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Oblivion mods that don't fit in any of the existing categories

44 files

  1. Ultimate Tool Box

    To save myself some esp slots, I merged these mods. All tested out and working.
     
    FormFinderID
    RefScope
    Create Npc Duplicate
    Spell / Item Delete
    Claim that Interior
    Redecorate
    Decorators Assist / Unlock OBSE
     
    added Set Essential Actors Plus - Fejeena's edition
    You can check and change NPC settings: Essential, NoRumors, QuestItem(Persistent reference), Respawns, NoPersuasion.
    fejeena adds NoLowLevelProcessing.
    - "NoLowLevelProcessing I add because of spawning NPC ( Level list ) and also some NPC who never leave
    their cell are set to NoLowLevelProcessing. With Lovers the Respawn flag is removed if you enslave such
    a NPC ( LoversSlaveTrader) or make the NPC your companion with MCS, but not the NoLowLevelProcessing
    flag ( no AI if player is not in the same cell )" - fejeena
     
    EDIT: set setactoress spell to ability 8:51 pm CST 6-25

    511 downloads

    Updated

  2. Reneer's container mod

    Not mine, just putting this up here. If you use the mod Redecorate, you have undoubtedly tried to use a dresser or drawers or something else that you copied and has storage int it. This mod will stop those from respawning, as long as you have removed at least 1 original object from the container, and put something else in it.
     
    Can't make any guarantees as I had nothing to do with the making. I searched for an hr to find a mod that would let me use the dresser I copied with redecorate, and this is the closest I found, on some obscure site called lonebullet.com.

    69 downloads

    Submitted

  3. CombatOmega

    Combat Omega
    A combat mod that alters/merges Deadly Reflexes 5, Denock Arrow, Finite Ammo, Eagle Eye Realistic Archery, Duke Patricks Actors Can Miss, Duke Patricks Fresh Kills Alert Npcs, Duke Patricks Near Miss Magic and Arrows Alert, SM EncAndFatigue, Sm Combat Hide, Ragna Parry, Unequip Broken Armor, Average Run Speed, Throw Any Weapon, Stealth Redone, Stealth Overhaul Redux, Double Tap Dodge
    DR5
    I removed the enemy explode spell completly, all horse related stuff since it wasn't in use in this version, stopped the npcanger spell from being added to the player, removed the dodge/flip system in favor of another and various other script changes.
    Stealth Overhaul Redux
    Removed assassination spells, set to use CombatOmega.ini
    SM mods and UBA
    Altered scripts and quest names to make all 3 use CombatOmega.ini
    The rest are just merged in.
     
    =======================================
    === Thanks and credits to ===
    =======================================
    -Skycaptain for DR5 and everyone in his readme == included == Both for instruction and credits
    -HeX for Throw Any Weapon and everyone in his readme == included == Both for instruction and credits
    -Maskar for Uneqip Broken Armor
    -Strategy Master for Combat hide and EncAndFatigue
    -Ragna for Ragna Parry
    -Pashok for "Eagle Eye" Realistic Archery Mod
    -Sca for the Duke Patricks mods
    -Scruggs for Denock Arrow
    -Ocfordite for Finite Ammo
    -Seldalore for Average Run speed
    -Samuro_ for Stealth Redone
    -JOG for Stealth Overhaul
    -Sandman53 for Stealth Overhaul Redux
    -Documn for Double Tap Dodge
     
    If you are receiving an error about SM Bounty, I had accidentally uploaded a mistake. Bounty was meant to be removed, to make for better compatibility with other mods that would alter such.
     
    If you want to use SM Regional Bounty, it is compatible.
     
    11-5-17 UPDATE!!
     
    The new esp fixes that green expanding magic effect. As in, it's gone. This make throwing more stable and much less like to crash the game.

