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  1. Ave's mod selection

    Please read the
    forum topic for more information.

    8181 downloads

    Updated

  2. LivelyCities v1.00

    Lively Cities v1.00


     
     
     
     
     

    Translation from the Japanese.


     

    Description:
    It's similar to CrowdedCities .
    But you can customise it with an ini file. You can even set cities and IC Districts to 0 spawning NPCs.
    At night less NPCs ( at 8PM they slowly disappear and at 6AM new NPCs visit the cities )
    And the NPCs give the player "unusual things" they do not need ( nirnroot )
     
    The ini:

     
     
    Requirements:
    OBSE v0020
    NO MBP needed , all NPCs are vanilla races.
     
    Installation:
    It's only a esp.
    The LivelyCities.esp in your data Folder, and activate it in the Modmanager.
     
    Note:
    If you use Lovers Club Cats v1.02a some LivelyCities NPCs visit the underground arenas in Skingrad and Cheydinhal.
    Lovers Club Cats v1.02a http://www.loverslab.com/files/file/90-lovers-club-cats/
     
    Credits:
    the original author ???
    I only translated the Mod.

    1500 downloads

    Updated

  3. AutoPilot

    AutoPilot v1
    A basic auto-travel system for TESIV by Memrosh
     
    Description:
    Player will call up an interface menu to select a place near their desired destination.
    Default hotkey is '/' (forwardslash). An invisible Pilot will lead the player to the
    selected place. Player may walk, run, or sneak at any time. If the player becomes
    'InCombat' the AutoPilot will disengage. The menu can be called up at any time
    (except while in combat) to select new destination or turn it off. There are 59
    selectable destinations, including a 'Home' and a 'Base'.
     
    Installation:
    Place the esp in the Data folder. Enable it with OBMM or the loader of your choice.
    Load order should not matter.
     
    Details:

     
     
    Added by this Mod:
    All vanilla resources.
    1 holding cell
    1 Breton NPC Pilot (invisible) with robe (restore health enchantment)
    4 markers: holdingcell marker, mobile marker, home marker, base marker.
    1 AI escort package
    1 faction for the Pilot
    4 scripts/functions
    This mod should not interfer with other mods. Other mods may interfer with this one
    if they radically change vanilla markers, pathgrids, package escort distance, add/subtract
    packages to NPCs, etc.
     
    Why this mod?
    Hands free movement so you can: Go make a sandwich, take notes, rest your fingers,
    train athletics/sneak, enjoy the view, Photography, etc.
     
    Requirements:
    OBSE version 18 or greater
     
    Credits:
    ThomThom- First scripts that I saw 'Leashing the Player'.
    WappyOne, Movomo, Goranga, Galgat, and several others for scripting education.
    Ashal and 'The Family' for support.
    Bethesda
     
    Legal:
    Use as you wish for non-monitary gain, and give credit where credit is due.

    435 downloads

    Submitted

  4. Pavilon of Dementation

    A Dementia themed house mod, in a small worldspace of its own.
     
    Phintias has acquired a new book over at the First Edition, perhaps you should see?

    138 downloads

    Updated

  5. x110 and x117 Wigs

    What is this:
     
    There are lot of 'normal' sized wigs out there, but I've never seen good wig collection for x117 races.
    So I converted many existing hairs to wigs.
     
    These wigs are weighted, like other wig mods. They will move as your body moves, just like you see in Skyrim.
     
    In the previous version my goal was creating decent amount of hairstyle pool. So, many of the items in version 1 were 'basic' hairs such as Ren's (because they are included in MBP)
    In v2, I wanted to put diverse hairstyles, preferably extravagant, luxury and funny.
    The number of wigs added in both version is about 170, counting all the color variants (usually 3~5 colors for each hair). Now this pack includes over 300 wig items and some of those wigs have very unique color. Enjoy.
     
