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Share the weird quirks of your modded Skyrim.


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Posted

An old favourite which I've not seen for a while. The spider that drops to its death.

 

 

 


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Post Bleak Falls and that poxy vagr werewolf is still about. Managed to kill it with the aid of my two trusty side-kicks.

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Rorik's bunions are playing up.

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He is fucking a sweetroll. It's the TDFAP "I'm somene who prefers to watch" gig. They haven't started yet and he's already into the sweetroll.

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Nearly typed 'sweetroll' into the spoiler tag there.
 

 

Posted

Last game and this one. It's just that outfit (Fine Clothes), male and female. Yesterday I cleared out the Dainty Sload and the First Mate wasn't wearing the boots but he had them in his inventory so I assume everyone else has too.

Any suggestions as to what may be causing it or how to find out would be welcome.

 

 

 


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Posted
Spoiler
22 minutes ago, Grey Cloud said:

Last game and this one. It's just that outfit (Fine Clothes), male and female. Yesterday I cleared out the Dainty Sload and the First Mate wasn't wearing the boots but he had them in his inventory so I assume everyone else has too.

Any suggestions as to what may be causing it or how to find out would be welcome.

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There's always the old way. Walk up to them, open the console, highlight the character and see what the last mod was that modified them. That is often, although not always, the culprit.

Posted
9 hours ago, Psalam said:
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There's always the old way. Walk up to them, open the console, highlight the character and see what the last mod was that modified them. That is often, although not always, the culprit.

First thing I tried but it gives different esm/esps depending on who you click on. Erikur (Gisli's brother :)) gives Skyrim.esm, Pantea gave the Dames of Skyrim esp and a 'noble' female gave USLEEP.

Posted

Check can you wear both the outfit and boots, most likely a slot conflict either in esp or the nif. If the armor replacer mod removed ankle or leg slots of outfit for the boots to work then maybe you just have another mod changing the slot back which would cause them to not be able to equip, this would be an easy fix in xedit or ck by just deselecting the conflicting slot in the esp so you don't have to mess with changing load order mid game.

Posted
7 hours ago, Grey Cloud said:

First thing I tried but it gives different esm/esps depending on who you click on. Erikur (Gisli's brother :)) gives Skyrim.esm, Pantea gave the Dames of Skyrim esp and a 'noble' female gave USLEEP.

 

29 minutes ago, RW311 said:

Check can you wear both the outfit and boots, most likely a slot conflict either in esp or the nif. If the armor replacer mod removed ankle or leg slots of outfit for the boots to work then maybe you just have another mod changing the slot back which would cause them to not be able to equip, this would be an easy fix in xedit or ck by just deselecting the conflicting slot in the esp so you don't have to mess with changing load order mid game.

I would also suggest checking the last modified of the clothing, not the NPC. They are probably wearing something or there is something about the clothing that makes the boots conflict slot wise.

Posted
10 hours ago, RW311 said:

Check can you wear both the outfit and boots, most likely a slot conflict either in esp or the nif. If the armor replacer mod removed ankle or leg slots of outfit for the boots to work then maybe you just have another mod changing the slot back which would cause them to not be able to equip, this would be an easy fix in xedit or ck by just deselecting the conflicting slot in the esp so you don't have to mess with changing load order mid game.

Thanks. Not had chance to get hold of the outfit to try on my PC. How would I check in TESVEdit for the conflict?

Posted
10 hours ago, karlpaws said:

I would also suggest checking the last modified of the clothing, not the NPC. They are probably wearing something or there is something about the clothing that makes the boots conflict slot wise.

Thanks. How would I do that?

Posted

Towards the end of Potema part 2. I'd stopped to use the alchemy table which is just behind me. Did you know the gate slides down (ever so slowly)? At first I thought it was a trick of the light or my imagination.



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Posted
2 minutes ago, Grey Cloud said:

Thanks. How would I do that?

usually if I know what the NPC is wearing I'll use Add Item Menu to get one, toss it on the ground and then open the console and click on it to see its Last Modified and the file path (if I need it).

 

I use MO, so I look at my armor/texture mods and double check which one's over writing that texture / mesh / whatever if its a graphic glitch.

 

In TESVEdit you'd need to find the item and there is a spot for slots used in the right hand pane... I want to say 40% down.  Not sure.

 

A couple other ideas that come to mind:

 

Check UESP (or elsewhere) for the console command list. There is a command to force an NPC to wear an item they have in inventory by ID. Another command will list the IDs of the items in their inventory. See what happens when you force Pantea to wear her boots.

 

Another simpler way is to sneak and pickpocket her. Don't have to take anything but you'd see if she had boots.

Posted
59 minutes ago, karlpaws said:

usually if I know what the NPC is wearing I'll use Add Item Menu to get one, toss it on the ground and then open the console and click on it to see its Last Modified and the file path (if I need it).

 

I use MO, so I look at my armor/texture mods and double check which one's over writing that texture / mesh / whatever if its a graphic glitch.

 

In TESVEdit you'd need to find the item and there is a spot for slots used in the right hand pane... I want to say 40% down.  Not sure.

 

A couple other ideas that come to mind:

 

Check UESP (or elsewhere) for the console command list. There is a command to force an NPC to wear an item they have in inventory by ID. Another command will list the IDs of the items in their inventory. See what happens when you force Pantea to wear her boots.

