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Posted

Really enjoyed this mod. Any recommondation on DID theme mod or game?

I'm currently trying mods: "Laura's Bondage Shop", "Submissive Lola", "Unforgiving Devices", "Joyful Followers", "Devious Strike", "Rubber Facility", "The Trappings of Fate". Except "Treasure Hunter Whore LE" seems can't run on my SE skyrim.

Is there anyway to search mods that are based on Devious Devices? (And even better, sort them in order of rating or popularity?)

Thank you very much!

@Elsidia@CaptainJ03@Kimy @Naps-On-Dirt

Posted
1 hour ago, iRope said:

Really enjoyed this mod. Any recommondation on DID theme mod or game?

Hmm, there is a thread Devious Skyrim v2.0 but that's only for LE. I dimly remember that someone asked for an SE equivalent, but as I don't care for SE stuff...

Posted
1 hour ago, iRope said:

Any recommondation on DID theme mod or game?

You forgot mention mod Deviously cursed loot, what is based on DD and from Kimy. My favorite mod and as second Laura Bondage shop.

Posted

I am having issues with getting the leg bindings and leg cuffs to apply the bunny hop effect.  The textures and assets are all there.  It is just that they do not connect together.  I do not have this problem with the torso and leg bindings.  I am certain there is someone who has addressed this problem somewhere down this post, but with 390+ pages to read through, I wonder if someone can help out while I try to problem solve it on my own. 

Is it a TESSEDIT issue with a spell or script to patch?  I did that with the Fallout 4 Devious devies.  Is it the issue with the leg chains that I keep reading about?  I am running HDT SMP and ZAP doesn't seem to be an issue.  I'm still looking into it, but if a more experienced modder knows the fix or the issue, then I'd appreciate the help.

Posted
5 hours ago, iRope said:

Really enjoyed this mod. Any recommondation on DID theme mod or game?

I'm currently trying mods: "Laura's Bondage Shop", "Submissive Lola", "Unforgiving Devices", "Joyful Followers", "Devious Strike", "Rubber Facility", "The Trappings of Fate". Except "Treasure Hunter Whore LE" seems can't run on my SE skyrim.

Is there anyway to search mods that are based on Devious Devices? (And even better, sort them in order of rating or popularity?)

Thank you very much!

@Elsidia@CaptainJ03@Kimy @Naps-On-Dirt

Search function on LL is awful but there is one.

Posted
17 hours ago, iRope said:

Really enjoyed this mod. Any recommondation on DID theme mod or game?

I'm currently trying mods: "Laura's Bondage Shop", "Submissive Lola", "Unforgiving Devices", "Joyful Followers", "Devious Strike", "Rubber Facility", "The Trappings of Fate". Except "Treasure Hunter Whore LE" seems can't run on my SE skyrim.

Is there anyway to search mods that are based on Devious Devices? (And even better, sort them in order of rating or popularity?)

Thank you very much!

@Elsidia@CaptainJ03@Kimy @Naps-On-Dirt

 

*cough* shameless self advertising *cough*

Spoiler

This one can change pieces of clothing to DD items on different events, similar to DCUR, but for worn items, not while searching chests.

 

Here you get "Simple Assault" which is a "rape after defeat" outcome for Acheron and has a soft tie-in for DD to get bound or Simple Slavery to get sold after an assault

 

 

Posted (edited)

For DD 5.2.7 SSE:

the ropebinder(no finger) model is missing due to the wrong name of FT_RopeBinder.nif in the DD esp file. It should be FT_RopeBinder_1.nif.

 

The animation option when installing DD seems to be wrong. According to the description, 'FeuerTin Alt' should be using forwarding animation when walking left or right, but actually it is 'default' option that did that way

 

-------------------------

By the way, any standing idle or sexlab animation recommended for DD?

Edited by recentcabbage
Posted
17 hours ago, Kinkycollars said:

iDDeConfig.pex; iDDeMain.pex  --- why can its localization cause an error?

Those scripts not from DD 5.2

Name of scripts sounds like it can be from different mod - Devious Devices Equip.

 

Posted
5 minutes ago, Elsidia said:

not from DD 5.2

Yeah.. not.

 

Devious Devices - Equip SE v4.44

 

I wouldn't want to be smarter than that for the world like what I am...

