bluetortoise Posted May 7, 2023 Posted May 7, 2023 9 minutes ago, Miauzi said: Well - of course - but then you are completely out of place here with your straitjacket ... you have to ask about it in the "Laura's Shop" tread I use this mod myself - it is even a central element of my current story that I "blog" here in the forum (start of publication next WE) What an author like "Laura" "changes" in her mod with a DD garment ... another mod author cannot handle --- But why is there this important information... that the straight jacket is not the "original" DD but comes from the "Laura" mod only on request? Even the author of the DD framework can only help to a very limited extent here. --- Of course, they CANNOT fight their way out of this straitjacket using the DD method...if it has been altered to meet the needs of Laura's mod!! (they are supposed to ask for help ... that's what the author wanted - so she prevents the other "paths") A straitjacket from "Laura" can only be opened with a key from "Laura"! --- They must start to understand - that the DD framework is just a base system - on which the mod authors build... and also adapt it for their purposes. I'm coming back to the term "learning curve"... I too had to learn - that DD is NOT DCL or "Laura's Bondage Shop". Just posted over there not long ago, thanks.
zarantha Posted May 7, 2023 Posted May 7, 2023 (edited) 10 hours ago, Kinkycollars said: * what kind of error can occur with this "modification"!? If you translate 'skee' to 'si' you will break the script. The file name is literally 'skee.dll' in racemenu and the the scripts are called / checked with the word 'skee'. I do not know how many mistakes like this are possible. All I would know is that you need to make sure you are translating the display messages only and make sure you are not accidentally translating functions in the script. That may require you have each script open and compare what the tool thinks are strings to what is actually in the script, to train the tool. The rest of that screenshot looks ok, only that first line is a problem. The problem with the translations files ("...\Interface\translations\...txt") is that it only translates what is in the ESP. At this point, DD is too large to move all comments into the ESP. A great deal of the comments are in scripts with no feasible way to get them out. Yes, this makes it more difficult for translators, but there's nothing that can be done at this late a date. It would require the whole framework be rewritten and for a mod that is 10 years old, that is extremely unlikely to happen. Edited May 7, 2023 by zarantha
zarantha Posted May 7, 2023 Posted May 7, 2023 For everyone: A DAR conversion of DD's animations is up on the troubleshooting post, thanks to krzzp. DO NOT bug Kimy about this. This is also subject to change and may be taken down if it gets abused or if Kimy asks. This is a curated conversion using Roggvir's process, with a correction for picking up the some of the animations the original script missed. In the 5.2 spoiler: 6
krzp Posted May 8, 2023 Posted May 8, 2023 Awesome! ? I'm probably stating the obvious, but don't forget you'll need the Dynamic Animation Replacer itself to make it work. That one's really simple, though, no need to setup it or anything - install it and it just works (c). 1.5.97 SE users need to use the DynamicAnimationReplacer v1.1.0 for SkyrimSE version, it's there in the old files section of the nexus downloads. The DD to DAR conversion must overwrite the original dd install, so make sure to keep it lower in the mod priority lists. All props go to @Roggvir for this, I'm just standing on the shoulders of giants here. Oh, and do please please backup, in case I've horribly screwed there somewhere ? 2
recentcabbage Posted May 9, 2023 Posted May 9, 2023 On 5/5/2023 at 12:10 PM, zarantha said: I didn't change the animation option order in the fomod, just added to it. So that's how it is in LE too. Can't say that i've ever gotten that picky about the animations either, so ?♀️ For ropebinder fingers, did you get the bodyslide patch from the troubleshooting post? I assume you're 3BA. https://www.loverslab.com/topic/99700-devious-devices-se/?do=findComment&comment=3077930 The no _1 is correct. Those are single weight models. Reveal hidden contents It looks ok on my end. That armbinder is showing up as the normal brown ropes for me. I fixed some issues with black textures for the regular ebonite armbinder texture swaps, but i don't remember what i did to tell you exactly where to look. It was in the nif bs light shader properties. The textures were correct, it was some other property that i had to remove or change. Gimme a bit to think on it. Oh, I missed the bodyslide patch and it did solve the issue
bluetortoise Posted May 9, 2023 Posted May 9, 2023 Do the various plugs have differences? I see the description of some mention pleasure, some will provide also pain. Do they work on npc only if you use the vibration spell? I have used the plugs on my followers, and even without the spell, occasionally they will play some "horny" animations. Can they have orgasm from that? I tried to monitor their arousal, see if it drops down, but it is hard to follow them around all the time and wait for one of them to play the animation/sound. Do the piercings do anything? I see there are also some that have (shock) in their name, do they also provide some random pleasure to npcs like the plugs do?
