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Showing results for tags 'male pc'.
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Hello everyone, i want to request a male-oriented mod, your choice if it can be applied to female or not. This mod basically turn the dragonborn into a horny dog, PC can harass, molest, force kiss, ask for kiss , ask for sex or rape an NPC. Here how this mod work: - It will use Baka Motion Data Pack and Sexlab Horrible Harassment for animation. - It will provide a hot key, when you point the crosshair to an NPC, you can press the hot key to perform various actions : hug, force kiss, spank, molest and harass. - Molesting can be advanced to harass. - Harassing can be advanced to rape. - In the dialog options, it will have "Ask for kiss" option, it can be used to increase relationship between you and NPC, suitable for some NPCs that have no dialogue options. Change of success depend on your speech and current relationship. - With Confidant NPC and above, "Ask for sex" option will be available, if they refuse, you will have option to harass and rape them and they can prosecute you, detail as below. Based on the relationship between PC and NPC, these actions will lead to various result: 0 - Acquaintance : they will prosecute you no matter what you do, you have no change to making excuses ,you will commit crime if you do the horny thing with this NPC 1 - Friend : if you do hug, force kiss, spank, or molest, there will have a small dialogue, they will ask something like "Why did you do that ?" and you will have a change for making excuses, depend on your speech, if your word is sweet enough, they will only rebuke you, else you will commit crime. But if you harass and rape them, you have no change to making excuses. 2 - Confidant : with force kiss, spank, or molest, they will rebuke you but more gentle when compare to Friend rank, if you rape them, result will like Friend rank molestation, you will have change to making excuses. Whether you become a criminal or not depends on your speech. 3 - Ally : At this rank, you won't be a criminal no matter what you do, they only rebuke you and more gentle compare to Confidant rank. 4 - Lover : they will rebuke you like Ally at low arousal, they will say some naughty things at high arousal. - The resistion system will be display by a resist bar, how fast it can be filled based on the relationship,: 0 - Acquaintance : This is a serious resistion. 1 - Friend : This is a serious resistion. 2 - Confidant : It will be filled but very slow, you can un-fill it right away, but for harass and rape is a serious resistion. 3 - Ally : It will be filled but very slow, you can un-fill it right away. 4 - Lover : It won't be filled This is what i want on it first release, on future release, can you make it usable in combat ? This is how it work: - When enemy is staggered (being bashed by shield for example), you can press the hot key to perform actions that i mentioned above, the resistion just like Acquaintance. This is a mod idea come from me, although i have LE and SE but i prefer SE version ,I hope will come true and a big thank to one who make it become true.
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Hey guys, So as the title suggests, I'm getting a CTD whenever my male PC takes off his clothes, but no problem when stripping on Female PC, or male NPCs. Any idea what might be causing that? Do I need to get a male body replacer to play a male PC, or do you think there might be something wrong with my Schlongs of Skyrim? Thanks again guys, will provide any info as necessary. ✓ [Solved], see below Okay, fixed it myself when I realized the choose schlong size option was greyed out, and after a bit of digging, realized that it was a issue with XP32 skeleton. If anyone else gets a similar problem, reinstall XP32, and deselect the "Install Compatibility Patches" for Joy of Perspective and Schlongs of Skyrim. I also have Joy of Perspective disabled currently as that seemed to make things unstable. Hope this helps if anyone else gets a similar issue!
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I notice a lot of animation packs and defeat/rape mods assume a female PC, but I have a personal fantasy of a male dragonborn being captured by the Thalmor/Bandits or whatever and subsequently tied up and milked for their valuable dragonborn sperm. In general I'm mostly just looking for some male-oriented sub stuff, be it slavery, bondage or otherwise. Can anyone recommend me some submissive male animations for SL defeat or maybe a milking machine mod or anything else that might help me punish/make life harder for some poor male dragonborn? Any help is super appreciated, thanks.
