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Update information

current recent version 1.5.7

 

this up-date only add and edit script function  for "SL Tag and Prostitution with 3P" so if you do not use it, no need to update without you have issue.?

( both mod use same function,, I sometimes edit one of script without up-load it, but up-load other,,  and notice it later.. ^^; 

so basically I hope you keep to install recent version, when I up-date one of them)

 

Though I hope this mod user  test the add on too. if you can, and hope to know if it work or not. 

 

1.5.6 clean up script for A to E dialog. + add inform to show which slot is currently selected when start sex, when  you do not use Slot list but set Slot for each dialog.

Though this up-date mainly for recent  Prostitute with 3P script modified, and confirm.,, (so user can use perfect same file which I test in MY pc)

 

1.5.5 add return option for most of UI list menu.  when select animations.

before when you select animation from slot list >>> Animation list   there was no return function.
 

Spoiler

though I did not think it serious,, because most of case user remember each slot tag setting with use label name,,, I supposed.

but  when check each slot,, it seems useful. to return slot menu, and select another slot...

  so now you can free return/foward between list menus.

 

Slot list menu  <> (list page menu) <> animation list menu    (when new list option = ON)

Slot list menu <>  animation list menu                                       (when new list option = OFF)

 

And  I change  "Test option to show all list (more than 125) "   auto set other options.  (ignore other setting, which can not use this option)

it always  use  animation list,   and Use  Tag setting to serch animation  so you can easy activate/ de-activate without change other options. 

 

find one dialog victim setting use other dialog one,, and clean up all scirpt which attached to dialogs ....   (to manage easy for each dialog))

I think this mod almost finish what I have planed about this mod...? 

 

1.54

Spoiler

So I test many times, then I think  the new list  option can use for all dialog animation.. then I make it work for all dialog. 

(eg I may hope to set many animation for dialog B , then choose animation from all valid animations. (like 350 etc)

with Saved slots tag setting  which set for dialog B.   before it was restricted as 125 ( sexlab auto select)

 

  Now the new option work as globally,, (all dialogue setting animation can show list, when you activate this option)

the usage is same.

 

if you hope more quickly start animation, keep this option as off

if you hope to see more animation as list (when max count> 125) set  this option as ON

 

 Time for circulate  may change, but not take so long.  usually,  30seconds to 1 minute 

  (you may open console, and see how each valid  animations will be added  as list, you may not complain, about speed ?

 

1.53

Now you may see animation counts when activate option to show all valid animation as list.  

even though max count < 125,  with this option, it will show list one. (it can not be avoided, because, when check count, it need to check all pages in registry,.

 

The count  will be shown as List menu label

 

Spoiler

count.JPG.d0de5fa5cd32bca648927d227812652b.JPG

 

  In this Pic I use dialog B which set tag for cowgirl,, blowjob etc,, with not require all  flag ?

if you need to return Select First one "<< Return" then click  End key (I usually click it,,)  it will back to list menu again.

 

show.JPG.7c071ce2e499de1709fd4bada3a0e6b8.JPG

 

1.52

 

Spoiler

savedlist.JPG.b8f2eae9c36a44fe71e3baf674217814.JPG

 

Add new option, which can show more than 125 animations  as lists  when you select animation to start Sexlab Scene.

That means, now you can see all animation which can valid for current tag setting in your sexlab registry.

 

Spoiler

Though it take more time, when compare with  usual option (only show one list of 125 animation)

 but it not so slow , I feel it is useful to check your animations with tag without limit 125. 

 

How to activate this option check this please.   (so I supposed it is not useful, because it took too long time when I test added

 but I re-edit script, now it seems work well ? 

 

you can anytime on and off, (so quick start >>> do not activate) ,,  when you hope to check more than 125 animations with tag, activate this option.

 

Amd To use this option, you need to use Test dialog. (I think so this option is used to check all animations with tag, then not expand it for other dialog etc)

of course it work for all saved slot / or temp slot,, so I think you can check all 2p animations and tags as you like with this option, more precisely.

