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The Quest Log: A Question of Omniscience


zippy57

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Those of you who played Covert Op back when it was in SexoutStore know that the only way to complete it is to fail it. Because the quest is entirely a setup for later events, the player can't possibly complete their objective so no matter what the get told Quest Failed. This confused a lot of people. Now I'm in the process of making a quest where the player gets told Quest Complete before the quest actually ends.

 

The reason I've done both these things is because I'm treating the Quest Log as if it's being maintained by the player. Sure it's automated, but the player didn't complete their objective in Covert Op so they mark it Failed. The player is supposed to think they've completed this new quest so they mark it Complete.

 

So I have an Open Question for the two people that read this blog: Should the Quest Log be omniscient? Should it reflect the actual state of a quest, to avoid confusing the average user, or should it reflect the apparent state of a quest, to avoid spoiling the fact that there's more?

 

(Yes this does count as posting more, since the gap between the last post and the one before it was almost two months. :P)

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Guncher

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I'm in favour of the apparent state path, I think that'd be the more immersive one, and that's where I get the most enjoyment from the game.

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