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Hello, im looking for a equipable (hopefuly tribal style) thong for a wild game style im cooking up. i wanna play as a wild khajjit who lives off the land and does'nt go into the cities unless absolutely nessesary. im looking to give him a thong so to give this tribal vibe to him. do any of you have any suggestions of a "thong mod" for a PC only? (ps: sorry for poor grammar, english is not my first language)
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SL Tags and dialog sex View File Update information current recent version 1.5.7 this up-date only add and edit script function for "SL Tag and Prostitution with 3P" so if you do not use it, no need to update without you have issue.🙂 ( both mod use same function,, I sometimes edit one of script without up-load it, but up-load other,, and notice it later.. ^^; so basically I hope you keep to install recent version, when I up-date one of them) Though I hope this mod user test the add on too. if you can, and hope to know if it work or not. 1.5.6 clean up script for A to E dialog. + add inform to show which slot is currently selected when start sex, when you do not use Slot list but set Slot for each dialog. Though this up-date mainly for recent Prostitute with 3P script modified, and confirm.,, (so user can use perfect same file which I test in MY pc) 1.5.5 add return option for most of UI list menu. when select animations. before when you select animation from slot list >>> Animation list there was no return function. And I change "Test option to show all list (more than 125) " auto set other options. (ignore other setting, which can not use this option) it always use animation list, and Use Tag setting to serch animation. so you can easy activate/ de-activate without change other options. find one dialog victim setting use other dialog one,, and clean up all scirpt which attached to dialogs .... (to manage easy for each dialog)) I think this mod almost finish what I have planed about this mod...🙂 1.54 1.53 Now you may see animation counts when activate option to show all valid animation as list. even though max count < 125, with this option, it will show list one. (it can not be avoided, because, when check count, it need to check all pages in registry,. The count will be shown as List menu label 1.52 Add new option, which can show more than 125 animations as lists when you select animation to start Sexlab Scene. That means, now you can see all animation which can valid for current tag setting in your sexlab registry. 1.5.0 And I have one serious request for this tag and dialog sex user 😃 === 1.3.9 ===== 1.3.6 I removed one attached ghost property for un-used Message, from plug in (I can not tell well) thanks report @Pstd5 which have shown one error when you check plug in in Tess V edit. (though it might not cause issue,, it never used by script anymore) but if you like clean esp ,update to 1.3.6 please. you may not need clean save data from 1.3.5 to 1.3.6 so please keep your saved preset (if you already saved them) Update to 1.3.5 need clean save data (and old preset, may not work well, so ideally remove them first sorry) it fix critical bug so even though you do not notice issue, please update to 1.3.5 !!😅 SL Tags and Dialogue Sex Hi all. ☺️This is my first mod I up-loaded. I think I could make this mod somehow useful. So decide to up-load here and get feed back ^^. because this forum is my best place to get new mods and learning. I often run sexlab animation with use tags. Then there is sexlab tools, to select tags and run animation, (and many mod offer same function) but they are not made to manage your prefer tag settings, then save and reuse. What I hoped was.. Easy choose multiple tags , surpress tags >> list up and show animation names with current tag setting>> save current tag settings and animations[] array as preset (slot) , then save in game data>> choose saved slot (tag setting/ and serched animations[]) then run animations with dialogue. (or magic etc) by UI list menu. (and options) At current you can save tag setting and animation list as 10 slot (slot A to slot J) 1.5.0 can save 16 slot (SlotA to SlotP) and you can rename slot as you need. like Aggressive-a etc. this mod main purpose was make kind of management tool to save animations with tags as slot/preset but, to run animation we need trigger. (or no meaning to save animation slot ) Then to run saved slot animations, there are 5 condition dialogue topic, they may be shown when condition much. (like, consensual sex) At same time I added some option, how use saved slot for each 5 dialogue. and start animations. (assign slot for each dialgoue in MCM). you can choose which saved slot animations wil be used for each dialogue by list. (select slot when start animation), you can select slot by uilist when start sex. (select one animation as list / sexlab select one animation in slot) When start animation with saved slot, you need to choose one animation from list / sexlab auto select animation in current slot. =============================== Requirement Skyrim runtime SE 1.5.97 (not test with other version, eg Recent SE aka AE versions) though I suppose it should work, but you need to download SKSE and sexlab for your play runtime version (AE or 1.6 XX SE) I only know one user who use this mod with AE, thanks report. then he reply it work. but I do not test by myself.. and can not support how to set -up sexlab etc for Recent SE 1.6 XXX versions (AE, I call so)😶 if someone can confirm it work with AE , tell me please. Sexlab frame work SE 1.63 and all require mods for sexlab frame work SKSE ( SE 1.5.97 runtime version) SKY UI (SE 1.5.97 runtime version ) Not require but used SKY UI library (LE) SKY UI library script and files are already included in this mod package as author recommended. , so you do not need to install it. When you have installed mod which use same files, you may see some conflict , witth your mod manager about SKY UI lib files, but it cause no problem , because they should be same files ( I packed them because, mod author recommend it, then you need not install SKY UI Library) How to install Just download zip and use your favorite mod manager, then activate Wiftagsex.esp (esl flag) you can locate this mod, and plug in as same as other sexlab mod as you like. (just locate , under Sexlab , SKYUI or SKSE, I may recommend you locate it under other sexlab mod, which may use dialogue for sex, but basically there is no load order issue) I set this mod like this in MO2 ==== Caution at current this mod only support 1 VS 1 animation, and mainly made for "player male vs NPC female" with my favor. But I hope others will edit this and change dialogue or script to fit for each purpose. I may ask other to make it work for creature or another gender actors , which I do not test enough. Eg support for futanari aggressor vs futanari victim or add creature tag etc etc,,, ) ==== Credits Sexlab frame work by @Ashal SKSE team SKYUI team SKYUIlib team Acknowledgments I plan to make this mod when I try to customize Some Consensual Sex 1.0 Female by @Psalam I learn many from his esp and understand how to start animation with simple dialog.. and script,so actually this mod dialog part come from Some Consensual SEX as base.. then customize to make it work with saved slots. And thanks all who kindly reply my question about scripts, and give advices. like @OsmelMC Important new Menu options (after 1.3.5) Important new Menu options (after 1.2.1) So how to use? I hope you make new profile to try this mod, and not effect to your current saved data. so if you find some wrong behavior, you can return your game profile. This mod add some global variable, and MCM menu, so I may recommend, until you confirm