Kinkycollars Posted May 6, 2023 Posted May 6, 2023 (edited) There is a problem here ... but there is no solution for it in the help or installation requirements. The thing is... i installed what i found ... But... he doesn't seem to notice. Spoiler Edited May 6, 2023 by Kinkycollars
alexsl Posted May 6, 2023 Posted May 6, 2023 5 hours ago, zarantha said: Check for other mods that also open the mouth. adjustable gags, toys, etc. i did i downloaded better blowjob but that did absolutely nothing. Roggvnir adjustable gag doesnt work on AE because one of the requirement doesnt work on 1.6.64 so i'm not sure what to do.
kohlteth Posted May 6, 2023 Posted May 6, 2023 (edited) I am trying to help a friend and they get on AE 1.6.659 Edited May 6, 2023 by kohlteth
krzp Posted May 6, 2023 Posted May 6, 2023 5 hours ago, bluetortoise said: is the bakafactory vibrator animation available anywhere??? those are pretty neat That one? 2
zarantha Posted May 6, 2023 Posted May 6, 2023 18 minutes ago, kohlteth said: I am trying to help a friend and they get on AE 1.6.659 That's the GOG version. Install the GOG DLL from the installer.
zarantha Posted May 6, 2023 Posted May 6, 2023 42 minutes ago, alexsl said: i did i downloaded better blowjob but that did absolutely nothing. Roggvnir adjustable gag doesnt work on AE because one of the requirement doesnt work on 1.6.64 so i'm not sure what to do. You're going to have to take apart your mod list. Start with DD and it's requirements only on a new game. Make sure that's working first. Then add your other mods in one at a time.
krzp Posted May 6, 2023 Posted May 6, 2023 10 hours ago, Gudulba said: Sorry for bothering you again... ? I have added the four DD mods as masters to the Immersive Interaction mod. In SSEEdit, I can now select various DD devices, but it looks different than the syntax you suggested (see screenshot in spoiler section). My idea is to add "WornHasKeyword" with value "Equal to 0" and adding an armbinder keyword (and yoke etc.). But how do the values in your example (0x062539 and the others) correspond to the KYWD values as seen in SSEEdit? NOT IsWornHasKeyword("Devious Devices - Integration.esm" | 0x062539) AND NOT IsWornHasKeyword("Devious Devices - Assets.esm" | 0x02C531) AND NOT IsWornHasKeyword("Devious Devices - Assets.esm" | 0x00CA3A) AND NOT IsWornHasKeyword("Devious Devices - Integration.esm" | 0x060A46) AND NOT IsWornHasKeyword("Devious Devices - Integration.esm" | 0x0866B8) AND NOT IsWornHasKeyword("Devious Devices - Integration.esm" | 0x05F4BA) AND NOT IsWornHasKeyword("Devious Devices - Assets.esm" | 0x00CA3A) AND Reveal hidden contents First 4 numbers (0x000) is just a variable for DAR, I think, because those numbers differ for every user (either load order or something else is affecting them, I forgot), so your 1200 should be fine. ✌️ 1
krzp Posted May 6, 2023 Posted May 6, 2023 (edited) On 5/5/2023 at 4:25 PM, Kinkycollars said: which *.pex file to replace? and/or what should not be rewritten? This error is probably printed by zadlibs.pex Spoiler Edited May 6, 2023 by krzzp spoiler
zarantha Posted May 6, 2023 Posted May 6, 2023 2 hours ago, Kinkycollars said: There is a problem here ... but there is no solution for it in the help or installation requirements. The thing is... i installed what i found ... But... he doesn't seem to notice. Reveal hidden contents 1. Make sure your racemenu is working. Netimmerse was replaced by skee in SE/AE. 2. This is yet another thing that can break if you have old scripts overwriting DD. I'm assuming since the message is partially non english, it was translated from LE before 5.2, which is when kimy included the check that works for SE. Which means you are using old scripts that will break your game. Last time I'm going to say this. You keep bringing up problems that are only problems because you're using old translations. Find a 5.2 translation, and not one from any beta build or 5.1 or 5.0 or god forbid 4.3. Or do the translations yourself starting from 5.2, or do without translations. Script patches DO NOT work across versions. This is exactly why kimy doesn't like people patching her mod. The patches are not kept up to date and break things when installed. For DD, the netimmerse check for the boots are in zadSlaveBootsScript.psc. It should look like this if that function has not been overwritten by an old script. Notice, it's looking for skee if you don't have netimmerse, which is LE only. Your translation is likely missing this check, because it's for a different version. Remove it. Or stop asking for help for things you're doing to yourself. int Function OnEquippedFilter(actor akActor, bool silent=false) if SKSE.GetPluginVersion("NiOverride") < 5 && SKSE.GetPluginVersion("skee") < 1 || NiOverride.GetScriptVersion() < 5 libs.NotifyPlayer("This device ("+deviceName+") requires NetImmerse Override, which you do not have installed.", true) return 2 EndIf return 0 EndFunction 1
bluetortoise Posted May 7, 2023 Posted May 7, 2023 5 hours ago, krzzp said: That one? what the hell? i swear the download links were dead yesterday... thanks!
