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Hollow_Fang

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About Hollow_Fang

  • Birthday 09/22/1985

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    USA,Oklahoma
  • Bio
    What's to tell i like realistic stuff in games !

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  1. hi can you do this this that this and this oh and while your at it convert the whole mod to be ran completely different
  2. i tried to order it they didn't know what it was till i showed them and they were all like .... You're ... your gonna die if you eat that XD
  3. LMAO totally unrelated to anything but did you know wendys resturant / burger joint has a burger called the T-Rex ! look it up ...
  4. no thanks my frys need moon sugar and i'm all out of it XD just wondering cause this is a awesome mod idea With so much potential! Just idea's Like the idea Followers can eat foods and get perks of food , feed your horse or dogs/ pets from other mods (can be done by makeing a spell or useing another spell to mark pets ) the Ineeds water skins that can be worn and broken. I'd mostly like a fill from any water source and compatibility with Water Fountains and Wells Cannibalism from other mods flesh Do you plan for food spoilage , companion food management and compatibility with mods like Religion so far i love the mod ! ^^ Do you think that Bathing in Skyrim can work with a check box to use the system already in place and link to the widget and rest of the system so to not tax the system and more than needed. Same Question with Religion. and Interactive Wash Basins COMPLETE and to add insult to injury Bloody Facials REBLOODED did you ever decide to use FISS for the shapes and locations of the widgets i saw a whle back it was discussed. do you need any help with anything ?
  5. Can you add food spoilage , The iNeeds Water collecting and hotkeys for eating ,drinking sitting? The eating of flesh from mods that add human flesh and addiction to some of the more magical ingredients ? as well as add a small effect of ingredient as food? i was wondering if it well work with the collection from wells in city's and city mods like iNeeds does it for JK's Skyrim in whiterun and others. well this work with followers and mods like EFF or mods like FollowerLivePackage that have in mod times to eat and buy foods for followers on there own? and well it give them the perks of the foods and drinks ? Well this work along side bathing in skyrim to clean any pooping or peeing accidents? does the effects of pooping and peeing have a non in combat mcm box? is it possible to make this work with EASY WHEEL ?
  6. lol i typed that after being dead tired XD. i was wondering if you could do more with curses as in work with the mod Religion to add more curses and use it to heal the wounds suffered from a cursed limb. and FollowerLivePackage has settings that let you assign the worship of your followers and was wondering if it can be tied in to the idea of favors from gods when useing pray to shrine in Religion to cure the limbs lost or you can become injured more with curses
  7. so i was wondering if we can make other curses from older elder scrolls. I wanted to know what the chances are for making religion " nexus link to mod " who already has curses and cures as well as if you can add "Rot wounds" that left unattended use the combat fatigue nexus link to mod effects and disables use of limb, and one last thing Followers FollowerLivePackage has religion and healing can you see if the healing spells well work with the curses and healing followers
  8. the original mod was never finished this was as i know the only site i had the original attempt.
  9. Can you make these have just the npc and add them to the populated skyrim mod or some other npc mod like how the elien mod added them as npc's.
  10. OOOOK so hi guys and gals i have an amazing idea ! Wouldn't be too hard as all the parts are there ! Amputator Framework + Deadly Traps and Curses + Combat Fatigue + Vigor Combat and injuries + Ultimate Combat mod. So that's a lot i know but here is the idea . Use vigor to maintain the risk level using "poise System" for the injury levels so you can say get health to combat fatigue and injuries are possible. When you are under 40 or so percent health or injury from vigor use the combat fatigue animations and when vulnerable allow for amputation to occur and ultimate combat to work with it all as the base combat system. Does any one know if this is doable?
  11. NOT DEAD! NOT DEAD! NOT DEAD! Still at it start over changing a bit of stuff around more in depth making the mod ...HUGE! if I'm gonna do this it's gonna basically be a full DLC of a lot of other works merged into one! Going to be creating a new mod of these mods together! Merged Plugin: TERAArmors.esm BBP_ArmorPack.esp BBP_ArmorPack2.esp Luxury Collection.esp Tera Armor Level List.esp tailoring.esp new mod well almost for sure be 3-4 gigs of materials new mod name MASTERS OF ARMOR AND CLOTHING.esp(name:wip) well be a whole crafting system of sorts. Idea go like this find regular linen use dye to make colored linen needed for outfit. or start from scratch collect items to make pigment convert to dye then dye the linen the color needed for the item. or buy and or find white thread dye it with pigment or dye then make colored linen or cloth. just started with testing runs atm Almost all the mods have body slides idk if they still work if the mesh is using bsa files ? ETA to version 0.10BETA maybe more than 6 months (Real life duties to uphold ...sorry ) might be able to host a alpha in a day or so depending on how much is done tonight.