everything work, you may better to separate save data , and only use your new copy profile to test and play this mod. Thouhg remove this mod may not cause issue.. but I can not recommend until I test more. without many description, I think if you may understand how it work easy, but I afraid it is because I made this,, so I try to offer manual how to use it with describe each MCM menu. when install and activate WIFtagsex.esp, then load your save data, it may need some minutes to show MCMmenu. it may change how many mods you already have installed. about me, (180 plug in and many MCM menu mods, ) it usually take 2 or 3 minutes when I first install, sometimes I need to open MCM menu once, then return game, and return MCM >>> SLtagsex will appear (this mod MCM name (wip)) after all you may find new one MCM menu SLtagsex added.At same time, it take 10 to 30 seconds to show setting menus. (2 MCM page) so you simply wait even though you temporally empty menu. (I may add logo or some message to confirm loading later..) but it not take so many times. once mod generate arrays etc.. it add 2 page Main Setting and Slots info. click 1st setting page in MCM menu. I describe each menu usage one by one.🙂 MCM menu guide for recent version. 1. dialogue topic enable >> Show dialogue topic (toggle menu on and off) ON >> you may see dialogue with condition, this mod offer. so to test this mod, you must check it as ON. Off >> it remove all dialogue, so you can not start any animation and not see new dialogue this mod will add. use it for your purpose. 2. Use list to select animation on off >> use list to select animations? (toggle on and off) ON>> when start animation, use UIlist menu to select one animation from current Slot for the dialogue. OFF >> sexlab auto select one animation with use current Slot for the dialogue. (you can set slot for each dialogue or can select slot by UI list menu, when start animation with other option setting.but this toggle only decide, when start animation, select animation first or sexlab auto select it) if you set it as off, you can use "Change animation" hot key (in sexlab MCM menu) it may show current slot animation.if you set it as ON, Change animation not work. because you already select one animation when start.. but when you select same dialogue after all you can select animation from list until you change slot. 3. set animation tags (1st tag to 8th tags) you can select 8th tags. when you select each section ,Script auto load all tags of current registered sexlab animation then show as list. so you select one of them as 1st tags. then do same thing for 2nd tags to 8th tags. the order is not matter, but when you set --None-- (as default), next tags will be ignored. (eg 1st = aggressive, 2nd = bound, 3rd = "--None--". 4th = "default", 5th = "FB",,, now 3rd is None. then 4th to last tag are ignored. so sexlab will use "aggressive,bound" as your tag setting. other tags (4th to 8th tags ) are simply ignored. if you only use one tag, you must set 1st tags, and 2nd = "--None--", then other tags will not be used. When 1st tag == None, sexlab can not find animation with use tags ,so it will return no animation list. (though it may change which function I used. but I can not find easy way.) so this mod auto set FM as 1st tag. I might change way, if there is more efficient way I will learn, but at current it seems most easy and stable to avoid error or Non listed animation when I set "" as argument for getAnimationsbytags() then I recommend you set at least one tags as 1st tags to make things simple. 4 Require all tags? (on and off toggle) you should not forget to set require all flag as you need (require all True/False). True = A and B and ... , False = A or B or..., so use False if you hope to get more animation from current selected tags.. if you need to limit more specific with your all selected tags. you should set flag as True. (Miss usage >> if you set 1st Billy and 2nd Milkey with require all = true, you may get no animation... I do not think there is animation which have 2 author tag.. so about this case you need to set flag as False then sexlab only serch Billy and Milkey animations and generate animation array. 5 Set Suppress tags It work as same as "tags". you can set max 8 suppress tags. But You can set Suppress 1 st tag as --None-- ( set 1st suppress tag as --None-- = you set "" for suppress tag argument = No suppress) 6. Check Animation Count and save tags for temp slot. >> Check animation count (click text menu) This menu is very important for this mod. it not only circulate count but need to click it to save animations[] and tag settings even though you set tags, there is no meaning until you save it for slot. so after you set tags, and suppress tags, you should click it. After you choose tags and setting for temp slot ,you may hope to know how many animations will be searched as animation array >> click "check animation count and save tags" it show animation count. There are limit about max count when make anmation[] array, sexlab store max 125 animations as one animation array.and it will be random selected when more than 125 animations which valid with current tag settings. At same time, when you click "check animation count", this mod auto save those tag setting and animations (which sexlab auto serch with tags) as Temp Slot (though you can call it as you like , it is not slots you will save animation as preset..then I call it as temp slot) if you do not click it your current tags and setting not up-date. As script info as User experience, you can imagine "temp slot" which contain, current tag settings + searched animations array[] by sexlab. they are property , so you can save those data, when you save game. until you edit tags and circulate animation count again, they remain values. you may often edit tag string and check count, then change temp slot. so I call it as temp-slot. When you click "check animation count, sexlab search animation with current tag settings , and save them in temp slot. so if there was more than 125 animations, the count number keep as 125 (over) but selected animations will slightly change. (sexlab random search 125 animations) even though you keep to use same tag setting and suppress tags. 7 Check current Animation as List>> show selected animations as list >> click" To check current temp slot animations, use "show animation as list". it open list menu and show all animation, which saved in temp slot. and the animations count in the list should be same as which you checked before. In same setting page, there remain some important menus, but I recommend, once you make temp slot, with set tags, test it in game first and confirm it show temp slot animations. 