psword
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Done and done. Both naked and outfits, no morphs. Changing load order crashes the game after trying to enlarge\reduce bodyshape. It's puzzling, as I've never had problems with morphs with my current mods load order.
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Here they are. I'll try to move around the load order, but I installed MSMA on a perfectly fine and working setup and its ESP is loading last in the list (MO). I'll try to move it up in the load order, but I don't think it will make any difference.
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Fusion Girl, Enabled, tried 1 up to 3 with no change, all other mods morphs are turned off. I enabled other mods morphs only to run a test in case they also stopped working. Maybe adding a 0/1 to enable/disable morphs (so the script restarts)? I don't remeber I saw one.
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Indeed you found it. Thank you very much Now, I think I found another glitch though, unfortunately. Morphs are applied to the holographic image, but not to the PC. Tested moprhs from Harassment and Attributes work fine. Don't hate me, please...
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Both before and after seem to work, I'm currently using after though. Using 1-2 or 2-2 you get this: Immediately after you get paid, QoH lines are those in the attached screenshot. And it locks you out of using any command, no pipboy, no weapons, no quick keys... you have get close to someone and hit "E' to start a conversation, then, when you exit the dialogue, everything works again. Whish I could help more, but FO4 modding is not my field
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Many thanks for the follow up, I appreciate. Tested all combinations, here below the results. Player Reset Post Prostitution: doesn't seem to make a difference, I'm using 2 "just because", feels more logical to someone who has no idea how it is coded. Complexity Positions: 0 (of course) and 1 don't fix the bug. 2 works, but resets QoH dialogue to the "out of the vault" one. 3 and 4 both work. I'm currently using 3 to test what happens in a longer run.
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Thank you for the update. I've been running countless tests to find a workaround for the prostitution "greet but no dialogue menu" issue, removing mods, using all the debug options, etc. Finally, I got a satisfactory result: by opening the contextual menu and talking to QoH (any option works) the problem goes away, until your character engages in another multiple NPCs act in the shack (a single animation act in that location doesn't break dialogues btw). Tedious fix, but it allows to enjoy the mod in full.
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1. The initial dialogue: is the introductory lines QoH says right at the beginning, after you exit the vault, talk to the scientist and she disappears. 2. Description A: press the + button to designate an NPC as the target, select the dialogue option for prostitution, select the line asking for a LOT of money, get teleported to the secluded location, during the act QoH comments, finish and get teleported back, the NPC opens a dialogue to pay the fee, accept it ---> from here you cannot initiate any dialogue with anyone. Switching any QoH option in the menu doesn't fix the issue. B: load save, switch dialogue option to 0, repeat as in A above, QoH comments during the act are the introductory lines as described in 1., after teleporting back and got the money, you can initiate new dialogues with no issues. 3. As soon as you switch to 1, the issue returns. My take of it is that the "agent" delivering the QoH comments bugs out for some reason and you get stuck in a never ending dialogue with said "invisible agent", which locks you out of initiating any new conversation. No idea why the "old" comment method delivers only the QoH inroductory dialogue, but at this point this seems the only safe option.
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Not yet, but I made quite a few tests to find the culprit instead. It's not related to the camera it seems, but the agent delivering the QoH dilaogue lines. By switching Alt Line Delivery Mode for QoH Lines to 0, the issue is resolved. BUT the QoH keeps repeating the initial dialogue line over and over again
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New version still has the dialogue bug (can't start any new conversation) after TP to a private location for prostitution. It happens in Sanctuary on a new game.
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Vulkan for Skyrim LE
psword replied to errorloadingusername's topic in Downloads - Skyrim Non Adult Mods
Good job. On Nvidia latest drivers, it works perfectly and gives a good boost to FPS even with a very demanding ENB. For Snapdragon: [PROXY] EnableProxyLibrary=true InitProxyFunctions=true //ProxyLibrary=d3d9_smaa.dll ProxyLibrary=dvxk.dll=d3d9_smaa.dll -
Sometimes bug 1 (maybe not strictly a bug...) can happen because some other mod tries to make the whipper take another action. Spank that Ass is one or DCL rape function... Bug 2 is something really annoying, either it marks all your items as stolen or it empties your inventory and never give anything back, incluting quest items. It already happened a few times to me in different playthroughs. Maybe implement a flag in MCM to disable the inventory function would be a nice quick fix...
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Hello! Does anyone know if this LL Mod has already been converted to Skyrim LE UUNP? ... or is anyone interested to convert it?
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Advanced Animation Framework
psword replied to dagobaking's topic in Downloads - Advanced Animation Framework
I have a similar issue with FG and I think is related to radmorphing redux. As soon as my char radiation level goes up and even the smallest body morph is applied, all animations change the female body to a much larger one. I don't have any unique player/body installed though... Any idea what may cause this issue?- 10253 replies
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Hmmm... it doesn't seem to work. With only two mods registered by SLIF, Hormones and SLIF itself, my character changes shape (nodes increase) as soon as the registration occurs. Setting the preset for any mod to 1 doesn't change a thing, setting to 2 makes the nodes increase by a larger amount. The problem seems to be that the original shape of the body in bodyslide/racemenu is based on nodes being 0 and not 1, so as soon as SLIF registers any mod, the nodes are moved from 0 to 1 and the shape automatically increase, That or I am doing something very wrong...