 

1.5.0
 

Spoiler

To save slot for each animation author, or style,   I recently  need more slot for future use.. So I tried to expand slot count From 10 to 16  ?

At same time to up-date from 1.4.0 I hope to use same save data and my saved preset .  (so it took times until actually it worked ..)

 

Now I confirm,  you can safe up-load from 1.4.0  (slot A to J)   >>>>>  1.5.0 (slot A to P) with use your saved pleaset and current save game data.

 

to up-date please follow these step.

Spoiler

1.  load saved data  without install 1.5.0  , then keep 1.4.0 as same as before

2.  save Preset JSON from MCM menu. to keep current Slot tag setting, and options.  to safety , save game too. (copy and back up the save is best!!)

3.   then with your mod manager, hide 1.4.0 then  activate 1.5.0   

4.  Load your save game.  then in MCM > "Setting" ,  now you should see First option  menu >> Update to expand slot to 16,  this option menu,  activate it.

 

Spoiler

update1.JPG.758847a3383eeb1a96cb1b4959eefcbd.JPG

 

5.  it clean up all slot , and old saved setting.  if you start from scratch, (save each slot again ,  you can ignore other step.)

 

6.  go to JSON page, then load your saved Preset.  Now it should return your saved tag setting and slot names. and other options. 

 

Spoiler

update2.JPG.0ee907d384ee717f1f099fdcab8a3a9b.JPG

 

7.  only new added slot name will be shown as Slot K to Slot P 

8. Those slot not contain, any animation (count will be shown as 125) , (only tag FM will be added) so, if you hope to use them, I may recommend UP-date Animation, from MCM menu too.

 

Spoiler

nonanim.JPG.562626eb11c44025da9d147777eadc8e.JPG

 

9.  it will take 5 minuttes to 10 minuttes I suppose.. because SL try to save animations for all again. (Slot 1 to Slot 15)

 

Spoiler

update4.JPG.804a36a87612cc1b46d87905c9f1529a.JPG

 

10. after that you can save current preset if you need, as same as before. then save animation/tags for  new added slot , or set slot for dialog A to E, or use it for add on.As you need

 

Spoiler

usenewslot.JPG.5f354b9426d073979e90dcc565890acf.JPG

 

    For not prostitution add on user,   it is all..

 

    For my prostitution add on user..    

 

     you may need to up-date add on too.. if not, only random slot  animation for continue SEX may change.. (because  random count , loop count change from 10 to 16 now...)

   so I recommend,, after up-date Tag And Sex, up-date it too. (need not clean save data)

 

 

And I have one serious request for this tag and dialog sex user ?


 

Spoiler

Even though you do not have interesting about prostitution add on (eg you do not hope to add NPC vs NPC dialogs etc)

hope you test it.. the reason is, it actually add some useful functions to work with this mod well. 

 

eg.. if you use this mod only,  you can not change sex start place,, without use another mods.. (so sex start when you choose the dialog)

but prostitute add on offer club member  ,  to easy call your member/ or teleport to the member As NPC list. so you can use it to play with tag and sex saved slot animations.  with most of dialog. and when you set Prostitute Actor, or call club member they auto follow you.

so you can test this mod dialog with her without use other follower mod. 

 

and  I now keep enhance for 3P sex,, (PC vs 2NPC)  NPC vs 2NPC with use the club member list  so If I add something new I may mainly use those NPC which you set as Club member.. then if you have some idea related with tag and sex, I may hope to add it for the Add on side.

(because if I change or hard edit tag and sex, it need to change add on too.. then I hope to use add on to enhance both mod,. any feed back or question is welocm^^ . (not limit about prostitute things,,but hope to know your idea to use member club etc)

 

ideally so I really hope to make mod for PC male Player main,, so hope to know those user idea as main and enhance for it.

===

1.3.9

 

Spoiler

I tried to make this version without use clean save data from 1.3.7,, but may better test with clean save data. 

