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Posted
1 hour ago, veebars said:

 

Thanks for the info (and of course the mod)!

 

1. It's workable as is. Again, I'm just checking how things should work so I know when I've gotten things installed and configured correctly.

2. OK, so with male and female orgasm conditions turned off, there are other checks that some animations may not meet (thus orgasm is blocked)? Of course just fine if so; just checking what to should expect.

this code was recently added to SL, so idk, maybe it blocks stuff

		; Check if the animation allow Orgasm. By default all the animations with a CumID>0 are type SEX and allow orgasm 
		; But the Lesbian Animations usually don't have CumId assigned and still the orgasm should be allowed at least for Females.
		bool CanOrgasm = Forced || (IsFemale && (Animation.HasTag("Lesbian") || Animation.Females == Animation.PositionCount))
		int i = Thread.ActorCount
		while !CanOrgasm && i > 0
			i -= 1
			CanOrgasm = Animation.GetCumID(i, Stage) > 0 || Animation.GetCum(i) > 0
		endWhile
		if !CanOrgasm
			; Orgasm Disabled for the animation
			return
		endIf
		if !Forced && Config.SeparateOrgasms
			;if Enjoyment < 100 && (Stage < StageCount || Orgasms > 0)
			;	; Prevent the orgasm with low enjoyment at least the last stage be reached without orgasms
			;	return
			;endIf
			bool IsCumSource = False
			i = Thread.ActorCount
			while !IsCumSource && i > 0
				i -= 1
				IsCumSource = Animation.GetCumSource(i, Stage) == Position
			endWhile
			if !IsCumSource
				if IsMale && !(Animation.HasTag("Anal") || Animation.HasTag("Vaginal") || Animation.HasTag("Handjob") || Animation.HasTag("Blowjob") || Animation.HasTag("Boobjob") || Animation.HasTag("Footjob") || Animation.HasTag("Penis"))
					return
				elseIf IsFemale && !(Animation.HasTag("Anal") || Animation.HasTag("Vaginal") || Animation.HasTag("Pussy") || Animation.HasTag("Cunnilingus") || Animation.HasTag("Fisting") || Animation.HasTag("Breast"))
					return
				endIf
			endIf
		endIf

 

so maybe animations need tag/cumid update/addition

Posted (edited)

Q: Arousal reduced (to 0?) when animation ends without orgasm

A: you have a mod conflict, mod that does not support SLSO, fix your mods

I had this issue on the previous SL 1.63 version. When I updated the issue disappeared - leads me to believe this is not a mod conflict.
After updating to the latest SL 1.63 version everything seems to work for females, but males never have arousal reduced. I AFK'd for about 15 minutes and when I came back animation was still in the same stage.

Any fix for male arousal not reducing? Known conflicts?

 

I'm using Bakafactory's SLA Redux, because of other mods using the baka keywords too.
Is this version of SLA supported? Which should I use if not this?

Also I'm still on SL 1.63 and haven't updated to AE.


SOLVED

I was using the SL 1.63 beta9. Didn't realise how much had changed in the past 3 months.

 

Edited by alternateaccounts
additional info
Posted

Hey, I have run into an issue, and I'm not sure if I've got a conflict messing things up, or I'm just doing stuff wrong with MCMs. 

So the problem I have is with SLSO, SL Framework, and SLAroused. 

 

In the SL Framework settings there is a use Separate Orgasms option, is this supposed to be selected? 

 

When I have it selected Aroused doesn't register correctly, sometimes it seems to not change, sometimes it decreases the time rate and increases the time since last orgasm. 

 

When I don't have it ticked the SLSO minigame seems to run correctly, however it always seems to end in simultaneous orgasms, and not necessarily when one (or both) of the bars is full. 

Posted
1 hour ago, mirzaarmy said:

Hey, I have run into an issue, and I'm not sure if I've got a conflict messing things up, or I'm just doing stuff wrong with MCMs. 

So the problem I have is with SLSO, SL Framework, and SLAroused. 

 

In the SL Framework settings there is a use Separate Orgasms option, is this supposed to be selected? 

 

When I have it selected Aroused doesn't register correctly, sometimes it seems to not change, sometimes it decreases the time rate and increases the time since last orgasm. 

 

When I don't have it ticked the SLSO minigame seems to run correctly, however it always seems to end in simultaneous orgasms, and not necessarily when one (or both) of the bars is full. 

ok... im drunk, so ill allowe my self to say this:

 

if you are an idiot, cant read op, follow insructions, then yes - you can do w/e you want and its fine

Posted

I don't know what I'm doing wrong but there's something weird. I have SL 1.63 and SLSO 1.7.6 with Sexlab Aroused Redux.

I followed what was written on the description (separate orgasm ticked etc) but my character can't orgasm, there's no shaking or anything (even though I ticked orgasm effect) and the weirdest thing : when I play the mini game, when I try to accelerate orgasm (shift + M1) I lose magicka with stamina. I should only lose stamina right? And the more enjoyment my character has, the more magicka I lose when I click shift + M1.

 

Posted (edited)
2 hours ago, Intourgi said:

I don't know what I'm doing wrong but there's something weird. I have SL 1.63 and SLSO 1.7.6 with Sexlab Aroused Redux.