    Some screenshots of those 'unique' colors I'm talking about:
     
     
     
    Download
     
    Check the download page. I've also linked 4shared mirror if you have any trouble. Another 4shared link is psd files in case you want to retexture them yourself. It's impossible to me to make hundreds of color variants, probably creating your own would be your best bet.
     
    Location
     
    You can find the containers around the great oak in Chorrol. They look like clams.
     
    CREDITS
    Including the original authors of hairstyles, and people who helped me by any means.
     
    AGS
    Gunman
    Nequam
    Ren
    SM
    Ziitch
    VanillaBeans
    YangYang
    Apachii
    GSBmodders
    Kuma Kuma Kokuma
    idkrrr
    SleepyD
    Poontank
    Renzeekin
    Anto
    Lucha
    Room207
    Growlf
    WanderDryad
    Newsea
    Peggy
    All senior modders those I forgot to write here

    3394 downloads

    Updated

  6. anvil dock fence

    while testing a mod in anvil i had enough seeing the npc falling to the water and after few days finding few dead npc in the water . or to see some npc walking for hours stuck in the stairs .
     
    this mod adds 1 -fences in anvil dock for security . notice that i can not do anything for suicidal tendencies and they can in some places walk over and jump the fence into anvil see. i did not close the area, just to evoid most of accidents.
     
    2 -stonesteps around the stairs to free some npc from walking like mad dogs .
     
    this mod has normaly no conflicts in load order i have installed it just after dlc.esp
     
    Oups i should say may conflict with anything that modify anvil dock !!!

    103 downloads

    Updated

  7. Ave's Vanilla Races and Racereplacer

    I decide to split my single content post and place all my race here, so they are hopefully more easy to find.
    Never use the race and the replacer of the same race (e.g. AveKhajiit.esp and AveKhajiitReplacer.esp)
    First of all you need for every Race/Racereplacer this:
     
    File Name: AveRaceResource_V1.0
    File Submitter: avebrave
    Requires:
    SKS Ren Hair Collection
    Crazy Hair
    Coolsims
    saram
    sulhwa
    skyhair
    skysims
    Description:
    Like the name say, this is the resource file, it contains hair, eye and some other stuff that are need for all of the races.
    download all requiremeds and place the meshes and texture folders in your data folder (no need for the esp if there are any)
     



    File Name: AveKhajiit_V1.2
    File Submitter: avebrave
    Requires: AveRaceResource_V1.0, HGEC Body
    Description:
    contains 3 diffrent Khajiit Races:
    Ohmes Tojay: orange-brown fur and dark skin
    Ohmes Cathay: white-grey fur and light skin
    Ohmes: orange-brown fur and light skin



    File Name: AveRedguard_V1.2
    File Submitter: avebrave
    Requires: AveRaceResource_V1.0, HGEC Body
    Description:
    contains 2 diffrent Redguard female Races
     
    File Name: AveRedguardMale_V1.0
    File Submitter: avebrave
    Requires: AveRaceResource_V1.0, Robert Male Body
    Description:
    contains 2 diffrent Redguard male Races, I recomment the one with beard, because man without beard are called woman
     
    File Name: AveKhajiitReplacer_V1.0
    File Submitter: avebrave
    Requires: AveRaceResource_V1.0, HGEC Body
    Description:
    Replaces all female Khajiit in Oblivion and SI with my Khajiit Race. (contains 18 diffrent races 6 Ohmes, 6 Ohmes Tojay and 6 Ohmes Cathay all in all 18 different face texures and 17 different body textures)
     
     

    Click here to download this file


    1564 downloads

    Updated

  8. Mass Outfit Redesign

    Ok first things first: THIS my friends, is a BETA
    Which means it's not finished
    I apologize and ask you to be patient and wait for the final release if you are too pissed off by any possible issues.
     
