bluetortoise Posted May 5, 2023 Posted May 5, 2023 25 minutes ago, Kinkycollars said: The answers to these questions are in the game world. Events are answered by quests/assignments and coincidences. If you haven't been to the doll maker yet, be patient. I have no clue what you are talking about. Events are answered by quests/assignments???? Doll maker???
Kinkycollars Posted May 5, 2023 Posted May 5, 2023 11 minutes ago, bluetortoise said: Doll maker lol... hey! if you're not here yet, you either don't have a couple of add-ons installed or... it's a shame to cut so far ahead of the events! the game supports guessing and many unexpected situations. .... Maybe the MCM still needs to be adjusted!? Hmm....? The post is just as if you still need something like that... Hmm? Deviously Cursed Loot; Deviously Enslaved; DeviouslyHelpless; EasierRidersDungeonPack; Forgotten Dungeons; HammetDungeons; Naked Dungeons; DwarvenDeviousCuirass; PetCollar; PetProject; .... and more.
bluetortoise Posted May 5, 2023 Posted May 5, 2023 1 hour ago, Kinkycollars said: lol... hey! if you're not here yet, you either don't have a couple of add-ons installed or... it's a shame to cut so far ahead of the events! the game supports guessing and many unexpected situations. .... Maybe the MCM still needs to be adjusted!? Hmm....? The post is just as if you still need something like that... Hmm? Deviously Cursed Loot; Deviously Enslaved; DeviouslyHelpless; EasierRidersDungeonPack; Forgotten Dungeons; HammetDungeons; Naked Dungeons; DwarvenDeviousCuirass; PetCollar; PetProject; .... and more. Yeah i dont have any of those installed, i only just started with this main mod, and laura's shop because i want access to the stuff wtihout having spawn them in all the time. But that mod's quests are quite challenging, and im playing a male character so it's a very very weird experience. any of those mods you will recommend? cos i dont plan to just blindly install a whole bunch stuff, usually will end up with my game CTD upon loading my save....
krzp Posted May 5, 2023 Posted May 5, 2023 14 hours ago, zarantha said: But I would be interested in the additional conditions if you want to toss those up. Sure! For example, say I want to create an aroused idle for armbinders. Sticking with Roggvirs naming convention, let's make a new folder in the DynamicAnimationReplacer called 100400 with a Female subfolder. Create _conditions.txt with the following: Spoiler IsFemale() AND NOT IsChild() AND IsInFaction("SexLabAroused.esm" | 0x0003FC36) AND NOT IsFactionRankLessThan(50, "SexLabAroused.esm" | 0x0003FC36) OR IsInFaction("ArousedRedux.esm" | 0x0003FC36) AND NOT IsFactionRankLessThan(50, "ArousedRedux.esm" | 0x0003FC36) AND IsWornHasKeyword("Devious Devices - Assets.esm" | 0x00CA3A) OR IsWornHasKeyword("Devious Devices - Integration.esm" | 0x060A46) copy ZapArmbHorny02.hkx from the dd/meshes/actors/character/animations/DD to the 100400/female subfolder, rename it to mt_idle.hkx - hey presto, it's that easy. I also did the same with higher arousal 80 (same process, folder name 100401), and copied ft_horny_armbinder_6 to mt.idle there. Now we've got variations! Now, then, another immersive thing I did, whenever character runs out of stamina and/or health, we've got a perfect animation for that: new folder 100500/female, _conditions.txt: Spoiler IsFemale() AND NOT IsChild() AND IsActorValuePercentageLessThan(24, 0.3) OR IsActorValuePercentageLessThan(26, 0.53) AND IsWornHasKeyword("Devious Devices - Assets.esm" | 0x00CA3A) OR IsWornHasKeyword("Devious Devices - Integration.esm" | 0x060A46) copy ft_out_of_breath_armbinder.hkx from dd to this newly created 100500/female/mt_idle.hkx Swimming. Let's stay with armbinders theme. Existing 100006 folder, grab a copy of /meshes/actors/character/animations/DD2/hbc1_mt_jumfall.hkx, rename it to swimidle.hkx, put it in 100006 folder. For the actual swimforward animation, there are not many good ones, I've found a reasonably non-janky looking one from the Unforgiving devices mod, their additional animations pack has a UD_Pair_Struggle_Waist01_A1_A, rename it to swimforward.hkx, and now we've got a somewhat janky but functional swim implementation (well, at least it's a lot less immersion breaking than the regular swim animation). Sleeping with Go to Bed. Zaz anim pack has a ZazDeviousSleep.hkx file, which works as a great bed_leftsleep and bed_rightsleep replacer, however i'm still struggling to find a good bed enter/exit animation (unless you use a straight jacket, which hides the arms and makes the regular animation work absolutely great, Cursed Loot prison works really well). I've tried the falling over one from DD and the stagger ones, but it somehow managed to look even more immersion breaking, so that idea is still a work in progress. Another idea - i'm using bunny hops for the hobbles, but, whenever the character puts on a blindfold, this just doesn't make a lot of sense, right? Who's going to have any success jumping around when you can't see? Let's change that, procure the regular small-stepping anims from installation zip (00 Base/meshes/actors/character/animations/DD2/hbc1_mt_runforward, hbc1_mt_walkforward, etc). Create a new folder 100600/female/, put them all there, drop the hbc1_ prefix so they look like mt_runforward. Conditions: Spoiler IsFemale() AND NOT IsChild() AND IsWornHasKeyword("Devious Devices - Assets.esm" | 0x00CA3A) OR IsWornHasKeyword("Devious Devices - Integration.esm" | 0x060A46) AND IsWornHasKeyword("Devious Devices - Integration.esm" | 0x05F4BA) AND IsWornHasKeyword("Devious Devices - Assets.esm" | 0x011B1A) AND NOT IsWornHasKeyword("Devious Devices - Integration.esm" | 0x05FA1E) Now every time the character loses sight, they switch to small steps. Welcome to 2023. P.S. I think I've a solution for the bunny hop for hobbled sprint, small step for walk, that Roggvir wanted to implement, but that idea needs some more testing. 14 hours ago, zarantha said: That said, if you want to do the work yourself to convert DD to DAR, I will confirm it works extremely well and does play nicely with nemesis at that point. But it is not supported yet, so anyone doing this is on their own. Sent you a DM on that. 1
krzp Posted May 5, 2023 Posted May 5, 2023 11 hours ago, Gudulba said: Thanks for your input! I use default FNIS for DD. If I am correct, Immersive Interactions sets its conditions in its ESP (in a Perk), not in DAR file folders. The keywords you are suggesting, can they also be set like that in SSEEdit? Yeah, those are the regular keywords that DD uses, you can probably set them using SSEdit, and if the mod has a functionality to ignore the animations while having something equipped with certain keywords, it should work.