17 hours ago, Kinkycollars said:

why can its localization cause an error?

 

The solution... first install and then launch. if it's the other way around... then this problem occurs.

Unfortunately, the creator does not care about the camp of foreign language users...  and did not create a "translate" file for this.

Posted

I would like to prevent this DAR based Immersive Interactions mod from triggering its animations (opening doors etc.) when wearing an armbinder or yoke or with hands tied in general. The mod uses conditions as to when to trigger its animation. So far I have had no luck to add DD-related additional conditions in SSEEdit.

 

Are there any DD-related keywords, quests or whatever I could use to achieve my goal?

Posted
4 hours ago, recentcabbage said:

For DD 5.2.7 SSE:

the ropebinder(no finger) model is missing due to the wrong name of FT_RopeBinder.nif in the DD esp file. It should be FT_RopeBinder_1.nif.

No there name is right

Armbinder have single weight model, because no "_1"

 

@zarantha anyway while tested this thing why all models of this single weight model have only black color in game?

zadx_Armbinder_Rope_Strict_Inventory "Strict Rope Armbinder" [ARMO:XX0486DD] doesn't have texture replacement, but it's still black?

Can you test it in your game? - when i set old model of DD 5.1 is right colors. I have old bodyslide, but how it can affect a colors? In nifscope it shows right  colors.

Posted
6 hours ago, Gudulba said:

I would like to prevent this DAR based Immersive Interactions mod from triggering its animations (opening doors etc.) when wearing an armbinder or yoke or with hands tied in general. The mod uses conditions as to when to trigger its animation. So far I have had no luck to add DD-related additional conditions in SSEEdit.

 

Are there any DD-related keywords, quests or whatever I could use to achieve my goal?

Are you using DAR or FNIS/Nemesis for your dd animations? If it's DAR, just move the DD anims to higher priority (= rename their folders to a bigger number), if you're on a default FNIS setup, add this to your immersive conditions: 

 

NOT IsWornHasKeyword("Devious Devices - Integration.esm" | 0x062539) AND
NOT IsWornHasKeyword("Devious Devices - Assets.esm" | 0x02C531) AND
NOT IsWornHasKeyword("Devious Devices - Assets.esm" | 0x00CA3A) AND
NOT IsWornHasKeyword("Devious Devices - Integration.esm" | 0x060A46) AND
NOT IsWornHasKeyword("Devious Devices - Integration.esm" | 0x0866B8) AND
NOT IsWornHasKeyword("Devious Devices - Integration.esm" | 0x05F4BA) AND
NOT IsWornHasKeyword("Devious Devices - Assets.esm" | 0x00CA3A) AND

 

Posted
On 5/1/2023 at 1:16 PM, krzzp said:

After running the combo of DAR + Nemesis for a while, I can really recommend it. 

 

It's like 10x faster to load the idles with DAR, so your character doesn't break immersion by slowly positioning into a DD pose with FNIS/Nemesis. Plus, the possibilites are greatly expanded - I've implemented aroused idles (conditionally replace mt_idle with some horny anims from the regular DD), and even a janky implementation of bound swimming (replace swimidle and swimforward with, iirc, hobbled jumpfall and laying on the ground anim from zaz), which, despite being less then stellar, still is a lot better than the current lack of it. ?

 

And with Nemesis, you get all the goodies like Leaning from TDM and other new mods - plus, it's also faster.

 

So, I think that FNIS, despite being a reliable old thing, really is starting to wear out it's welcome in the modern era (aside from creatures, you still need some tap-dancing around outputs to have creature support, granted). 

 

There was a method posted in this forum to improve Nemesis compatibility with DD, which involved getting a newer version of behaviour templates from their GitHub, and it solved most issues from me - but with DAR, it's even better. (in case anyone needs the templates, I can upload them here).
 

 

DAR is not yet supported with DD. There was an effort to get it into DD 5.2, but it fell through, so it's deferred to a later version. And until that happens, I can't support Nemesis. Yes, I know it's possible. But getting it to be reliable without DAR is a pita I simply don't want to deal with here. Nor am I required to since it's not supported on LE either.

 

That said, if you want to do the work yourself to convert DD to DAR, I will confirm it works extremely well and does play nicely with nemesis at that point. But it is not supported yet, so anyone doing this is on their own. 

