Jump to content

Recommended Posts

Posted

Getting close! The flying works, the wings work well enough. I went with a non-hoodie SOS schlong which just flops when it's not angry. Everybody gets wings according to their races and as you see, followers fly with you. A few tweaks--maybe a few more wing colors so the songbirds can get wings that match better--and it's good to go.

 

Spoiler

Skyrim 11_1_2020 2_23_03 PM.png

 

Posted

What I know about bat penises is that they rarely if ever hang, they shrink to half their size and actually function similar to horse penises at flaccid rest, bunched into a pseudosheath or foreskin like adaptation. Its why I actually designed a custom dong for bats long ago bc the irl explanation is even wierder. But yes. This is p accurate. The balls to body ratio should be a bit different as traditionally bats are PACKING.


 

At largest size they are equal to 40% of body size and at smallest, 10%

Posted

All right, new version is up! Details in the OP.

 

I've been running with this on my current LE game and it seems pretty stable. Tho I have to say, my last game was on SE and I was all like, so how is this better--now I'm back on LE and I'm reminded of all the hoops I had to jump through to handle LE. Task Manager open so as to kill Skyrim when it does a hard freeze. Abandoned Prison save so I can start in a small cell and then switch to the real save. And so on. And OMG, the time it takes to go through load doors. 

 

Other than that I really like my current game tho--I downloaded Skyrim Realistic Overhaul, downscaled the textures to max out at 2048, and I really like the result. Also running True Vision ENB and I'm happy with it. Maybe next I'll see how close I can get to all that on the SE side. Thing is there are a few things that just aren't as good--I haven't found a first-person mod I really like, player head tracking doesn't seem to work, the face-to-face mods aren't as good. And of course the whole HDT disaster.

 

But I think this mod is a solid improvement. Wings fold at least a bit tighter than the old ones did, and I lost weeks to get that little bit. Bird tints try to follow the morphs of actual birds and the stacking order makes sense, so can put a beak stripe on top of a cap on top of a head color. 

 

Bat schlong is a simple SOS schlong. I can do a multi-stage hoodie if there's interest. I have a mesh for it but decided I wasn't happy with it and went with what I have now, which I think is a better starting point.

 

EDIT: Well, it's going up. Really slowly. Like a bit every minute or so. Keep checking back if you don't have the 5.0 files up for base mod, schlongs, digi, and NPCs. CBBE and Titties are still good.

Posted
31 minutes ago, Bad Dog said:

All right, new version is up! Details in the OP.

 

I've been running with this on my current LE game and it seems pretty stable. Tho I have to say, my last game was on SE and I was all like, so how is this better--now I'm back on LE and I'm reminded of all the hoops I had to jump through to handle LE. Task Manager open so as to kill Skyrim when it does a hard freeze. Abandoned Prison save so I can start in a small cell and then switch to the real save. And so on. And OMG, the time it takes to go through load doors. 

 

Other than that I really like my current game tho--I downloaded Skyrim Realistic Overhaul, downscaled the textures to max out at 2048, and I really like the result. Also running True Vision ENB and I'm happy with it. Maybe next I'll see how close I can get to all that on the SE side. Thing is there are a few things that just aren't as good--I haven't found a first-person mod I really like, player head tracking doesn't seem to work, the face-to-face mods aren't as good. And of course the whole HDT disaster.

 

But I think this mod is a solid improvement. Wings fold at least a bit tighter than the old ones did, and I lost weeks to get that little bit. Bird tints try to follow the morphs of actual birds and the stacking order makes sense, so can put a beak stripe on top of a cap on top of a head color. 

 

Bat schlong is a simple SOS schlong. I can do a multi-stage hoodie if there's interest. I have a mesh for it but decided I wasn't happy with it and went with what I have now, which I think is a better starting point.

 

EDIT: Well, it's going up. Really slowly. Like a bit every minute or so. Keep checking back if you don't have the 5.0 files up for base mod, schlongs, digi, and NPCs. CBBE and Titties are still good.

 

Now you just need to update the SE version. ?Bat schlongs for all.

Posted
15 hours ago, Bad Dog said:

Bat schlong is a simple SOS schlong. I can do a multi-stage hoodie if there's interest. I have a mesh for it but decided wasn't happy with it and went with what I have now, which I think is a better starting point.

 

I would love to see the hoodie version (because I liked the SOS bat version) ?

Posted

Hello, Bad Dog. I would like to know if you have plan to make a facial retexture for male bats.

I know this sounds familiar to you because I've raised this issue before. I hope me bringing it up again doesn't bother you.

 

For future mod plans you mentioned: "Lighten the male heads?"

 

I'm not sure if you were referencing my face retexture request or if you misunderstood what I was asking (I'm not very good at explaining things).

So I wanted to post about this again in case I was not clear enough before.

Spoiler

 

20201115030222_1.jpg.06a62372b3ed32b43ddfb695134d1368.jpg

 

20201115030326_1.jpg.5885c74ed5554c508ce565725c413f7c.jpg

 

 

 

 

Screenshot_2020-11-14_220638.png.5928b3fc9f8bde9d1a73ab6254be70b6.png

 

 

 (Tattoos do not suit him very well, cause of dark cheek) 

20201115032922_1.jpg.3d5175280c8392f97e9fa8a2efaa6df7.jpg

 

 

 

 

20201115034423_1.jpg.7ce0ac09b59623c560ac3a7ee58b37d0.jpg

 

20201115033329_1.jpg.dbe83ec3ee7fcdaad9c74c65dfaf4c69.jpg

 Bat women have no problem, only their feet so far, but the facial appearance they have is so soft and well done that the tattoos look great in the day and the night

 

 

I just wanted to tell you about this, only the facial aspect. I love them like the others like: Nord, Imperial (overhaul), Deer, Equine among others.