 

Add new preset label system

 

From this version, it change preset  label only when save preset,  and the label name only recorded in each preset

so you may not see strange label mixing. when you  load your saved preset.. and add error handling when you input empty label.

 

a little tweak function for  list select mode 

 

startsex() funciton  sometimes, auto change animation list (though seldom happen)

,with your current  options,, (victim / actors swap + sexlab MCM setting) though I seldom see this issue,

 

 I change it  to start your selected animations, with @OsmelMC advice.  I confirmed it work,, but if you see

it not start the animation >> maybe your current option setting or sexlab setting not much for your selected animation.

anyway if you find such case, teach me please.

 

=====

1.3.6

 

I  removed  one attached ghost  property for un-used Message,  from plug in (I can not tell well) thanks report @Pstd5

 

Spoiler

 

 

which have shown one error when you check plug in in Tess V edit.   (though it might not cause issue,, it never used by script anymore)

but if you like clean esp ,update to 1.3.6 please.   

you may not need clean save data  from  1.3.5 to 1.3.6 so please keep your saved preset (if you already saved them) 

 

Update to 1.3.5  need clean save data (and old preset, may not work well, so ideally remove them first  sorry)

it fix critical bug

 

Spoiler

When change MCM page,, your set dialog sex slot return strange way,,, I do not remember when it happen... so sorry.. I did not notice it long time. now it should work.

 

so even though you do not notice issue, please update to 1.3.5 !!?

 

SL Tags and Dialogue Sex

 

Hi all. ☺️This is my first mod I up-loaded. I think I could make this mod  somehow useful. So decide to up-load here and get feed back ^^. because this forum is my best place to get new mods and learning.

 

I often run sexlab animation with use tags.   Then there is sexlab tools,  to select tags and run animation, (and many mod offer same function) but they are not made to manage your prefer tag settings, then save and reuse. What I hoped was..  Easy choose multiple tags , surpress tags >> list up and show animation names with current tag setting>> save current tag settings and animations[] array as preset (slot) , then save in game data>> choose saved slot (tag setting/ and serched animations[]) then run animations with dialogue. (or magic etc) by UI list menu. (and options)  At current you can save tag setting and animation list as 10 slot (slot A to slot J)    1.5.0 can save 16 slot (SlotA to SlotP)

 

and you can rename slot as you need. like Aggressive-a etc. 


this mod main purpose was make kind of  management tool to save animations with tags as slot/preset but, to run animation we need trigger. (or no meaning to save animation slot )

Then to run saved slot animations, there are 5 condition dialogue topic, they may be shown when condition much. (like, consensual sex)  At same time I added some option, how use saved slot for each 5 dialogue. and start animations. (assign slot for each dialgoue in MCM). 


you can choose which saved slot animations wil be used for each dialogue by list. (select slot when start animation), you can select slot by uilist when start sex. 

(select one animation as list / sexlab select one animation in slot) When start animation with saved slot, you need to choose one animation from list / sexlab auto select animation in current slot.

 

===============================

 

Requirement

Skyrim runtime SE 1.5.97  (not test with other version, eg Recent SE aka AE versions)

 though I suppose it should work, but you need to download SKSE and sexlab for your play runtime version (AE or 1.6 XX SE)

I only know one user who use this mod with AE, thanks report. then  he reply it work. but I do not test by  myself.. and can not support 

how to set -up sexlab etc for Recent SE 1.6 XXX versions (AE, I call so)?

if someone can confirm it work with AE , tell me please. 

 

Sexlab frame work SE 1.63  and all require mods for sexlab  frame work

SKSE ( SE 1.5.97 runtime version)  

SKY UI (SE 1.5.97 runtime version )

 

Not require but used 

SKY UI library (LE)

 

SKY UI library script and files are already included in this mod package as author recommended. , so you do not need to install it.  