 

But I would be interested in the additional conditions if you want to toss those up.  :D

I've used Roggvir's method to do the DAR conversion, it works for 5.2 as well as long as you account for the change in folder names.

 

Posted
On 5/3/2023 at 1:05 PM, SeanAndrews said:

I am having issues with getting the leg bindings and leg cuffs to apply the bunny hop effect.  The textures and assets are all there.  It is just that they do not connect together.  I do not have this problem with the torso and leg bindings.  I am certain there is someone who has addressed this problem somewhere down this post, but with 390+ pages to read through, I wonder if someone can help out while I try to problem solve it on my own. 

Is it a TESSEDIT issue with a spell or script to patch?  I did that with the Fallout 4 Devious devies.  Is it the issue with the leg chains that I keep reading about?  I am running HDT SMP and ZAP doesn't seem to be an issue.  I'm still looking into it, but if a more experienced modder knows the fix or the issue, then I'd appreciate the help.

 

Not connect together - without a picture or the exact device name, all I can assume is you mean the HDT ankle chains.

In that case, save, exit the game entirely to desktop, then relaunch. that will fix the ankle chains while you're wearing them. If you remove and put them on again, you need to do that step again each time.

Posted
19 hours ago, recentcabbage said:

For DD 5.2.7 SSE:

the ropebinder(no finger) model is missing due to the wrong name of FT_RopeBinder.nif in the DD esp file. It should be FT_RopeBinder_1.nif.

 

The animation option when installing DD seems to be wrong. According to the description, 'FeuerTin Alt' should be using forwarding animation when walking left or right, but actually it is 'default' option that did that way

 

-------------------------

By the way, any standing idle or sexlab animation recommended for DD?

 

I didn't change the animation option order in the fomod, just added to it. So that's how it is in LE too. Can't say that i've ever gotten that picky about the animations either, so ?‍♀️

 

For ropebinder fingers, did you get the bodyslide patch from the troubleshooting post? I assume you're 3BA.

https://www.loverslab.com/topic/99700-devious-devices-se/?do=findComment&comment=3077930

 

The no _1 is correct. Those are single weight models.
 

Spoiler

image.png.5394c248423510b49b998d1299af6a02.png

 

 

15 hours ago, Elsidia said:

@zarantha anyway while tested this thing why all models of this single weight model have only black color in game?

zadx_Armbinder_Rope_Strict_Inventory "Strict Rope Armbinder" [ARMO:XX0486DD] doesn't have texture replacement, but it's still black?

Can you test it in your game? - when i set old model of DD 5.1 is right colors. I have old bodyslide, but how it can affect a colors? In nifscope it shows right  colors.

 

It looks ok on my end. That armbinder is showing up as the normal brown ropes for me. I fixed some issues with black textures for the regular ebonite armbinder texture swaps, but i don't remember what i did to tell you exactly where to look. It was in the nif bs light shader properties. The textures were correct, it was some other property that i had to remove or change. Gimme a bit to think on it.

 

Posted (edited)
14 hours ago, krzzp said:

Are you using DAR or FNIS/Nemesis for your dd animations? If it's DAR, just move the DD anims to higher priority (= rename their folders to a bigger number), if you're on a default FNIS setup, add this to your immersive conditions: 

 

NOT IsWornHasKeyword("Devious Devices - Integration.esm" | 0x062539) AND
NOT IsWornHasKeyword("Devious Devices - Assets.esm" | 0x02C531) AND
NOT IsWornHasKeyword("Devious Devices - Assets.esm" | 0x00CA3A) AND
NOT IsWornHasKeyword("Devious Devices - Integration.esm" | 0x060A46) AND
NOT IsWornHasKeyword("Devious Devices - Integration.esm" | 0x0866B8) AND
NOT IsWornHasKeyword("Devious Devices - Integration.esm" | 0x05F4BA) AND
NOT IsWornHasKeyword("Devious Devices - Assets.esm" | 0x00CA3A) AND

 

Thanks for your input! I use default FNIS for DD. If I am correct, Immersive Interactions sets its conditions in its ESP (in a Perk), not in DAR file folders.

 

The keywords you are suggesting, can they also be set like that in SSEEdit?

Edited by Gudulba
Posted

Downloaded DD yesterday and have some very basic questions to which i cannot seem to be able to find the answers on internet, google always just directs me back here.