Kinkycollars Posted May 7, 2023 Posted May 7, 2023 On 5/6/2023 at 3:02 AM, zarantha said: it tends to break things And I, I know why… Spoiler Spoiler The pictures will show this to you too... That you... what do you see!? Only you know that. The bottom line... The two texts are the same --- however --- a different situation! But one thing is for sure... it's pointless now. The reason for current - past periodic disturbances... is the coding/code sheet form saving ... mistaking? ...or something that implies that in the game engine. This is how you can catch the problem... The game maker Bethesda is at fault. ...since he did NOT give the 1250 code sheet a real chance...? Spoiler These are... from a game stream. So the problem can only be solved if the creator creates a "...\Interface\translations\...txt" file for the information that appears on the monitor. If you can translate your program from English to English, you will give 100 nationalities a chance to use your own language.
Kinkycollars Posted May 7, 2023 Posted May 7, 2023 (edited) 11 hours ago, zarantha said: zadSlaveBootsScript.psc Any effort greatly appreciated....really. Spoiler * what kind of error can occur with this "modification"!? Any information is very helpful to someone... I can't do anything with this because I'm not a programmer and I don't understand where to enter or what to modify. There is the INI stuff that solves the control... or not. If it cannot be switched on there, then this part of the thing is dead. (it doesn't bother me... but maybe someone else does) I know... the own work... and the modification considered as development is always more important than the existing one and its usability. Spoiler nioverride.ini I ... also just want a gaming app in my own language ... as ... maybe many others. I have no idea ... why this CAUSES anything CHAOS!? And no! There are no changes or rewrites and will not take place... Except for the language change (of course). The open surface is free prey... No rule applies to a sentence or word that would prohibit its naturalization form. *Hand: Kéz *Boots: Csizma *Ancestor Glade: Ősök tisztása *Your body twists in agony as you get zapped with arcane energy. When you regain your senses you find yourself locked into a skin tight rubber suit. to: A tested a misztikus energiák áradatától vonaglik és szenved. Amikor visszanyered az érzékeid egy szoros gumiruhába zárva találod magad. If this is... a problem, then the fault lies somewhere else. Edited May 7, 2023 by Kinkycollars
alexsl Posted May 7, 2023 Posted May 7, 2023 In DD you have some spell that apparently are suppose to make the vibrator vibe. It isnt clear if it is a self spell or again NPC but yesterday i tried it and notice it didnt work on myself so what the use of the spell ?
bluetortoise Posted May 7, 2023 Posted May 7, 2023 1 hour ago, alexsl said: In DD you have some spell that apparently are suppose to make the vibrator vibe. It isnt clear if it is a self spell or again NPC but yesterday i tried it and notice it didnt work on myself so what the use of the spell ? The spell definitely works on follower, but i think you need a soulgem vibrator, not one of those wooden or iron or inflatable ones. And the npcs dont always exactly react to it right away, usually in my experience it takes a few whole seconds for them to play the vibrator animation,
bluetortoise Posted May 7, 2023 Posted May 7, 2023 So i finally managed to accidentally lock myself in a straitjacket. I can't reach the lock with my hands, i cant struggle out of it, i cant lockpick it, i cant cut it open. What now?
kwarcium Posted May 7, 2023 Posted May 7, 2023 19 hours ago, zarantha said: Try a new game with only DD installed? Make sure you don't have old versions of DD installed? No separate DDa, DDi, DDx, DDc, DD for Him, or DD BRRF? Make sure you have no patches for other mods overwriting DD? Plugin load order is correct? DD assets DD integration DD expansion DD contraptions DD for Him DD BRRF DD SE patch My story was: I installed DD once a while ago, but removed it, and now after a month or so after I installed it again. I cant remember which version was a month ago. Besides this I wasnt installing any mods requiring DD. I also checked my mods one by one and they shouldn't have any dd patches. Plugin order is correct. Funny thing is that everything seems to work ingame. MCM menu is working, I have access to items via AddItemMenu. But im getting this error like every 2 minutes or so.