8 Use saved slot animation for dialogue sex (off and on) >> use saved slots animation for dialogue sex? When you keep it as off.. dialogue A (guide it in next section) keep to use "temp slot" animations[] (which you set it above settings ) about recent versions, if you set it as OFF, it use default (I set) tag setting for each dialog. so to check your set slot for each dialog keep it as ON. =========================================== == check your temp slot animations in Game === To start temp slot animations in game, close MCM menu, then target NPC,, (As I said, I made this mod, for male PC and female NPC, so please select female NPC for PC male. if you are female PC, try it to male PC, though you do not like my dialogue, it is sample, you can correct it as you need 🙂 About recent versions, To check your Temp slot quick, I add separate dialog. Which only use Current saved Temp Slot Animations / tag settings. so You may use it as main dialog to quick test your temp slot (which you set max 8 tags and suppress tags, with condition) [wif] Do not you test new style with me? (t) [wif] just show this mod added dialgoues, (t) means, it is the dialogue ID (there are 5 A to E dialogues + test dialogue (t) at current). When you select this topic, sexlab use "temp slot" animations[] to start sexlab animation as default. Then there are some options for test dialogs. (2.Use list to select animation on off >>) This setting work globally, so when you hope to use list select mode, keep it as ON. (so you can check each animations with select animation name for current slot) Use list on>>> it not auto start animation, but show your current slot animation as list >> select one animaton >> start the selected animation. use list off >>> sexlab auto select one animation from current slot. (when you use change animation key, (sexlab menu) (Use slot list menu for test dialog) When it ON , Test dialog not use temp slot, but show all saved slot as List menu >> select your saved slot >>sexlab start animation/ select animation. when it OFF,, Test dialog only use temp Slot animations. (Use test option to show all animation as list) This setting added for recent version, then it work globally. When you activate this, sexlab serch all animations (no limit as 125) with current slot setting for each dialog. at same time, it force to use list menu. to show all animation. So if you activate it as ON and select test dialog, Sexlab serch all animation with current temp slot settinig and show page list. >> select page >> select animation >> start sex. it take more time to serch animation, but this option is only way to show all animation with current tag setting when more than 125, without sexlab auto select. eg If I set aggressive tag with sexlab tools. sexlab tool auto serch 125 animations then you only see 125 animation list. so you can not get list of all aggressive animations in your sexlab registry. but this mod can do it. As default the dialogue(t) always use "temp slot" animations When you edit and save temp slot in MCM menu by "check animation count" you can see new temp slot animations[] with your tag setting. Start animation with Dialogue (t) is easy and quick way, to check your temp slot animations. the animation list never change until you edit tag and count animations in MCM menu again. but you can use slot list option (which I describe later) to see your saved sot (for A to P) as mentioned above == save temp slot as Preset Slot A to I === you can enjoy one temp slot setting, and can edit it as you like.. but save your setting and animations as Preset slot is main purpose of this mod, return MCM Main setting, then scroll down if need, 8 Save current animation, tag, option, to selected slot >> Select slot to save current animations You can choose slot to save temp slot animations from slot A to I. ( you can save 10 slot) those are saved as same as temp slot, so untill you resave again, it never change. (as srcipt info, each slot contain animations, tag, surpress string, and require all flag as property variable array) so most of case,you set tags, and make temp slot and save by "check animation count" >> show all animation name in temp slot to check them. then check it in Game (with dialogue t ) then if you like to save it , select slot to save current temp slot. after all you can save temp slot as "Slot A to Slot P" (16 slot) 😃 9 Use saved animation for dialogue Sex (on and off) after you save temp slot , you may set this ON. Then dialogue A will use slot A animations[]. if you set it as OFF, sexlab use my default setting. (I only add gender tag) , so you may see 2 different animations[] when start sex with dialogue A. On will use slotA animations[] / Off will use Gender tag animation. 10 Use saved tags to set animations for dialogue sex? (off and on) === check your saved slot animations, tag settings and apply it for each dialogue== "Slot info" page setting you may often edit new tag setting and save them for each preset slot, then you do not remember which tag is used for each saved slot and which animation have been stored as animations[] , so there is page which can check current tag, surpress tags, and show animation name as list, for each saved slot. it usually auto up-dated when you save temp slot to each Slot (A to I), but if you need confirm, select click button, it may re up-date and show current saved slot tags and surpess tags, animations correctly. though you may seldom see up-date problem. (everytime you change MCM page, those will be up-dated with your current saved slot data) tags>> surpess>>click show each slot tags, and supress tags, which you saved. show slot (X) animations as list >> click,, it show all stored animation in the slot as list. with count. These menus only used to up-date, and show animations, but it is not to edit each slot. eg you can not edit tag etc from this info menus. (not expect it) that means, if you hope to edit each slot tag setting, animations, you must need to make temp slot first, then save again for each slot. you can only edit "Temp slot" and save for each slot = overwrite slot. You can not directly edit already saved slot tag setting, or animations[] Rename slot(X) This menu is to edit slot name and set more reasonable one.. eg "Animobject" slot etc.. it depend on you how you set them. the real slot name never change but your set labelled name will be used to select slots. ==== dialogue sex option with saved slot ==== even though you save 10 slots (tag setting and animations[]) and confirm tags, if sexlab not use each slot, there is almost no meaning^^; then there is options, to use saved slot animations[] for dialgoue sex 10. Dialogue SEX options>> Set Dialogue (X) animation slot as default, dialgoue A use slot A, >>> dilagoue E use slot E. but you can set any slot for each dialgoue to dialogue E as you like.. just click each option it show all slot list (if you rename slot it show the rename version) then select slot for the dialgoue. you may hope to know about each dialogue conditions, to use your best tag setting slot. I might ask yours.. please add more unique dialogue with voice for me,,,) you may edit those dialogue txt, lip file with condition, then set which animation slot will be good for the dialogue. or you may copy my script, and edit it then attach again, if this mod work without problem I may later add detail info for scripts, so you can easy edit it.. (I try to make them to easy edit srcipt as template, then re-use for your custom edit dialgoue easy..) Oh.. I forget last important MCM menu. 11. Use Slot list for dialogue (A to E) as I mentioned, you can set each slot for each dialogue. but sometimes you may hope to choose slot when start animations if you set toggle as ON, when you start dialgoue, you will see Uilib list menu to select "Slot" for the dialogue. then you can select slot (as label name) for each dialgoue when start sex, it ignore your Set Dialgoue X animation slot setting. (it simply show all slot as list, then you select it first) when start dialogue sex ========= thanks you read long txt..😂 I hope this mod might be useful for others. and I really hope you edit and customize as you like. And this is beta (or alpha stage) then any feedback I apreciate. Unfortunatelly I need to work hard this month so if I do not reply soon forgive me pls.🙂 Submitter greenmango12 Submitted 02/09/2022 Category Dialog Sex Requires Sexlab frame work, SKSE, SKYUI Regular Edition Compatible Not Applicable
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Can i have recommendations of npc or followers slavery mods? I'm aware of paradise halls, been using it. But it's not large enough. If there's another mod that expand the dialogue, and system for the slaves like Submissive Lola, but reverse, i would like to know that mod. I'm always playing as male pc. Much appreciate.