 

1) Where do i obtain majority of the items? the belts and keys can be crafted. what about everything else? the ropes, the catsuits, etc.

 

2) where do i obtain the furnitures? i managed to spawn some for testing with an item spawning mod, but im curious how are they supposed to be obtained, also the item spawning mod CTDs quite alot, so its always a gamble using it.

 

3) how to remove a placed furniture

 

4) is there a list that explains what each event means? sofar im still experimenting with the stuff, i have no idea what exactly is triggering what. i see some arousal animations playing but it could be the plug or the piercing, and when i try to isolate the item, nothing seem to happen. i grabbed a follower and gave her a shock nipple piercing OR plug, no animation has played yet.

 

Posted
1 hour ago, bluetortoise said:

Downloaded DD yesterday and have some very basic questions to which i cannot seem to be able to find the answers on internet, google always just directs me back here.

 

1) Where do i obtain majority of the items? the belts and keys can be crafted. what about everything else? the ropes, the catsuits, etc.

 

2) where do i obtain the furnitures? i managed to spawn some for testing with an item spawning mod, but im curious how are they supposed to be obtained, also the item spawning mod CTDs quite alot, so its always a gamble using it.

 

3) how to remove a placed furniture

 

4) is there a list that explains what each event means? sofar im still experimenting with the stuff, i have no idea what exactly is triggering what. i see some arousal animations playing but it could be the plug or the piercing, and when i try to isolate the item, nothing seem to happen. i grabbed a follower and gave her a shock nipple piercing OR plug, no animation has played yet.

 

If you dont have additemmenu you'll have to console the items in, this goes for devices and furniture. 
If you're on AE version use https://www.nexusmods.com/skyrimspecialedition/mods/17563?tab=files
and https://www.nexusmods.com/skyrimspecialedition/mods/71409 for additem menu. Load NG after additemmenu. That's what I use. 

I don't know how to remove a DD furniture other than console and disable it. 

Not sure about a list that explains stuff.

Posted
2 hours ago, bluetortoise said:

Where do i obtain majority of the items?

 

The answers to these questions are in the game world. Events are answered by quests/assignments and coincidences.

If you haven't been to the doll maker yet, be patient.

Posted
25 minutes ago, Kinkycollars said:

 

The answers to these questions are in the game world. Events are answered by quests/assignments and coincidences.

If you haven't been to the doll maker yet, be patient.

I have no clue what you are talking about. Events are answered by quests/assignments????

 

Doll maker???

Posted
11 minutes ago, bluetortoise said:

Doll maker

lol... hey! if you're not here yet, you either don't have a couple of add-ons installed or... it's a shame to cut so far ahead of the events! the game supports guessing and many unexpected situations. ....

Maybe the MCM still needs to be adjusted!? Hmm....?

The post is just as if you still need something like that... Hmm?

Deviously Cursed Loot; Deviously Enslaved; DeviouslyHelpless; EasierRidersDungeonPack; Forgotten Dungeons; HammetDungeons; Naked Dungeons; DwarvenDeviousCuirass; PetCollar; PetProject; .... and more.

Posted
1 hour ago, Kinkycollars said:

lol... hey! if you're not here yet, you either don't have a couple of add-ons installed or... it's a shame to cut so far ahead of the events! the game supports guessing and many unexpected situations. ....

Maybe the MCM still needs to be adjusted!? Hmm....?

The post is just as if you still need something like that... Hmm?

Deviously Cursed Loot; Deviously Enslaved; DeviouslyHelpless; EasierRidersDungeonPack; Forgotten Dungeons; HammetDungeons; Naked Dungeons; DwarvenDeviousCuirass; PetCollar; PetProject; .... and more.

Yeah i dont have any of those installed, i only just started with this main mod, and laura's shop because i want access to the stuff wtihout having spawn them in all the time. But that mod's quests are quite challenging, and im playing a male character so it's a very very weird experience.

 

any of those mods you will recommend? cos i dont plan to just blindly install a whole bunch stuff, usually will end up with my game CTD upon loading my save....

Posted
14 hours ago, zarantha said:

But I would be interested in the additional conditions if you want to toss those up.  :D

Sure! 

 

For example, say I want to create an aroused idle for armbinders.
Sticking with Roggvirs naming convention, let's make a new folder in the DynamicAnimationReplacer called 100400 with a Female subfolder.

