Jump to content

Blogs

Actor Events & SD2

I decided that Estrus Chaurus would be a good test for Actor Events. This way I can knock out the bugs on Actor Events before using it in SD2 and not have to deal with the headache of debugging both at the same time.

jbezorg

jbezorg

Sexlab Necro

This is a dead simple little necrophilia spell. It revives a dead body, starts a sex scene with the revived corpse, and kills it again once the scene is finished.   The spell gets added to the player's inventory when the mod is first loaded.   I may fiddle with this a bit more. Eventually I'd like to use this in the Love Of Mara, so there are some details I'd like to fine tune. There will also be a more immersive way to get the spell.   [edit]   I set up a proper download page for this:

DocClox

DocClox

Busy yet still motivated!

It has been a while since I've posted .   Sadly yet positively this is because I've been slowly making changes towards my life to having a career, hopefully. With only another 2 months till college is complete and doing an internship until December I am pretty much using borrowed time to mod . (Basically I work and stuff 7 days a week). Despite all of this the juices are still flowing and atm I am still planning and trying to get 100% ready to start some resources for Totoko City.   The Buil

Happysparkles

Happysparkles

PONG Event Chart

I thought I'd try and map out the event flow for an imprisonment cycle, and mark on it all the places where I needed a mod event to launch a scene of some sort.   Turns out there are quite a few of them.   I'll see about documenting what they all mean another time.

DocClox

DocClox

Learning to Script, Banging my head.

I have three major ideas without the slightest idea of whether or not they're even possible, or if I'm capable of making them happen. For a while, I've been scrawling all my ideas down on notepads, I just wish I had the same enthusiasm and focus for learning to script. I'm listing them here for future reference, as well as all the helpful links that people here have given me to learn how to do anything.     Idea #1: SexLab Adultery All the sex you're used to, now with more strings attached!

ZigNewton

ZigNewton

Skunkworks!

I've been trying to test the prison overhaul in Whiterun. There are all sorts of problems with that. Actors spend way too long walking to be useful in a debug loop; too many other things are going on which slows the scripts I want to test, and frankly typing "coc whiterundragonsreachbasement" each time is a real pain.   So I set up a skunkworks, or test cell if you prefer. I've got a simple imperial dungeon. It has a room for prison, another for the jail cell (complete with door) and then I ha

DocClox

DocClox

Medusa & Drakul Retex

I'm not even sure the Author of this mod responds to requests for releasing re textures of his mod so for the sake of convince I assume he doesn't so don't ask for the files.   This was a project I was working on sometime back but dropped and recently decided to try it again and this is the end results.   Edit: I have FINALLY completed this set to my liking having gone through many vanilla cubemaps and even some custom ones I finally decided to go with an Obsidian look The Drakul is darker

Koko.Hekmatyar

Koko.Hekmatyar

PONG Notes

As the title suggests, here are a few notes about PONG, what I'm trying to achieve and how I hope to do so.   Basically, the problem is how best to implement the AI. I need to cover a number of distinct behaviours, and I need this to be easily extensible so I can modify the default behaviour with other quests and/or add-ons. I also need to cope with prisoners active in two or more holds at the same time.   The basic behaviours I need are: in cell at night in cell during day (new arrival

DocClox

DocClox

SexLab PONG!

Nope, I haven't invented Smellovision!   PONG is Prison Overhaul Next Generation. I should probably explain.   The original plan was to modify xaz Prison Overhaul so that it would accept NPCs. That was probably going to mean bundling much if not all of XPO in the Love Of Mara mod.   The thing is, by the time I've done all that, it's not any more work to package the XPO content in an esm and document the entry points in case anyone else wants to put NPCs in the pillory.   I talked to xaz

DocClox

DocClox

Could be better, could be worse...

I've spent the last couple of days working on fixing some of the bugs flagged up by the alpha testers, The process has been complicated somewhat by the fact that I'm staying at my parents' place for a couple of weeks and they've been working hard on getting me away from the computer so I can be sociable and spent time in the healthy open air. I can't entirely blame them; I have a hobby that looks a lot like sitting in a darkened room on my own and doing nothing much in front of a computer.   S

DocClox

DocClox

Alpha Time

Well, I've got enough bugs squished that I'm ready for some alpha testing. The quest isn't yet completable, but there's a ton of dialogue that I'd like a few people to run through and see if they can break stuff.   I've got a couple of testers already, so another two or three would be about right.