Miauzi Posted May 7, 2023 Posted May 7, 2023 Vor 12 Minuten sagte bluetortoise: Also habe ich es endlich geschafft, mich versehentlich in eine Zwangsjacke einzuschließen. Ich kann das Schloss nicht mit meinen Händen erreichen, ich kann mich nicht herauskämpfen, ich kann es nicht knacken, ich kann es nicht aufschneiden. Was jetzt? a) Load the save before and deal with the MCM -> SETTINGS b) install a mod that builds on the DD framework and allows e.g. a blacksmith to help the player out of such a "jacket".
bluetortoise Posted May 7, 2023 Posted May 7, 2023 38 minutes ago, Miauzi said: a) Load the save before and deal with the MCM -> SETTINGS b) install a mod that builds on the DD framework and allows e.g. a blacksmith to help the player out of such a "jacket". for reloading save, its already too late. just downloaded DD helper, both my follower and blacksmith wont do it because the straitjacket is enchanted.
Miauzi Posted May 7, 2023 Posted May 7, 2023 Vor 19 Minuten sagte bluetortoise: zum nachladen von save ist es schon zu spät. Ich habe gerade DD-Helfer heruntergeladen, sowohl mein Anhänger als auch der Schmied werden es nicht tun, weil die Zwangsjacke verzaubert ist. no idea what kind of "enchanted" straitjacket that is supposed to be ... as I know the DD devices from the PUREM Framework ... there is nothing relevant there such things, in my experience, only come with the changes - authors add to their DD-based mods --- No save from before the experiment left? I would say -> "learning curve" --- I still highly recommend checking out the DD's MCM - especially the first page!
bluetortoise Posted May 7, 2023 Posted May 7, 2023 9 minutes ago, Miauzi said: no idea what kind of "enchanted" straitjacket that is supposed to be ... as I know the DD devices from the PUREM Framework ... there is nothing relevant there such things, in my experience, only come with the changes - authors add to their DD-based mods --- No save from before the experiment left? I would say -> "learning curve" --- I still highly recommend checking out the DD's MCM - especially the first page! It's a straitjacket from laura's shop mod's fetch radiant quest. After bringing back the item to the shop there's always a scene where laura would take a look at me and try to free me from it, if she fails, she will ask katarina to help, she managed to free me from it (she failed to free me in previous radiant quest and i had to go to whiterun to see someone else for help). Katarina managed to cut the restraint off me, and then i checked my inventory, theres a "tough straitjacket", kinda just spontanously put it on and here i am... I went into the DD MCM menu and set all the difficulty to lowest, but this straitjacket seems to be really special. examing it gives me the information that it needs the right key + is impossible to cut open. Even after changing the difficulty, every attempt to unlock / struggle / lockpick / cut open fails. I have like 3 restraint keys on me, 1 chastity key, 1 piercing removing tool. Dont seem to be much of help.
Miauzi Posted May 7, 2023 Posted May 7, 2023 Vor 12 Minuten sagte bluetortoise: Es ist eine Zwangsjacke aus Lauras Shop-Mods „Fetch Radiant“-Quest. Nachdem sie den Gegenstand in den Laden zurückgebracht hat, gab es immer eine Szene, in der Laura mich ansah und versuchte, mich davon zu befreien, wenn sie scheiterte, bat sie Katarina um Hilfe, sie hat es geschafft, mich davon zu befreien (sie hat es nicht geschafft befreie mich in der vorherigen Radiant-Suche und ich musste nach Whiterun gehen, um jemand anderen um Hilfe zu bitten). Katarina hat es geschafft, mir die Fesseln abzuschneiden, und dann habe ich mein Inventar überprüft, da ist eine "harte Zwangsjacke", irgendwie spontan angezogen und hier bin ich ... Ich ging in das DD MCM-Menü und stellte alle Schwierigkeitsgrade auf den niedrigsten Wert, aber diese Zwangsjacke scheint wirklich etwas Besonderes zu sein. die untersuchung gibt mir die information, dass es den richtigen schlüssel braucht + ist unmöglich aufzuschneiden. Auch nach dem Ändern des Schwierigkeitsgrades schlägt jeder Versuch zu entsperren / zu kämpfen / zu öffnen / aufzuschneiden fehl. Ich habe ungefähr 3 Fesselschlüssel bei mir, 1 Keuschheitsschlüssel, 1 Werkzeug zum Entfernen von Piercings. Scheint keine große Hilfe zu sein. Well - of course - but then you are completely out of place here with your straitjacket ... you have to ask about it in the "Laura's Shop" tread I use this mod myself - it is even a central element of my current story that I "blog" here in the forum (start of publication next WE) What an author like "Laura" "changes" in her mod with a DD garment ... another mod author cannot handle --- But why is there this important information... that the straight jacket is not the "original" DD but comes from the "Laura" mod only on request? Even the author of the DD framework can only help to a very limited extent here. --- Of course, they CANNOT fight their way out of this straitjacket using the DD method...if it has been altered to meet the needs of Laura's mod!! (they are supposed to ask for help ... that's what the author wanted - so she prevents the other "paths") A straitjacket from "Laura" can only be opened with a key from "Laura"! --- They must start to understand - that the DD framework is just a base system - on which the mod authors build... and also adapt it for their purposes. I'm coming back to the term "learning curve"... I too had to learn - that DD is NOT DCL or "Laura's Bondage Shop".