zarantha Posted May 10, 2023 Posted May 10, 2023 11 hours ago, bluetortoise said: Do the various plugs have differences? I see the description of some mention pleasure, some will provide also pain. Do they work on npc only if you use the vibration spell? I have used the plugs on my followers, and even without the spell, occasionally they will play some "horny" animations. Can they have orgasm from that? I tried to monitor their arousal, see if it drops down, but it is hard to follow them around all the time and wait for one of them to play the animation/sound. Do the piercings do anything? I see there are also some that have (shock) in their name, do they also provide some random pleasure to npcs like the plugs do? There's soul gem plugs and solid metal plugs and pear plugs and inflatable plugs... Some will trigger vibrations, but may or may not let you orgasm. Some will shock you instead. I believe those are limited to the soul gem plugs. The soul gem piercings do the same things as the plugs. Vibration or shocking. Other piercings do nothing. No idea on NPCs. Never been a thing I cared about.
Martianman Posted May 10, 2023 Posted May 10, 2023 (edited) 4 hours ago, armandoch said: Anyone else having this issue with chains? For me the chains generally work for awhile but the chain links that link the cuffs randomly go haywire and whirlwind around the cell. Edited May 10, 2023 by Martianman
zarantha Posted May 10, 2023 Posted May 10, 2023 4 hours ago, armandoch said: Anyone else having this issue with chains? Have you saved and exited the game yet? Ankle chains or the chain harness boots should be fine after relaunching the game. Wrist chains will remain broken, they've been very stubborn about cooperating.
Kinkycollars Posted May 10, 2023 Posted May 10, 2023 On 2023. 05. 07. at 21:43, zarantha said: 'skee.dll' ... *half information ... none information! But you might notice: The given passage is NOT translated... because the word is unknown. All similar cases are like this! but let's move away from that. The main thing... what the author did not conclude... is free prey! Can you argue with that? hmm? ** if this detail... becomes incorrect, then it is only the author's fault... as written: He did not close the given text and risked the chance of an error! These kinds of clauses, as indicated... They are very present and they are all free prey! Such clauses are "as implied"... a source of error. ** this suggests... the author has to select the texts whose translation is free of all kinds of problems. So... if you can translate what you do from English to English and there is no chaos, then others can do it in their own language too! * that if the author is inaccurate... how can you expect the opposite from a translator?! ...other authors do the pex file translation well....if i knew how to do this well i would have done it a long time ago....instead of any whining. But I'm not a programmer... just a user! But I think I'm not the only one who doesn't know this. !! *no one would expect the program to be rewritten... only those parts that appear as information on the monitor as translatable text... should be included in a txt file. This does not include logging and debugging texts... obviously...! (as is the case here with many other programs)
Kinkycollars Posted May 10, 2023 Posted May 10, 2023 7 hours ago, armandoch said: chains? wrong hdt-smp version... *animation manager running? Both of them?!
armandoch Posted May 10, 2023 Posted May 10, 2023 5 hours ago, Kinkycollars said: wrong hdt-smp version... *animation manager running? Both of them?! Which is the correct version? Im currently using Hdt smp v 2.11
Raine_Hyd Posted May 10, 2023 Posted May 10, 2023 7 hours ago, armandoch said: Which is the correct version? Im currently using Hdt smp v 2.11 https://www.nexusmods.com/skyrimspecialedition/mods/57339?tab=files Use FSMP, and find the version that works with whatever version your Skyrim SE is.
Fulanoo Posted May 10, 2023 Posted May 10, 2023 Is there any mod or patch that allows enchanting DDs? More specifically I'd like to put enchantments like fire resist, magic resist and such on plugs
SeanAndrews Posted May 11, 2023 Posted May 11, 2023 On 5/4/2023 at 8:11 PM, zarantha said: Not connect together - without a picture or the exact device name, all I can assume is you mean the HDT ankle chains. In that case, save, exit the game entirely to desktop, then relaunch. that will fix the ankle chains while you're wearing them. If you remove and put them on again, you need to do that step again each time. It is a problem I'm having for all leg devices except for torso and leg bindings. So leg cuffs, ankle shackles, rope leg bindings all do not play the bunny hop or slow walk animations. I have not tried the ankle chains yet.
zarantha Posted May 11, 2023 Posted May 11, 2023 14 minutes ago, SeanAndrews said: It is a problem I'm having for all leg devices except for torso and leg bindings. So leg cuffs, ankle shackles, rope leg bindings all do not play the bunny hop or slow walk animations. I have not tried the ankle chains yet. No, they aren't supposed to play those animations. They don't restrict your movement that much. Strict hobble dresses should play the bunny hop or slow walk, relaxed will not. Not all devices change how you move. Not connecting together is a completely different issue from not playing the animations you thought they should. 1
Elsidia Posted May 11, 2023 Posted May 11, 2023 7 hours ago, Fulanoo said: Is there any mod or patch that allows enchanting DDs? Problem is that all DD items are already enchanted so in Skyrim vanilla rules it can't be more enchanted as 1 time.