When you have installed mod which use same files, you may see some conflict , witth your mod manager about SKY UI lib files,

but it cause no problem , because they should be same files  ( I packed them because, mod author recommend it, then you need not install SKY UI Library)

 

How to install

Just download zip and use your favorite mod manager, then activate Wiftagsex.esp  (esl flag)

you can locate this mod, and plug in as same as other sexlab mod as you like. (just locate , under Sexlab , SKYUI or SKSE,  I may recommend you locate it under other  sexlab mod, which may use dialogue for sex, but basically there is no load order issue)   I set this mod like this in MO2

 

Spoiler

loadorder.JPG.4ce51f754a53d60475b859979d79153f.JPG

 

====
Caution


at current this mod only support 1 VS 1 animation, and mainly made for "player male vs NPC female" with my favor. But I hope others will edit this  and change dialogue or script to fit for each purpose.  I may ask other to make it work for creature or another gender actors , which I do not test enough. Eg support for futanari aggressor vs futanari victim or add creature tag etc etc,,, )

 

====

Credits

Sexlab frame work  by @Ashal

SKSE team

SKYUI team

SKYUIlib team

 

Acknowledgments

I plan to make this mod when I try to customize

 Some Consensual Sex 1.0 Female by @Psalam

I learn many from his esp and understand how to start animation with simple dialog.. and script,so actually this mod dialog part  come from Some Consensual SEX as base..  then customize to make it work with saved slots. 

 

And  thanks all who kindly reply my question about scripts,  and give advices.  like @OsmelMC

Important new Menu options (after 1.3.5)

 

Spoiler

    1.  Save/ load preset menu

         in Page 3 MCM,,  you can save  10 Slot tag setting and animation start setting, and dialog options.   it not save Temp Edit Slot tag setting.

        when you load preset, you may need to up-date slot.. because preset can not save animations[] .

        but can only save,, tags or int or other bool values.

 

    2.  Rename Preset label 

         (it only used to save/load preset from List menu, so real file name never change,. you should not change file name)

 

    3.  in Page 2 (info Slot) , add 2 dialog sex option

        a.  Set Victim for (PC / NPC / None)

            (though I do not know real detail, but it set Victim option for start sexlab animation for the dialog sex, test it as you need.

        default (for male pc) victim = none or victim = NPC.? 

        b.  Swap Actor     

             (it simply change Actor[0]  and Actor[1]  for sexlab function arg.. do not know how it work detail though,  as default for PC male, Actor[0]  should be Male PC.

              when Swap ON the dialog start sex as Actor[0] = PC,   then Actor[1] = NPC  test it as  you need)

 

 

Important new Menu options (after 1.2.1)

 

Spoiler

   add  important 2 menu in setting MCM, when user change sexlab registry animations or tags. 


if specific tag are removed, your saved slot tag settings may break. 
and if saved animations are removed. sexlab may not start the animation even though it was saved as slot
to avoid both issue I add  2 function in Main Setting page Top low.

 

Spoiler

addedmenus.JPG.c85aa9b31a76036e31dc9e09ce6d517c.JPG

 

 1.  up-date sexlab tags list

 

  (which used when you select tags for temp slot and the index always  used to set temp slot) 

it seems stable and safety. if you change sexlab registry, you should use it. at current when save game load,

this mod auto generate sexlab tag list. but you may hope to up-date tag list, after you regsiter  animation,, without load save data.

 

 2.  up-date all slot  (<<important>>  beta function)


   it try to check all slot tags, suppress tags, and compare with tag list, then if tags have been removed,,

 try to clean up tag which removed by user.   but keep other tags. after that generate animations for each slot with new up-date tag settings. 

 

 so when you  up-date animations, or remove animations, or add new tags and register with other mod, 

 

 1  Update sexlab tags list >> 2   Update all slot

 

 it is  useful, to up-date all animations for each slot with use current setting tags. (if slot animations are happend to be removed)

 At current it need more test with real case (remove animation and test etc), so if you find error, please report it. 

