SAC Posted January 24, 2021 Posted January 24, 2021 2 hours ago, izenhahn said: @Elsidia Found it!!! - It was SAC Just hang SSE. Disabled it and now my character enters dagonar prison just fine!!!. Thank you both @zarantha and @Elsidia I'm not sure I understand. What exactly was my mod causing? And which version did you have installed? Indeed there used to be a mis-configured cloak spell / effect which triggered unintended aggression from the NPCs around, but that has been fixed since a few versions ago. Is your install up to date? If you are not on 1.9.0 (the current version), please update then try again. If indeed you are on 1.9.0, then I am not sure what's happening, I need more details on the support thread.
izenhahn Posted January 25, 2021 Posted January 25, 2021 On 1/24/2021 at 10:00 PM, SAC said: I'm not sure I understand. What exactly was my mod causing? And which version did you have installed? Indeed there used to be a mis-configured cloak spell / effect which triggered unintended aggression from the NPCs around, but that has been fixed since a few versions ago. Is your install up to date? If you are not on 1.9.0 (the current version), please update then try again. If indeed you are on 1.9.0, then I am not sure what's happening, I need more details on the support thread. @SAC First of all, I did not mean to blame your mod - In my prior gameplay, I used Manoose spell on 1 of the guards in Dagonar prison. The gallow and that guard remained there even if I started another new game. Thus, created the loop of harming the guard, as mentioned above by Elsidia. By the way, I was on version 1.2.5. I would definitely try 1.9.0 I do hope that you would not feel offended. And I do apologize if you did. Remarks: My English is not good. I hope you got what I meant to explain.
SAC Posted January 25, 2021 Posted January 25, 2021 53 minutes ago, izenhahn said: @SAC First of all, I did not mean to blame your mod - In my prior gameplay, I used Manoose spell on 1 of the guards in Dagonar prison. The gallow and that guard remained there even if I started another new game. Thus, created the loop of harming the guard, as mentioned above by Elsidia. By the way, I was on version 1.2.5. I would definitely try 1.9.0 I do hope that you would not feel offended. And I do apologize if you did. Remarks: My English is not good. I hope you got what I meant to explain. No worries I suggest you uninstall my mod, clean your save by following the cleaning procedure posted on my mod page, then install the most recent version. Should work just fine
natybs Posted January 26, 2021 Posted January 26, 2021 my sasha wont remove the yoke when im her slave even in combat. she also doesnt request me to talk to her anymore?
liamsierra99 Posted January 28, 2021 Posted January 28, 2021 Im having a problem in prison in Whiterun, I am sent to do mine work and after finishing the Foreman says he has one more work for me and as soon the text appears on my screen my game CTD, same thing happens everytime the dialogue about working in the inn progresses and I dont know why.
zarantha Posted January 28, 2021 Posted January 28, 2021 On 1/26/2021 at 6:16 AM, natybs said: my sasha wont remove the yoke when im her slave even in combat. she also doesnt request me to talk to her anymore? If you go back to an earlier save, can you talk to her? Don't know about removing the yoke when she's your master, but the other sounds like the save might be borked.
zarantha Posted January 28, 2021 Posted January 28, 2021 4 hours ago, liamsierra99 said: Im having a problem in prison in Whiterun, I am sent to do mine work and after finishing the Foreman says he has one more work for me and as soon the text appears on my screen my game CTD, same thing happens everytime the dialogue about working in the inn progresses and I dont know why. Install net script framework and get a crash log. Try building the non HDT versions of the chains in bodyslide. Or if you're on DD 4.3 still, get ddhotfix.
iamwookie Posted January 28, 2021 Posted January 28, 2021 Got an error today when the mod tried to equip the transparent boots on me. Everything else seems to be working ok though. DD 5.1, DCL 9 Beta 2
zarantha Posted January 29, 2021 Posted January 29, 2021 7 hours ago, iamwookie said: Got an error today when the mod tried to equip the transparent boots on me. Everything else seems to be working ok though. DD 5.1, DCL 9 Beta 2 Damn, she did miss one. Looks like the script hasn't changed, try this. It goes in the DCL scripts folder. Edit: Moved the attachment to the troubleshooting post so I can track it.
natybs Posted January 29, 2021 Posted January 29, 2021 i waited an hour and reloaded the autosve and that worked but i make hardsaves often. but does anyone know if sasha will ever remove the hobble dress she puts on you when you ask for your hands to be free to try and escape. i got caught and got out of the other restraints eventually since they were regular old devious devices but the hobble dress is a special one from sasha and it cant be escaped from does sasha ever remove it or do i have to get the key?