Although they have a soft facial appearance, it is still possible to distinguish between both sexes

 

 

Now that I figured out, bats share some similarity to Bretons in facial texture

Spoiler

 

20201115030712_1.jpg.b0d1c9190396fcc469622ac5ffa86271.jpg

 

20201115032206_1.jpg.3436993989bd76a4a9e09c1135760dee.jpg

 

20201115031301_1.jpg.5726fbe30bd96ee02bfbfc4964946202.jpg

 

I love this species that you created too much and I would like others to enjoy it too ?

 

I hope I didn't make a very long post and I didn't bother you about this (again)

 

 

 

  • 2 weeks later...
Posted

@Bad Dog  I really like the possibility of changing the type of bat's ears ?

Would you be willing to create this option for the Lykaios race too?

Add a few types of ears, for example long pointed ones like the Egyptian Jackal, or similar ears like the Worgen and etc...

 

Thanks

Posted

Hello. There seems to be an issue with the facial hair slider on female birds since selecting a particular one causes CTD on the LE version. This slider does work without issues for the bird males though.

Posted

I see your glow-in-the-dark and raise you this:

 

Skyrim Special Edition 12_2_2020 10_38_38 PM.png

 

Apparently when a bird shows up the PC gets painted with their head tints? Or something?

 

There's a call in Birds to reapply tint layers to fix the PCs wing color, but I dunno how he got the ones from a random PC. And I dunno how he's targeted anyway.

Posted

i'm not using the wing addon so i don't have that problem.:tounge_xd:

 

looking at the script i'll take a guess that there is a crossover going on with "Actor akTarget" and "Actor akCaster" (but i suck at script so i am most likely wrong)

maybe a spell or something is setup wrong so it's sending a area effect hitting other actors, therefor Target and Caster are not the same actor.

 

also "Game.UpdateTintMaskColors()" somehow does not feel right to me, based on other things i have fucked around with (and royal screwed up because i have no clue what i'm doing) in the past it does not look like it's targeting anything....so defaulting to player maybe?

Posted

Yeah, all the tint layer calls seem to affect the player only. Certainly I couldn't get them to put color back on NPC's wings--I had to make wings with the colors I wanted. So I have no idea how the engine decided to apply a random NPC's face tints to the player.

Posted

looks like Game.UpdateTintMaskColors() is the wrong script for the job, i found this in a search:

	void UpdateTintMaskColors(StaticFunctionTag * base)
	{
		PlayerCharacter* pPC = (*g_thePlayer);
		TintMask * tintMask = CALL_MEMBER_FN(pPC, GetTintMask)(TintMask::kMaskType_SkinTone, 0);
		if(tintMask) {
			NiColorA val;
			val.r = tintMask->color.red / 255.0;
			val.g = tintMask->color.green / 255.0;
			val.b = tintMask->color.blue / 255.0;
			UpdatePlayerSkin(pPC, &val);
		}

		UpdatePlayerTints();
	}

apparently this is in SKSE's "PapyrusGame.cpp" script.

Posted

Hmm. Would someone be willing to take some screenshots of the new and (allegedly?) finalized bat equipment? I don't currently have Skyrim installed nor do I really want to go through the trouble of setting up mods right now, but I'm still curious about the finished result. I'm asking since there were lighting and gapping issues with BadDogs example a page ago by their own admission, as they were seeking opinions before releasing the update.

 

The first version looked pretty interesting from what I could tell, but I'm not sure if there were any texture issues? The testicles looked a little dark (like pitch black dark) and lacking detail from that angle. It was hard to make out the overall effect. I wasn't sure if it was shadow from lighting or the actual color, especially since the rest of his fur was a lighter shade.

Posted

@MadMansGun That looks basically like what I want tho. At least the UpdatePlayerSkin part, that's what's getting the tint back on the wings. UpdatePlayerTints isn't necessary for what I'm doing but it shouldn't be a problem either. There must be something down in there that's picking up the tints of the last character loaded or something, rather than the tints of the PC.

 

Maybe just doing a SetTintMaskColor of the base skin tint back to the color it already is would do what I want without the side effect. UpdatePlayerSkin() doesn't seem to be exposed to Papyrus. 

 

Nice digging, btw. Who the hell uses subversion these days tho?

Posted

you have "SetNthTintMaskColor" "SetTintMaskColor" and other "set" commands dam near everywhere: BDBirdADWMagicEffect, BDBRealFlyingME, BDBWingColorPersist

 

maybe add "Debug.Notification" lines to all of them, Eg:  Debug.Notification("SetNthTintMaskColor line 42 in BDBirdADWMagicEffect)

  • 3 weeks later...
Posted
On 12/4/2020 at 7:29 PM, Bad Dog said:

Do I now. There's probably redundancy in there somewhere.

 

So out of idle curiosity, have you had any further thoughts about the implementation of a "realistic" wing style option where they are attached to the arms? Your explanation from the last time was pretty interesting to me. I was wondering if, chiefly because I would assume you don't have any hand in developing the wing mods your own mod uses as a framework to build off of, would it be possible to collab with the author of those and see what they have to say about supporting it? It's just a thought. Maybe as an idea for later on, after all of the other stuff is finished up, and if you think it's worth trying. Would be interesting to see prototypes if you do tinker around, though. I think your work is great.

 

Happy holidays, btw.

Posted

Happy holidays to you too.

 

There are so many logistical problems with putting feathers on arms, I'm just not inclined to go there. Armor with sleeves. SL animations. All the other animations. Feathers blocking your view when you try to fight. Just seems like a bunch of problems for limited value. I'd be willing to dive into creating animations but I have to see what it's going to get me.

 

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...