  I add some console log as default, so until I can confirm this function perfectly work, I remain it

 

  ----version 1.2.0-----

 

  Add 2 new menu to set tags easy (for temp slot and edit saved slots) in Main setting page Bottom area.


  a) Clear all tags 
  it simply set all tags and suppress tags 

 

  b) Copy saved slot tag setting to temp tag settings

  all tags and suppress tags will change as saved slot setting. it also clean up, un-used tags in current setting.

 so now you can edit already saved slot more easy without change page and confirm each slot tags. 


 About both menu,   to save as temp slot.  save again.   (Click save and count animation) 
 or when you change page, current tag setting return as old one. it is intended.  

 

 

 

So how to use?  

I hope you make new profile to try this mod, and not effect to your current saved data. so if you find some wrong behavior, you can return your game profile. This mod add some global variable, and MCM menu, so I may recommend, until you confirm everything work, you may better to separate save data , and only use your new copy profile to test and play this mod. Thouhg remove this mod may not cause issue.. but I can not recommend until I test more.

 

without many description, I think if you may understand how it work easy, but I afraid it is because I made this,, so I try to offer manual how to use it with describe each MCM menu.

 

when install and activate  WIFtagsex.esp, then  load your save data, it may need some minutes to show MCMmenu. it may change how many mods you already have installed.  about me, (180 plug in and many MCM menu mods, ) it usually take 2 or 3 minutes when I first install, sometimes I need to open MCM menu once, then return game, and return MCM >>> SLtagsex will appear (this mod MCM name (wip)) after all you may find new one MCM menu SLtagsex added.At same time,  it take  10 to 30  seconds to show setting menus. (2 MCM page) so you simply wait even though you temporally empty menu.


(I may add logo or some message to confirm loading later..) but it not take so many times. once mod generate arrays etc.. 

it add 2 page Main Setting and Slots info.   click 1st setting page in MCM menu.  I describe each menu usage one by one.?

 

MCM menu guide for recent version.

 

1. dialogue topic enable >> Show dialogue topic (toggle menu on and off)
ON >> you may see dialogue with condition, this mod offer. so to test this mod, you must check it as ON.
Off >> it remove all dialogue, so you can not start any animation and not see new dialogue this mod will add. use it for your purpose.

 

2.  Use list to select animation on off >> use list to select animations? (toggle on and off)
ON>> when start animation, use UIlist menu to select one animation from current Slot for the dialogue.
OFF >> sexlab auto select one animation with use current Slot for the dialogue. 


(you can set slot for each dialogue or can select slot by UI list menu, when start animation with other option setting.but  this toggle only decide, when start animation,  select animation first or sexlab auto select it)

 

if you set it as off, you can use "Change animation" hot key (in sexlab MCM menu) it may show current slot animation.if you set it as ON,  Change animation not work. because you already select one animation when start.. but when you select same dialogue after all you can select animation from list until you change slot. 

 

3. set animation tags (1st tag to 8th tags)
you can select 8th tags. when you select each section ,Script auto load all tags of  current registered sexlab animation then show as list. so you select one of them as 1st tags. then do same thing for 2nd tags  to 8th tags.  the order is not matter, but when you set --None-- (as default), next tags will be ignored. 

 (eg 1st = aggressive,  2nd = bound, 3rd = "--None--". 4th = "default",   5th = "FB",,, now 3rd is None. then 4th to last tag are ignored.


so sexlab will use "aggressive,bound" as your tag setting. other tags (4th to 8th tags ) are simply ignored.  if you only use one tag, you must set 1st tags, and 2nd = "--None--",

then other tags will not be used.  


When 1st tag == None, sexlab can not find animation with use tags ,so it will return no animation list.   (though it may change which function I used. but I can not find easy way.)  so this mod auto set FM as 1st tag.  I might change way, if there is more efficient way I will learn, but at current it seems most easy and stable to avoid error or Non listed animation when I set "" as argument for getAnimationsbytags()

 

then I recommend you set at least one tags as 1st tags to make things simple. 
  
