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UPDAT17/6/26 - updated skin textures for Lisa (now her own tmc and tmcl), Mila and Naotora (mole not showing but barely noticeable - needs a mesh adding but I lack this expertise). I do not own or take credit for original mod. This is jusy my attempt at a mod pack of NSFW version of DOAXVV Urbanguise (my favourite outfit) to all females in DOA5LR after I saw this https://www.youtube.com/watch?v=pIEiYan8w0A.Inspiration also from PerfectDark023 DOA6 mod (not my mod or picture): https://www.deviantart.com/perfectdark023/art/Free-DL-DoA6-Summer-24-Urbanguise-NSFW-1-Mai-1091015074 Credit to holden mcclure for mod in DOAHDM Gravure Studio 2.0 (and anyone else involved with original mod) - I did this on my steam deck (with limited modding knowledge!) using LR Studio to remove bra and add specular textures, and GIMP to colourise top and shorts textures; each female has different coloured outfit combinations. Small neck seam on some girls but I cannot fix this. Lisa skin texture would not work so made it for Azusa in Lisa slot instead FIXED THIS. Included original mod and my colour texture variations too. Free to enjoy and use however you like. URBANGUISE UPDATE 17⁄6.zip
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I've recently become interested in modding for this game, but I don't understand how to export the .tmc and .tmcl files to Blender while still including the original model's bones. If anyone has any idea how to do this, I would appreciate your help. P.S.: The most I've done so far is play around a bit with the options in LR Photo Studio and edit textures in Paint.NET, but I'd like to take it to the next level.
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I've been having a problem lately with this Costume Mod lineup of Jann Lee in Dead or Alive 5 Last Round. You see, I've been selecting through his C1 selection and all of a sudden the body for one of his costume mods won't even load. They only load his face mod but nothing else but his main default outfit. How do I resolve this issue? Anyone know please lend me a hand.
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So I've seen what these Character Transformer Tools by Riry Sukiyuki and Timmy C would do in Dead or Alive 5, they allow one of the female costumes to change the body size to match the fighter like for example Mila's Red Wrestler Outfit which once belonged to Tina can be transformed back to her. But now I was wondering if you can do the same but for the male fighters, I was trying to take Brad Wong's 8th Costume over to Gen Fu so it would match perfectly on him. Can there be a Character Transformer Tool for the Males?
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i am new. i installed DOA5LR and everything works fine.Then, added beach paradise 6.30. it opened . But, i can not find sayuri under rachel in any slot, what to do? how can i find her? and how to activate nude mod in beach? is it not included in BP6.30 version or do i need autolink mod for them? i want HD texture. thanks.
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[DOA5LR] Horny Costumes About: This is a WIP project to create a horny version of the costumes for all male characters in DOA5. When downloaded, they will be formatted for Autolink, the file structure preset so you just have to add the AutoLink folder in the unzipped file into your DOA5LR directory BASS COSTUMES: Bass Horny Costume 1-8: https://www.mediafire.com/file/9uuksvwrpuijf9j/Bass_H*rny_Costumes_1-8.zip/file Notes: Sometimes the fabric clips with his cock, I'm not sure how to adjust that so if that's not to your liking simply delete it from the directory after unzipping, and then add it to the AutoLink. BAYMAN COSTUMES: Bayman Horny Costume 1-10: https://www.mediafire.com/file/ztsuikfbrk2ikjd/Bayman_H*rny_Costumes_1-10.zip/file Notes: Costume 4, 7, and 10 have issues with lighting sometimes and I'm not sure how to fix them. RIG COSTUMES: Rig Horny Costume 1-8: https://www.mediafire.com/file/pvezvnpy8edv8j2/Rig_H*rny_Costumes_1-8.zip/file Notes: Sometimes the fabric clips with his cock, I'm not sure how to adjust that so if that's not to your liking simply delete it from the directory after unzipping, and then add it to the AutoLink. JANN LEE COSTUMES: Jann Lee Horny Costume 1-9: https://www.mediafire.com/file/4670g9dv49pa1tj/Jann_Lee_H*rny_Costumes_1-9.zip/file Notes: Some clipping, again, if undesired, remove the costumes with clipping from the directory. MULTI-CHARACTER COSTUME SETS: Male Horny Christmas Costumes (without Raidou): https://www.mediafire.com/file/ww2mwii6mnwpo7g/DOA5LR_Male_H*rny_Christmas_Outfits.zip/file Notes: Hayabusa's cock and Bayman have texture seam issues. I'll try to fix them later but to be honest I'm unsure how to do so. (MORE COMING SOON...) Credits to: -Ogami4 (http://ogami4.deviantart.com/) for All males body meshes/penis meshes -timmyc (http://www.loverslab...al-nude-raidou/) for Eliot shoulder fix -xKamillox(https://www.deviantart.com/xkamillox) for Originals males body meshes for Xnalara and Leon(Fighter Meshmod) textures -Wadamen for Original Eliot body for Xnalara -mralexmods for Original Human Raidou Head hair and body -xoDOAox for making some of the original sexy (flaccid) costumes -me (^_-) for the costume edits and costumes -dtr mnr (TMC & Blender Tools) Specials Thanks to: -LGMODS -DOA5U -C3S4RFC
