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Devious Devices - Equip (LE) 6.3.6 [February 16, 2024]


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About This File

Description
With this mod you can equip and un-equip most of the devious devices available from Devious Devices Assets and Devious Devices Expansion (DDf) by using the MCM menu. You can also create and store (to a .json file) custom DD outfits.

Requirements
Required Mods (this mod will not work without these and their dependencies)


Optional Mods (more features available with these and their dependencies)


Installation

Install it using your favorite mod manager.

 

Installation Steps

   1. Install 'DDe’.
   2. Install the latest ‘DDe - CD Patch’ available in the download section, only if you have CD installed already.

 

Uninstallation Steps

   1. Uninstall ‘DDe - CD Patch’ if installed.
   2. Uninstall ‘DDe’.

 

Updating to the Latest Version

   1. Follow ‘Uninstallation Steps’, for the existing version. 
   2. Follow ‘Installation Steps’ for the new version. 

 

Versioning

For example, version No. 1.2.3

A change in,

3 -> Patch, can be installed on the previous version (uninstall old, install new).

2 -> Content update, clean save is recommended. 

1 -> Major update, clean save required, new save recommended. 


Features
See update log below for features.

API For Modders

See post No. 2 in the support thread.


Mod Status

  • So far the mod equips and un-equips DDs quite reliably on the PC.
  • ... not so much on the NPCs, I cannot seem to find an API to reliably detect worn DD by NPCs. Fixed as of 1.30
  • Be careful when equipping devious devices on NPCs - most of them will probably break or prevent you from finishing quests by acting all retarded.
  • Should be OK with followers, you can remove DDs from them by asking them to share items with you and just removing the DDs directly from their inventory - just make sure you have the keys first. :classic_tongue:

 

DDe For Skyrim Anniversary Edition (AE)

 

Translations
German -> by @CGi

 

Update Log

Spoiler

Version No. 6.3.6

  • Patched .::. Not able to set a new file name when saving the MCM settings, as mentioned by @Nymra.
  • Patched .::. Misc things to work with the newest SUM (Ver. No. 3.6.3).

Version No. 6.3.3

  • Patched .::. Un-equipping devices on NPCs affecting the PC as well.
  • Added .::. A more restrictive boxbinder and elbowbinder. (You need to run the included BodySlide (BS) slider sets for them). 
  • Added .::. Mech suit no fall damage.
  • Added .::. Mech suit disarm punch.
  • Changed .::. Some outfit textures.

Version No. 5.50.0

  • Patched .::. Nothing.
  • Added .::. Something or another.
  • Changed .::. Some outfit textures.
  • Changed .::. MCM saved configuration folder names. The old folder \Data\SKSE\Plugins\Devious Devices - Equip\Stuff\MCM\ now becomes \Data\SKSE\Plugins\Devious Devices - Equip\Player\SavedMCM\. If you want to use your old config files, you need to make the change.

Version No. 5.40.0

  • Added .::. Some things.

Version No. 5.39.4

  • Patched .::. Removed rubber sounds from non-rubber DDe catsuits. 
  • Patched .::. Arm shackles effects.
  • Patched .::. The mech suit outfit conflicting devices and the last option in the list passed in being ignored.
  • Patched .::. Misc. things.
  • Added .::. Option to auto load the crosshair actor into the MCM. When nothing is selected in the crosshair it will default to whatever was selected in the actor list (you have to select something in the list after the update first, tho). 
  • Added .::. Compatibility with DDf 5.2 hoods.
  • Added .::. Mech suit super punch/bash. Mech suits will send the punched/bashed flying. Power configurable in the MCM.
  • Added .::. Paging system for actor .jsons. 
  • Added .::. Belts in the device options.
  • Added .::. Other things.

Version No. 5.34.1

  • Note .::. This version can be used in place of DDe 5.34.0 for the mods requiring DDe 5.34.0. 
  • Patched .::. The DDe plugs not working as mentioned by @slonez1.

Version No. 5.34.0

  • Added .::. A feature that allows for multiple outfits selection/input of which one will be chosen at random and then equipped. When multiple outfits are selected, they will be put in an array (inside square brackets [Outfit01,Outfit02,Outfit03]). This array can be used directly in DDe or POP or it can be saved to a .json string list. This list can then be used instead of the array (less typing) by entering its name in parenthesis e.g. (MyRandomOutfits) and a random outfit will be chosen from the list and then equipped. 
  • Added .::. MCM options to save the random outfits array to a .json string list. (In DDe MCM ‘Setup’ page.)
  • Added .::. MCM options to be able to select individual DDs types to be equipped with a DDe outfit.
  • Added .::. FOMOD. 