Kievs Posted May 11, 2023 Posted May 11, 2023 Does anyone know how to prevent followers from equipping bondage equipment? I have a dominant follower, and I can’t figure out how to keep her from randomly equipping a restraint I’ve given her to hold, which then requires me to find a key to remove from her.
chaimhewast Posted May 11, 2023 Posted May 11, 2023 1 hour ago, Kievs said: Does anyone know how to prevent followers from equipping bondage equipment? Either don't give them bondage equipment, or use one of the follower overhauls that has a separate inventory for items you want your followers to hold but not use.
armandoch Posted May 11, 2023 Posted May 11, 2023 Hey guys sorry to bother you again. I switched from the old HDT SMP, to Faster HDT SMP, its currently doing this. I tried different version FHDTSMP, currently on 2.0.2 beta 1, had the same issue on 1.50.9rc1. Saving the game, closing it and opening agian didnt work, other 'Chain items' suffer similar issues, with 'Fetters and Ball' items having the ball and its chain falling through the floor or just not shwping up.
zarantha Posted May 12, 2023 Posted May 12, 2023 4 hours ago, armandoch said: Hey guys sorry to bother you again. I switched from the old HDT SMP, to Faster HDT SMP, its currently doing this. I tried different version FHDTSMP, currently on 2.0.2 beta 1, had the same issue on 1.50.9rc1. Saving the game, closing it and opening agian didnt work, other 'Chain items' suffer similar issues, with 'Fetters and Ball' items having the ball and its chain falling through the floor or just not shwping up. That's the best you're getting with the wrist chains for now. Did you miss the part where I said that they aren't cooperating? That means they are broke. They will not connect, and hanging strait down was the best I could get. It's better than individual chain links flying around the screen. If you want perfect chains the only solution is to use LE. You want better in SE, you're welcome to try writing HDT SMP XMLs yourself or updating the ones I did that are in the mod. Can't reproduce your issue with the ball and chain. Try wearing them without other chains - could be a slot conflict. They aren't falling through the floor for me. They will clip in the ground. 'ground' does not actually match what you see on screen. It's a virtual flat plane that is invisible, not the rocks or grass or whatever you get on screen. preventing clipping with the visual ground is impossible.
krzp Posted May 12, 2023 Posted May 12, 2023 10 hours ago, zarantha said: That's the best you're getting with the wrist chains for now. I've noticed that they behave differently on different FSMP versions, when I was trying to find out which one of them is the most stable - from my experience, the chains looked and behaved best on the 1.50.4 version, but that version is slower than the newer releases (the creators of FSMP implemented multi-threading in 50.8 or something like that).
Kohlrem Posted May 12, 2023 Posted May 12, 2023 I'm super happy to see the non chastity harness I requested was added, but there's a few more things I'd like to see. First, ebonite/leather/rope collars with leashes that dangle like the chains on the iron collars. Second, a head harness that's like the harness gags, but without the gags, the purpose of which would be to humiliate the player and/or further mark them as a slave, without me having to deal with gag dialogue when I'm offering sex to people as a Public Whore or a Submissive Lola. Third, a crop top straitjacket that doesn't cover the belly, saw something like that in a hentai comic called Black Label and liked how it looked. Fourth, a hood like the open eyes one, but with the eyes covered and the mouth open instead. Your mod is my favorite on this site, thank you for all the fun!! ^-^
Rhapsody81 Posted May 13, 2023 Posted May 13, 2023 Hey folks.. Recently returned from a looong break away from things, and am currently in the process of rebuilding a Skyrim game to play around int. Have a question regarding the 'current' Devious Devices and Deviously Cursed Loot that maybe folks here can answer (rather than posting in multiple threads XD ) Back when i last played, Devious devices had 'extra' files that went along with it. Those files were the: Devious Devices Integration, and Devious Devices Assets. Are those two files still around and required? or does this one file add all of it together?
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