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View File XVV and DOA6 Characters for DOA5LR It's been a long time of me working pretty much on my own to do all this, and I'll be sure to keep updating. I know there may be ALOT of bugs with different mods, some looking better or worse than others. I believe with TLC from other modders who are more talented than I, this pack could become truly amazing. I am a one-woman army with basic knowledge in the modding scene so.. don't expect DLC levels of quality. In my opinion, Kanna looks the best ❤️ My goal is to port all XVV girls and new/or guest characters such as Kula and Nico. I think I succeeded so far in porting in as many as I possibly could mostly on my own. I managed to get all DOAXVV girls in as of 4/24/2021, and Nico and Kula. I also added Kokoro's mother, Miyako, as a fun little bonus. (Though not in the preview image) Thanks for the support, it is truly a joy to mod DOA5 in my freetime. If you're a modder who'd like to help me clean up this pack and make it even better, contact me! Feel free to also use parts from these mods in your own mods! These characters are in basic bikinis as a sort of "base" for other modders. Maybe that doesn't make much sense but for me it just makes it easier lol. o/ Special thanks to: Shuubaru (providing most models) Saafrats (Helped with some parts) CSB0219 (Helped with some parts) -Cheers Submitter TearsDOA Submitted 04/25/2021 Category Dead or Alive 5 Requires Autolink
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View File DOA6 Kula Character import for DOA5LR For use with autolink or inkreshuffle. This is a mod for DOA5LR, Not DOA6. This is a character import for MARIE ROSE. Feel free to use in other mods, all I ask is no monetary/commercial usage. I'm trash at importing clothing so I just gave them some cute other outfits from doa5. Submitter TearsDOA Submitted 04/21/2021 Category Dead or Alive 5 Requires autolink or inkreshuffle
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I once came across a very big mod collection on Chinese website. The mods were available in DLC format and autolink format. The autolink format had sub forlders like C1, C5, C13 etc. I cannot find that collection now. The site was probably 3dm or baidu (not sure) but the download link was some other site. Can anyone help me find that mod pack again. I cannot find it no matter how hard i search. It was linked in one of the loverslab topics (maybe beach paradise but thats no longer available) but cannot search for them now.
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View File Leifang's Phoenix Hair Buns 4 hairstyles for Leifang for Dead or Alive 5 Last Round for the PC. Used the phoenix patterns featured on her cheongsam dresses. Re-textures of funnybunny666's [HAIR] Leifang Chinese Bun Mod. https://www.deviantart.com/funnybunny666/art/HAIR-Leifang-Chinese-Bun-751373454 My DeviantArt page. https://www.deviantart.com/hmryu Submitter HMRyu Submitted 10/24/2022 Category Dead or Alive 5 Requires
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I have a Lien Neville mode. This mod for rachel. But I want a this mode use to Nyotengu. If I change the mode, the face of the mode will be crushed. How should I modify it to be normal?
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Hi~ this is my first post to this site, I wanted to contribute a small mod I did. It is a mod for different eyelashes for DOA5LR, Specifically the DOA6 lashes which I got the textures of. I even included some swaps for characters not in DOA6, Like Naotora, Pai and Sarah. All you have to do is have autolink and put the face into the corresponding characters folder. Sorry I don't have a big preview image! It would take me too much time to make one. Please enjoy! DOA6 LASH SWAPS FOR DOA5LR.zip
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I've been trying my hands at modding using the various tutorials and guides found around the forum, but I've hit a wall while looking at some examples in screenshots. Specifically, I can't figure out a reliable way of adding more specific details to a character as seen in many screenshots from other modders -- things like extra jewelry or piercings and the like. I've figured out how to export and import .obj files to edit in blender, but whenever I try to add an additional object to the models I'm editting, the final TMC file looks exploded and jaggy (see screenshot below). Can someone point me in the right direction? Maybe tell me what I might be doing wrong?