Create _conditions.txt with the following:

Spoiler

IsFemale() AND
NOT IsChild() AND
IsInFaction("SexLabAroused.esm" | 0x0003FC36) AND
NOT IsFactionRankLessThan(50, "SexLabAroused.esm" | 0x0003FC36) OR
IsInFaction("ArousedRedux.esm" | 0x0003FC36) AND
NOT IsFactionRankLessThan(50, "ArousedRedux.esm" | 0x0003FC36) AND
IsWornHasKeyword("Devious Devices - Assets.esm" | 0x00CA3A) OR
IsWornHasKeyword("Devious Devices - Integration.esm" | 0x060A46)


copy ZapArmbHorny02.hkx from the dd/meshes/actors/character/animations/DD to the 100400/female subfolder, rename it to mt_idle.hkx - hey presto, it's that easy.

I also did the same with higher arousal 80 (same process, folder name 100401), and copied ft_horny_armbinder_6 to mt.idle there. Now we've got variations!

 

Now, then, another immersive thing I did, whenever character runs out of stamina and/or health, we've got a perfect animation for that:

new folder 100500/female, _conditions.txt:

Spoiler

IsFemale() AND
NOT IsChild() AND
IsActorValuePercentageLessThan(24, 0.3) OR
IsActorValuePercentageLessThan(26, 0.53) AND
IsWornHasKeyword("Devious Devices - Assets.esm" | 0x00CA3A) OR
IsWornHasKeyword("Devious Devices - Integration.esm" | 0x060A46) 


copy ft_out_of_breath_armbinder.hkx from dd to this newly created 100500/female/mt_idle.hkx

 

Swimming. Let's stay with armbinders theme. 
Existing 100006 folder, grab a copy of /meshes/actors/character/animations/DD2/hbc1_mt_jumfall.hkx, rename it to swimidle.hkx, put it in 100006 folder. For the actual swimforward animation, there are not many good ones, I've found a reasonably non-janky looking  one from the Unforgiving devices mod, their additional animations pack has a UD_Pair_Struggle_Waist01_A1_A, rename it to swimforward.hkx, and now we've got a somewhat janky but functional swim implementation (well, at least it's a lot less immersion breaking than the regular swim animation).

 

Sleeping with Go to Bed. Zaz anim pack has a ZazDeviousSleep.hkx file, which works as a great bed_leftsleep and bed_rightsleep replacer, however i'm still struggling to find a good bed enter/exit animation (unless you use a straight jacket, which hides the arms and makes the regular animation work absolutely great, Cursed Loot prison works really well). I've tried the falling over one from DD and the stagger ones, but it somehow managed to look even more immersion breaking, so that idea is still a work in progress.

 

Another idea - i'm using bunny hops for the hobbles, but, whenever the character puts on a blindfold, this just doesn't make a lot of sense, right? Who's going to have any success jumping around when you can't see? Let's change that, procure the regular small-stepping anims from installation zip (00 Base/meshes/actors/character/animations/DD2/hbc1_mt_runforward, hbc1_mt_walkforward, etc). Create a new folder 100600/female/, put them all there, drop the hbc1_ prefix so they look like mt_runforward.
Conditions:

Spoiler

IsFemale() AND
NOT IsChild() AND
IsWornHasKeyword("Devious Devices - Assets.esm" | 0x00CA3A) OR
IsWornHasKeyword("Devious Devices - Integration.esm" | 0x060A46) AND
IsWornHasKeyword("Devious Devices - Integration.esm" | 0x05F4BA) AND
IsWornHasKeyword("Devious Devices - Assets.esm" | 0x011B1A) AND
NOT IsWornHasKeyword("Devious Devices - Integration.esm" | 0x05FA1E)

Now every time the character loses sight, they switch to small steps.

 

Welcome to 2023.


P.S. 
I think I've a solution for the bunny hop for hobbled sprint, small step for walk, that Roggvir wanted to implement, but that idea needs some more testing.
 

 

14 hours ago, zarantha said:

That said, if you want to do the work yourself to convert DD to DAR, I will confirm it works extremely well and does play nicely with nemesis at that point. But it is not supported yet, so anyone doing this is on their own. 

 

Sent you a DM on that.

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