Popular Post Pfiffy Posted May 29, 2018 Popular Post Share Posted May 29, 2018 ZAZ Animation Packs for SE View File This has been ported privatly for a long time now. T.ara allowed me to load the ZAZ Packs up officially, so here we go. This will also be a base for all people that already ported the packs, where they can share their expieriences and problems to make ZAZ even better than it has been before in Oldrim. With tears in my eyes I'm thinking back at the time when Ashal released SL 1.63Beta1, and a lot of people shared their stuff, helped each other and tested the hell out of things what finally leaded to a release of a working version of Creature Framework. And that all without participation of the original authors. I really wish we can do this again. About ZAZ 7 : I tryed to keep this as close to the original as possible and added just edits that seemed neccesarry to me. Skyrim SE edits, that I have made so far: 1. Added the fix for the doggy animation. Thanks to Cedec0 at this point. https://www.loverslab.com/files/file/4829-zaz-doggystyle-animation-fix-zaz-animation-pack-v70-and-v80/ 2. Removed/edited textures that were not SE compatible. (I have checked if they were in use someway and haven't found them so far, but you never know.) Reports on that are welcome. Thanks to Osnious for SSE Nifoptimizer at this point https://www.nexusmods.com/skyrimspecialedition/mods/4089 With out this a lot of stuff would not have been possible. 3. Brought the .esm into a SE compatible shape. Thanks to the Wyre Bash Team at this point https://www.nexusmods.com/skyrimspecialedition/mods/6837 4. Checked and corrected errors in Tesedit. There is a copy of the original .esm in the 'Docs' folder.. I keeped it as emergency back up. I have not cleaned the new .ESM with SEEedit, but i have checked it for errors and so far there are none. Thanks to ElminsterAU and SSEEdit team at this point https://www.nexusmods.com/skyrimspecialedition/mods/164 To cut it short: Thanks to all people that have been involved in creating this pack (especially the original authors), the tools for converting mods to SE and all the people who helped me with getting this going. I hope noone gets dissapointed because he/she/it gets not mentioned by name. for now the list would be too long. The main point in starting with Version 7 is, that it is needed as dependency for a lot of other mods and I see not much progress on further official SE releases as long as this one is not officially. I called the file Beta, because I don't know into which issues I might run into in the future. The packs of ZAP 8 can be found here: ZAZ 8.0 CBBE Rev2 : https://mega.nz/#!rJghkKBZ!Orm3SQ4_W7Icpbnjs--FzvX2cJQlZg82WlywEct_Jfw ZAZ 8.0 UNP Rev2 : https://mega.nz/#!7B5RFTIS!M5PL4MZvVPSTM6UfoVkXbJcBzN0GQxH52IszrKvylaM The packs of ZAP 8+ can be found here: ZAZ 8.0+ CBBE HDT 2023 : https://mega.nz/file/7IhyFKrQ#IfUw7ex6vg6h0to4x5fQ7IoEJpUqUmW130p7aazDNmg ZAZ 8.0+ UUNP HDT 2023 : https://mega.nz/file/3FxmUQwB#fN7DSeTkL_yVssza0Hbxv1a7XdF9xul3gZyuEjVTp3A Added pamatronic's alingment patch to all furnitures, that can deal with it: It makes allingment much better and more relyable. Edited the wrong BS file, should no longer throw errors. Thanks to: @tasairis for the Patch for the Doggy anim is now also included in the 8+ version. Send her some Flowers! @Yinklefor fixing some of the furniture markers @CliftonJD for pointing me into the right direction with the errors in the .esm's Requests: If someone has fitting slidersets for CBBE SE, please share. Todo list: New Bodyslide files for 3BA if I ever get to make them.... Submitter Pfiffy Submitted 05/29/2018 Category Framework & Resources Requires Sexlab 1.63 or higher Regular Edition Compatible No 38 Link to comment
Caco Demon Posted May 29, 2018 Share Posted May 29, 2018 Awesome work! Thank you Pfiffy for converting and uploading this, thank you T.ara for giving permission, and thanks to everyone else involved in making this and Skyrim great! 1 Link to comment
LeFlemard Posted May 29, 2018 Share Posted May 29, 2018 Mmm... I seems to have a bit of a problem, in aggresive/rape situation by a npc on the player, the npc orgasm part never completely fill up and I'm getting stuck in infinite animation... Link to comment
Pfiffy Posted May 29, 2018 Author Share Posted May 29, 2018 1 minute ago, LeFlemard said: Mmm... I seems to have a bit of a problem, in aggresive/rape situation by a npc on the player, the npc orgasm part never completely fill up and I'm getting stuck in infinite animation... Which Version? Link to comment
LeFlemard Posted May 29, 2018 Share Posted May 29, 2018 1 hour ago, Pfiffy said: Which Version? zoups, I have posted in the wrong topic by mistake, was supposed to be for SLSO... pls ignore Link to comment
Pfiffy Posted May 29, 2018 Author Share Posted May 29, 2018 Just now, LeFlemard said: zoups, I have posted in the wrong topic by mistake, was supposed to be for SLSO... pls ignore You have not been the first, and you will not be the last. 2 Link to comment
Sevatt Posted May 30, 2018 Share Posted May 30, 2018 You rock, Pfiffy, thanks man! And of course thank you to all involved! 1 Link to comment
ZI0MATRIX Posted May 30, 2018 Share Posted May 30, 2018 Thank you for your work on this , but... How to install this the right way? Thats what I was asking myself on the Download page. 5 Link to comment
zax Posted May 30, 2018 Share Posted May 30, 2018 Are resources finally separated from the "framework" part or we are still forced to use the whole package even if we don't want? 1 Link to comment