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Hello everyone, I’ve been using AutoLink v3.30 (Nexus #135) for the Steam version of Dead or Alive 5 Last Round. I saved the costume mod and hairstyle (using Ctrl+0) in the CHARACTER SELECT screen. When I select a 1P or CPU character randomly, the saved costume mod is correctly applied, but the hairstyle always reverts to the default (Hair A). --- ■ Environment ・AutoLink v3.30 (from NexusMods) https://www.nexusmods.com/deadoralive5/mods/135 ・AutoLink000.config sample [AYANE] 01=AutoLink\AYANE\01\NUDE BUSH.TMC:HAIR=3 --- I’ve read that the Nexus version (v3.30) may have issues with hairstyle control or random selection logic. Does anyone know of an improved or “Extended” version of AutoLink (AutoLink.dll) that fixes this problem? Or any workaround to keep the hairstyle defined in AutoLink000.config when using random select? Any information or download link would be greatly appreciated. Thank you!
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Additional files necessary for the correct operation of the game: Topic is closed
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As the title says, here is a collection of mods for Honoka, based on my HLOD nude mod. I have more mods on the way!. You can check the screenshots thread to ask me for a mod that I have posted screenshots in the past. UPDATE (10/21/17): Swanoka: http://www.loverslab.com/topic/57271-doa5lr-hlod-mods-mostly-for-honoka-update-52117-spidernoka/?p=2038746 UPDATE (5/21/17): Spidernoka: http://www.loverslab.com/topic/57271-doa5lr-hlod-mods-mostly-for-honoka-update-011517-assassinoka/?p=1905810 UPDATE (1/15/17): ASSassinoka: http://www.loverslab.com/topic/57271-doa5lr-hlod-mods-mostly-for-honoka-update-121816-warriornoka-pack/?p=1790651 UPDATE (12/18/16): Warriornoka: http://www.loverslab.com/topic/57271-doa5lr-hlod-mods-mostly-for-honoka-update-121816-warriornoka-pack/?p=1765200 UPDATE (11/25/16): Budoka: http://www.loverslab.com/topic/57271-doa5lr-hlod-mods-mostly-for-honoka-update-112516-belzeboobs/?p=1746770 UPDATE (11/25/16): Belzeboobs: http://www.loverslab.com/topic/57271-doa5lr-hlod-mods-mostly-for-honoka-update-101816-sucu-noka-suckyounoka/?p=1746065 UPDATE (10/18/16): Succu-noka & Suckyounoka UPDATE (10/15/16): Whitewalkernoka & Vampirenoka HAIR PACKS: Pigtails hair pack for Honoka. Lose hair pack for Honoka. How to install this mods in 3 simple steps (using Autolink): Honoka Pasties 2.0 Updated version (H-LOD model) of the old good pasties mod I've made with timmyc almost one year ago. Now including 6 variations. DOWNLOADS Honoka Topless 2.0 Renewed version of the old topless mod I've made with timmyc almost one year ago, now updated using my new HLOD and UHLOD meshes. DOWNLOADS "Angelnoka" Renewed version of this mod, updated with HLOD body meshes. 3 variations available. DOWNLOADS "Butterflynoka" Using HLOD body meshes.2 variations available. DOWNLOADS "Bunnynoka" Using HLOD body meshes. 4 variations available. Red hair is included in the hair pack. DOWNLOADS "Cupidoka" a.k.a, "angelnoka v3", "Valentine's Day delayed DLC" and "lots-of-hearts-noka". Using HLOD body meshes. 3 variations available (NEW: Injected Cupidoka), custom icons included. Blonde hair is included in the hair pack. DOWNLOADS "Bearnoka" Updated and fixed version of this mod, using HLOD body meshes. 4 variations available (small clipping on the skirt). DOWNLOADS Honoka "Busty Witch" Updated and fixed version of this mod, using HLOD body meshes. 5x3 variations available. 5 main variations, 3 hair (and no hair) options. NOTE: Remember to disable the original hair when using the "embedded" red or black hair (DLC tool: set hair to "0", lnk reshuffle: set hair to "empty") DOWNLOADS Naotora "kinky tigress" A mod for Naotora this time (and maybe only this time). Updated version of this mod, using HLOD body meshes. 2 variations available. DOWNLOADS Honoka "Samurainoka" Not completely sure about the name. 12 variations available (6 with original textures, 6 using recolored textures). Thanks to Ishidacorp for fixing a transparency bug on versions 1, 2 and 3, and also thanks to LGMODS for the beta test! DOWNLOAD NEW Honoka "Milky Underboob" Updated and fixed version of this mod. Previuosly called "kinkynoka" (who cares about the name anyway). 