4 Require all tags? (on and off toggle)

 you should not forget to set require all flag as you need (require all True/False). True = A and B and ... ,  False = A or B or..., 
 so use False if you hope to get more animation from current selected tags.. if you need to limit more specific with your all selected tags.
 you should set flag as True. (Miss usage >> if you set 1st Billy and 2nd Milkey with require all = true,  you may get no animation... I do not think there is animation which have 2 author tag.. so about this case you need to set flag as False then sexlab only serch Billy and Milkey animations and generate animation array.  
  
5 Set Suppress tags

It work as same as "tags". you can set max 8 suppress tags.   But  You can set Suppress 1 st tag as --None--

( set 1st suppress tag as --None-- = you set  ""  for suppress tag argument = No suppress)

 

6. Check Animation Count and save tags for temp slot. >> Check animation count (click text menu)
This menu is very important for this mod. it not only circulate count but need to click it to save animations[] and tag settings

even though you set tags, there is no meaning until you save it for slot. so after you set tags, and suppress tags, you should click it.

 

After you choose tags and setting for temp slot ,you may hope to know how many animations will be searched as animation array >> click "check animation count and save tags" 

it show animation count.

 

There are limit about max count when make anmation[] array,  sexlab store max 125 animations as one animation array.and it will be random selected when more than 125 animations which valid with current tag settings. At same time, when you click "check animation count", this mod auto save those tag setting and animations (which sexlab auto serch with tags) as Temp Slot (though you can call it as you like ,  it is not slots you will save animation as preset..then I call it as temp slot) if you do not click it your current tags and setting  not up-date. 

 

As script info

Spoiler

when you count animation from current selected tags/supres tags,, your selected multiple tags and multiple supress tags are gathered as one String variable. Then we can directly use these String for getAnimationsWithTags(String tags, String Surpress = surpress,  Bool Requireall = True)

This mod Script save these "Tags", "Surpres" string value, and "require all frag" bool value,  as Property in MCM scirpt. at same time it save sexlab serched animations with current tags, and store it as sexlab sslBaseanimations[] array. (propery tempanim[]) 


as User experience, you can imagine "temp slot"  which contain, current tag settings + searched animations array[] by sexlab.

 

they are property , so you can save those data, when you save game.  until you edit tags and circulate animation count again,  they remain values.

 you may often edit tag string  and check count, then change temp slot. so I call it as temp-slot. When  you click "check animation count,  sexlab search animation with current tag settings , and save them in temp slot. so if there was more than 125 animations,  the count number keep as 125 (over) but selected animations will slightly change. (sexlab random search 125 animations) even though  you keep to use same tag setting and suppress tags. 

 

7 Check current Animation as List>> show selected animations as list >> click"

To check current temp slot animations, use "show animation as list". it open list menu and show all animation, which saved in temp slot.  and the animations count in the list should be same as which you checked before.   In same setting page, there remain some important menus,

 

but I recommend, once you make temp slot, with set tags,  test it in game first and confirm it show temp slot animations. 


8  Use saved slot animation for dialogue sex (off and on) >> use saved slots animation for dialogue sex?

When you keep it as off..  dialogue A (guide it in next section) keep to use "temp slot" animations[]  (which you set it above settings )

about recent versions,  if you set it as OFF, it use default (I set) tag setting for each dialog. so to check your set slot for each  dialog keep it as ON.

 

===========================================

 

== check your temp slot animations in Game ===


To start temp slot animations in game,  close MCM menu, then target NPC,, (As I said,  I made this mod,  for male PC and female NPC, so please select female NPC for PC male.  if you are female PC, try it to male PC, though you do not like my dialogue,  it is sample, you can correct it as you need ?

 

About recent versions, To check your Temp slot quick, I add  separate dialog.  Which only use Current saved Temp Slot Animations /  tag settings. 

so You may use it as main dialog to quick test your temp slot (which you set max 8 tags and suppress tags, with condition)

 

[wif] Do not you test new style with me? (t)

 

[wif] just show this mod added dialgoues,   (t) means, it is the dialogue ID  (there are 5 A to E dialogues + test dialogue (t) at current).

When you select this topic, sexlab use "temp slot" animations[] to start sexlab animation as default. 

