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It is made of stone in the original. But I was too lazy to transfer new textures (4K), because. these were already in the folder
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It's the same as editing clothes in 3d programs like Blender or Max. Watch videos on editing clothes (without HDT) Any edit to the mesh will change the vertex weight information (the effect of the actor's skeleton on the mesh), so you need to learn more about skinning than just editing the model. Well, for example, I remember the trick with auto-skinning (already edited model) - Just a quick way
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Statue - "Ancient Queen" (futa)
TDA replied to TRX_Trixter's topic in Downloads - Skyrim: Special Edition Adult Mods
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Statue - "Ancient Queen" (futa)
TDA replied to TRX_Trixter's topic in Downloads - Skyrim: Special Edition Adult Mods
Штукарь? Да ты альтруист . Блин, ты открываешь для меня какие то неведанные дали : каие то закрытые коммуны-кибуцы, секретно-запретные моды с причиндалами для девушек... Я в шоке, пойду съем тортик. -
Statue - "Ancient Queen" (futa)
TDA replied to TRX_Trixter's topic in Downloads - Skyrim: Special Edition Adult Mods
Звучит хорошо - кроме насилования мужиков... Нда. Но я не понял, то есть, ты сделал квест-мод только для себя??? В общем, в любом случае статуя хорошая и поза тоже ! Но, я бы не зацикливался на ЛОРе, просто бы делал сценки в игре с анимацией и взаимодействием . -
Statue - "Ancient Queen" (futa)
TDA replied to TRX_Trixter's topic in Downloads - Skyrim: Special Edition Adult Mods
Чего, где писал выше? - чукча - не читатель. а писатель ... Есть мод, но не будешь публиковать? Ну точно гомосекская-фута секта... Прям заинтриговал... Я делал для Облы типа такого - народ вокруг статуи поклоняется причиндалу (анимированной статуи) , в 0.00 часов появляется фута-суккуб заводит со всеми диалоги и шпилит их... Нда, веселое было время Картинки хоть покажи из мода, чего там... -
It's not visible in nifscope. This is a rendering problem in Oblivion with a symmetrical UV scan, in Skyrim, for example, I have not observed this (with the same model) examp WD model in Oblivion ============ Skyrim
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Statue - "Ancient Queen" (futa)
TDA replied to TRX_Trixter's topic in Downloads - Skyrim: Special Edition Adult Mods
Круто, но можно было бы сделать полноценный мод, чтобы вокруг статуи были сектанты с поклонениями и всякими фута-безобразиями... Сама сцена с троном интересная, почему то мне напоминает снежную королеву. Это тоже как идея, где-нибудь там во льдах , снегах эта статуя очень была бы к месту... -
just make a mod, with a quest script, where you write for example (in the quest script) scn aaaCOCtestKK begin gamemode if getgameloaded==1 coc TestKK endif end its priority will be low - you will have to wait 2-7 seconds without doing anything, you will be transferred to the internal TestKK cell, I tested models of square strawberries and milk bottles there ... ((All that I wrote is from memory, nuances are possible)) But, obvious problems with meshes (which are not visible in the constructor). can only be with models with animation or with a symmetrical UV (when no highlights are visible on the line of the center of symmetry), otherwise a constructor is enough.
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FUTA CONTENT THREAD - Futa News and More (1/26/17 Update)
TDA replied to tenzan's topic in Skyrim Adult Mods
Nehrim Music -
Textures or UV information have their size lost (length is twice the height) I had this when I combined several objects into one (with same UV ). I don't know how to solve this when exporting... But, perhaps this is the problem.))
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Backporting meshes from Skyrim SE/AE or LE to Oblivion
TDA replied to Nepro's topic in Oblivion Technical Support
I have just tested the fly-script (impirt mesh) in version 3.1 - it works the same as in 2.91 (by simply copying the scripts to C:\Users\333\AppData\Roaming\Blender Foundation\Blender\3.1\scripts\addons io_scene_nifly.zipio_scene_niftools.zip The second script is needed to export to Oblivion, but I use 3dsmax for this) 1. Import with help. fly script sky format 2.Editing 3. Export to 3dsMax Sky format 4. Export Oblivion. format from max -
Backporting meshes from Skyrim SE/AE or LE to Oblivion
TDA replied to Nepro's topic in Oblivion Technical Support
I Use Blender 2.91 As far as I remember, there are two versions of scripts for it It seems that one copes well with meshes, the other not very well, but I was able to export some models (to Skyrim back) only with this. Blender 2.49b (his script) sometimes breaks normals or smoothing groups when importing, or I did something wrong... Naturally, the clothes will need to be thrown off from scratch, here is the body for the skin (it is whole, but without arms and legs - Skyrim format witj T pose Obl skin).. sssT H.nif Sky pose sssT H SKY pose.nif ================================= Good source skin wrap for dresses -(Here is a good front weight for the inner thighs - when the actor sits on a chair - this part breaks well) HolidayDress.nif Result - Osare OnePiece - UNP and UNPB