20 variations available, 10 with original textures, 10 using recolored textures. Some minor weight issues and maybe some clipping. Piercings included! (I've made those piercings using some meshes available on this same costume). DOWNLOAD HONOKA "Milky Underboob" x20 (TMC-TMCL) Costume details: V1: V2: V3: V4: V5: V1 (Oops): V2 (Oops): V3 (Oops): V4 (Oops): V5 (Oops): NOTE: All versions are available in two different colors. Screenshots http://imgur.com/a/SNuON Screenshots (old version) http://www.loverslab.com/topic/46068-doa5lr-screenshots/page-35?do=findComment&comment=1328119 How to use TMC and TMCL Files Add to the game using lnk reshuffle, replacing any costume. Some swaps may show some weird white texture issues (example: swap on Honoka COS 1). Alternatively you can use DLC Tool to make your own custom DLC. Credits timmyc (DOA5ObjTmcConverter tool) Dotouku (TMC tool suite, blender scripts) sf234, (texture tool) Team Ninja/TECMO (DOA5LR original models) Special thanks To my friends for their support, timmyc, siframe, JackWall, DigitalCookie, LGMODS, IshidaCorp, voidels23, Guachalover23, and many others friends here. Check my other mods H-LOD Nude mod (curvy body) LUD Nude mod (small breasts) Honoka & Marie Rose: NRM & LOD NUDE MODS Honoka Topless & Flower Pasties mods Hail 816 8008135!
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This is H-LOD, a curvy body nude mod for all DOA5 girls, made with custom meshes and textures. MOD INFO DOWNLOADS ADDITONAL PACKS / UPDATES Screenshots: Some HLOD-based mods made by other modders: My other mods: Character import thread A small collection of HLOD mods for Honoka LUD Nude mod (small breasts) Honoka & Marie Rose: NRM & LOD NUDE MODS Honoka Topless & Flower Pasties mods Hail 816 8008135! (thanks to LGMODS for this gif) and trynot2fap
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ABOUT Enjoy my MODs and VIDEOs. And please remake mods for your favorite characters. UPDATE MOMIJI_DLCU_023_&_CHRISTIE_DLC_010 Dead_or_Alive_5_Last_Round_116_MOMIJI_VS_CHRISTIE IMAGE DOWNLOAD MODs: https://www.mediafire.com/folder/b6md8ih4gxcxa/Documents VIDEOs: https://www.mediafire.com/folder/mvggfo0mt9q5d/Videos STREAM: https://www.youtube.com/channel/UCGx_40a4w822zGvVDYBkcdg INFO / THANKS THESE MAKERS BODY MESH: remaked "HDM_Nude_Mod_3.36 made by Holdenmcclure" BODY TEXTURE: remaked "DLC123456 made by ngewekerz in 3DM (based Harry Palmer's work)" COSTUME: remaked "KoeiTecmo original" (costume part of rope in "KOKORO_DLC_102" is made by Harry Palmer) TOOL: TMC Polygon Tool, TMC Polygon Insert Tool, TMC Object Tool, DLC Tool, Texture Tool, DLC Tool hogehoge TMCsuke, Archive Tool, Ink reshuffle, uMod, Noesis, Gimp, Blender, LoiLoGameRecorder TRANSPARENT MOD MAKING SUMMARY SAMPLE: MARIE_COS_002 BODY: HDM_NUDE_Mod_3.36 / Marie(remaked) BLENDER: installed "for Blender tmcmesh Importer-Exporter" Costume and Body Remaking Tmcsuke Setting Texture Remaking OBJECT CHANGE (Case of High_heels) SAMPLE: KOKORO_DLCU_029,CHRISTIE_COS_003,KOKORO_DLC_004 BODY: HDM_NUDE_Mod_3.36 / KOKORO(remaked) BLENDER: Installed "for Blender tmcmesh Importer-Exporter"
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doa5lr Unofficial OSIRI variants (Feb/26/2018) [40% done]
Otakadelic posted a topic in Dead or Alive 5
Unofficial OSIRI variants by Otakadelic This is Otakadelic's personal project and the final goal is make available other girls like Naotora or Nyotengu. there are two rules, one by OSIRI, one by myself: i. You can not use these models for any kind of commercial activities. Which means: - Can't ask any donations. PayPal, Amazon gift, nothing. - Absolutely no link to Patreon.com. Never. - Can't use or borrow or steal for any projects associate with Kickstarter/indiegogo or any crowdfundings. ii. All conversions/modifications done by Otakadelic, not by OSIRI. Do not send private messages to him, send to me if you have any questions. - Nude Base Models : "OSIRI Lite" OSIRI's nude models are artistically beautiful however in DOA5LR the limitation of file size is strictly tight. I converted all existing OSIRI nude models to three different sizes. Each archive contains: 1. Original OSIRI nude base model: untouched. 