DocClox

DocClox

Well, that's better

Got my computer woes more or less sorted out now (knocks on wood) and I'm coding again. I've spent today doing a ton of dialogue and various tweaks and bug fixes.   I also added an advice topic to the quest-giver, Sister Magartha's dialogue, a topic for blacksmiths on the subject of restraints and how to make them, and a short speech from Sister Magartha on why all this abuse and degradation of women is not in fact an evil thing to do. (Disclaimer: they call her "Mad Maggy" for a reason )  

DocClox

DocClox

Just Wonderful ...

Well, not only have I been turfed out of my normal little coding corner where all my stuff is, but no sooner do I get set up here than my computer bluescreens.   Now it won't boot into windows at all; it just gives me a black screen. It boots into the linux system on the other partition all right, so it's probably not hardware.   Damn. Seems like every time I start to make progress something happens ...   [edit]   In case anyone's interested: booted from a windows live CD and and running

DocClox

DocClox

What I Did On My Holidays

Sun, Snow and Suffering in Charming Nothwatch-On-Sea, where the ladies of the Thalmor will do anything to make your visit a pleasurable one. If only you ask them in the right way...   OK, this isn't strictly related. I took the screeny messing around with Paradise Halls a while back.   On the development front, man I'd forgotten how much time simple dialogue took. And this is far from simple. My speed is improving as I remember how to use the IDE, but there's a lot of branching and condition

DocClox

DocClox

Quick Post

I haven't been very active on Loverslab lately, just kinda taking a break I suppose. It's hard to keep up with sometimes. Haven't really been playing Skyrim either but I have some older images that I took that I might as well upload here. Nothing special, more of the same really, except larger than usual. (AND I MEAN LARGE!) I hope you enjoy these.  

Jerbsinator

Jerbsinator

Sex Working!

SexLab integration turns out to be about as easy as everyone said it was. Kudos to Ashal for a job well done.   I seem to be cracking through this at a hell of a rate. Especially when I think how I sweated to get this to work last time I tried my hand.   Next on the list, turning in the captive for a reward, and then the XPO integration. Then, I just need some bugfixes, a pile of NPCs and a few more radiants, and we'll be ready for beta testing. I'm feeling pumped!   On a personal note, I'

DocClox

DocClox

Callbacks Sorted

Well, I added a temp hack to Sx3 so I could get an enslavement callback. Should probably be ones for escape, emancipation and sale as well. I'll add 'em as I need them. It's all just placeholder work until the next release of Sx3 is ready.   I also added some opening dialogue with the sole current target.   Next up I need to do some RL things. Hopefully I'll get back to this later today.

DocClox

DocClox

For The Love Of Mara

Well, a decent days work today Created Sister Magartha and placed her in the Dragonsreach jail Created a dialogue quest Let the lady introduce herself, Some mildly amusing options to accept or decline the quest A new NPC to serve as a target for the quest One radiant quest, based on the companion's Escaped Criminal quest Quest starts, spawns target, sets objective. Quest marker working Target enslavable with Sx3 So, all in all, not bad for a day's work. There's a couple of gli

DocClox

DocClox

Working on it

Well, I'm making progress. It took me about a day to work out that I needed to generate a SEQ file if I wanted my start game enabled quests to do anything at all, but we're there now.   On the bright side, that SEQ file also means that the thrice-damned "dialogue bug" that plagued my last foray into modding is fixed at last

DocClox

DocClox

The Maran Redemption

As most of you probably know, I'm finding the prospect of a return to SSG a little intimidating. Consequently, I'm working on a related project by way or a warm up exercise.   The Maran Redemption is a splinter group from the Temple of Mara that is deeply concerned about the brutality of Skyrim justice. They particularly abhor the number of young women who are simply hunted down and killed. Hired thugs, bounty hunters, even the Companions - none show any qualms about extigushing young lives if

DocClox

DocClox

Actor Events Framework & SD2

This diversion was necessary due to the number of mods available that trigger their events based off the actor's health value and the conflict that arise from competition.   http://www.loverslab.com/files/file/242-wip-actor-events-framework-modder-resource/

jbezorg

jbezorg

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. For more information, see our Privacy Policy & Terms of Use