    918 downloads

    Updated

  4. Smoking System

    Smoking System
    This is a merge/alteration of Mr Pwner's Marihuana Mod, Smokable Pipe, Skooma Smokable Pipe, Skooma refining, MofoMojo' Skooma Addiction
    Each type of smokeing device has it's own mesh.
    Tobacco pipes, tobacco pouches, tobacco cutters, bubblers (marijuana pipe), grinders and every mj strain will be added to vendor leveled lists.
    The dealers, the MJ coffee shop, edibles and growing your own are all gone. Now you buy from merchants all over Cyrodiil. You can also pick you own marijuana, it grows all over the place.
    To prepare the tobacco, you now need your pipe, tobacco pouch, and a tobacco cutter.
    Have pipe and pouch in inventory
    Equip cutter.
    To check how much loose leaf you have, equip tobacco pouch
     
    Skooma related materiels (skooma pipe, resin pouch, skooma cooker, moon sugar) will be found as loot.
    Equiping the skooma cooker will allow you to make skooma and resin.
     
    Skooma addiction is altered just slightly from the original. Instead of becoming addicted on the first bottle, there's a chance you won't, based off your intelligence and willpower. ==Original Readme Included==
    Skooma deals will allow you to sell to any npc, as long as you meet the requirements. It also adds a form of npc addiction. ==Original Readme Included==
    Please ask permission before uploading any alterations.
    |-------------------------|
    |------- Thanks to -------|
    |-------------------------|
    -Ssenkrad for creating the original Smokable Pipe mod
    -Sarkander for the smoking animation
    -Mr Pwner for creating the Marihuana Mod
    -Betty for the update
    -Elbethien for the Full version
    -RorinCloud for Skooma Water Pipes (used for the marijuana pipe)
    -Wintermuteai1 for Skooma Smokable Pipe mod
    -McMuffin for the skooma pipe
    -Eek for Skooma Refining
    -DragonBlade86 for the albemic rescources.
    -Griphaha for Pipe and Pouch icons
    -MofoMojo for Real Skooma Addiction
    -PrettyMurky for Skooma Deals
     
    6-14-16 Updated version, just the esp. Didn't realize I forgot to put certain things in vendor lists. Also should work nicely for those who use bashed patch. If the bash tags I used don't get imported for you, add tags Graphics, Invent, Names, Relev
     
    6-16-16 Added T and M pipes and accessories to more vendors, book shops and alchemy shops. Put all together in 1 zip file.

    563 downloads

    Updated

  5. Clothing templates for easy mesh testing - at TestingHall.

    (warning: lame non-native english )
     
    This mod made in purpose to provide easy way to test various clothing (or armor) parts without writing your own plugin to define that clothing items and place them somewhere in game. Instead of that you just decide which body slots should be occupied and place .nif to folder data\meshes\testClothes\ under name corresponding it's biped slots (where № is 1,2 or 3):
     
    hairSlot0№.nif - hair or open helmet (full helmets not provided, sorry)
    amul0№.nif - amulet slot (can be any "overclothing", such as pauldrons or cloak)
    tail0№.nif - same as for "amulet" (except beast races, of course)
    gl0№.nif - gloves\hands
    ub0№.nif - upper body
    lb0№.nif - lower body
    ft0№.nif - feet
     
    ulbfg0№.nif - all 4 main body slots (except jewerly and tail)
    gub№.nif - gloves and
    ulb№.nif - upper and lower body
    flb№.nif - lower body and feet
    ulbf0№.nif - upper body, lower body and feet
    ulbg0№.nif - upper body, lower body and hands(gloves)
     

    Go to TestingHall (console "coc testinghall"), right near the place you're arrived, look up and you can find ayleid-style container sitting at the ceiling. It contains template set clothing items for various body-slot combinations. Vanila MythicDawn robe and Legion helmet model meshes were used as "dummy" substitute. Seems be wise to keep those "dummies" as backup, for the reason you wouldn't lose naming pattern and there will be no "missing mesh" occasions.
     
    Also there are two "screenshot background" cylinder statics at the back(east) side of TestingHall, with two additional white lightsources. Their texturing is not ideal, because i tried to use vanila textures as possible (and failed to found more white). By the way there's third version of "background cylinder" (cylinder_inside1.nif, not placed anywhere) which uses simple white dds (textures\minimum_white.dds).
     
    I'll be offline from now and possibly return here after Jan.13 (hope nothing bad happens). Happy New Year to you, ALL.

    77 downloads

    Submitted

  6. Acrobat's Secret Hideout - by DavideMitra

    ACROBAT'S SECRET HIDEOUT


     
     
     
     
     

    by DavideMitra


     

    Tired of reading mod descriptions?! During this video, I will show you the house and the main mod features!