2. OSIRI Lite: Roughly 10 % smaller than original with reduced specular map. 3. OSIRI Extralite: Around 60% of original size, with reduced normal map and specular map. 4. OSIRI Abnormallylite: Almost one third of original file size. Aggressively reduced all textures. Kokoro Lite: v7.3 http://www.mediafire.com/file/d52x37jh2eeg3zw/KOKORO_OSIRI_v7.3.lite.7Z Kokoro OSIRI Abnlite: There are visible seams all over the body. Use extralite if possible. Kokoro Osiri extralite: There is seam but hard to notice. You can use this. Kokoro OSIRI Lite: Almost flawless. Leifang Lite: v7.5.4 http://www.mediafire.com/file/iq90t05pkiqipq6/LEIFANG_OSIRI_v7.5.4.lite.7Z Leifang OSIRI Abnlite: I believe this is still beautiful and flawless even abuse like reducing. You can use this. Leifang OSIRI extralite & lite : Quality is extralite < lite < original but the limitation for Leifang is tighter than other girls. You may ended up with one or two smaller sized Leifang but still has beauty of Leifang and OSIRI. Mila Lite: v7.3 http://www.mediafire.com/file/eaawjzdr64d2dmd/MILA_OSIRI_v7.3.lite.7Z Mila: It is hard to recognize which one is extralite and which one is original. It is more clearer while game play but you can pick any size of Mila, all has beauty of power, like split sec before throw a hard punch. Hitomi Lite: v7.3 http://www.mediafire.com/file/uzajcd2i0l0r4x5/HITOMI_OSIRI_v7.3.lite.7Z * few screenshots/explanations will be added here. * Marie Lite: v6.2 http://www.mediafire.com/file/rwap585gs98oo2b/MARIE_OSHIRIv6.2.lite.7Z She was tough one. more screenshots/explanations will be added here. Kasumi Lite: v6.1 http://www.mediafire.com/file/6uu6pl3oz6trewu/KASUMI_OSHIRIv6.1.lite.7Z * few screenshots/explanations will be added here. * Ayane Lite: v6.1 http://www.mediafire.com/file/hw2ydxd24x484db/AYANE_OSHIRIv6.1.lite.7Z * few screenshots/explanations will be added here. * - Unofficial Osiri Kasumi variants WIP. The first Release would be Kasumi v6.1 with smaller nipples. - Unofficial Osiri Kokoro variants WIP. The first Release would be Kokoro v7.3 with brighter colored nipples. - Unofficial Osiri Naotora - Unofficial Osiri Nyotengu - Unofficial Osiri Mai - Unofficial Osiri Honoka All are planned yet far from release. If you can't wait then download my "Enslaved Beauties" MOD. You can get very early version of these(except Honoka). The main issue is neck seam. Conditions are slightly noticeable to apparently weird. edit1: added future plans. -
[DOA5LR] Nude Males Mods [Flaccid Version] About: This mod contains the following characters: Jacky ,Akira, JannLee, Brad, Hayate, Ein , Zack, Eliot, Rig, Hayabusa, Bayman, Leon and Bass. Download Link : TMC PACK: https://www.mediafire.com/file/ez3tnmnumekdsa7/%5BDOA5LR%5D_Nudes_Males_Flaccid_TMC_Pack.zip/file [DOA5LR] Sexy Costumes for Males About: Here you can Download sexy costumes for males.(Only TMC Files) In Pack G all swimsuits are losables ! Installation of .---C and .PHYD files are required. Pack A : Pack B : Pack C : Pack D : Pack E : Pack F : Pack G : Pack H : Download Link : Pack A : https://www.mediafire.com/file/6t3az8xjws7cz12/%5BDOA5LR%5D_Sexy_Costumes_for_Males_Pack_A.zip/file Pack B : https://www.mediafire.com/file/ujbk0997irorby5/%5BDOA5LR%5D_Sexy_Costumes_for_Males_Pack_B.zip/file Pack C : https://www.mediafire.com/file/txc88ar3a5slz0l/%5BDOA5LR%5D_Sexy_Costumes_for_Males_Pack_C.zip/file Pack D : https://www.mediafire.com/file/ai42g97ob91nqjg/%5BDOA5LR%5D_Sexy_Costumes_for_Males_Pack_D.zip/file Pack E : https://www.mediafire.com/file/q7vaq6msbevskat/%5BDOA5LR%5D_Sexy_Costumes_for_Males_Pack_E.zip/file Pack F : https://www.mediafire.com/file/vanyibz1p6ainj6/%5BDOA5LR%5D_Sexy_Costumes_for_Males_Pack_F.zip/file Pack G : https://www.mediafire.com/file/1xshwch2bleuoed/%5BDOA5LR%5D_Sexy_Costumes_for_Males_Pack_G.zip/file