Sun, Snow and Suffering in Charming Nothwatch-On-Sea, where the ladies of the Thalmor will do anything to make your visit a pleasurable one. If only you ask them in the right way...
OK, this isn't strictly related. I took the screeny messing around with Paradise Halls a while back.
On the development front, man I'd forgotten how much time simple dialogue took. And this is far from simple. My speed is improving as I remember how to use the IDE, but there's a lot of branching and condition
I haven't been very active on Loverslab lately, just kinda taking a break I suppose. It's hard to keep up with sometimes. Haven't really been playing Skyrim either but I have some older images that I took that I might as well upload here. Nothing special, more of the same really, except larger than usual. (AND I MEAN LARGE!) I hope you enjoy these.
SexLab integration turns out to be about as easy as everyone said it was. Kudos to Ashal for a job well done.
I seem to be cracking through this at a hell of a rate. Especially when I think how I sweated to get this to work last time I tried my hand.
Next on the list, turning in the captive for a reward, and then the XPO integration. Then, I just need some bugfixes, a pile of NPCs and a few more radiants, and we'll be ready for beta testing. I'm feeling pumped!
On a personal note, I'
Well, I added a temp hack to Sx3 so I could get an enslavement callback. Should probably be ones for escape, emancipation and sale as well. I'll add 'em as I need them. It's all just placeholder work until the next release of Sx3 is ready.
I also added some opening dialogue with the sole current target.
Next up I need to do some RL things. Hopefully I'll get back to this later today.
Well, a decent days work today
Created Sister Magartha and placed her in the Dragonsreach jail
Created a dialogue quest
Let the lady introduce herself,
Some mildly amusing options to accept or decline the quest
A new NPC to serve as a target for the quest
One radiant quest, based on the companion's Escaped Criminal quest
Quest starts, spawns target, sets objective. Quest marker working
Target enslavable with Sx3
So, all in all, not bad for a day's work. There's a couple of gli
Well, I'm making progress. It took me about a day to work out that I needed to generate a SEQ file if I wanted my start game enabled quests to do anything at all, but we're there now.
On the bright side, that SEQ file also means that the thrice-damned "dialogue bug" that plagued my last foray into modding is fixed at last
As most of you probably know, I'm finding the prospect of a return to SSG a little intimidating. Consequently, I'm working on a related project by way or a warm up exercise.
The Maran Redemption is a splinter group from the Temple of Mara that is deeply concerned about the brutality of Skyrim justice. They particularly abhor the number of young women who are simply hunted down and killed. Hired thugs, bounty hunters, even the Companions - none show any qualms about extigushing young lives if
This diversion was necessary due to the number of mods available that trigger their events based off the actor's health value and the conflict that arise from competition.
http://www.loverslab.com/files/file/242-wip-actor-events-framework-modder-resource/
Hello all, it's been some time. For the past few months, I've delved deep into Star Trek Online, and I've finally hit a point where I'm comfortable with what I've done. That means I am now willing to try doing other things with my time, be it other games I've neglected, and trying to get back into doing conversions.
For the time being, I'll try to focus as much effort as I can into completing the Apachii Goddess Store. It'd be a shame to not finish it when I'm so close, I owe it to myself, a
Those of you who played Covert Op back when it was in SexoutStore know that the only way to complete it is to fail it. Because the quest is entirely a setup for later events, the player can't possibly complete their objective so no matter what the get told Quest Failed. This confused a lot of people. Now I'm in the process of making a quest where the player gets told Quest Complete before the quest actually ends.
The reason I've done both these things is because I'm treating the Quest Log as
Not that many people read this. Does anyone read this? I honestly don't know. Anyway, I asked for help here and here and I'd still like it if possible. I need 50 of these, so any contributions people can come up with would be greatly appreciated.
Also, I just noticed this.
I have no idea when or how this happened and am not sure whether I should be happy or frightened.
ok ok, there are so many ways to self mod outfits for skyrim and others .... nik,blender,gimp,etc etc..
theres 100 diff voices saying do this, this ,this this this.. on and on...
theres some out there offering custom outfits weapons etc etc.
I'v tried them all, some of us are just not mentally apt for creating or modding inor for skyrim etc etc.
getting this nonsence out of the way....
Now the topic.
Are there links, not only nex, but links to / for downloads for topless,crotchless, pe
This is my current Project I am making a red/silver version of the Hunting Grounds Armor by Nimezis. I currently do not have permission to release this WIP so I will not entertain requests for the ESP Meshes or Textures.
I have added Pics of the Main chest.
Currently I am working on the textures and setting up their Meshes with proper texture paths after that is setting up the armor in CK<<---The Fun part
I've been debating what I should name the new A-Cup body. After some random thinking I was thinking FCRA but then I (made this mistake on the BTRA body) realized that tbh this body does have a round ass ofc but I think it is more plump so I decided on the name FCPA which is known as the Flat Chest Plump Ass . What I am debating on, is the release of this body with conversions of all my older works. With this it will allow for people who liked my work but did not like the booby bodies or liked th
Started alpha testing.
No faction restrictions and factions (outside framework factions that are generally neutral) are not handled by the framework. That's an area specific mods should handle to allow for rival gangs of slavers.
There isn't a % health threshold (unless you want one). For testing I am using slaver arrows that will knock out a NPC/Player only on a direct hit. A good center of mass shot will knock out the NPC/Player for 20 seconds. If a master (not necessarily the one that
okkkk, here a blog on fixes, started it simply casue search wasnt offering any help etc etc.
1) Photo Attached....skyrim V.
have a gap on neck , have tried diff skins head options etc. whats is the fix for it ,please?
2) have several many hairs, but there not showing up in skyrim what file should they be in?
3) is there a char menu in game? to change face design,lips etc etc..?
Well, I am now 7 animations deep into Group 2 (laying down). There are a total of 26 animations in group 2 and I am hopping to have all of them complete before the 20th of this month. After Group 2 is finished I'll move to Group 4 (oral). I won't be spending too much time on this group as many of the animations don't need much. Hopefully I'll have the 1st run at all the groups wrapped up before July is over. Then I plan on moving to updating some of the creature animations.
Just a quick post that will be shown on both blogs do to time constraints.
Here are some new shoes I've mad. I wanted to go for that cork and wooden look and it went well.
Hello all, I apologize for taking so long to post a new screenshot compilation. I've been recoloring and making changes to some outfits and experimenting with multiple enbs, so you'll see some of those shots as well as the typically obsessive nude shots. I'm amazed, grateful and humbled by the incredible response to my posts. Thank you and enjoy!
Moving right along. And yes I realize my pics are all in the same place, I just like the lighting here. I'll try to do some more variety later...and maybe even a new character.
Well. I just watched a NPC slave try to escape and 2 masters react and hunt the escaping slave down and capture her. And all I had to do with the framework was this.
Scriptname _sd2_debug_make_slave_run extends activemagiceffect _sd2_slavery_controller Property controller Autoevent OnEffectStart(Actor akTarget, Actor akCaster) if controller.IsSlave( akTarget ) controller.getActorsThread( akTarget ).SetActorAgenda( akTarget, controller.AGENDA_ESCAPE ) endIfendEvent
That was a big hurd
As of recently I have been so busy with school, but during my spare time I did try to squeeze some time for modding in. I've been mostly touching up and retexing. The results have been good. Also I my friend Skillz44 has done an excellent job of making the island better and better each time work has been done on it.
Anyway this is another thing planned to come in my future mod.
New Weapon type
As I've been playing I really liked how the movement mods I have made my 1 hand weapon work, so w