     
     
     


    - THE MOD -


     

    " Skingrad. A mysterious acrobat trespassed on the last floor of Nerastarel's abandoned palace by breaking in through a window. He walled up the door and, in some weeks, he restored the loft. Since then, nobody was able to access the hideout. Until now! "
     
    This modification adds a revamped version (= I didn't touch the original cell) of Nerastarel's loft.
    The mod itself contains a lof of special and very important features that were lacking in Vanilla Oblivion's houses, even your own ones.
     
     
     
     
     


    - MOD FEATURES -


     


    Off-limits cell: thanks to Papyrus scripting, NPCs won't be able to enter the loft.

    During the mod development, no modders resources were allowed. Only vanilla textures and meshes were used. However, I had to edit some mesh havok-related properties in Nifskope.

    See through windows!

    Realistic lighting cycle: two completely different atmospheres for daytime and nighttime!

    Immersive sounds: hear distant cathedral bells and other sounds that will really link the interior cell to the exterior worldspace!

    Everything is interactable: move chairs, open/close treasury chests, take a weapon from the armory, etc.

    Other important features like objects with no havok, a special set of powerful weapons/armor for you, both vanilla crafting stations included, panoramic furniture, etc. [heading][/heading][heading][/heading]
     
     
     
    - WARNINGS -

    [heading][/heading]
    Before starting the mod, please have a look to the readme. It is really important, because it explains some mod-related essential things.

    Should you need informations/should you have questions about my mod, just go inside the house and have a look to the bookshelf on the right. Inside of it you will find some guides that will explain you almost anything you need to know.

    The mod has been already cleaned with TES4Edit: it is 100% safe to use!

     
     
     
     
     

    - CREDITS -


     

    This project wouldn't be possible without their help:
     
    Thanks to THE NIFSKOPE TEAM for giving me a powerful tool that helped me with texture/havok related problems.
    Thanks to the CELESTIAL AEON PROJECT for giving me the permission to use their song ("Harp") for my video trailer.
    Thanks to the BETHESDA TEAM for developing the Construction Set.
    Thanks to MY MOTHER for some little suggestions.
    Thanks again!
    DavideMitra
     
     
     
    !!! HAVE FUN !!!

    158 downloads

    Updated

  7. LivelyCities v1.00

    Lively Cities v1.00


     
     
     
     
     

    Translation from the Japanese.


     

    Description:
    It's similar to CrowdedCities .
    But you can customise it with an ini file. You can even set cities and IC Districts to 0 spawning NPCs.
    At night less NPCs ( at 8PM they slowly disappear and at 6AM new NPCs visit the cities )
    And the NPCs give the player "unusual things" they do not need ( nirnroot )
     
    The ini:

     
     
    Requirements:
    OBSE v0020
    NO MBP needed , all NPCs are vanilla races.
     
    Installation:
    It's only a esp.
    The LivelyCities.esp in your data Folder, and activate it in the Modmanager.
     
    Note:
    If you use Lovers Club Cats v1.02a some LivelyCities NPCs visit the underground arenas in Skingrad and Cheydinhal.
    Lovers Club Cats v1.02a http://www.loverslab.com/files/file/90-lovers-club-cats/
     
    Credits:
    the original author ???
    I only translated the Mod.

    1,366 downloads

    Updated

  8. AutoPilot

    AutoPilot v1
    A basic auto-travel system for TESIV by Memrosh
     
    Description:
    Player will call up an interface menu to select a place near their desired destination.
    Default hotkey is '/' (forwardslash). An invisible Pilot will lead the player to the
    selected place. Player may walk, run, or sneak at any time. If the player becomes
    'InCombat' the AutoPilot will disengage. The menu can be called up at any time
    (except while in combat) to select new destination or turn it off. There are 59
    selectable destinations, including a 'Home' and a 'Base'.
     
    Installation:
    Place the esp in the Data folder. Enable it with OBMM or the loader of your choice.
    Load order should not matter.
     
