versus others but personally I have no need for it, but if others express a need then I don't see why you can't upload a fix for others to enjoy. 5 hours ago, WaSiren88 said: Is there any possible way to remove ALL restrictions from AAF so I can play any animation I want with whomever I want? I really can't stand inter-species sex, but I'd love to be able to use all those animations among my human characters. I don't mind if they don't line up correctly or as intended, I can adjust characters heights a little bit to match them up a bit better. I just want to be able to use all these animations without any restrictions at all. You'd be better off asking in the AAF thread I think. I don't know myself if you can do it, but the animations are intended to be played as is, and not to have any creature tagged out and replaced with another. 4 hours ago, kenbenis said: Cabbage, thank you for an overview of the new animations added - saves incredible headache having to go through each XML to find out what is new. Can you tell us what your scale conventions were for other creatures? E.g. super mutants, ghouls , dogs etc. It will help us get everything aligned correctly. Cheers. Scales are just default (1) for the males and .98 for the females. Works fine for me but I hear others have issues. 3 hours ago, Turkman said: Question: I'm not that familiar with modding, and I was wondering when installing this mod, can the voice files like coughing, yelp etc. be installed at once? Not really sure how the FOMOD works, I don't use it myself as I have everything always installed so maybe someone else can answer you. 1 Link to comment
lee3310 Posted April 16, 2023 Share Posted April 16, 2023 (edited) 51 minutes ago, SavageCabbage said: Well the thing is, it works perfectly on my end, everything is aligned as it should be, so I am not seeing scaling issues myself. In fact, before I changed the scaling, I DID see alignment issues and I do see issues on animations where the male/female scale is 1/1, but on mine where they're 1/.98 they're fine, so maybe there's a difference in my game versus others but personally I have no need for it, but if others express a need then I don't see why you can't upload a fix for others to enjoy. Most females in the game have 0.98 as base scale, so unless you turn on AAF re-scaling (match player scale) the misalignment shouldn't be noticeable. I will upload a little scaling patch as soon as i get some free time. Edited April 16, 2023 by lee3310 Link to comment
Laezel Posted April 16, 2023 Share Posted April 16, 2023 8 hours ago, SavageCabbage said: I dunno, I think it depends on your mod manager, I usually overwrite but maybe it's tidier to uninstall and install the new update. By that you mean the "merge" button on MO2 right? Link to comment
riot_punch Posted April 16, 2023 Share Posted April 16, 2023 27 minutes ago, lee3310 said: Most females in the game have 0.98 as base scale, so unless you turn on AAF re-scaling (match player scale) the misalignment shouldn't be noticeable. I will upload a little scaling patch as soon as i get some free time. Wouldn't setting this in the AAF_settings.ini do the same thing? [PREFERENCES] scale_actors_for_animations = true ; If true, re-scales all actors to match the players scale during animations. Link to comment
Oldwolf58 Posted April 16, 2023 Share Posted April 16, 2023 27 minutes ago, AverageSkyrimEnjoyer said: By that you mean the "merge" button on MO2 right? Use the replace button, it wipes the old so there are no old files left behind then installs the new without loosing your load order placement. Link to comment
Oldwolf58 Posted April 16, 2023 Share Posted April 16, 2023 5 hours ago, Turkman said: Question: I'm not that familiar with modding, and I was wondering when installing this mod, can the voice files like coughing, yelp etc. be installed at once? Yes just select all the voice files you want in the fomod menu and it will install them. Link to comment
WaSiren88 Posted April 16, 2023 Share Posted April 16, 2023 4 hours ago, SavageCabbage said: You'd be better off asking in the AAF thread I think. I don't know myself if you can do it, but the animations are intended to be played as is, and not to have any creature tagged out and replaced with another. Ok, I'll ask there. And yes, I understand that the animations are intended to be played a certain way with certain characters, but I feel like I'm missing out on so many good animations because human with non-human sex grosses me out, so I won't be using those animations. That's why I wanted to at least be able to use the ghoul or bloater (or whatever is close to human) animations for my human characters. I know there are tons of human animations already, I just hate missing out on the rest because they're so good. Link to comment
elzee Posted April 16, 2023 Share Posted April 16, 2023 Thank you for the update. I prefer the older version of FeralGhoul-BarrelMetal01 in v1.2.9. Persnally. Link to comment
vaultbait Posted April 16, 2023 Share Posted April 16, 2023 4 hours ago, WaSiren88 said: Ok, I'll ask there. And yes, I understand that the animations are intended to be played a certain way with certain characters, but I feel like I'm missing out on so many good animations because human with non-human sex grosses me out, so I won't be using those animations. That's why I wanted to at least be able to use the ghoul or bloater (or whatever is close to human) animations for my human characters. I know there are tons of human animations already, I just hate missing out on the rest because they're so good. Animations are made for speific skeletons, so if you could tell AAF to replace a super mutant with a human male it would look very strange in-game, with the human limbs stretched to the length and positions of a super mutant's, misplaced (or likely no) penis, and so on. The game engine itself is designed to have specific animations for specific races, it doesn't really handle what you're asking for. Link to comment
SavageCabbage Posted April 16, 2023 Author Share Posted April 16, 2023 6 hours ago, elzee said: Thank you for the update. I prefer the older version of FeralGhoul-BarrelMetal01 in v1.2.9. Persnally. Cheers. What's different? Link to comment
katrina.balanchuk Posted April 16, 2023 Share Posted April 16, 2023 Disaster! I insatlled it on one of my profile and it said ti confliced with TSEX hardship and Begger/whore and a file i traced down to this: Since its the later file I said to load "after" But then it got "cant deploy due to cyclical dependencies" I fixed it for this profile by redownloading this pacth software and disabling harsship ( which is ok many otehr mndos are taking on its functions now i would say). But now I worry about the other profiles. I will test it out some I hope I didnt mess up somehting big because I dont know how to undo the "loads after" commands you have to do when responding to a "mod conflict/overwite" toggle in Vortex. Link to comment
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