    Story so far...
    This is the culmination of a long... long... long work which has been going on since... well, forever.
    It started as my project to standardize clothing and armor under one body type that made sense. I moved from converting outfits to a different bodytype to editing meshes I scavenged out of the internetz to creating my own models. This project, is how I learnt to mod.
    YES, I'm a scavenger!
    Is it that much of a sin?
    So I scavenged experience, models, ideas and other replacers and merged them into one massive dream.
    That means it's not "entirely" my work, some replacers were already in stock and I will refer to my predecessors in credits.
    But that does not mean I'm uploading the same old replacers, I tweaked everything.
    Yuravica's FLY series is a big part since it's this project's direct predecessor.
     
    Mass Outfit Redesign at Nexus
     
    DESCRIPTION:
    -----------------
    To business then. This is a replacer that changes every piece of armor and clothing in Oblivion.
    The Beta covers only armor for the moment
    It's for both male and female
    Male uses Robert male body while female uses HGEC (C-D Cup, M lowerbody) Some models are BBB enabled
    I tried to avoid clipping but it's more resilient than bacteria
    Male armors are still on trial , I'm not entirely happy with all of them.
     
    Alter Models:
    ------------------
    Some armors, left byproducts when created, some ideas were dismissed, some were born and some were re-used. So we have the Core of the mod which is designed to be covering, lore-friendly and sense-making, but with those byproducts, some alter models were made, usually being the schmecksy versions of the same armors. These go from showing a bit of skin to complete nudity. BE WARNED.
     
    PICTURES:
    --------------
    I'm placing most of the images In Nexus as it's difficult and tiresome to link every one of them here. But you get preview of armors for girls at least here.
     
     
    REQUIREMENTS:
    --------------------
    -HGEC
    -Robert Male Body
    -Universal Skeleton
     
    INSTALLATION:
    -------------------
    For the moment just copy the "Meshes" and "Textures" folders found in "Core" into Oblivion "Data" Folder
    Copy the main plugin "Mass Outfit Redesign.esp" too and activate it via launcher, mod manager, wrye bash or whatever you use to activate your mods.
     
    If you want any of the alter models, for the time being they are located in the "Alter Models" folder. Browse through it and find the names of the outfits you want replaced, just copy them to the corresponding folder in oblivion Data directory. Overwrite
     
    Future Plans:
    -----------------
    Whatever is missing... "Knights of the Nine"... All Clothing...
    UPDATE Clothing pack is out, not final, but it should work as the missing half of the beta release. The fact it was missing was cause of some issues which should go away now at least some clothes have become available. Upload here is uncertain but at least it's available at Nexus
     
    Incompatibilities:
    ----------------------
    Duh! Other armor or clothing replacers of course.
     
    Issues:
    ---------
    There could be clipping... clipping is always unpredictable even in the best cases, but I did my best.
    Invisible clothing (?) dunno... if there is, it's probably because of the Beta state of the mod and the lack of clothing models for the time being as I'm only releasing armor.
    Messed up boobs: Please remember to have a BBB enabled Skeleton (Universal Skeleton). If you do not heed this warning, this will be your own doom.
    Any other issue please do tell me. I appreciate CONSTRUCTIVE criticism.
    Load Order: I dunno... all the .esp file in this mod does, is create female versions of some pieces that were male-only. If you have any mod that messes with that, it could cause issues. This one should be loaded after it
     
    Uhhh what else...
     
    Comments:
    --------------
    You liked my work?
    Thank you very much! I really appreciate it, and it makes me happy to know you're enjoying my work! =)
     
    You didn't like it?
    Then shut up, don't download this and go bother someone else. There's no end to the enormity of my feelings when it comes to not caring.
     
    CREDITS
    -----------
    Yes... credits...
    -Me
    -Yuravica for the greatest contribution in previous work and for many of the models which were tweaked and improved
    -Justice123 I'm using that dark brotherhood replacer, small tiny tweaks... that replacer is the most perfect replacer I've ever seen so it was almos unnecessary to tweak that. Also, the town guard replacer is part of this compilation.
    -Exnem and RAIAR for the HGEC body
    -Robert for his male body
    -The EVE team, who designed a few of the first HGEC conversions for vanilla armor
    -Uhhhh... The modding community! Yes! After all, I've scavenged knowledge from it for years...
    -Bethesda. Creators of Oblivion and all the original models and textures

    2305 downloads

    Updated

  9. ZKEC Gauntlets

    This is from a failed project I was working on. At least I made some ZKEC Gauntlets.
     