    Details:

     
     
    Added by this Mod:
    All vanilla resources.
    1 holding cell
    1 Breton NPC Pilot (invisible) with robe (restore health enchantment)
    4 markers: holdingcell marker, mobile marker, home marker, base marker.
    1 AI escort package
    1 faction for the Pilot
    4 scripts/functions
    This mod should not interfer with other mods. Other mods may interfer with this one
    if they radically change vanilla markers, pathgrids, package escort distance, add/subtract
    packages to NPCs, etc.
     
    Why this mod?
    Hands free movement so you can: Go make a sandwich, take notes, rest your fingers,
    train athletics/sneak, enjoy the view, Photography, etc.
     
    Requirements:
    OBSE version 18 or greater
     
    Credits:
    ThomThom- First scripts that I saw 'Leashing the Player'.
    WappyOne, Movomo, Goranga, Galgat, and several others for scripting education.
    Ashal and 'The Family' for support.
    Bethesda
     
    Legal:
    Use as you wish for non-monitary gain, and give credit where credit is due.

    404 downloads

    Submitted

  9. Pavilon of Dementation

    A Dementia themed house mod, in a small worldspace of its own.
     
    Phintias has acquired a new book over at the First Edition, perhaps you should see?

    132 downloads

    Updated

  10. anvil dock fence

    while testing a mod in anvil i had enough seeing the npc falling to the water and after few days finding few dead npc in the water . or to see some npc walking for hours stuck in the stairs .
     
    this mod adds 1 -fences in anvil dock for security . notice that i can not do anything for suicidal tendencies and they can in some places walk over and jump the fence into anvil see. i did not close the area, just to evoid most of accidents.
     
    2 -stonesteps around the stairs to free some npc from walking like mad dogs .
     
    this mod has normaly no conflicts in load order i have installed it just after dlc.esp
     
    Oups i should say may conflict with anything that modify anvil dock !!!

    94 downloads

    Updated

  11. Anvil Chapel Restored

    A simple mod that restores Anvil Chapel and adds 2 priests and a healer back into the chapel. There are NO spell sales at this time. The mod has been tested with several mods loaded that change Anvil, Better Benirus Manor, Benirus Lair, Diverse Guards etc. and no problems have been encountered so far. The statues in the screen shot will be the vanilla stone statues unless you have a mod that changes the default statues. The ones in the screen shot are from my lifelike god statues mod on the nexus.
     
    The restoration will take effect AFTER you have been inside the destroyed chapel at least once AND have taken on the quest Pilgrimage from the Prophet.

    248 downloads

    Updated

  12. Gay Kim (Nehrim)

    Modification for Nehrim, the total conversion of Oblivion.
     
    Makes Kim the same sex as the player character.
    This works by changing which version of Kim in enabled when she or he is introduced. Therefore it will not replace Kim in an existing save made after his or her introduction.
     
    Update 1.1: It seems that Kim's sex is determined every time she or he is introducred in a quest. I've modified the scripts for MQ07 and MQ19 to fix this.

    428 downloads

    Updated

  13. Player Clothing Replacer

    This is an incredibly small plugin I had written some time ago that lets your pc equip a different version of clothings/armors than npcs.
     
    Sorry no screenshot.
     
    requirement:
    Oblivion script extender v20 or higher (obse.silverlock.org)
     
    how to use:
    1. drop the plugin into your data folder and enable it via mod manager.
     
    2. if you want some armor look different for the player, copy that nif file to the original armor location.
    for example, female fur armors are located at \data\meshes\armor\fur\f\ folder.
    there you will find the nif files names 'cuirass.nif' or something similar.
    copy 'your_cool_armor.nif' to there and rename it to 'cuirass_pconly.nif'.
     
    3. now your pc will equip the 'your_cool_armor.nif' instead of typical fur cuirass, while the other npcs will still equip the normal fur cuirass.
     
    * this mod is load order independent.
     
     
    WARNING:
    - Do not use this plugin with Break Armor or TamagoSetBody. Very old TamagoSetBody versions (before revised - that is, original unmodified versions) are ok.
    - I repeat, do not invent any reason that you should enable them together with this plugin.

    774 downloads

    Updated

  14. BBB-DR6-UVII-Skeleton-Patch 0_9_3 (Legacy File/Obsolete)

    For those lost seven souls xD of you who follow the file as of March 16 2017; this is just the additional information concerning the file - no file update being made here.
     