bluetortoise Posted May 7, 2023 Posted May 7, 2023 9 minutes ago, Miauzi said: Well - of course - but then you are completely out of place here with your straitjacket ... you have to ask about it in the "Laura's Shop" tread I use this mod myself - it is even a central element of my current story that I "blog" here in the forum (start of publication next WE) What an author like "Laura" "changes" in her mod with a DD garment ... another mod author cannot handle --- But why is there this important information... that the straight jacket is not the "original" DD but comes from the "Laura" mod only on request? Even the author of the DD framework can only help to a very limited extent here. --- Of course, they CANNOT fight their way out of this straitjacket using the DD method...if it has been altered to meet the needs of Laura's mod!! (they are supposed to ask for help ... that's what the author wanted - so she prevents the other "paths") A straitjacket from "Laura" can only be opened with a key from "Laura"! --- They must start to understand - that the DD framework is just a base system - on which the mod authors build... and also adapt it for their purposes. I'm coming back to the term "learning curve"... I too had to learn - that DD is NOT DCL or "Laura's Bondage Shop". Just posted over there not long ago, thanks.
zarantha Posted May 7, 2023 Posted May 7, 2023 (edited) 10 hours ago, Kinkycollars said: * what kind of error can occur with this "modification"!? If you translate 'skee' to 'si' you will break the script. The file name is literally 'skee.dll' in racemenu and the the scripts are called / checked with the word 'skee'. I do not know how many mistakes like this are possible. All I would know is that you need to make sure you are translating the display messages only and make sure you are not accidentally translating functions in the script. That may require you have each script open and compare what the tool thinks are strings to what is actually in the script, to train the tool. The rest of that screenshot looks ok, only that first line is a problem. The problem with the translations files ("...\Interface\translations\...txt") is that it only translates what is in the ESP. At this point, DD is too large to move all comments into the ESP. A great deal of the comments are in scripts with no feasible way to get them out. Yes, this makes it more difficult for translators, but there's nothing that can be done at this late a date. It would require the whole framework be rewritten and for a mod that is 10 years old, that is extremely unlikely to happen. Edited May 7, 2023 by zarantha
zarantha Posted May 7, 2023 Posted May 7, 2023 For everyone: A DAR conversion of DD's animations is up on the troubleshooting post, thanks to krzzp. DO NOT bug Kimy about this. This is also subject to change and may be taken down if it gets abused or if Kimy asks. This is a curated conversion using Roggvir's process, with a correction for picking up the some of the animations the original script missed. In the 5.2 spoiler: 6
krzp Posted May 8, 2023 Posted May 8, 2023 Awesome! ? I'm probably stating the obvious, but don't forget you'll need the Dynamic Animation Replacer itself to make it work. That one's really simple, though, no need to setup it or anything - install it and it just works (c). 1.5.97 SE users need to use the DynamicAnimationReplacer v1.1.0 for SkyrimSE version, it's there in the old files section of the nexus downloads. The DD to DAR conversion must overwrite the original dd install, so make sure to keep it lower in the mod priority lists. All props go to @Roggvir for this, I'm just standing on the shoulders of giants here. Oh, and do please please backup, in case I've horribly screwed there somewhere ? 2
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