    Has anyone managed to solve the ZKEC ring problem? I did a whole bunch of other stuff but realized midway it wasn't going to work because of the rings.
     
    Oh well, with the Glass Gauntlet, some of the normals got flipped. Shouldn't be hard to fix but can't be bothered now, unless someone has a solution.

    64 downloads

    Updated

  10. SmallerHands HGEC C-E-EBE Full Set

    Ok, I've decided to just release this. It's geechan's (ZKEC) smaller hands fitted onto 700MB worth of stock equipment and some addons. Full set. Sizes come in C, E, EBE. No lowerbodies since they're the same as HGEC.
     
    Stupid rings ruined it midway so I abandoned it. It needs one final seammending for the waist and the hands, but it looks pretty good without it. Do whatever u want with it.
     
    Download and install in the ordered number sequence.
     
    ex)
    1. EVE - 24078
    3. HGEC-E BBB Clothes and Armor - 34324
    4. HGEC-E Sexy Armor Replacer v1.2 - 24194
     
    in this order. "1. EVE" has all the naked bodies.

    423 downloads

    Updated

  11. V Lower Class Outfits

    V Lower Class Outfits
    Author: Victoria K. aka Victoria VII (V.VII)
    Date: 8-13-2014
    Game: TesIV Oblivion
     
     
    Description
    Lower class versions of 3 Nailflan's outfits.
     
    Since my character is poor but I really like these excellent Nailflan's outfits, I've slightly modified the meshes for a poorer look and created new textures accordingly. The outfits look now old and lower class.
     
    You can find the outfits along with a note at "The All-Saints Inn" in the Temple District of the Imperial City.
     
    Notes
    My character begins the game as very poor so the upper class look is unfitting, since I've adapted the clothes to my needs, I thought to share for others' poor characters too.
     
    Remade all diffuse and normal maps.
     
    There is a fourth outfit that is a mix of two.
     
    Reworked the UVs for some pieces.
     
    Created all the icons accordingly and the paper note, there is also a general gnd fitting the content.
     
     
    Requirements
    HGEC Body Link
    Coronerras' Maximum Compatibility Skeletons Link
     
     
     
    Install
    Extract - Copy - Past in your Data folder.
    Activate the esp.
     
     
    Permission
    TEXTURES:
    I've created this content to enjoy the game, no permission is needed and I ask any works based on this content, to be freely shared with same no-permission-needed policy.
     
    MESHES:
    I've modified Nailflan's meshes, you must follow first of all Nailflan's permission:
    "ONLY for TESIV:OBLIVION. You may not convert my mods for TESV:SKYRIM, and others.
    They include not only tweaked Vanilla meshes of TESIV but also mods exclusive to TESIV."
     
    Nailflan's policy and awesome works: LINK 1 - LINK 2
     
     
     
    Thanks to Nailflan for the excellent meshes. Nailflan's personal website.
    Thanks to RAIAR for HGEC Body
    Thanks to Coronerras for Maximum Compatibility Skeletons
     
    Thanks to Bethesda for this great game.
    Thanks to all who love and play Oblivion.

    921 downloads

    Updated

  12. Clarity Eyes

    Clarity Eyes
    Author: Victoria K. aka Victoria VII
    Date: 7-30-2014
    Game: TesIV Oblivion
     
     
    Description
    Eyes pack 5 colors as vanilla replacer (or resource) + 2 colors (grey and purple) as resource.
     
     
    Notes
    Since I've made these eyes for a modder's character in anothr game, I made an Oblivion version too for release.
     