    Please use Supierce's LAPF Enhanced 1st Person Skeleton 1.3 instead. This skeleton is obsolete if you want use LAPF.
     
    http://www.loverslab.com/files/file/1407-lapf-enhanced-1st-person-skeleton/
     
    or
    http://www.loverslab.com/files/file/1407-lapf-enhanced-1st-person-skeleton/  
    Anyone who knows the author of this skeleton patch please let me know his/her nickname. I dunno who to credit.
    Is this person called BEskind?
     

    THIS IS NOT MY MOD. I ONLY REUPLOADED THE MOD BECAUSE IT HAS BEEN TAKEN DOWN BY NEXUS.
     
    You can't use this skeleton with Unnecessary Violence iii - Critical Mess. It won't work.
    Unnecessary Violence iii - Critical Mess has been deemed non-functional with Deadly Reflex 6. You can run both mods without CTDs & crashes but you won't be able to experience neither mod to the fullest experience.
    BBB-DR6-UVII-Skeleton-Patch
    http://www.tesnexus.com/downloads/file.php?id=40482
    patchr: BEskind
    UPDATE: this patch also makes BBB work with Unnecessary Violence II !
    All respect goes to the authors of these great mods. This is my personal patch to combine them.
    *** PLEASE ENDORSE when it works for you. ***
     
    ## ABOUT THIS PATCH ##
    This patch allows you to use BBB with Deadly Reflex 6b1 and/or Unnecessary Violence II !
    This patch fixes 3 issues when using BBB with DR6/UVII
    It fixes the camera being too tall
    It fixes the 1st person view being rotated
    It fixes the graphical glitches (infinity meshes)
    ## REQUIRED FILES ##
    USE ONE OR BOTH!
    ---Unnecessary Violence II - http://www.tesnexus.com/downloads/file.php?id=40310
    ---Deadly Reflex v6b1 - http://www.tesnexus.com/downloads/file.php?id=8273
    I HIGHLY SUGGEST GROWLF'S UNIVERSAL SKELETON NIF
    ---Universal Skeleton Nif - http://www.tesnexus.com/downloads/file.php?id=37596
    Or you can use:
    ---Coronerras Maximum Compatibility Skeleton - http://www.tesnexus.com/downloads/file.php?id=27945
    ---(any BBB skeleton just about)
    USE THIS PATCH TO FIX 1st Person
    ---BBB-DR6-UVII-Skeleton-Patch - http://www.tesnexus.com/downloads/file.php?id=40482
    ## INSTALLATION ##
    SUGGESTED: BACKUP your skeleton.nif file in \Data\Meshes\Characters\_1stperson\
    For OMOD:
    1. Simply activate this patch after all your other related mods - CLICK REPLACE!*
    *must overwrite skeleton.nif in \Data\Meshes\Characters\_1stperson
    For ZIP:
    <USE SOME SORT OF ARCHIVE INVALIDATION OR IT WILL NOT WORK>
    1. Unzip this into Oblivion Folder - CLICK REPLACE!*
    ## GENERAL INSTALLATION ORDER ##
    Should look like this:
    < Unnecessary Violence II >
    < Deadly Reflex 6b1 >
    < Any BBB packs (armor, skins, animations) >
    < Universal Skeleton Nif (sometimes included in BBB packs) >
    < BBB-DR6-UVII-Skeleton-Patch (INSTALL AFTER EVERYTHING ELSE) >
    ## UNINSTALLATION ##
    1. Delete skeleton.nif file in \Data\Meshes\Characters\_1stperson\
    2. Use the BACKUP to revert to your old skeleton.
    ## GUARANTEE ##
    This patch will make Universal Skeleton Nif work with UVII / DR6b1 (and in turn make BBB work with them).
    ## NOTES ##
    ON UNNECESSARY VIOLENCE: A relevant portion of Hex's readme is reproduced here:
    If you want to use BBB bodies then you will need the DR6-BBB compatibility fix on the nexus. YOU WILL ALSO HAVE TO DISABLE SKELETON SWITCHING IN THE UVII INI, WHICH MEANS NO AMPUTATIONS. *but you still get to impale, throw, and decapitate...
    If you want to use it with Deadly Reflex you will have to install the resources of deadly reflex AFTER those of UVII or some DR animations may end up returning to their vanilla versions.
    Similarly, if you wish to use Deadly Reflex you will need to download [Hex's] compatibility fix which lets DR make use of the latest versions of NifSE (http://www.tesnexus.com/downloads/file.php?id=40336)
    ON PERMISSION to use Growlf's Universal skeleton, in his readme it says: "Permission is generally granted for further development." I consider this a further development as a patch to make it work better with two other mods!
    ## COMPATIBILITY ##
    After some testing I have found that this patch works perfectly with:
    Set Body Spell http://www.tesnexus.com/downloads/file.php?id=27724
    Growlfs Body Resizing Mod http://www.tesnexus.com/downloads/file.php?id=31955)
    ## TOOLS ##
    NifSkope
    OBMM
    WryeBash
    ## CREDITS ##
    HeX_0ff - for the amazing Unnecessary Violence II - http://www.tesnexus.com/downloads/file.php?id=40310
    Skycaptain - for his mod Deadly Reflex - http://www.tesnexus.com/downloads/file.php?id=8273
    Growlf - for making Universal Skeleton Nif - http://www.tesnexus.com/downloads/file.php?id=37596
    Yarharhar - who Skycaptain credits for the skeleton he's using.
    Coronerra for his Maximum Compatibility Skeleton and contributions to BBB
    As far as I can tell, I am freely able to use the two skeletons that I modified to make this patch!