Pack H : https://www.mediafire.com/file/ptpw6dbev6bgae4/%5BDOA5LR%5D_Sexy_Costumes_for_Males_Pack_H.zip/file Informations: I'll not make DLC Pack (because males doesn't have enough slots). The easiest way to install these mods is to use lnk_reshuffle v5.19 (https://www2.zippyshare.com/v/4tB2e9ni/file.html) [Tutorial for lnk_reshuffle v5: http://segadordelink...uffle-586630326 by Segadordelinks , just read "2. Installing mods."] But you can also use DLC Tool. Credits to: -Ogami4 (http://ogami4.deviantart.com/) for All males body meshs -timmyc (http://www.loverslab...al-nude-raidou/) for Eliot shoulder fix -xKamillox(https://www.deviantart.com/xkamillox) for Originals males body/penis meshs for Xnalara and Leon(Fighter Meshmod) textures -Wadamen for Orignial Eliot body for Xnalara -mralexmods for Orignial Humain Raidou Head hair and body -xoDOAox for making these mods Specials Thanks to: -LGMODS -DOA5U -C3S4RFC -immi from zetaboards
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View File A recolor of DOA 5 Halloween DLC, modified for Mai Shiranui. Submitter Farell Foxx Submitted 01/19/2018 Category Dead or Alive 5 Requires Mai Shiranui DLC
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[TUTORIAL & GUIDE] OBJECT TOOL : How to use and understand it. Doutoku Tool. This thread is under construction. Over years using this tool I will provide all what I know and discovered about this tool. How to use it, how to understand it, what is the capacity of this tool, how to optimize your mods using materials, environnement, shiny effects and else. There are a lot to say and explain about this tool. UNDERSTAND INTERFACE : On this guide I will use the version 0.26.2. Be careful if you use lower versions there are some property that don't exist with some issues and crash, I found this version stable that's why I'm using this one. WGT_all_body : Show mesh name and amount of meshes inside a TMC. VGrp : Show the group assigned per meshes. VtxCt & IdxCt : Show the amount of vertices & index count per meshes slots. Tex1-2-3-4-5 : Show the textures orders. TexType : Show how the textures are read. Trnsp : Transparency level. Dsid : Double Sided level. Mcol / mtcp / Mtrl : Material property. Z1 / Z2 / Cast / Recv / Culling : Advanced parameters. Z1 & Z2 need to be combined with Trnsp, Cast - Recv & Culling are for shadows & lightning. UNWRAPPING ALL OF THIS : WGT_all_body : RIGHT CLICK OVER A MESH SLOT ADD SUB OBJECT : .You can add as many meshes slots as you need, until now I didn't found a maximum but I also didn't tried to add more than 15 meshes slots in 1 TMC. DELETE SUB OBJECT : . You can also delete usless slots that don't include meshes, this is HIGHLY recommended to delete them to fix the blinking shadows issues. DELETE ALL VERTICES AND INDICES : . Remove the mesh inside this slots but DO NOT delete the slot itself. GET MATERIAL : . Import and inject a new material for the targeted mesh (this part will be developped separately). VGrp : . This tab show the number of UV (textures) that the mesh slot can hold. As show on the screenshot it have to be combined with the lower part. . You CAN'T change the number of UV count if a mesh is already added, you have to create a new WGT_all_body group and change the number before inject a mesh inside. . Usefull if you have a mesh that have only diffuse or don't wan't to use Normal Map and others textures for x reasons. But keep in mind a mesh group that have only 1 UV could be less detailed due to lack of Normal Map & Specular. . Also usefull for certain material injection. => On the screenshot you can notice some of my meshes actually use 1 UV (VGrp 2), this is a mesh that have shiny material with only diffuse. VtxCt & IdxCt : . Vertex Count & Index Count are just showing the amount of vertices & their index per meshes inside each slots. . I already added a mesh that have 100k vertices and was working, so I guess there are no limit but you could get some lag in game, specially if the mesh is big. Tex1-2-3-4-5 : . This is where you will swap your textures for each meshes. . A TMC can hold 5 textures per mesh slot, but until now the 5th slot is useless or I didn't found an utility despite some test. . This tab have to be combined with TexType tab to know how to swap and place your textures. . By default the order is usually 0012 (Diffuse - Diffuse / Wet - Normal Map - Specular). TexType : . 