As a rule of thumb, its never a good idea to play as a nudist in a game you modded to be more difficult.
Part 3 http://www.loverslab.com/blog/407/entry-2089-dwarven-hunt-part-3/
First real attempt with the extrude tool today. I used it to make a turtle-neck. Came out with a pretty nice jumper (which I promptly ruined with the most vomit-inducing festive texture I could find).
I'm debating on whether or not to delete body parts hidden by the outfit; it seems like good practice, but I can't think of an easy way to keep the vertex count on the bodies the same. Two Blender windows maybe...? There must be some little trick to it.
To do: -Learn more about seams -Simpl
CHAPTER 42: The Fate of the Skaal In which our hero kills a Humanoid from the Deep Previous: Chapter 41: X Marks the Spot
Okiedokie, we've arrived at the Skaal village after a trip that should have only taken maybe an hour but seemed to have taken several months. But whatever, we're here, finally. And... nobody else is. I mean it, this place is empty. Truly a thriving bastion of civilization in the cold north, indeed. There's also supposed to be an invisible barrier around the town, but I ne
After a long and hard day of working on the ranch, Laura figures she's earned some downtime. With her sis and father inside, she calls Buck over to have a bit of fun in the sun. Now all there is to do is clean herself up. That is if Buck doesn't keep whining for a second round with one of his favorite cows.
Nude version.
My node issue is present in other people's NIFs, so I'm probably just over-reacting to some minor oddity. I guess that happens when you spend half of your Skyrim time fixing the game rather than playing it. My weight slider works now too, but only if the outfit is built on the _0 body first. Whatever. I'll find out why eventually.
Today I made these wet-look tights (leggings? Dunno what they're called). They look good with the Racing Girl boots, but they clip through horribly at the back bec
This is the very first digital drawing I've ever done, so obviously it's by far not the pinnacle of what I can do. Still, I'm pretty happy with how it looks.
It shows Jade who, aside from being my player character in both FONV and FO3 (which doesn't make any difference anymore since I'm using TTW), is going to play a major role in my future mods. What is she currently pregnant with? Dunno, puppies, maybe? Leave your thoughts in the comments if you think there's something else inside of her
This is a blog in which I upload some of the drawings I make. This entry is to explain a couple of things beforehand, so be sure to read this while you're at it. I'll do it in a QYMH form, so this isn't an FAQ.
1: pepertje, you're uploading pictures signed by "JSalt", who is he? JSalt is me. It's my signature I use when my actual signature isn't needed.
1.1: Wait... why do you use different names? Would it make sense if I were to use a different name than the signature spells out? No, I
Alright, you have your metal and hammer all figured out, and now it’s time to get working on your mold. See what I did there? Symbolism for the topics I’ve discussed in the previous two lessons. If you haven’t read those, be sure to do, since I’ll assume you have. Also, this lesson focuses entirely on written stories, so screenwriters won’t learn anything useful here. Now that you know what your story is going to be like, and know what to keep an eye out for during your writing sessions, it’s t
Alright, so I managed to get the weight slider working.
20 weight:
100 weight:
Now I just need to find out how.
The only thing I did differently was to use the normal UNPB body & skeleton, rather than the cleavage version. For some reason, my _0 & _1 weights of the cleavage version are a different filesize, which may have been why my meshes were distorting.
The nodes are still out of whack though. I have no idea if that affects anything or not. More testing
Hello. Okay, so apparently the new site is FUBAR and the administrator is doing a rollback, so I'll just start from here.
For anyone who missed the first iteration, this is where I'll be posting screenshots, cool mods, and other general Skyrim stuff.
Having also just learned how to model new items with Blender/NifSkope, I am hoping to share some of those in the future as well.
So, my first skirt mesh gained a simple sweater last night. The result looks quite nice, though I am having
Finally got an idea for a comic, also finally started doing shit in Skyrim again (still pissed of at Sky UI though) and decided I'd go through the dawnguard quests with Mist. Of course when she joins the dawnguard it's after she's killed Alduin and she isn't the most polite individual (she's doing a good job of channeling type MOON's Gilgamesh) but it gets amped up to 11 when it comes to vampires (which even before she got corrupted (read this for more info; http://www.loverslab.com/blog/76/entr
SexLab Inflation Framework Documentation
Note: Example implementations can be found at the bottom of this page, for implementation without direct SLIF dependency, please view: implementation without dependency
Important Variables:
Actor kActor: The actor, who is inflated.
string modName: The name of your mod, which is also displayed in my mcm menu.
string sKey: One of the keys (for each node) defined by SLIF.
Take a look at this collection. A whole 30(+1) of them. You're welcome.
Tell me what I should improve on. Obviously my quality - I'm still tinkering around with settings. Any suggestions like environments, situations, etc, would be appreciated. Enjoy.