Well, I finished the MQ, ran a few follow-on missions for the Raliroad, wiped out the L&L gang (anyone we know?) and decided that there wasn't much to do once the MQ was over. Time for a new char.
The last one was a sneaky sniper. Ever since Oblivion my philosophy has been that if they're hitting you, you're doing it wrong, with the rider that if they can't see you, they can't hit you. So I tend to use Endurance as my dump stat - frequently Strength and Endurance both. My characters are invisible glass cannons.
That doesn't always work in F4. There are some places where fast travel or just loading a new part of a dungeon will drop you straight into combat. "Defend the Settlers" can be awful for this: I fast travelled to Outpost Zymonja one time to find myself looking down the barrels of a half dozen super-mutant warlords. That was tricky...
So, this time the plan is to go to the opposite extreme. I see a lot of posts saying Endurance is useless or that the End perks are useless. So I thought I'd build a character around it. In point of fact, she's got 10 each in End and Str with the remaining points and the SPECIAL book being enough to get Idiot Savant from Luck. Everything else is at 1.
It's a completely different game. For one thing, you can make mistakes and live through them. Grenades are bad, but not individually fatal. Bloodbugs smart, but then I whap them with a security baton and they fall apart. USAF Olivia posed a problem early on - I could charge down the minigun wielding boss and kill him or her (can't remember now) but died anyway for some reason. Solution to the one turned out to be to let Dogmeat occupy them and then charge when they were distracted. I did the Corvega mission and spent a frantic half hour racing around gantries trying to kill all the snipers before they got me. Used a few stimpacks but took them all out hand-to-hand. (It seemed easier than charging the turret by the entrance).
The perks are good too. Solar Power for an extra 2 Str in daytime; strong back - I can strip locations bare when I scavenge. Can't do so much with them (I am really missing local leader and scrapper, among others) but at least I have a well stocked workbench. And Ghoulish ... there's a mod on Nexus that makes it so Lvl 1 Ghoulish slowly heals radiation damage. Not that slowly, even: it get rid of about 5 a sec. This means that radiation heals faster than it damages for low levels (which seems to be how the perk was intended to work) but higher levels will still kill you. This is fantastic!
I first used it when I blundered into the raider nest by Mystic Pines and got on the wrong end of a few grenades and exploding cars. I got them all sorted out, but was more dead than alive at the end. Then I found the outdoor pool that had been turned into a tarberry pit. I just jumped in the water and let the gamma rays melt those aches and pains away. Glorious. Since then, any rad source is potentially a source of healing, at least if I'm not in a hurry, and areas where radiation is a problem are fun to explore.
Currently at around level 14. I've been travelling with Preston to get his perk, and he sent me to Somerville place. Going right up to the edge of the Glowing Sea doesn't bother me, I took a wrong turn on a collapsed overpass and ended up in Diamond City by mistake. Then Preston had a new mission and I took a detour to clean out Hangman's Alley. Picked up a switchblade on the way and modded it to be Serated. That thing is nasty.
Heading south out of Diamond City again, I ran into a pair of Deathclaws apparently doing a territorial display. So I cranked up a laser musket to the max (maybe they're not so tough vs. energy, right? #wishfulthinking) and zapped the sod. Well, I got his attention. No discernible damage, but I had his undiveded attention. Lucky me. I ran, hid and tried again. Nope, just made him angrier.
By this time I'm pretty much back at Diamond City, so I run for the gate and hope that DC Security will take care of it. No chance. They're all up on their gantries saying "you provoked it, you sort it out". Well, I tried. Got my head bitten half off (concussion but no death) retreated into DC proper, popped a stim and braced myself in case it followed. It didn't.
So I'd escaped, but I had left an angry deathclaw in the DC foyer. I couldn't do that. I had to go back. So I did, and found it arguing the toss with a couple of security guys. This time I charged, hit VATS and remembered to use the critical I had ready. Result: thinly sliced deathclaw. Who'd have thought it. Back up the road a ways I found the other half of the double act and decide to cut the crap and just melee him. Well, it's not so simple without the critical, I found. That said, with buffjet and psycho and med-x - dead deathclaw. Two of them, hand to hand, before level 15. With a switchblade.
I've decided I like this knife. I've decided I like this build
8 Comments
Recommended Comments