Pfiffy Posted May 30, 2018 Author Share Posted May 30, 2018 9 minutes ago, ZI0MATRIX said: Thank you for your work on this , but... How to install this the right way? Thats what I was asking myself on the Download page. Manually: download, extrakt with 7zp and copy and paste into your game folder should something like xxx/xxx/...../Skyrim/data/ Via Modmanager of all kinds: Download and follow the instuctions of your specific mod manager about importing and installing mods. 3 Link to comment
Pfiffy Posted May 30, 2018 Author Share Posted May 30, 2018 4 minutes ago, zax said: Are resources finally separated from the "framework" part or we are still forced to use the whole package even if we don't want? Humans get quiet when the gods speak.... I took the packs from oldrim as they are and did my best to convert them by keeping them close to the original. If you talk about the furniture that T.ara added, it is still in the packs of ZAZ 8. I just did the edits I have mentioned in the description. 1 Link to comment
cinemagic Posted May 30, 2018 Share Posted May 30, 2018 For the 8.0plus cbbe ver. I encountered random CTD in zbf test zone, and narrowed down to these items: zbf Hand Cuffs Backside/Front (all colors). When I open the luxury item chest in the test zone and browse upon these cuffs, their ground model won't show up (in skyUI), and CTD if I move my cursor up/down switching between them after 2-5 sec. I checked their armor records in SSEedit, file path of ground model is correct: ZaZ-UltimateDataPack\ZaZ - Accessories\Restraints\02ZAZ - IronShackles\HandCuffsIron_go.nif. It's weired the model don't show. Maybe it is texture issue? I've optimized all my textures once with ordenater using minimal-safe method, the related textures (\Textures\ZaZ\001Metal\MetalblackRust01_xx.dds) seems not been changed. Or maybe they are not good in SSE? Don't know more about it. 1 Link to comment
Pfiffy Posted May 30, 2018 Author Share Posted May 30, 2018 That one? HandCuffsIron_go.nif 1 Link to comment
ZincTO Posted May 30, 2018 Share Posted May 30, 2018 Can someone link me to a mod that can get the giant naked also. I cannot find one where it strips the giant w/ a penis. Thanks in advance. 1 Link to comment
Pfiffy Posted May 30, 2018 Author Share Posted May 30, 2018 24 minutes ago, logiczinc said: Can someone link me to a mod that can get the giant naked also. I cannot find one where it strips the giant w/ a penis. Thanks in advance. More nasty critters... 1 Link to comment
crel Posted May 30, 2018 Share Posted May 30, 2018 Forgive a noob, but what the difference between this 7.0 conversion and the 8.0 SE version? 1 Link to comment
Pfiffy Posted May 30, 2018 Author Share Posted May 30, 2018 56 minutes ago, crel said: Forgive a noob, but what the difference between this 7.0 conversion and the 8.0 SE version? There is a lot more furniture in 8, but the internal mechanics are the same. ZAZ does not much itself, it is a framwork, that is used by other mods for the recources, the mechanics and the animations. 1 Link to comment
cinemagic Posted May 30, 2018 Share Posted May 30, 2018 3 hours ago, Pfiffy said: That one? HandCuffsIron_go.nif yes. though it's just my guess so far. 1 Link to comment
Pfiffy Posted May 30, 2018 Author Share Posted May 30, 2018 Just now, cinemagic said: yes. though it's just my guess so far. 8+ will take a little more time due to the mass of stuff that T.ara added and the stuff in DD that needs fixing. But the ZAZ 8 versions here are stable, so if you have troublke with your version try one of the versions here. 1 Link to comment
cinemagic Posted May 30, 2018 Share Posted May 30, 2018 32 minutes ago, Pfiffy said: 8+ will take a little more time due to the mass of stuff that T.ara added and the stuff in DD that needs fixing. But the ZAZ 8 versions here are stable, so if you have troublke with your version try one of the versions here. Thx, I have both version, easy switch with mod organizer profiles. 1 Link to comment
rennex Posted May 31, 2018 Share Posted May 31, 2018 Does it matter what the header form is? Zaz 7 is 43 and zaz 8 is 44 Link to comment
Pfiffy Posted May 31, 2018 Author Share Posted May 31, 2018 1 minute ago, rennex said: Does it matter what the header form is? Zaz 7 is 43 and zaz 8 is 44 Didn't I changed that? Well, it is a discussion for a long time now. Some say that is absolute neccessary because it might cause inconsistencies on the long run, other say it doesn't matter. My opinion is: weather a mod is stable or not doesn't depend on the header. But in the case of ZAZ I thought that all versions that i have posted here have a 44. So thanks for reporting. I will change that. 1 Link to comment
Metalsaber Posted May 31, 2018 Share Posted May 31, 2018 I'm getting the following error when running FNIS after installing the ZAZ Animation Packs for SE 1.0.0 file. ERROR(2026): Too many animations 298 (..\..\meshes\actors\character\animations\ZaZAnimationPack\FNIS_ZaZAnimationPack_List.txt): s -md ZapArmbMissionary01_A1_S1 ZapArmbMissionary01_A1_S1.hkx 1 Link to comment
Pfiffy Posted May 31, 2018 Author Share Posted May 31, 2018 4 minutes ago, Metalsaber said: I'm getting the following error when running FNIS after installing the ZAZ Animation Packs for SE 1.0.0 file. ERROR(2026): Too many animations 298 (..\..\meshes\actors\character\animations\ZaZAnimationPack\FNIS_ZaZAnimationPack_List.txt): s -md ZapArmbMissionary01_A1_S1 ZapArmbMissionary01_A1_S1.hkx You have reached the limit of FNIS. If you are running the normal FNIS Version, you can switch to xxl, If you run XXL you will have to kick some anims out before you can install ZAZ. 1 Link to comment
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