    1,419 downloads

    Updated

  15. PB Photo Studio

    Shmendrick's Photo Studio v. 1.0
    by Shmendrick (PB)
     

    DESCRIPTION
    ---------------------------------------
    This is a portable photo studio with customizable background color,
    ambient light color and directional color; Useful to take vanity pics.
     

    REQUIREMENTS
    ---------------------------------------
    + OBSE, latest version
     

    INSTALATION
    ---------------------------------------
    + It is recommended to use a mod managing tool like Wrye Bash, Oblivion Mod Manager or Nexus Mod Manager
    + For manual installation, drop package content in your Oblivion\Data folder
    + Activate PBPhotoStudio.esp
     

    UNINSTALATION
    ---------------------------------------
    + Use mod managing tool or remove manually the mods files:
    + Data\PBPhotoStudio.esp
    + Data\Textures\Menus\Icons\PBPhotoStudio\PBPhotoStudio.dds
     

    USAGE
    ---------------------------------------
    + You will recieve a miscellaneous item named "Photo Studio", click on it as if you where to equip it
    and you'll be teleported to the studio.
    + Use it again inside to see studio menu.
    + Use "Leave studio" option to be teleported back to your original location.
    + You can fast travel from the studio.
     

    COMPATIBILITY, BUGS & SUPPORT
    ---------------------------------------
    + When using ENB, sun glare may appear inside the studio. To avoid this, enter the studio
    when not facing to the sun.
    + Please report any issue in the Nexus page, or in LoversLab.
     

    PERMISION
    ---------------------------------------
    + Use this mod and any of its components as you will, but give credit to its original author... that is me.

    338 downloads

    Updated

  16. FollowThem

    FollowThem v1.0
     
    Unrealistic Advert:
    "Tired of always being the Leader
    with all those lackies and companions
    following your every step?
    Now you can 'FollowThem'!"
     
    Requires: OBSE
     
    Use a single hotkey ('/' forwardslash) to follow another actor.
     
    Target the actor in your crosshairs (name visible) and hold hotkey for aprox. 1 second.
    You will get a message that you are now following them.
    You can target the actor again and hold hotkey to stop following them.
    If you are following and can not target the actor, hold shift+hotkey to stop.
    Quest cycles every 1/2 second in gamemode.
    Walk/run speed is not accounted for. You may lag behind or bump into the one you follow.
    No controls are disabled. You may walk/run/cast/stop and chat etc.
     
    Things you can NOT follow: a butterfly, the moon, a rock.
    Things you CAN follow: anything that 'IsActor'.
     