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I've recently started modding again since the AE update disaster, and was looking for advice on good mods for M/M playthroughs. I like devious devices, but I've never really gotten deviously cursed loot to play nice with other mods, so I was looking for alternatives. I have Laura's bondage shop so I can still (hopefully) buy and wear some of the devices. I also have various mods I might like to use, but I'm playing around because they overlap and activate at the same time. (Things like horrible harrassment for him and public whore). I'm using SOS and tempered skins (I have HIMBO installed, but I don't think it changed anything) with racemenu for the body as well as KS hair and a nice eye mod. At the moment I have Dangerous Nights, Defeat, Public Whore, Radiant prostitution, DD, horrible harrassment, Slap da Butt, Spank dat Ass and body search installed (along with zaz and furniture - though I'm not sure about furniture as I find invisible anims often don't line up). I have DCL downloaded, but turned off - I think if I play with this it'll have to be its own playthrough with no other mods (unless others have ideas). I've tried kidnapping, but that was conflicting with defeat and making stuff janky, and without that it made simple slavery superflous, so I turned that off as well. Also with SOS and tempered skins I was having a problem with body and neck colours. For anyone having this issue, what worked for me was removing the male body textures from SOS completely. I have a feeling SOS and tempered skins were fighting over which body texture to use, making the body shaded/darker. For animations I'm using the Sexlab anim pack, so a lot of Leito and Billy with M2M mods. I've stayed male in sexlab, but turned off the part where it puts the right actor in the right gender spot so it can use more animations with mixed results. I think it'll be a case of seeing each animation over time and turning off those that don't look right. I think if I set my character to female then the M2M mods will never play. Does anyone have any combos of mods they like for a male PC? (gay or bisexual rather than straight)
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Are there any animations or mods for male on female creature sex, or female giant/draugr/ other female humanoid anims?
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- male pc
- bestiality
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(and 2 more)
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Version 1.5.7
6,696 downloads
Update information current recent version 1.5.7 this up-date only add and edit script function for "SL Tag and Prostitution with 3P" so if you do not use it, no need to update without you have issue.🙂 ( both mod use same function,, I sometimes edit one of script without up-load it, but up-load other,, and notice it later.. ^^; so basically I hope you keep to install recent version, when I up-date one of them) Though I hope this mod user test the add on too. if you can, and hope to know if it work or not. 1.5.6 clean up script for A to E dialog. + add inform to show which slot is currently selected when start sex, when you do not use Slot list but set Slot for each dialog. Though this up-date mainly for recent Prostitute with 3P script modified, and confirm.,, (so user can use perfect same file which I test in MY pc) 1.5.5 add return option for most of UI list menu. when select animations. before when you select animation from slot list >>> Animation list there was no return function. And I change "Test option to show all list (more than 125) " auto set other options. (ignore other setting, which can not use this option) it always use animation list, and Use Tag setting to serch animation. so you can easy activate/ de-activate without change other options. find one dialog victim setting use other dialog one,, and clean up all scirpt which attached to dialogs .... (to manage easy for each dialog)) I think this mod almost finish what I have planed about this mod...🙂 1.54 1.53 Now you may see animation counts when activate option to show all valid animation as list. even though max count < 125, with this option, it will show list one. (it can not be avoided, because, when check count, it need to check all pages in registry,. The count will be shown as List menu label 1.52 Add new option, which can show more than 125 animations as lists when you select animation to start Sexlab Scene. That means, now you can see all animation which can valid for current tag setting in your sexlab registry. 1.5.0 And I have one serious request for this tag and dialog sex user 😃 === 1.3.9 ===== 1.3.6 I removed one attached ghost property for un-used Message, from plug in (I can not tell well) thanks report @Pstd5 which have shown one error when you check plug in in Tess V edit. (though it might not cause issue,, it never used by script anymore) but if you like clean esp ,update to 1.3.6 please. you may not need clean save data from 1.3.5 to 1.3.6 so please keep your saved preset (if you already saved them) Update to 1.3.5 need clean save data (and old preset, may not work well, so ideally remove them first sorry) it fix critical bug so even though you do not notice issue, please update to 1.3.5 !!😅 SL Tags and Dialogue Sex Hi all. ☺️This is my first mod I up-loaded. I think I could make this mod somehow useful. So decide to up-load here and get feed back ^^. because this forum is my best place to get new mods and learning. I often run sexlab animation with use tags. Then there is sexlab tools, to select tags and run animation, (and many mod offer same function) but they are not made to manage your prefer tag settings, then save and reuse. What I hoped was.. Easy choose multiple tags , surpress tags >> list up and show animation names with current tag setting>> save current tag settings and animations[] array as preset (slot) , then save in game data>> choose saved slot (tag setting/ and serched animations[]) then run animations with dialogue. (or magic etc) by UI list menu. (and options) At current you can save tag setting and animation list as 10 slot (slot A to slot J) 1.5.0 can save 16 slot (SlotA to SlotP) and you can rename slot as you need. like Aggressive-a etc. this mod main purpose was