Elsidia Posted January 29, 2021 Posted January 29, 2021 2 hours ago, natybs said: it cant be escaped from does sasha ever remove it or do i have to get the key? technically it must be removed outside of town after some time in dungeon zone. But if not, then seems Sasha bugged this item.
natybs Posted January 29, 2021 Posted January 29, 2021 my slave trader has completly disapeared from the game. i looked up his refid thru the save funclist 1 command and when i put prid the ref id# the console says its not valid. he is gone? i made carefully sure that it was the correct number and commands. he seams to be simply gone. going back to a previous save he is not there eather? help?
Elsidia Posted January 29, 2021 Posted January 29, 2021 1 hour ago, natybs said: my slave trader Slave trader reference id is XX0f7e28, correct? Or you use NPC ID what's not correct.
ungodlytomato Posted January 29, 2021 Posted January 29, 2021 Is there a solution for sex scenes (for example rape) getting stuck? The only way to have them move to the next stage is to open the console.
Elsidia Posted January 29, 2021 Posted January 29, 2021 8 minutes ago, ungodlytomato said: Is there a solution for sex scenes No it's because a sexlab is old and have this bug. need update sexlab but author abandon it.
delgathar Posted January 30, 2021 Posted January 30, 2021 This is a relatively minor issue. Basically, you might want to change the custom url to this page instead of the LE version. People who install this mod then follow the link will generally assume that they are looking at the SE page, but it points to the LE version and things can break if they "update" to the LE version without realizing it.
northrend Posted January 30, 2021 Posted January 30, 2021 What is the settings to turn down the amount of traps/events happen? I had well over 5 within a hour. My poor little level 3 is doing the cursed collar quest now also got tentacles a couple of times (reloaded after). But it is happening way too much, or is there a threshold which makes it much more common
sfdrake Posted January 30, 2021 Posted January 30, 2021 3 hours ago, northrend said: What is the settings to turn down the amount of traps/events happen? I had well over 5 within a hour. My poor little level 3 is doing the cursed collar quest now also got tentacles a couple of times (reloaded after). But it is happening way too much, or is there a threshold which makes it much more common in the mcm menu you can turn off what not traps and just about most else
natybs Posted January 30, 2021 Posted January 30, 2021 19 hours ago, Elsidia said: Slave trader reference id is XX0f7e28, correct? Or you use NPC ID what's not correct. i used the ID# i found from the save funclist 1 command but it was different thank you for giveing the correct code. any idea why the save funclist 1 notpad document had different code?
natybs Posted January 30, 2021 Posted January 30, 2021 2 minutes ago, natybs said: i used the ID# i found from the save funclist 1 command but it was different thank you for giveing the correct code. any idea why the save funclist 1 notpad document had different code? also the XX is cursed loot number in my load order correct?
northrend Posted January 30, 2021 Posted January 30, 2021 9 hours ago, sfdrake said: in the mcm menu you can turn off what not traps and just about most else Well I mean for example am just throwing a random number out there lets say there is a 10% chance to trigger a trap what is the setting to turn it down to like half that is that weight option or what
Baltasarr80 Posted January 30, 2021 Posted January 30, 2021 You have 5 or six different triggerpoints... you have a static one you have the loot object you have arousal ... all this together will add up to the real trigger percentile... if you have a 100% activation rate well ...
Baltasarr80 Posted January 30, 2021 Posted January 30, 2021 14 hours ago, northrend said: What is the settings to turn down the amount of traps/events happen? I had well over 5 within a hour. My poor little level 3 is doing the cursed collar quest now also got tentacles a couple of times (reloaded after). But it is happening way too much, or is there a threshold which makes it much more common You have to dial down the event chance for the different items ... Tentacel for excample is one of the items i just dont like dont know why ... (i like normaly Tentakel Hentai or Estrus) and it has a very high chance to trigger from the start ... i advice to set the trigger to not morethan 5 to 10%... Even the spriggan event from SD+ triggers very often ... it is not that timeconsuming like the Curses collar but ... with 5% in triggers rather frequently, if your arousal ist going rather fast up
Elsidia Posted January 30, 2021 Posted January 30, 2021 8 hours ago, natybs said: also the XX is cursed loot number in my load order correct? I don't know why is found wrong - i found this number into game by click on Slave trader. Also late ri found that id into xedit. Also seems it's not correct reference number because it's probably not show up into funclist. Yes XX is your DCL Hexal number load order.
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