    Details on when you can NOT follow by the coding:
     
     
     
    Variables that can be set from console:
     
     
     
    Why this plugin?
    Because sometimes I'm lazy. Sometimes I don't want to fasttravel. Sometimes I want to go
    make a sandwich. Sometimes I have pieces of code as part of one plugin that do things
    nice on their own. Because I like to share. And speaking of sharing...
    Use and abuse this plugin any way you wish, just give a nod to those that have helped and
    inspired you.
     
    Thanks to: ThomThom, Galgat, Ichibod, Goranga, WappyOne, Mr.Patience(gregathit), Ashal and
    the rest of the community.
     
    Mem

    310 downloads

    Submitted

  17. Oblivion No Weight Limit

    All this mod does is buff your carry limit to an absurdly high number.
    It is for those who wish to carry as much as they want without having to use God Mode.
     
     
    No known mod conflicts.
     
    I did NOT make this mod.
    I AM uploading with permission.
    All credit goes to a personal friend of mine who wishes not to be named on this site for personal reasons.

    1,090 downloads

    Updated

  18. Mounted Steering Optimized

    Requires OBSE
     
    This is a slightly modified version of the "mounted steering" plugin from "mounted combat" by Flyfightflea.
     
    The original plugin package and readme can be found on nexus: http://www.nexusmods...ion/mods/8962/?
     
    If by the time you read this, nexus links are dead once again, search the web or nexus for "Mounted Combat OBSE".
     
    Flyfightflea's package contained three plugins:
     
    - mounted_steering
    - mounted_trampling
    - mounted_spellcasting
     
    The trampling plugin was actually just an updated version of the steering plugin, which additionally allows trampling others. I took this plugin, removed the trampling code and spell (so that it would become an updated mounted_steering plugin), and then made a few simple tweaks.
     
    For those not familiar with mount and blade: In MnB, you press up to accellerate, down to deaccelerate - your horse will not stop unless you tell it to slow down, or if it runs into an obstacle. All that mounted_steering plugin does is, to add this control scheme to oblivion.
     
    Changes compared to the original plugin:
     
    - deacceleration is now quicker (originally, it took as much time as acceleration)
     
    - Originally, the script ran all its code every frame, regardless of if the player was mounted or not. Now it only does so when the player is actually mounted. While not mounted, the script is called five times per sec, checks if the player is mounted, and if not, instantly returns instead of running the rest of the code.
     
    - Reordered codesections, so the script should be more efficient for oblivion's dumb as brick script interpreter.
     
    - Removed a few redundant checks.
     
    _____________________________________________
     
    Installation:
     
    Just drop the esp in the /data dir into oblivtion/data and activate it.
     
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    Uninstallation:
     
    WARNING: Do not disable or remove the plugin while you're mounted. Dismount first, else your horses speed might get messed up.
     
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    The plugin checks if you hit an obstacle, but the code (still original, not mine) can sometimes be unreliable. If you want to disable the collision check, then type into the console: set ToggleCrashDetection to 0
     
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    447 downloads

    Updated

  19. [OBLIVION] More Male Spawn

    [OBLIVION] More Male Spawn by GECK.O
     
     
    The Explanation
     
    This is the opposite version of More Female Mod in Nexus. As title suggested, it will generate more males for "ALL" human-kind spawn, from bandits, marauders, mages, vampires, etc. It's not ALL Males, but MORE Males, it means there's a small change females being spawned, very small. I think that is better than just the "boring" all males.
     
    The purpose of this mod is to add more realism. I hate Bethesda's gender equality policy, this is Elder Scroll, a medieval fantasy world. Woman role should just for the kitchen and bed . No, I mean I love the lovely soft woman and we should not hurt woman . The dirty work outside, should done by the man. It's realistic in the medieval world.
     
    Another purpose of this mod...beside of realism, more males mean more change for your female PC and companions to get raped with LoversPK mod! <--- Actually this is my main purpose of making this mod.
     
     
    The Progress
     
    I can say, I finished to include all human-kind spawn. Except the archers, the female still being equally spawned, I don't know why. Anyway, this minor thing is not something bothersome, as somehow we need female role as archers...whatever.
     
     
    The Policy
     
    You can do whatever you want with this mod, anything! Modifying, expanding, fixing, etc. I'm a cathedral follower. But just don't forget to include my name (GECK.O) in the credit, as inspirator or the original creator.

    1,065 downloads

    Updated


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