make kind of management tool to save animations with tags as slot/preset but, to run animation we need trigger. (or no meaning to save animation slot ) Then to run saved slot animations, there are 5 condition dialogue topic, they may be shown when condition much. (like, consensual sex) At same time I added some option, how use saved slot for each 5 dialogue. and start animations. (assign slot for each dialgoue in MCM). you can choose which saved slot animations wil be used for each dialogue by list. (select slot when start animation), you can select slot by uilist when start sex. (select one animation as list / sexlab select one animation in slot) When start animation with saved slot, you need to choose one animation from list / sexlab auto select animation in current slot. =============================== Requirement Skyrim runtime SE 1.5.97 (not test with other version, eg Recent SE aka AE versions) though I suppose it should work, but you need to download SKSE and sexlab for your play runtime version (AE or 1.6 XX SE) I only know one user who use this mod with AE, thanks report. then he reply it work. but I do not test by myself.. and can not support how to set -up sexlab etc for Recent SE 1.6 XXX versions (AE, I call so)😶 if someone can confirm it work with AE , tell me please. Sexlab frame work SE 1.63 and all require mods for sexlab frame work SKSE ( SE 1.5.97 runtime version) SKY UI (SE 1.5.97 runtime version ) Not require but used SKY UI library (LE) SKY UI library script and files are already included in this mod package as author recommended. , so you do not need to install it. When you have installed mod which use same files, you may see some conflict , witth your mod manager about SKY UI lib files, but it cause no problem , because they should be same files ( I packed them because, mod author recommend it, then you need not install SKY UI Library) How to install Just download zip and use your favorite mod manager, then activate Wiftagsex.esp (esl flag) you can locate this mod, and plug in as same as other sexlab mod as you like. (just locate , under Sexlab , SKYUI or SKSE, I may recommend you locate it under other sexlab mod, which may use dialogue for sex, but basically there is no load order issue) I set this mod like this in MO2 ==== Caution at current this mod only support 1 VS 1 animation, and mainly made for "player male vs NPC female" with my favor. But I hope others will edit this and change dialogue or script to fit for each purpose. I may ask other to make it work for creature or another gender actors , which I do not test enough. Eg support for futanari aggressor vs futanari victim or add creature tag etc etc,,, ) ==== Credits Sexlab frame work by @Ashal SKSE team SKYUI team SKYUIlib team Acknowledgments I plan to make this mod when I try to customize Some Consensual Sex 1.0 Female by @Psalam I learn many from his esp and understand how to start animation with simple dialog.. and script,so actually this mod dialog part come from Some Consensual SEX as base.. then customize to make it work with saved slots. And thanks all who kindly reply my question about scripts, and give advices. like @OsmelMC Important new Menu options (after 1.3.5) Important new Menu options (after 1.2.1) So how to use? I hope you make new profile to try this mod, and not effect to your current saved data. so if you find some wrong behavior, you can return your game profile. This mod add some global variable, and MCM menu, so I may recommend, until you confirm everything work, you may better to separate save data , and only use your new copy profile to test and play this mod. Thouhg remove this mod may not cause issue.. but I can not recommend until I test more. without many description, I think if you may understand how it work easy, but I afraid it is because I made this,, so I try to offer manual how to use it with describe each MCM menu. when install and activate WIFtagsex.esp, then load your save data, it may need some minutes to show MCMmenu. it may change how many mods you already have installed. about me, (180 plug in and many MCM menu mods, ) it usually take 2 or 3 minutes when I first install, sometimes I need to open MCM menu once, then return game, and return MCM >>> SLtagsex will appear (this mod MCM name (wip)) after all you may find new one MCM menu SLtagsex added.At same time, it take 10 to 30 seconds to show setting menus. (2 MCM page) so you simply wait even though you temporally empty menu. (I may add logo or some message to confirm loading later..) but it not take so many times. once mod generate arrays etc.. it add 2 page Main Setting and Slots info. click 1st setting page in MCM menu. I describe each menu usage one by one.🙂 MCM menu guide for recent version. 1. dialogue topic enable >> Show dialogue topic (toggle menu on and off) ON >> you may see dialogue with condition, this mod offer. so to test this mod, you must check it as ON. Off >> it remove all dialogue, so you can not start any animation and not see new dialogue this mod will add. use it for your purpose. 2. Use list to select animation on off >> use list to select animations? (toggle on and off) ON>> when start animation, use UIlist menu to select one animation from current Slot for the dialogue. OFF >> sexlab auto select one animation with use current Slot for the dialogue. (you can set slot for each dialogue or can select slot by UI list menu, when start animation with other option setting.but this toggle only decide, when start animation, select animation first or sexlab auto select it) if you set it as off, you can use "Change animation" hot key (in sexlab MCM menu) it may show current slot animation.if you set it as ON, Change animation not work. because you already select one animation when start.. but when you select same dialogue after all you can select animation from list until you change slot. 3. set animation tags (1st tag to 8th tags) you can select 8th tags. when you select each section ,Script auto load all tags of current registered sexlab animation then show as list. so you select one of them as 1st tags. then do same thing for 2nd tags to 8th tags. the order is not matter, but when you set --None-- (as default), next tags will be ignored. (eg 1st = aggressive, 2nd = bound, 3rd = "--None--". 