File Name: XP32 Maximum Skeleton Extended
File Submitter: Groovtama
File Submitted: 22 Jan 2014
File Category: HDT Physics Extension
Requires: RR&F and FNISXPMSE 2.20 (also on Nexus)
Warning:
You do not delete my skeleton_female.hkx
Description:
XP32 Maximum Skeleton Extended 2 is a completely redone version of xp32's "XP32 Maximum Skeleton - XPMS"
Requirement (Need to be installed BEFORE):
Realistic Ragdolls and Force by dDefinder
Fores New Idles in Skyrim
For Ingame Weapon position switching:
SKSE 1.7.1
(2.20) RaceMenu 2.9.6+ / (2.21+) Racemenu 3.0B3
Installation:
Add the mod to a mod manager the fomod installer will guide you through the installation. There is no manual installation help
Features
Body and Phyics Support:- Breast and Butt Physic [BBP] enabled bodies
- Tender Breast and Butt Physic [TBBP] enabled bodies
- HDT Physics Extension [HDT_PE] enabled bodies
Warning: Using T\BBP is not recommended because of many faulty animations. PLEASE only use it if you don't have another choice.
Mods supported:
- Aesthetic Bolt Quiver
- Citrus
- Deadly Mutilation
- Dual Shealth Redux
- Enchance Character Edit
- HDT Dragon Tails
- Nipple Magic
- Realistic Ragdolls & Force
- SAM - Shape Atlas for Men *
- SOS - Schlongs of Skyrim
- The Joy of Perspective
- UN7B Pussy
* NOTE: Don't use SAM with ECE for scaling. ECE will blindly overwrite nodes used by SAM. The RaceMenuPlugin is totally fine.
XPMSE RaceMenu Plugin:
- Ingame Weapon positions named "Style", you do not need to choose positions at Installation time * **
- Many Scale\Position\Rotation Sliders
- 128 Sliders just for Weapons
- Sliders for SOS\SAM
- Sliders for Female
- Sliders for Beasts
- "Real" leg length slider
- 3rd and 1st Person Scaling
- Sliders are using NiOverride instead of NetImmerse
- Custom Category support (2.21)
- NPC support (2.21)
* NOTE: Bolt Quivers are depending on the Quiver Style, that is why you have still a choice at installation time
** NOTE; The experimental BOLT position works with any Quiver Style in RaceMenu and NPCs, but drawn bolts from the quiver will be invisible.
Proper Weapon Plugin Features (Needs RaceMenu or NiOverride):
- Fixes all waepons for females in 3rd and 1st Person
- All sheathed and drawn Weapon should have the same size for the Player. Scaling Weapon and off-hand Weapon node will result in an offset for the drawn weapons
Enhanced Character Edit:
- ECE is on maintaince support I will not add new features.
Alternative: Enhanced Character Edit - More Body Sliders
Weapon Positions
Style avaiable in the XPMSE RaceMenu Plugin
If a weapon category is not listed here the Style slider in RaceMenu only has only the default (0)
Axe:
1: Reversed Axe
Sword:
1: 1-Handed Swords on Back (Dual Draw Animations: Immersive Animations by Bergzore)
2: SWP 1-Handed Swords on Back (Dual Draw Animations: Immersive Animations by Bergzore)
3: FSM Swords turned edge up
4: Dual Swords on left waist
Two-Handed
1. SWP Two-Handed Weapons on Back
2: FSM Two-Handed turned and on waist
Bow:
1: Frostfall Bow by Chesko
2: Reversed Better Bows by Messes With Wolves
3: FSM Turn Bow by fushimi
Quiver:
1: Frostfall Quiver by Chesko (Draw Animations: "Belt-Fastened Quivers")
2: Frostfall Quiver with Left Hip Bolt by xp32 (Draw Animations: "Belt-Fastened Quivers")
Dagger:
1: Daggers on Back Hip (Dual Draw Animations: Immersive Animations by Bergzore)
2: Daggers on the Ankles
Magic:
1: Nipple Magic
Shout:
1: Schlong Shout
Endorse these people's weapon position mods which are included, so they see their work is appreciated!!!
Problem Section
If you have problems read this first, written by Skulltyrant
HOW 2 FIX LOW FPS OR BROKEN HDT AFTER UPDATING TO 2.0+:
HOW 2 FIX INWARD BELLY AFTER UPDATING TO 2.0+:
OLD HDT BODIES ARE INCOMPATIBLE WITH XPMSE 2.0+, USE NEWER BODIES LIKE CBBE3.3-HDT OR FIX IT WITH THIS GUIDE:
List of what Body works with HDT and what skeleton:
HOW 2 FIX THE RACEMENUPLUGIN ERROR IN 2.1-2.13:
Modders\Animators Section
These are compatible with the Modders Resource at XP32 Maximum Skeleton - XPMS and with Skeleton Controller Rig
Fully Backwards compatible. Do not use the Modders Resource at XP32 Maximum Skeleton - XPMS and with Skeleton Controller Rig for skinning.
HOW 2 PEPARE TAILS TO WORK WITH THE TAIL POSITION SLIDERS:
FNIS:
- HDT: 115 Bones
- BBP: 129 Bones
New bone naming prefix schema:
-> NPC => Mesh Bones
-> HDT => HDT Motion Bones
-> CME => Extra CME\RM Bones (DO NOT USE THEM FOR MESH OR PHYSICS)
-> MOV => Weapon Offset Bones (DO NOT USE THEM FOR MESH OR PHYSICS)
Animation bones removed:
- Wings, Hair, Cloak bones have been removed, they were unused bones
Credits:
- XP32: author of the original XP32 Maximum Skeleton - XPMS- Skulltyrant: the support on XP32 Maximum Skeleton - XPMS and author of Custom Skeleton Replacers
- Expired: author of RaceMenu and for the SKSE\NiOverride node moving functions
- Blabba: I don't know why anymore
- jacques00: For making the Proper Weapon Scale mod work
- PsychoMachina: For the feedback that was helpful ironing out some issues
- TheFigment: author of hkxmcd
- Fore: author of FNIS
- CherryHotaling: author of skyrim's Breast and Butt Physic System
- mark19850124 a.k.a Dragonfly0124 or 哈哈笑笑: author of skyrim's Tender Breast and Butt Physic System
- Dbfinder: author of RR&F
- DarkPhoenix: author of DSPSOB
- Liuli: finding and fixing some issues
- belisario: author of the SOS RaceMenu Plugin
- Alan from ANK: author of the UN7B body
- ElPsyCongroo: author of Nipple Magic
- fushimi: author of FSM skeleton de Gozaru
- Metal-Gear-REX: author of Skyrim Weapon Positioning
- Ayame: author of Female Skeleton Replacer
Version 1.9

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