    The eyes have a vivid appearance with or without enb and the style could suit both fantasy and non-fantasy preferences.
     
    The sclera is also remade.
     
     
    Install
    Extract - Copy - Past in your Data folder.
    This will require to overwrite your current eyes textures, if you are not sure about replacing them, make a copy of your current eyes textures to be restored later.
     
     
    Permission
    I've created this content to enjoy the game, no permission is needed and I ask any works based on this content, to be freely shared with same no-permission-needed policy.
     
     
     
    Thanks to Bethesda for this great game.
    Thanks to all who love and still play Oblivion.

    698 downloads

    Updated

  13. Anvil Chapel Restored

    A simple mod that restores Anvil Chapel and adds 2 priests and a healer back into the chapel. There are NO spell sales at this time. The mod has been tested with several mods loaded that change Anvil, Better Benirus Manor, Benirus Lair, Diverse Guards etc. and no problems have been encountered so far. The statues in the screen shot will be the vanilla stone statues unless you have a mod that changes the default statues. The ones in the screen shot are from my lifelike god statues mod on the nexus.
     
    The restoration will take effect AFTER you have been inside the destroyed chapel at least once AND have taken on the quest Pilgrimage from the Prophet.

    265 downloads

    Updated

  14. Gay Kim (Nehrim)

    Modification for Nehrim, the total conversion of Oblivion.
     
    Makes Kim the same sex as the player character.
    This works by changing which version of Kim in enabled when she or he is introduced. Therefore it will not replace Kim in an existing save made after his or her introduction.
     
    Update 1.1: It seems that Kim's sex is determined every time she or he is introducred in a quest. I've modified the scripts for MQ07 and MQ19 to fix this.

    441 downloads

    Updated

  15. Player Clothing Replacer

    This is an incredibly small plugin I had written some time ago that lets your pc equip a different version of clothings/armors than npcs.
     
    Sorry no screenshot.
     
    requirement:
    Oblivion script extender v20 or higher (obse.silverlock.org)
     
    how to use:
    1. drop the plugin into your data folder and enable it via mod manager.
     
    2. if you want some armor look different for the player, copy that nif file to the original armor location.
    for example, female fur armors are located at \data\meshes\armor\fur\f\ folder.
    there you will find the nif files names 'cuirass.nif' or something similar.
    copy 'your_cool_armor.nif' to there and rename it to 'cuirass_pconly.nif'.
     
    3. now your pc will equip the 'your_cool_armor.nif' instead of typical fur cuirass, while the other npcs will still equip the normal fur cuirass.
     
    * this mod is load order independent.
     
     
    WARNING:
    - Do not use this plugin with Break Armor or TamagoSetBody. Very old TamagoSetBody versions (before revised - that is, original unmodified versions) are ok.
    - I repeat, do not invent any reason that you should enable them together with this plugin.

    826 downloads

    Updated

  16. Qazz Collection.7z

    zConversion - Merged
    Varenne of LL, May 2014
     
     
    Description:
    This is a compilation of all of QAZZ's currently released sets, with just one ESP file instead of three, for those that don't want too many ESPs in their current Oblivion build.
     
    Requirements:
    1. HGEC BODY - Most if not all of these are HGEC E-cup, M bottoms. I found that in most cases the tops and bottoms seems worked with other upper/lowers from the SetBody MOD.
    2. VipCxj High Heels & VipCxj High Heels Skeleton
     
    For those unable to get VipCxj High Heels working it's simple, just don't use the shoes.
     
    What it Includes:
    1. Optimized Meshes
    2. New or added individual piece meshes that were not in the ESPs have been added.
     
    What it does not Include:
    1. You will need the texture files from the original QAZZ MODs located here: http://qazzclow.blogspot.com/
    2. You will also need the texture files from this MOD, located on Nexus: ShadderHeelsSeasonOne-41945-1-0.rar
     
     
    Work I Did:
    1. Run every single mesh through PyFFI ver. PyFFI-2.1.11.cefd181.win32 (This alone took hours to complete)
    2. Additional NIF fixes and optimization using NifSkope spells; remove bogus nodes, etc.
    3. Split up complete body NIFs into separate pieces; upper, lower, hand, foot.
     