Then there are some options for test dialogs. 

 

 (2.Use list to select animation on off >>)

This setting work globally, so when you hope to use list select mode, keep it as ON. (so you can check each animations with select animation name for current slot)


Use list on>>>  it not auto start animation, but show your current slot animation as list  >> select one animaton >> start the selected one animation.


use list off >>>  sexlab auto select one animation from current slot.  (when you use change animation key, (sexlab menu)  it may work)

 

(Use slot list menu for test dialog)

When it ON , Test dialog not use temp slot, but  show all saved slot as List menu  >> select your saved slot  >>sexlab  start animation/ select animation.

when it OFF,,  Test dialog only use temp  Slot animations.

 

(Use test option to show all animation as list)

This setting added for recent version, then it work globally. When you activate this, sexlab serch all animations (no limit as 125)  with current slot setting for each dialog.

at same time, it force to use list menu. to show all animation.  So if you activate it as ON and select test dialog, 

Sexlab serch all animation with current temp slot tag settings and show page list. >> select page >> select animation >> start sex.

 

it take more time to serch animation,  but this option is only way to show all animation with current tag setting when more than 125, without sexlab auto select.

eg If I set aggressive tag  with sexlab tools. sexlab tool auto serch 125 animations as lsit then you only see 125 animation. 

 so you can not get list of all aggressive  animations in your sexlab registry. but this mod can do it.  

 

As default the dialogue(t) always use "temp slot" animations

When you edit and save temp slot in MCM menu by "check animation count"  you can see new temp slot animations[] with your tag setting.

Start animation with Dialogue (t) is easy and quick way, to check your temp slot animations.

the animation list never change until you edit tags and count animations in MCM menu again.

 

but you can use slot list option (which I describe later)  to see your saved sot (for A to P) as mentioned above

 

== save temp slot as Preset Slot A to I ===


you can enjoy one temp slot setting, and can edit it as you like.. but save your setting and animations as Preset slot is main purpose of this mod,

return MCM Main setting, then scroll down if need,

 

8 Save current animation, tag, option, to selected slot >> Select slot to save current animations

 

You can choose slot to save temp slot animations from slot A to I. ( you can save 10 slot) those are saved as same as temp slot, so untill you resave again, it never change.  (as srcipt info, each slot contain animations, tag, surpress string, and require all flag as property variable array)

 

so usually you need to set tags, and   save by "check animation count"  first.  then "show all animation name in temp slot "  to check them.

after you save your temp slot >>  check it in Game (with dialogue t )  then if you like to save it , select slot to save current  temp slot with this menu.

 after all  you can save temp slot as "Slot A to Slot P" (16  slot) ?

 

9 Use saved animation for dialogue  Sex (on and off)
after you save temp slot , you may set this ON.  Then dialogue A will use slot A animations[].

 if you set it as OFF,  sexlab  use my default setting. (I only add gender tag for dialog A)  , so  you may see 2 different animations[] when start sex with dialogue A. 

 

 On will use slotA animations[] /  Off will use Gender tag animation.(though I do not clear remember,,,about default setting)

 

10 Use saved tags to set animations for dialogue sex? (off and on)

 

Spoiler

 I save sexlab animations[] as property array, but do not know clear, how it will work.. eg if sexlab will auto clean up those animations[] with max cash count , so I add it. but I still not see issue .  But I add this option to avoid lost anaimationa in saved slot.

 

if you set it as ON,, when start sex with dialgoue (this mod added) sexlab use tag setting which saved as each slot,and serch animations again.  with OFF, sexlab not check tags, but directly use saved animations[] for each slot.


untill you confirm, saved animations are removed you need not  to use this option.

 

(thouhg sometimes it may show more variation, because it re-circulate animations again, when more than 125 animations,,, ) it may take more time to start animation. (to re apply tag setting then serch animations)

 

the merit is,  tag setting is string array, bool array, so these property  never be auto remoevd. untill you overwrite  again.