0 = Diffuse / Wet, 1 = Normal Map, 2 = Specular & 3 = Environnement. . Unless you are using a Skin Slot you can duplicate the diffuse texture when you use TexType 0012. . To enable the Environnement property you have to choose a TexType that include 3 (example 0123) then check the option. Example to understand better : 0012 : Diffuse - Diffuse - Normal Map - Specular 0123 : Diffuse - Normal Map - Specular - Environement 03 : Diffuse - Environnement . When you decided of your TexType you can swap your textures in the proper order in Tex1-2-3-4-5 tab. Trnsp : . Enable transparency for meshes that have textures with alpha channel. => Level 0 no transparency => Level 1 soft transparency => Level 2 hard transparency . If your mesh don't need alpha channel textures you can leave the setting on 0, but if you set it to 1 or 2 anyway you'll get a lighter mesh. . If your mesh have alpha channel you will have to find the proper setting (to combine with Z1 tab) : => Level 1 need to be combined with 08 setting on Z1 tab. => Level 2 need to be combined with 02 setting on Z1 tab. Others mix will give differents results but are mostly uncompatible and could give bugs. Dsid : . Give to the mesh the double sided property, useful when you have a mesh that is not "closed", good example with skirt then you won't have a kind of see through issue. . If your mesh don't need to be double sided and you activate it anyway you'll get a lighter mesh. => Combined to Level 2 Trsnp where a mesh don't need alpha channel it will give an even more lighter mesh. Mcol / mtcp / Mtrl : . Mcol is the main property where you'll inject or change your material setting. . Try to change the number and see the result by yourself, your mesh will become more or less light / dark, combined to mtcp & Mtrl it will give different result. . If you are using a Skin Slot and want to remove this property you will have to change the mtcp parameter, usually decreasing by 1 is enough to remove it (but will still have other property anyway, this is just to avoid the Wet property mostly). . This part will need a separated tutorial where you'll understand how inject and change your material property (shiny effect, animated textures and others) for each meshes via advanced tab. Z1 / Z2 / Cast / Recv / Culling : . Z1 have to be combined with Trsnp setting to enable and optimize your transparency level (reference said before). . Z2 is how the transparency meshes are read to avoid overlapped problems, 0 - 1 - 2 is the proper order, this is mostly used for hair.TMC. . Cast, Recv & Culling are 3 property where I didn't spend a lot of time but look to be related to lights & shadows, changes are almost not visible in game where I recommend to don't change these settings, whatever the original. => Set the Cast option to 2 if you have a mesh slot empty to avoid flickering shadows issue. __________________________ UNDERSTAND & EDITING MTCOL PROPERTY : This part is an advanced parameters to control and edit the material property (but I'm not talking about injecting material yet). Click on the desired mesh you want to edit then click on the top on MtrCol option. In this example I will show the first mesh slot parameters "WGT_all_body_0 (this is a body mesh without Body Skin Parameter). As show on the screenshot a new window will be opened, revealing all advanced parameters where you'll control the material in detail. INDEX : Show the material index, all meshes who have the same index will be grouped together (in this example, the mesh index 12 is lonely), editing a parameter with many meshes inside the same index will change this parameters for all these meshes. USE : Show the amount of meshes for the same material. RGB - B/W column : R = Red Color G = Green Color B = Blue Color B/W = Black & White Colors . You an add from 0 to 255 numbers for RGB setting but I don't recommend it since low number is enought to change colors too. -> This is where you can control the colors per parameters, as example you can give to a specular a red reflection without recoloring the texture itself. AMBIANT : Control the ambiant, this is what the object reflects when illuminated by ambient light rather than direct light. => Here is an example by increasing the ambiant & diffuse RGB parameters : (Left MtCol edit / Right no MtCol edit) DIFFUSE : Control the diffuse parameter, changing the colors without editing the texture itself. SPECULAR : Control the specular parameter, changing the colors without editing the texture itself (but keep in mind you'll always be more accurate by editing the texture than the MtrCol parameter, this parameter globalize all where editing a texture can let you create colors reflection on the desired spots). ENVIRONNEMENT : Control the environnement parameter, changing the colors without editing the texture itself, even increasing or decreasing the power with B/W tab. GLOW : Control the shiny effect but CAN NOT work without the material injection before (will be developped separately). SPECULAR2 / DIFFUSE2 / SPECULAR3 : Advanced parameters to dig deeper with them. RIM LIGHT : This is a light that highlights only the contours of the subject (will be developped separately). SPECULAR(Wet) : Property only applied to Skin Mesh, control the wet effect. UNKNOWS Parameters : From few test I didn't saw a change with these parameters so I don't know their utility for the moment. IMPORTANT NOTE : . Except Diffuse & Speculars parameters I HIGHLY not recommend to put high number on others settings or your mods could crash in game. . Don't abuse and don't go over 50 maximum per column. If your mod keep crashing after edited a parameter just low the numbers. . More you edit all parameters and more you take the risk to have an unstable mod, be careful and don't be greedy. ________________ GLOW & RIM LIGHT EFFECTS : GLOW : Now let's talk about how to make a mesh shiny with Glow parameter and material injection. First you will have to inject the shiny material from another TMC that include it, on this example I will take Raidou COS01 model and his WGT_All_Body_8 material. Once you located the mesh that have a shiny property in a TMC, open your mod that need to have the shiny material in Object Tool and choose the WGT_all_body slot that need this effect. On this example I will inject it in the WGT_all_body_9 slot. Right click on the mesh slot and choose "Get Material", a new window will appear. Drag Raidou COS01 into "Referenced TMC File", choose the shiny material in "Referenced Object", click on MtrlCol - Add in "Material Type" and then click OK. If your mod never had shiny material it will automatically add a new number in the MCol parameter (here it's number 13). If your mod already had this material it will ask you if you want to add it anyway since it already exist, just click yes. Your mesh is now shiny. You can increase or decrease the power of the shiny effect & their colors via Advanced MtrlCol tab as show before with RGB column. IMPORTANT NOTE : The shiny effect is sometime not visible via Neosis and LR Studio, you have to check in game to be sure it's well injected. --- RIM LIGHT : Now let's talk about how to make a mesh having highlight around the border of your mesh. Difference with Shiny material is Rim Light don't need to have a material injected and can be changed anytime on a mod. You just have to play with the advanced parameter and RGB column to choose the intensity and colors that you want to give on your mod. Here is an example with Durga Mecha HLOD mod, she have custom blue Rim Light : And here the property inside MtrlCol advanced parameters : IMPORTANT NOTE : Rim Light IS NOT Cel Shading. You can't add black Rim Light. _________________ More to explain later. Please keep in mind all of this are explained ONLY by experiments over years using the tool.
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