    My motivation to do this work was to have more sets available for my Hiyokos that I could add individual enhancements to. More work could be done.
     
    Bottoms are NOT BB enabled, most do not even have OP3 bones. I'm currently undecided if I will add OP3, or go with the newer B4 modeling, hence I left them as is.
     
     
    All credits to QAZZ and the Original MOD authors.

    636 downloads

    Submitted

  17. FollowThem

    FollowThem v1.0
     
    Unrealistic Advert:
    "Tired of always being the Leader
    with all those lackies and companions
    following your every step?
    Now you can 'FollowThem'!"
     
    Requires: OBSE
     
    Use a single hotkey ('/' forwardslash) to follow another actor.
     
    Target the actor in your crosshairs (name visible) and hold hotkey for aprox. 1 second.
    You will get a message that you are now following them.
    You can target the actor again and hold hotkey to stop following them.
    If you are following and can not target the actor, hold shift+hotkey to stop.
    Quest cycles every 1/2 second in gamemode.
    Walk/run speed is not accounted for. You may lag behind or bump into the one you follow.
    No controls are disabled. You may walk/run/cast/stop and chat etc.
     
    Things you can NOT follow: a butterfly, the moon, a rock.
    Things you CAN follow: anything that 'IsActor'.
     
    Details on when you can NOT follow by the coding:
     
     
     
    Variables that can be set from console:
     
     
     
    Why this plugin?
    Because sometimes I'm lazy. Sometimes I don't want to fasttravel. Sometimes I want to go
    make a sandwich. Sometimes I have pieces of code as part of one plugin that do things
    nice on their own. Because I like to share. And speaking of sharing...
    Use and abuse this plugin any way you wish, just give a nod to those that have helped and
    inspired you.
     
    Thanks to: ThomThom, Galgat, Ichibod, Goranga, WappyOne, Mr.Patience(gregathit), Ashal and
    the rest of the community.
     
    Mem

    326 downloads

    Submitted

  18. Oblivion No Weight Limit

    All this mod does is buff your carry limit to an absurdly high number.
    It is for those who wish to carry as much as they want without having to use God Mode.
     
     
    No known mod conflicts.
     
    I did NOT make this mod.
    I AM uploading with permission.
    All credit goes to a personal friend of mine who wishes not to be named on this site for personal reasons.

    1130 downloads

    Updated

  19. Mounted Steering Optimized

    Requires OBSE
     
    This is a slightly modified version of the "mounted steering" plugin from "mounted combat" by Flyfightflea.
     
    The original plugin package and readme can be found on nexus: http://www.nexusmods...ion/mods/8962/?
     
    If by the time you read this, nexus links are dead once again, search the web or nexus for "Mounted Combat OBSE".
     
    Flyfightflea's package contained three plugins:
     
    - mounted_steering
    - mounted_trampling
    - mounted_spellcasting
     
    The trampling plugin was actually just an updated version of the steering plugin, which additionally allows trampling others. I took this plugin, removed the trampling code and spell (so that it would become an updated mounted_steering plugin), and then made a few simple tweaks.
     
    For those not familiar with mount and blade: In MnB, you press up to accellerate, down to deaccelerate - your horse will not stop unless you tell it to slow down, or if it runs into an obstacle. All that mounted_steering plugin does is, to add this control scheme to oblivion.
     
    Changes compared to the original plugin:
     
    - deacceleration is now quicker (originally, it took as much time as acceleration)
     
    - Originally, the script ran all its code every frame, regardless of if the player was mounted or not. Now it only does so when the player is actually mounted. While not mounted, the script is called five times per sec, checks if the player is mounted, and if not, instantly returns instead of running the rest of the code.
     