4th = "default", 5th = "FB",,, now 3rd is None. then 4th to last tag are ignored. so sexlab will use "aggressive,bound" as your tag setting. other tags (4th to 8th tags ) are simply ignored. if you only use one tag, you must set 1st tags, and 2nd = "--None--", then other tags will not be used. When 1st tag == None, sexlab can not find animation with use tags ,so it will return no animation list. (though it may change which function I used. but I can not find easy way.) so this mod auto set FM as 1st tag. I might change way, if there is more efficient way I will learn, but at current it seems most easy and stable to avoid error or Non listed animation when I set "" as argument for getAnimationsbytags() then I recommend you set at least one tags as 1st tags to make things simple. 4 Require all tags? (on and off toggle) you should not forget to set require all flag as you need (require all True/False). True = A and B and ... , False = A or B or..., so use False if you hope to get more animation from current selected tags.. if you need to limit more specific with your all selected tags. you should set flag as True. (Miss usage >> if you set 1st Billy and 2nd Milkey with require all = true, you may get no animation... I do not think there is animation which have 2 author tag.. so about this case you need to set flag as False then sexlab only serch Billy and Milkey animations and generate animation array. 5 Set Suppress tags It work as same as "tags". you can set max 8 suppress tags. But You can set Suppress 1 st tag as --None-- ( set 1st suppress tag as --None-- = you set "" for suppress tag argument = No suppress) 6. Check Animation Count and save tags for temp slot. >> Check animation count (click text menu) This menu is very important for this mod. it not only circulate count but need to click it to save animations[] and tag settings even though you set tags, there is no meaning until you save it for slot. so after you set tags, and suppress tags, you should click it. After you choose tags and setting for temp slot ,you may hope to know how many animations will be searched as animation array >> click "check animation count and save tags" it show animation count. There are limit about max count when make anmation[] array, sexlab store max 125 animations as one animation array.and it will be random selected when more than 125 animations which valid with current tag settings. At same time, when you click "check animation count", this mod auto save those tag setting and animations (which sexlab auto serch with tags) as Temp Slot (though you can call it as you like , it is not slots you will save animation as preset..then I call it as temp slot) if you do not click it your current tags and setting not up-date. As script info as User experience, you can imagine "temp slot" which contain, current tag settings + searched animations array[] by sexlab. they are property , so you can save those data, when you save game. until you edit tags and circulate animation count again, they remain values. you may often edit tag string and check count, then change temp slot. so I call it as temp-slot. When you click "check animation count, sexlab search animation with current tag settings , and save them in temp slot. so if there was more than 125 animations, the count number keep as 125 (over) but selected animations will slightly change. (sexlab random search 125 animations) even though you keep to use same tag setting and suppress tags. 7 Check current Animation as List>> show selected animations as list >> click" To check current temp slot animations, use "show animation as list". it open list menu and show all animation, which saved in temp slot. and the animations count in the list should be same as which you checked before. In same setting page, there remain some important menus, but I recommend, once you make temp slot, with set tags, test it in game first and confirm it show temp slot animations. 8 Use saved slot animation for dialogue sex (off and on) >> use saved slots animation for dialogue sex? When you keep it as off.. dialogue A (guide it in next section) keep to use "temp slot" animations[] (which you set it above settings ) about recent versions, if you set it as OFF, it use default (I set) tag setting for each dialog. so to check your set slot for each dialog keep it as ON. =========================================== == check your temp slot animations in Game === To start temp slot animations in game, close MCM menu, then target NPC,, (As I said, I made this mod, for male PC and female NPC, so please select female NPC for PC male. if you are female PC, try it to male PC, though you do not like my dialogue, it is sample, you can correct it as you need 🙂 About recent versions, To check your Temp slot quick, I add separate dialog. Which only use Current saved Temp Slot Animations / tag settings. so You may use it as main dialog to quick test your temp slot (which you set max 8 tags and suppress tags, with condition) [wif] Do not you test new style with me? (t) [wif] just show this mod added dialgoues, (t) means, it is the dialogue ID (there are 5 A to E dialogues + test dialogue (t) at current). When you select this topic, sexlab use "temp slot" animations[] to start sexlab animation as default. Then there are some options for test dialogs. (2.Use list to select animation on off >>) This setting work globally, so when you hope to use list select mode, keep it as ON. (so you can check each animations with select animation name for current slot) Use list on>>> it not auto start animation, but show your current slot animation as list >> select one animaton >> start the selected one animation. use list off >>> sexlab auto select one animation from current slot. (when you use change animation key, (sexlab menu) it may work) (Use slot list menu for test dialog) When it ON , Test dialog not use temp slot, but show all saved slot as List menu >> select your saved slot >>sexlab start animation/ select animation. when it OFF,, Test dialog only use temp Slot animations. (Use test option to show all animation as list) This setting added for recent version, then it work globally. When you activate this, sexlab serch all animations (no limit as 125) with current slot setting for each dialog. at same time, it force to use list menu. to show all