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Four-Play: To Do List


DocClox

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To Do List for Four-Play. Currently in no particular order. If I've missed anything, feel free to mention it in the comments.

  • Fix display of current default duration on test cell terminal
  • A shared resource ESM
    • Keywords for
      • NoStrip
      • NoAccess(BodyPart)
      • SexToys (Formlist?)

      [*]Factions for:

      • NoSex

      [*]Keywords/Magic Effects

      • Sex Acts
      • Semen Effects
      • Cum Location


    [*]A working nude suit [*]Sounds, for animations that don't have them [*]Hotkey controls [*]re-align [*]restart stage/extend time [*]Constructable Settings Holotape [*]Constructable Admin Terminal? [*]Test Cell Stairs? [*]Kid Block (Done) [*]Better Camera Control (tricky) [*]Utility.Wait in script so users don't need to turn on logging to get it to work. [*]Creature Support [*]Races Allowed/Blocked [*]Update Download Page [*]Possible configurable Non-F4SE stripping (low priority) [*]Better Development Docs/User Manuals [*]Improved Can-Opener [*]Immobile Actor Race/Movement Type [*]Try using instance-less script objects for storage [*]Patches for HotC and F4SS [*]Compatibility list [*]Camera Freeze Bug (is this still happening?) [*]"Actor is doing stuff to you..." [*]Bed Animations - get them working again. [*]3-Way, 4-way, etc [*]Proper detection of leaving the Terminal using OnMenuOpenCloseEvent and "TerminalMenu"


Done And Released

  • Handle Leveled Actors properly! (done)
  • Clear packages on the clones of Preston, Deb and Co. in the test cell. (Done)
  • ITM record removed (Done)
  • De-Faction Test Cell Haylen (Done)

10 Comments


Recommended Comments

What do you think about a basic pregnancy framework?

 

Could be done if the assets are there. I'm not much of a one for costume editing though.

 

And I must admit, I'd sooner put the hooks in and let someone else do the actual preggers part. Still, wouldn't rule it out.

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I volunteer CBBE special for the naked female body....

I can make a version of it that points to a specific file name for the output path.

Leito already has a "MaleBody_Nude.nif" based on EVB males in the Data\Meshes\actors\character\characterassets folder.

I could create a CBBE Special package that creates the "Femalebody_Nude.nif" in the same folder (since it is cbbe it will use any cbbe preset the end user builds with so.... yeah).

 

If you want to look at it... its the "FO4 CBBE Special v.02.7z" file on my download page http://www.loverslab.com/files/file/2580-btns-cbbe-testing-ground-cbbe-rip-2-and-special/

 

It is a small package, includes CH's bounce kit, and un7b's labia (cause reasons). All I would need to do is update the .osp file in the slider sets with a new path and name (something like "4Play CBBE" for the name and set the path to output to \meshes\actors\character\characterassets\femalebody_nude.nif ) really simple stuff bodyslide slider set files... open em in notepad or notepad++ then tweak the output file name and the slider name and save as and rename the osp with 4play at the end of the what not and done....

 

Irony I use a tweaked version of Leito's Nude Uncut for the male body that I tweaked using the Super Hero Body's sliders on (then up graded the length and girth of the member).... does make for some interesting scene's...

 

Any chance we can see a standardization for animation paths... say have everyone move the animations to "Fallout 4\Data\Meshes\actors\character\animations\4Play" with sub folders inside so Leito's would go 4play\leito... animals would go 4play\beast\animal type, then 4play would need a script to figure out what animations are installed... maybe even work with te animators to create a json file with a list of animations they have created and type (ie agressive, passive, prisoner, doggy, standing, beast (then beast type)... etc).

I guess you would need a script to look for the json files and set them up accordingly (not sure if you can add or subtract to an animation list in game though).

 

So recap...

Leito EVB malebody_nude.nif (currently included in his latest animation package).

CBBE Special femalebody_nude.nif (I just need to make a osp file to create it to the new file name takes like 2 seconds).

and Maybe some organization to the animations (locations, and types) if possible.

 

////End brain-fart////

 

 

---Edit---

4 play body files... the quick and dirty method.

http://www.loverslab.com/files/file/3984-4-play-nude-body-files/

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Need to add some keyword or spell effect flags for dialogue mods and triggers for Spunk/Pregnancy etc

 

I must admit I'm getting thoughts of doing a Pregnancy mod for FO4 again, but really need someone to do a Spunk mod to deal with semen. Pregnancy can calculate sperm quantities etc from that.

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Need to add some keyword or spell effect flags for dialogue mods and triggers for Spunk/Pregnancy etc

 

Added to the list.

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I volunteer CBBE special for the naked female body....

I can make a version of it that points to a specific file name for the output path.

Leito already has a "MaleBody_Nude.nif" based on EVB males in the Data\Meshes\actors\character\characterassets folder.

I could create a CBBE Special package that creates the "Femalebody_Nude.nif" in the same folder (since it is cbbe it will use any cbbe preset the end user builds with so.... yeah).

 

Good stuff. More intelligent comments tomorrow :)

 

(Or failing that, hopefully at least less stupid ones...)

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Need to add some keyword or spell effect flags for dialogue mods and triggers for Spunk/Pregnancy etc

 

I must admit I'm getting thoughts of doing a Pregnancy mod for FO4 again, but really need someone to do a Spunk mod to deal with semen. Pregnancy can calculate sperm quantities etc from that.

 

The semen mod is already here on LoversLab......And yes to pregnancy!

 

:)

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And I must admit, I'd sooner put the hooks in and let someone else do the actual preggers part.

That's what I meant, I mean. Just some very basic functionality so third-party mods don't run over each other, no need to do the actual stuff. ;)

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And I must admit, I'd sooner put the hooks in and let someone else do the actual preggers part.

That's what I meant, I mean. Just some very basic functionality so third-party mods don't run over each other, no need to do the actual stuff. ;)

 

 

Gotcha. Yeah, that's something I want too :)

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