  12. You're close, some of it is too big a scope by far for OSA, but you're smaller examples seem mostly possible. To explain OSA benefits what I'm trying to do with OSex because it mainly is a way to stream a lot of text documents and process data in the xml that it gets from those documents, this allows for a ton of customization and any settings we might need for OSA to make decisions and apply intricate data to things, as much of this processing as I can have done in Actionscript I put there. To have a real effect in Skyrim however it has to mail a mod event to one of my papyrus scripts which then does something in game through papyrus. With the way these scenes work a majority of the heavy lifting of figuring out what to do with the data is handled in the UI but all things that actually occur in game take a papyrus event and has to be processed by papyrus. When I first made the UI for 1.08 OSex in an initial test I simply attached it to 1.07 with a call to make the UI pop up and receive commands from it. 1.07 was pushing papyrus to the limit and you could see stutters etc in the menu where suddenly it would freeze up for a few seconds then start moving again. This was simply caused by papyrus being overloaded and the commands taking a while to reach the UI. 1.08 OSex does vastly more then 1.07 and is free from those kind of issues entirely and I have a feeling it's not anywhere close to the limit. There's still the papyrus side however like the facial expressions, Actionscript reads a lot of data and does all the processing about which exact face that NPC needs at that time BUT the event still needs to go to papyrus and that sends it through a incrementing function that moves the facial parts many times in small intervals to appear like they are moving, that has a big cost so there's still pressure on papy even though a majority of it is in actionscript. To appy it to trees etc or everything would still be demanding because every result that actually happens has to go into papyrus's hands, the advantage here is that so much of OSA is simply processing XML data to handle intricate data. Hopefully that makes sense and I'm sorry for the rant. ----------------------------------- If developers have very complex data that needs to be processed they could most likely benefit from moving it into the UI and having actionscript handle it, they'd have to make their own system for that however. There are some disadvantages, the main one is data can't be saved so it would have to be data that isn't sensitive to that exact moment. In OSA when it loads a scene or a persona those things are static and meant to always be THAT scene or that actors persona, (It doesn't matter if the player quits because these documents are only read during game play and not written to.) if it's storing live data that the game needs to save and continue to access as it develops then it's going to get very hard and require a lot of infrastructure to get the data regularly saved into papyrus properties or a remote document and might not be worth it. ------------------------------------- To this I'll explain what OSA can and can't do: I would love to be able to turn in a bandit that said " I SUBMIT" to be executed by tieing there hands up, putting bag on there head and leading them with a rope like a chain gang. That alone opens up leading people to monster sacrifices , walking dog,horse and or pet to some point. OSA could make you tie up the bandit, tie their hands up, put a bag on their head etc. OSA would be great for this, at the moment OSA has no tricks for moving long distances together and most likely never will. It can make the facade of walking through animation but it's kind of rooted at the location the scene started in and would get confusing to go far beyond that. The best thing OSA could do for a scene like this is something like: > Make a OSA scene get prom[ted where you subdue, tie up, and bag the bandit, put them on a leash etc. > At that point you'd have to exit out of the OSA scene and depend on other papyrus means to walk them to a location > When you arrive at a location trigger another OSA scene to untie them, then execute them etc, or set them to work A note here though is that Papyrus doesn't really give the information to actors who's 3D is unloaded meaning they are out of the cell. OSA scenes are only really applicable if the scene is the highlight of what's happening and you expect the player to be there and see it. Things like NPC tasks through out the day are generally best left to idle-markers etc. but if you wanted to come home and have your NPC doing something crazy at the house and it was a special event that OSA would be great for handling that. So it wouldn't be able to say play an animation with movement control like pick up a dead wolf and use OSA to animate the picking up and putting it on your back then if you tried to move manually (if possible ) from one cell to another it would stop the scene and have to be restarted when you entered the next cell? or is it that it's only like for animate to point a in a preset cell to point b end animation?
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