    - Reordered codesections, so the script should be more efficient for oblivion's dumb as brick script interpreter.
     
    - Removed a few redundant checks.
     
    _____________________________________________
     
    Installation:
     
    Just drop the esp in the /data dir into oblivtion/data and activate it.
     
    _____________________________________________
     
     
    Uninstallation:
     
    WARNING: Do not disable or remove the plugin while you're mounted. Dismount first, else your horses speed might get messed up.
     
    _____________________________________________
     
    The plugin checks if you hit an obstacle, but the code (still original, not mine) can sometimes be unreliable. If you want to disable the collision check, then type into the console: set ToggleCrashDetection to 0
     
    _____________________________________________

    466 downloads

    Updated

  20. A chest companion 1.5 and 1.9

    A chest companion
     
    Why a player-house with many chests ? Here you have 5 chests in one, and the chest follows you everywhere. Carries and defends your Belongings.
     
    My Mimic Chest. 5 chests in one
    The chest is at the weynon priory near the stable.
     

    The chest can not die.
    Chest can fight.
    only two commands: stay and follow.
    to open the chest go in sneak mode.
    There is a letter/note in the chest. read it ! And you get a chest summon spell.
     
    Install meshes, textures, sound and esp.
    --------------------------------------------------------------------
    9 chests in one
    For those who want more chests, better sorting capability. 9 chests in one.
    Download "MyMimicChest.7z" for meshes, sound and textures. Then download "9 chests in one. only esp.7z"

    -------------------------------------------------------------------------------------------
    credits:
    Always Z (Zhemoc) for the mimics
    all Oblivion modders
    inspired by Terry Pratchett

    790 downloads

    Updated

  21. Kanshou&Bakuya with Faker [calling for help]

    My first Oblivion mod, yet another Kanshou & Bakuya mod, mainly for my personal use.
     
    I'm not the maker of meshes & textures, just packaged the one KanshouBakuya1.26 form TES, for testing purpose.
    for the rights I will talk to the auther later or just make my mod depends on that one for resources.
     
    What I have done is make Kanshou & Bakuya boundable, dual bound by one lesser power, for a custom race "the Fakers"
     
    And there is my problem:
     
    I can't run CS on my win7 notebook & the latest TES4Edit I've got failed on copy magic effects for an assertion error.
    so what I could do is override bounded shield & bounded priest dagger, using their magic effect for my lesser power.
     
    What I need help is:
    Can anyone help me copy magic effects using TES4Edit? I cloud do a better mod if I could done that. THX

    89 downloads

    Submitted

  22. X110 Races

    They are x110 scaled races to look more like young ladies. I think existing x117 or x125 races are bit too short.
     
    All the head meshes included were treated to mend the neck seam line
    This does not mean they are perfectly seamless. It is your work to grab seamless textures from the internet.. or, create one yourself.
     
    MBP x110 races
     

    comparison image between x110 and x117
     
    x110 scale version of (Mostly) x117 races. You know, Lop-eared Elves and such.
    Requires Modular Beautiful People 1.4a and x117 race ++ 077
    And the MBP Chocolate Elves Resources if you want to use Lop-chocalte elf x110.
     
    They are exactly same as the original races, except the scale and the head size. So not mentioning anymore.
     
    Evy x110 Race (From Mabinogi Heroes)
     

     
    I've reworked all the Evy hairs included in the original Evy race omod, and added one more hair (an NPC girl called Ti, from Mabinogi Heroes as well)
    Their head shape is slightly different from the original Evy's. (x110 cheeks look more plump) so becareful when transfer facegen from an existing Evy save file.
     
    This one is stand-alone. So if you're using the Evy race already, don't overwrite the textures.
    For Evy voice, get the file here
    http://www.loverslab.com/topic/2976-evyrace-informal-indie-replacer-14omod-update/
     
    They have different racial abilities from the original Evy race unlike my MBP x110's.
    Requires OBSE. If you don't have OBSE for some reason just don't use the lesser power
     
     
     
    Have fun!
     
