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About This File

AutoPilot v1
A basic auto-travel system for TESIV by Memrosh

 

Description:
Player will call up an interface menu to select a place near their desired destination.
Default hotkey is '/' (forwardslash). An invisible Pilot will lead the player to the
selected place. Player may walk, run, or sneak at any time. If the player becomes
'InCombat' the AutoPilot will disengage. The menu can be called up at any time
(except while in combat) to select new destination or turn it off. There are 59
selectable destinations, including a 'Home' and a 'Base'.

 

Installation:
Place the esp in the Data folder. Enable it with OBMM or the loader of your choice.
Load order should not matter.

 

Details:


The hotkey can be changed at any time via console with: Set APtravel.sAPhotkey to >dxScanCode<
See http://cs.elderscrolls.com/index.php?title=IsKeyPressed3for listing. It should save in savegame.
The players forward movement is controlled by the scripts, but no controls are disabled.
When Pilot is starting, Player will appear to stand/stutter step/turn for a few moments
until the Pilot has its self straitened out. The pilot acts as any npc and will follow
the vanilla path grid. This means that you 'can' end up in a corner or off the road at times.
Just cancel and reset the destination. During travel, the player may occasionaly stutter
step, this is the scripts trying to keep proper distance from the pilot.
There are two non-vanilla destination markers: Home and Base. You can place these where
ever you wish for what ever purpose you wish (including mod-added areas as long as they
have been properly path-gridded).
The Pilot is a really nice guy and should not be bothered by 'enemies'. If he is, let me
know the exact situation and I will see if it can be corrected. When you are targeted by
an enemy, he will go away (He is a pilot, not a Tank).

 

 

Added by this Mod:
All vanilla resources.
1 holding cell
1 Breton NPC Pilot (invisible) with robe (restore health enchantment)
4 markers: holdingcell marker, mobile marker, home marker, base marker.
1 AI escort package
1 faction for the Pilot
4 scripts/functions
This mod should not interfer with other mods. Other mods may interfer with this one
if they radically change vanilla markers, pathgrids, package escort distance, add/subtract
packages to NPCs, etc.

 

Why this mod?
Hands free movement so you can: Go make a sandwich, take notes, rest your fingers,
train athletics/sneak, enjoy the view, Photography, etc.

 

Requirements:
OBSE version 18 or greater

 

Credits:
ThomThom- First scripts that I saw 'Leashing the Player'.
WappyOne, Movomo, Goranga, Galgat, and several others for scripting education.
Ashal and 'The Family' for support.
Bethesda

 

Legal:
Use as you wish for non-monitary gain, and give credit where credit is due.


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