 

 

=== check your saved slot animations, tag settings and apply it for each dialogue==

 

"Slot info"  page setting

 

 you may often edit new tag setting and save them for each preset slot, then you do not remember which tag is used for each saved slot and which animation have been stored as animations[] , so there is page which can check current tag, surpress tags, and show animation name as list,
for each saved slot.

 

it usually auto up-dated when you save temp slot to each Slot (A to I), but if you need confirm, select click button, it may re up-date and show current saved slot tags and surpess tags, animations correctly. though you may seldom see up-date problem. (everytime you change MCM page, those will be up-dated with your current saved slot data)

 

tags>> surpess>>click

show each slot tags, and supress tags, which you saved.


show slot (X) animations as list >> click,,

it show all stored animation in the slot as list. with count.   

 

These  menus only used to  up-date, and show animations,   but it is not to edit each slot.

 

 eg you can not edit tag etc from this info menus. (not expect it)  that means, if you hope to edit each slot tag setting, animations, you must need to make temp slot first, then save again for each slot.  you can only edit "Temp slot" and save for each slot = overwrite slot. You can not directly edit already saved slot tag setting, or animations[]

 

Rename slot(X)

 

This menu is to edit slot name and set more reasonable one.. eg "Animobject"  slot etc..  it depend on you how you set them.

the real slot name never change but your set labelled name will be used to select slots. 


====  dialogue sex option with saved slot ====


even though you save 10 slots (tag setting and animations[]) and confirm tags,  if sexlab not use each slot, there is almost no meaning^^;
then there is options, to use saved slot animations[] for dialgoue sex

 

10. Dialogue SEX options>> Set Dialogue (X) animation slot

 

as default, dialgoue A use slot A, >>> dilagoue E use slot E. but you can set any slot for each dialgoue to dialogue E as you like..
just click each option it show all slot list (if you rename slot it show the rename version) then select slot for the dialgoue.


you may hope to know about each dialogue conditions, to use your best tag setting slot. 

 

Spoiler

dialgoue A

(mostly useed to default dialogue to test temp slot euickly, so it have almost no conditions. it will apear for most of NPC , do not check any condtion, (only check Not child and ActorTypeNPC))

 

dialogue B

(it will appear for female NPC follower (or male npc though I never check it ) I only use current follower faction)
the first mod I play sexlaba animation was "submit" then I remember there was topic for follower,, so I add this option.
you change dialgoue B topic as you like please. (it is only CK work, you do not need to edit srcipt, then it work)

 

dialogue C

(it will appear for sleeping NPC only  = actually condition, who get up from sleeping becaues you need to talk her to select this dialgoue..)

 

diaglogue D

(it will appear when the NPC health lower than 50, or NPC stamina lower than 50, I do not rememebr clear sorry..

this option are just added as template to you edit as you need. I made this mod for add dialgoue for yield to me NPC and defeat NPC,, and other jail mods capture NPC,  but it need to set them as master, so I remove, and just add it as taste ^^;

 

dialouge E

(it will appear when NPC have at least one lock pick)
it is just temlpate . you may edit dialogue and condtion as you like.  so do not request to change dialgoue etc. though I like your idea..
(I am not native as you know, then I often use strange word, but I do not care it at all.)


11. Use Slot list for dialogue (A to E)


as I mentioned, you can  set each slot for each dialogue. but sometimes you may hope to choose slot when start animations


if you set toggle as ON,

 

when you start dialgoue, you will see Uilib list menu to select "Slot" for the dialogue. then  you can select slot (as label name) for each dialgoue when start sex, it ignore your Set Dialgoue X animation slot setting.  (it simply show all slot as list, then you select it first) when start dialogue sex

 

=========
thanks you read long txt..?

 

 I hope this mod might be useful for others. and I really hope you  edit and customize as you like. But please tell me when you hope to up-load your custom version

 and up-load it as your work.  

 

Edited by greenmango12
modify and clean up inform


What's New in Version 1.5.7

Released

Edit function which only used by Prostitute and 3p addon. 



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