I followed what was written on the description (separate orgasm ticked etc) but my character can't orgasm, there's no shaking or anything (even though I ticked orgasm effect) and the weirdest thing : when I play the mini game, when I try to accelerate orgasm (shift + M1) I lose magicka with stamina. I should only lose stamina right? And the more enjoyment my character has, the more magicka I lose when I click shift + M1.

 

 

Yeah, I am having the same thing happen. Have you had a look at how aroused changes it's timerate and time since orgasm after the scene ends? Does yours do fucky stuff like I described above?

 

  

9 hours ago, Ed86 said:

ok... im drunk, so ill allowe my self to say this:

 

if you are an idiot, cant read op, follow insructions, then yes - you can do w/e you want and its fine

 

I thought I was supposed to tick separate orgasms, so I did, but that seems to break more than it fixes so do you have any suggestions for why intourgi and I can't get the mod to work. (Yes I did make sure the aroused patch was ticked upon install of SLSO) 

Edited by mirzaarmy
Posted
6 hours ago, mirzaarmy said:

 

Yeah, I am having the same thing happen. Have you had a look at how aroused changes it's timerate and time since orgasm after the scene ends? Does yours do fucky stuff like I described above?

 

  

 

I thought I was supposed to tick separate orgasms, so I did, but that seems to break more than it fixes so do you have any suggestions for why intourgi and I can't get the mod to work. (Yes I did make sure the aroused patch was ticked upon install of SLSO) 

well i dont remember specifics of SLA bug, but its fixed in SLSO SLA patch and working as it should, probably , i dont remember = )

aroused timerate changes when sex ends, not on orgasm

and time since last orgasms changes when character orgasms , not when animation ends

 

9 hours ago, Intourgi said:

I don't know what I'm doing wrong but there's something weird. I have SL 1.63 and SLSO 1.7.6 with Sexlab Aroused Redux.

I followed what was written on the description (separate orgasm ticked etc) but my character can't orgasm, there's no shaking or anything (even though I ticked orgasm effect) and the weirdest thing : when I play the mini game, when I try to accelerate orgasm (shift + M1) I lose magicka with stamina. I should only lose stamina right? And the more enjoyment my character has, the more magicka I lose when I click shift + M1.

 

you loose both, the hornier character is more mag you loose

Posted

Is SL1.64c not supported? Don't see a file for it... The xxx in SL1.6xxx is suppose to match... right? I am using the new 1.64b version, of course, but still no camera shaking which disappeared a few versions ago. Have not noticed anything else wrong (so far).

Posted
49 minutes ago, Someone92 said:

What does this mean?

now you can have sep orgasms on last anim stage?

 

Posted
23 minutes ago, hippie47 said:

Is SL1.64c not supported? Don't see a file for it... The xxx in SL1.6xxx is suppose to match... right? I am using the new 1.64b version, of course, but still no camera shaking which disappeared a few versions ago. Have not noticed anything else wrong (so far).

should work i dont see changes to slso related scripts

Posted
25 minutes ago, hippie47 said:

Is SL1.64c not supported? Don't see a file for it... The xxx in SL1.6xxx is suppose to match... right? I am using the new 1.64b version, of course, but still no camera shaking which disappeared a few versions ago. Have not noticed anything else wrong (so far).

Between 1.64 and 1.64c nothing has changed on the scripts. So the patch for 1.64b is fine for you.

Posted
23 minutes ago, argenteum said:

I'd like to write a plugin for SLSO that basically just applies an effect or gives an item to the receiving actor, with some conditions based on race and/or keywords of the giving actor, upon orgasm of the giving actor.

An example of this in use would be: on orgasm of the giving actor, if said actor has Vampire keyword, cast vampire disease spell on the receiving actor. Ideally limited to player in the receiving position.

SL and SLSO documentation seems really sparse, so I don't have much of an idea of how to do this. I checked SL_Triggers implementation but it's a bit obscured by the overlying command system he uses.

So far I have my properties set up, and code for registering the relevant events. Where do I go from here? Any specific code examples? Seems like this should be really simple.

 

look at my hentai pregnancy orgasm handling, it should give you all needed data

ActorRef - orgasmer

actorList[0] - reciever

you just need condition checks

Posted
1 hour ago, Someone92 said:

last anim stage = orgasm stage or the last anim stage before orgasm stage?

 

So it is basically a bug fix?

orgasm stage = last stage

 

sort of

Posted
10 minutes ago, argenteum said:

 

Thanks. so like this?

 

OnEvent OnSexLabOrgasmS(Form ActorRef, Int Thread)

     actor akActor = ActorRef as actor

     string argString = Thread as string

    

     ## pseudocode below

     if akActor has keyword (some keyword):

         if actorList[0] is player:

              player.addspell(some spell)

         endif

     endif

EndEvent

 

wouldn't referencing actorList[0] return an error if it's not defined anywhere else in the script?

 

Oh, and second question, maybe not as related to SLSO but you might be able to help:

if I want to add another event, say onSexLabEnd (so to do something regardless of orgasm), how would I be able to run conditions on the giving actor? Does onSexLabEnd come with akActor like the SLSO event?

yes

 

well if you dont want error then you need to get actorList first

 

no, sexlab doesnt send actors

so you need to get actors from thread like:

Event HentaiPregnancyImpregnate(string eventName, string argString, float argNum, form sender)
 

Posted

I have a question about the utility hot key.

 

To activate the secondary effect is it a tap or a hold to get it to work  ?

A message telling me what mode I am in would be helpful . 

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