 

Another simpler way is to sneak and pickpocket her. Don't have to take anything but you'd see if she had boots.

Thanks. I'm just going back in game now so I'll use AIM (I'm out on the north coast heading for Dawnstar at the mo).

Apart from this monor nuisance, the game is more or less back to normal now. I can get in and out of everywhere in Solitude, run for long distances and generally play to my standards without CTDs. I'm currently running with 8 human followers and it seems to be doing okay.

Posted

First. I remembered that I was actually headed for Morphal so I had to back-track a bit.

 

Eventually got to Dawnstar with 9 followers in tow.

Anyway, investigated the missing boots and discovered the culprit. Turned out to be a mod for a follower called Mitzu (not picked her up yet).

Got a pair of Fine Boots from Skyrim.esm via AIM. Tried to wear them but nothing happened, they just sat there in my inventory without the arrow thing to show they were equipped.

Chucked them on the ground and put the console on them and that showed Mitzu.esp as the last user.

Looked at Mitzu.esp in AIM but it only had one item - a snake cuirass.

Came out of the game and looked at Mitzu.esp in XEdit and lo and behold, there is an entry for Fine Boots in the 'Armour' section which appeared to have been disabled or something (see image below). The only other entry was the Snake Cuirass. I deleted the Fine Boots entry and will see what happens tomorrow (too late here now).

Had a quick look at the posts on the mod's Nexus page and  the problem was reported back in February. The author acknowledged it but has since closed his account.



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You wouldn't want to put that on inside-out. :confounded:

 

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Thanks for the help, peeps.

Posted
1 hour ago, Grey Cloud said:

Looked at Mitzu.esp in AIM but it only had one item - a snake cuirass.


You wouldn't want to put that on inside-out. :confounded:


Well, there might be a few with a kink that would enjoy that.

 

Posted

Well Plan A didn't work so it will have to be Plan U for uninstall.



Note husband Shatter-Shield has the same problem.

I'll also have to figure out why most but not all females in Windhelm have grey-face.

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Then there was this on the way in. There was dead imperial soldier on the rocks where I'm standing. I went across to loot the corpse and spotted this.

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That's a nord prisoner and there is another dead imperial on the opposite bank.

Rule 5 applies: Avoid eye contact and move swiftly on.

Up to 15 followers. No crashes but a bit laggy now and then.

Posted

Clothes looking fine and dandy.



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Second game in a row where everyone in Mistveil is in the correct place. No idea why but I'm not complaining.

 

15 followers might be hitting max performance-wise. I'm going to check that none of the last bunch of recruits have 4k textures.

 

Posted

Well it looks like the werewolf Vagr thing spawning near the meadery is now a permanent feature.

At least 6 wolves with it, I think a couple ended up in the river.



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"The train now arriving at Whiterun station . . ."

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Posted
8 hours ago, Arizona_Steve said:

Looks like one of my games, with the followers at least...

Yep. It was your post from a month or two ago which got me on this multi-follower madness (human). It's a lot harder than multi-follower (creature)

Posted
On 12/5/2018 at 12:41 AM, Grey Cloud said:

"The train now arriving at Whiterun station . . ."

How do you feed them? Keeping these dozen(?) happy costs you a lot of coin.

Imagine the Bannered Mare ... it hsn't even enough chairs for all those thirsty mead trinkers.

? Or do you leave them at the stables before entering town?

Posted
1 hour ago, worik said:

How do you feed them? Keeping these dozen(?) happy costs you a lot of coin.

Imagine the Bannered Mare ... it hsn't even enough chairs for all those thirsty mead trinkers.

? Or do you leave them at the stables before entering town?

It was 14 I think. I never eat, drink or sleep. It's actually easier with 14 followers than it is with 2. Two have to be managed but anything over, say, 6, then you can just ignore them and let them sort themselves out.

Posted
6 minutes ago, Grey Cloud said:

It's actually easier with 14 followers than it is with 2

Sounds like you became a fan of having followers around :classic_wink:

It's just the question of sufficient numbers.. ?

Posted
3 minutes ago, worik said:

Sounds like you became a fan of having followers around :classic_wink:

It's just the question of sufficient numbers.. ?

I either solo or have a herd of, usually creature, followers. Yoomins are a new thing for me.

I've just started a new game and I'm giving SGO III another go. Only a few game days into it and me and my two trusty sidekicks are pregnant. My PCs belly went huge in a couple of hours but the two NPCs haven't really changed. If I can't change the stupidly large size then SGO will be gone.

Posted

New game, new quirks.

The world's smallest Nimhe. For the first time in living memory (well almost) the spider actually dropped from the ceiling instead of just staying up there while I firebolted it to death.



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Another old favourite is back. The skull on the counter of The Hag's Cure moves up and down with the jaw going as if it's laughing. Not seen that for quite a while.

Also, Brother Verulus didn't keep saying 'you need to leave' after I killed Eola. Can't remember the last time that happened.

All this is making me wonder if Horker's will have returned to my game.

 

And she has the nerve to call her apprentice.



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Posted
15 hours ago, Grey Cloud said:

And she has the nerve to call her apprentice.

Don't mock on her.

That is .... err .... emmmmm .... ah ,yes... It's a safety precaution. You know? To avoid workplace hazards. It is known.

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