Version No. 5.30.1

  • Patched .::. Consolidated all folders into the global folder. 
  • Added .::. Custom outfits can now also save inventory contents. 

Version No. 5.02

  • Patched .::. Actor list not saved right away. 
  • Added .::. MCM paging(as in multiple pages) system for actor and custom outfit lists. 
  • Added .::. System .json check. 
  • Added .::. Selective MCM text coloring. 

Version No. 5.01

  • Changed .::. Reworked the actor selection so it is now possible to set DDe actor selection hotkey and lists locally. The old SUM actor system still works. 

Version No. 5.00

  • Patched .::. MCM option to un/equip custom outfits directly from the ‘Device Interaction’ page without having to load them first.   
  • Patched .::. Misc. bug squashing.
  • Patched .::. MCM option to save everything worn (not just DDs) with a custom DD outfit. 
  • Patched .::. MCM option to toggle heavy bondage equip visual FX, as suggested by @Nymra

Version No. 4.61

  • Patched .::. DDe plugs not working as mentioned by @Herowynne.  
  • Patched .::. Misc. bug squashing.

Version No. 4.60

  • Patched .::. Bug where the dress would not get equipped with a hood in a DDx dress outfit.  
  • Patched .::. Compatible with DDf 4 & 5.
  • Added .::. Option to skip the ‘no device’ option when selecting random devices. In other words, the random devices option will always equip a device. 
  • Changed .::. Cat gloves will only equip with a cat-suit for pre-built DDe outfits. 

Version No. 4.52

  • Patched .::. Misc functions.  
  • Patched .::. Corrected some DDs mismatches in DDe outfits.
  • Patched .::. Being able to select and use objects after failing to successfully struggle out of heavy bondage or mittens. 

Version No. 4.50

  • Patched .::. Misc functions.  
  • Added .::. A transparent cat suit. (It’s the DDx trans cat suit with the zippers removed). 
  • Added .::. MCM options for the outfit boots and gags.
  • Added .::. MCM will now automagically load the last saved settings on update or reset. 
  • Added .::. MCM will now show all available saved .json configuration files.
  • Changed .::. Manual changes are required to transfer the previous custom settings to DDe 4.50 and beyond. -> 1. Move all files that start with ‘DDeMCM - ’ from the old ‘Data\SKSE\Plugins\Devious Devices - Equip\Global’ folder to the new ‘Data\SKSE\Plugins\Devious Devices - Equip\Stuff\MCM’. Optionally you can remove ‘DDeMCM - ’ from the files name. 2. Change ‘Data\SKSE\Plugins\Devious Devices - Equip\Global\Global - Custom Outfits.json’ to ‘Data\SKSE\Plugins\Devious Devices - Equip\Global\MCM\Custom Outfits.json’.

Version No. 4.44

  • Warning .::. This version will only work with SUM 1.44.
  • Patched .::. Misc functions.  
  • Added .::. MCM option to choose the type of collar or gloves (mittens) to be equipped with the DDe outfits. 
  • Changed .::. Stripe to Rusty. 

Version No. 4.42

  • Warning .::. This version will only work with SUM 1.41.
  • Patched .::. Single item removal bug.  
  • Added .::. Nothing.
  • Changed .::. Nothing. 

Version No. 4.41

  • Warning .::. SUM 1.41 is required for this to work.
  • Patched .::. Recompiled scripts to work with SUM 1.41. 
  • Added .::. New functions required by POP 4.41 
  • Changed .::. Nothing. 

Version No. 4.40

  • Warning .::. SUM 1.40 is required for this to work.
  • Patched .::. Recompiled scripts to work with SUM 1.40. 
  • Patched .::. MCM and custom outfit manipulation not working correctly, as pointed out by @Nymra. 
  • Added .::. Blindfold MCM options. 
  • Changed .::. Nothing. 

Version No. 4.37

  • Warning .::. SUM 1.37 or higher is required for this to work.
  • Patched .::. Some functions to work with SUM 1.37. 
  • Added .::. A simpler way for POP to temporary remove devious devices during punishments. 
  • Changed .::. Nothing. 

