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Gone Walkabout

I've been doing a little traveling and plan on doing a lot more in the coming year.   Everything I've worked on is here. It's all open for anyone to mod and change. No need to ask.   https://github.com/jbezorg?tab=repositories

jbezorg

jbezorg

Creating Face Presets

Load the saved game containing the character with the face you want to export. While in 3rd person view, open the console and click on the desired character. type spf followed by the filename you want to save to and hit enter. (e.g. spf luvthisface) Exit the game and open CK From the top menu -> Open "File" -> Open "Data". Check Skyrim.esm and click OK In the object window: Actors -> Actor -> Preset -> and open the race you want to create the new preset for. Select a

jbezorg

jbezorg

Actor Events & SD2

I decided that Estrus Chaurus would be a good test for Actor Events. This way I can knock out the bugs on Actor Events before using it in SD2 and not have to deal with the headache of debugging both at the same time.

jbezorg

jbezorg

Actor Events Framework & SD2

This diversion was necessary due to the number of mods available that trigger their events based off the actor's health value and the conflict that arise from competition.   http://www.loverslab.com/files/file/242-wip-actor-events-framework-modder-resource/

jbezorg

jbezorg

Alpha Testing

Started alpha testing.   No faction restrictions and factions (outside framework factions that are generally neutral) are not handled by the framework. That's an area specific mods should handle to allow for rival gangs of slavers.   There isn't a % health threshold (unless you want one). For testing I am using slaver arrows that will knock out a NPC/Player only on a direct hit. A good center of mass shot will knock out the NPC/Player for 20 seconds. If a master (not necessarily the one that

jbezorg

jbezorg

Sanguine's Debauchery 2

Well. I just watched a NPC slave try to escape and 2 masters react and hunt the escaping slave down and capture her. And all I had to do with the framework was this. Scriptname _sd2_debug_make_slave_run extends activemagiceffect _sd2_slavery_controller Property controller Autoevent OnEffectStart(Actor akTarget, Actor akCaster) if controller.IsSlave( akTarget ) controller.getActorsThread( akTarget ).SetActorAgenda( akTarget, controller.AGENDA_ESCAPE ) endIfendEvent That was a big hurd

jbezorg

jbezorg

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