animation. So if you activate it as ON and select test dialog, Sexlab serch all animation with current temp slot tag settings and show page list. >> select page >> select animation >> start sex. it take more time to serch animation, but this option is only way to show all animation with current tag setting when more than 125, without sexlab auto select. eg If I set aggressive tag with sexlab tools. sexlab tool auto serch 125 animations as lsit then you only see 125 animation. so you can not get list of all aggressive animations in your sexlab registry. but this mod can do it. As default the dialogue(t) always use "temp slot" animations When you edit and save temp slot in MCM menu by "check animation count" you can see new temp slot animations[] with your tag setting. Start animation with Dialogue (t) is easy and quick way, to check your temp slot animations. the animation list never change until you edit tags and count animations in MCM menu again. but you can use slot list option (which I describe later) to see your saved sot (for A to P) as mentioned above == save temp slot as Preset Slot A to I === you can enjoy one temp slot setting, and can edit it as you like.. but save your setting and animations as Preset slot is main purpose of this mod, return MCM Main setting, then scroll down if need, 8 Save current animation, tag, option, to selected slot >> Select slot to save current animations You can choose slot to save temp slot animations from slot A to I. ( you can save 10 slot) those are saved as same as temp slot, so untill you resave again, it never change. (as srcipt info, each slot contain animations, tag, surpress string, and require all flag as property variable array) so usually you need to set tags, and save by "check animation count" first. then "show all animation name in temp slot " to check them. after you save your temp slot >> check it in Game (with dialogue t ) then if you like to save it , select slot to save current temp slot with this menu. after all you can save temp slot as "Slot A to Slot P" (16 slot) 😃 9 Use saved animation for dialogue Sex (on and off) after you save temp slot , you may set this ON. Then dialogue A will use slot A animations[]. if you set it as OFF, sexlab use my default setting. (I only add gender tag for dialog A) , so you may see 2 different animations[] when start sex with dialogue A. On will use slotA animations[] / Off will use Gender tag animation.(though I do not clear remember,,,about default setting) 10 Use saved tags to set animations for dialogue sex? (off and on) === check your saved slot animations, tag settings and apply it for each dialogue== "Slot info" page setting you may often edit new tag setting and save them for each preset slot, then you do not remember which tag is used for each saved slot and which animation have been stored as animations[] , so there is page which can check current tag, surpress tags, and show animation name as list, for each saved slot. it usually auto up-dated when you save temp slot to each Slot (A to I), but if you need confirm, select click button, it may re up-date and show current saved slot tags and surpess tags, animations correctly. though you may seldom see up-date problem. (everytime you change MCM page, those will be up-dated with your current saved slot data) tags>> surpess>>click show each slot tags, and supress tags, which you saved. show slot (X) animations as list >> click,, it show all stored animation in the slot as list. with count. These menus only used to up-date, and show animations, but it is not to edit each slot. eg you can not edit tag etc from this info menus. (not expect it) that means, if you hope to edit each slot tag setting, animations, you must need to make temp slot first, then save again for each slot. you can only edit "Temp slot" and save for each slot = overwrite slot. You can not directly edit already saved slot tag setting, or animations[] Rename slot(X) This menu is to edit slot name and set more reasonable one.. eg "Animobject" slot etc.. it depend on you how you set them. the real slot name never change but your set labelled name will be used to select slots. ==== dialogue sex option with saved slot ==== even though you save 10 slots (tag setting and animations[]) and confirm tags, if sexlab not use each slot, there is almost no meaning^^; then there is options, to use saved slot animations[] for dialgoue sex 10. Dialogue SEX options>> Set Dialogue (X) animation slot as default, dialgoue A use slot A, >>> dilagoue E use slot E. but you can set any slot for each dialgoue to dialogue E as you like.. just click each option it show all slot list (if you rename slot it show the rename version) then select slot for the dialgoue. you may hope to know about each dialogue conditions, to use your best tag setting slot. 11. Use Slot list for dialogue (A to E) as I mentioned, you can set each slot for each dialogue. but sometimes you may hope to choose slot when start animations if you set toggle as ON, when you start dialgoue, you will see Uilib list menu to select "Slot" for the dialogue. then you can select slot (as label name) for each dialgoue when start sex, it ignore your Set Dialgoue X animation slot setting. (it simply show all slot as list, then you select it first) when start dialogue sex ========= thanks you read long txt..😂 I hope this mod might be useful for others. and I really hope you edit and customize as you like. But please tell me when you hope to up-load your custom version and up-load it as your work. -
Trapped within the depths of Helgen Keep, inside a forgotten cell with only an old, oxidated statue of Mara to keep him company, Servius contacts his Grim Patron, Hermanus Mora, to seek guidance for his current predicament. Herma Mora, the Gardener of Men, agrees to give him his dark aid, but in order to do so, he shall be used as a plaything by one of Herma Mora's dark, tentacular monsters first, as Herma Mora works behind the scenes to have one of Magnus' devotees, Psysephone of Alinor, aide of Lady Elenwen at the Thalmor Embassy, another seeker of knowledge, thirsty for secrets, arrive at Helgen with her and, as the Shezzarine within the Keep functions as a Homing Beacon for Alduin to return, attack the keep, and have Psysephone, oh so coincidentally, free him.