Version No. 4.33

  • Warning .::. SUM 1.36 or higher is required for this to work.
  • Patched .::. Some functions to work with SUM 1.36. 
  • Added .::. A few more devices.
  • Added .::. Iron prisoner chains as suggested by @HarcegoAlegny.
  • Changed .::. The Inox texture to the one included in ZAP. Kinda chromy looking now. I might change it back.
  • Changed .::. Actor selection/storage is now done in SUM. 
  • Changed .::. Outfit ID/names. This change mostly applies to POP.  

Version No. 4.31

  • Patched .::. Some functions to work with SUM 1.31 and POP 4.31. 

Version No. 4.30

  • Patched .::. Some functions to work with SUM 1.30. 
  • Added .::. A few more items from DDi/DDx 4.20.

Version No. 4.21

  • Patched .::. More functions to work with DDi 4.20 better. 
  • Patched .::. An incorrect script name as mentioned by @Hylysi.
  • Added .::. A few more items from DDi/DDx 4.20.

Version No. 4.20

  • Warning .::. Cleaned save required if updating from DDi 3. 
  • Patched .::. A lot of functions to work with DDi 4.20.
  • Added .::. A whole lot of items from DDi/DDx 4.20.
  • Added .::. A bunch of MCM options for DDi/DDx 4.20 devices.
  • Changed .::. A whole lot of stuff to accommodate DDi/DDx 4.20 integration.  

Version No. 4.10

  • Patched .::. Player name staying blank after a name change, as indicated by @leddmirage.
  • Changed .::. The Mech world model will be deleted when dropped out of the inventory, since DDC does not provide a working one. 

Version No. 4.04

  • Patched .::. Some missing keywords.
  • Added .::. @MaikCG’s Dwemer Mecha (DDC) from here, Dwarven Devious Cuirass. You do not need to have it’s .esp checked. Do not forget to run BodySlide for all items starting with ‘DwarvenDD’. DDe includes the base files from DDC. Should @MaikCG decide to update DDC, override the old DDe files with the new ones from DDC. 
  • Added .::. MCM options to control the Mech Suit operation, e.g. no inventory, no sprint, no fight, no activate, etc. 

Version No. 4.03

  • Patched .::. Startup issue. 

Version No. 4.02

  • Patched .::. Custom outfits not equipping, as mentioned by @leddmirage.
  • Patched .::. Equip by keywords event. 
  • Changed .::. More SUM code optimization. 

Version No. 4.01

  • Patched .::. MCM toggle option not working. 

Version No. 4.00

  • Warning .::. Note the new requirement. 
  • Patched .::. Some of the code to work with the new requirement. 
  • Added .::. Global functions, see API.
  • Changed .::. Nothing. 

Version No. 3.51

  • Patched .::. Some minor bugs. 
  • Added .::. Nothing.
  • Changed .::. Nothing. 

Version No. 3.50

  • Patched .::. Some functions required by POP. 
  • Added .::. Worn outfit saver. 

                          Have you ever walked by slave Kara or any tightly bound slave and thought to yourself, “... hmm, I wander what kind of devious

                          devices her master locked on her... they look quite restrictive and very secure... I bet she feels quite helpless and very

                          vulnerable... “ well wander no more. With this new DDe feature you can now select the subject of your envy (with the DDe actor

                          select key) and then save whatever devious devices are worn as a custom outfit, so you can try it out for yourself.

                          This should work with any devious devices even those not included in DDe.

  • Changed .::. Nothing. 

Version No. 3.47

  • Patched .::. An endless loop when trying to remove a previously removed device still in the list of worn items (in the MCM). 
  • Patched .::. More functions required by POP. 
  • Added .::. Nothing.
  • Changed .::. Nothing. 

Version No. 3.46

  • Warning .::. Not tested with DDi/DDx 4.00. 
  • Patched .::. Existing DD removal off NPCs, as mentioned by @Punga.   
  • Added .::. Nothing.
  • Changed .::. Nothing. 

Version No. 3.45 

  • Warning .::. Not tested with DDi/DDx 4.00 .  
  • Patched .::. Another issue required by POP. 
  • Patched .::. Update function not resetting all quests/variables, as observed by @worik. 
  • Patched .::. Key mapping bug, as mentioned by @OmegaSupremus.  
  • Added .::. Nothing.
  • Changed .::. Some device meshes. 

Version No. 3.44 

 

 

Edited by Inte


What's New in Version 6.3.6 [February 16, 2024]

Released

See update log.



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