    *CREDITS*
    KKK and all the modders in 2ch thread for x117 races
    XiNAVRO for Chocolate elves
    Lacon1, SleepD and Alex30001 for Evy race
    Beta000, Elalquimista and Poontank for some (technical) help

    4137 downloads

    Updated

  23. Aranae - Spider Elves

    My custom spider lop ear elf race with eight eyes and evil veins
    Comes in versions with and without dragonfly wings
     
    Requirements
    -HGEC + Robert Male Body
    -Custom Race Fix
    -Ren's Beauty Pack (meshes and textures)

    2301 downloads

    Updated

  24. Stand Alone Playable X.117 [TES.IV]

    STAND ALONE PLAYABLE X.117
     
    This mod is combination from Children Annuad and MBP.2ch database.That provide player with basic & Generic X.117 races Only.
    They are playable race based from the Children Annuad NPC.
    ------------------------------------------------------------
    RACE: Kunne, Elven Youth, Orphan, Noble Son.
     
    Each race have -30 ability score or minus Two Level Penalty, Which make them fragile for realism.
    in exchange for elevated disposition towards them and unique power that define them.
     
    REQUIREMENT:
    - Basic User Knowledge & Norm of X.117
    - Children Annuad [Catus Carnival] is not required, Though their armory and clothing catalog are essential to play Universal X.117.
     
    KUN
    Kun are lesser beast race separate in several clan distinguished by their coat, They are nimble, graceful cat like race who share cat like personality. Kun never have society of their own but form colony of vagabond. They see perfectly in low light and blessed with keen senses.
     
    ELVEN YOUTH
    Elves married once, They had few children, who were very dear to them. Elven children stay with their parent as much as eternity of youth allows them. However their spiritful nature always took them outside far away from home to learn as much as their curiosity allows. Elf trained early with sword and magic, well enough for today adventure.
     
    Noble Son
    Child that exhibits behavioral from overindulgence by her parents in the imperial cosmopolitan. The noble son and daughter strive to get out of their golden cage to escape boredom, depravity or simply search of their own identity and aspiration.
     
    ORPHAN
    Children who permanently bereaved of or abandoned by his or her parents. The lack of parents leaves the characters to pursue more interesting and adventurous lives, live in junk boxes, parks, sewer or on the street itself.. They are self-contained and introspective and who strive for affection.
     
    CHILDREN
    Every Hero and Heroine start in a humble beginning, To rise from mistakes, adapt, changes and honor the expectation of elders. It's a big world out there sweet heart. Whatever kind of person you're going to be - Know that your parents loves of you.
     
     
    =====================================================
    This mod is still on beta and far from perfect, Some balancing & Typo still required fixing.
    Additional unique hair style are not included in this mod.
    ============================================
     
     
    * Actor Voices are interchangeable - Swap the F or M folder manually to suit your preferences.
    * If You got questions - PM emily.

    3324 downloads

    Updated

  25. Tears

    Who doesn't love a good cry? Now you can attach this tears mesh to slaves, rape victims and emo heroines. All to better enjo..., erm, sympathize with their plight .
     
    Note: This is a hackjob. It's a decal that is placed in front of the face, so it will mostly work well on characters with normal head size that are facing towards you. Ideally I would like to have a mesh that follows the individual deformations of the head mesh for different characters. If anyone has an idea of how to achieve hat I would be very grateful.
     
    Update: Yay! Found out how to make .egm files to follow face shapes. Still haven't figured out how to make the mesh follow facial expressions though. Worried that I will have to use this:
    http://oblivion.nexusmods.com/mods/18566/?
    Looks a bit daunting.
     
    Credits:
    The Conformulator by scanti
    http://oblivion.nexusmods.com/mods/9360//?
    Use to make meshes for non-imperial heads.

    723 downloads

    Updated

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