Kinkycollars Posted May 5, 2023 Posted May 5, 2023 45 minutes ago, bluetortoise said: male character hahaha... yes, well if that's the case... thanks for being with me. Forget this add-on package... Turn into some sort of whore… Then start's dealing with these kinds of accessories ... and mod's. *bigoted big guys... need slave ways with lots of whores to save. * that's how "Wenches pack" .. Wenches Deadly;Wenches Forgotten;Wenches Hateful;Wenches Immersive;Wenches Jugdment... and his friends are... What language do you play in?
Kinkycollars Posted May 5, 2023 Posted May 5, 2023 Someone ... exactly which error does this refer to and what should be done to fix it?! which *.pex file to replace? and/or what should not be rewritten? No, no log ... DDi log content: 0 Spoiler
zarantha Posted May 5, 2023 Posted May 5, 2023 11 hours ago, Kinkycollars said: "Bump-Pump Event" Someone... tell me what it means? *** please and put it in a meaningful way... thank's It means if you have an inflatable plug in you, then the plug will be inflated by some amount, it might be random. Basically, you 'bumped' into something and caused the pump to inflate the plug a bit more.
zarantha Posted May 5, 2023 Posted May 5, 2023 9 hours ago, bluetortoise said: Downloaded DD yesterday and have some very basic questions to which i cannot seem to be able to find the answers on internet, google always just directs me back here. 1) Where do i obtain majority of the items? the belts and keys can be crafted. what about everything else? the ropes, the catsuits, etc. 2) where do i obtain the furnitures? i managed to spawn some for testing with an item spawning mod, but im curious how are they supposed to be obtained, also the item spawning mod CTDs quite alot, so its always a gamble using it. 3) how to remove a placed furniture 4) is there a list that explains what each event means? sofar im still experimenting with the stuff, i have no idea what exactly is triggering what. i see some arousal animations playing but it could be the plug or the piercing, and when i try to isolate the item, nothing seem to happen. i grabbed a follower and gave her a shock nipple piercing OR plug, no animation has played yet. 1. You need to install another mod to make use of DD. Common ones are Deviously Cursed Loot (DCL), Devious Lore, Laura's Bondage Shop. DD does nothing by itself, it's a framework for other mods to use. If you don't want to install the other mods then consoling the items in or using something like add item menu is the only way. 2. Furniture is placed in the world as part of DCL, in the whip and chain inn. Or again, you can console it in and drop it from your inventory to place it. 3. No way that i know of. So disable in the console if you don't get an option to pick it up when activating it. 4. No.
Miauzi Posted May 5, 2023 Posted May 5, 2023 Vor 11 Minuten sagte Zarantha: Das heißt, wenn Sie einen aufblasbaren Plug in sich haben, wird der Plug um einen gewissen Betrag aufgeblasen, es kann zufällig sein. Im Grunde genommen sind Sie auf etwas "gestoßen" und haben die Pumpe veranlasst, den Plug etwas mehr aufzublasen. The whole thing is ultimately a really "nasty" game - that an inflated plug cannot be removed. But you can't let the air out of it yourself - that happens "time-controlled" so to speak... and when the random generator "strikes" again So I had these plugs in my character ingame for 2 weeks ... until I finally got rid of them ?
zarantha Posted May 5, 2023 Posted May 5, 2023 (edited) 2 hours ago, Kinkycollars said: Someone ... exactly which error does this refer to and what should be done to fix it?! which *.pex file to replace? and/or what should not be rewritten? No, no log ... DDi log content: 0 Hide contents I don't understand that language, and I don't think i've seen that error before. Looks like something related to your aroused mod based on ArousalThreshold. Why do you think it's DD? Maybe translate it? Edit: so a little looking around and it looks like it is DD, but that's a really old error. Make sure you only have DD 5.2 installed, do not install DDa, DDi, DDx, DDc, DD for Him, or DD BRRF separately. All of these mods are included in DD 5.2 and installing them separately will break your scripts. make sure you do not have any patches installed that overwrite DD as old patches will also break DD. That includes any patches to translate the scripts. Patches for the DD 5.2 BETA will not work. It must be for the released version. But if you're still having problems I would remove all translations as well as old DD versions. Edited May 5, 2023 by zarantha
zarantha Posted May 5, 2023 Posted May 5, 2023 (edited) 9 minutes ago, Miauzi said: The whole thing is ultimately a really "nasty" game - that an inflated plug cannot be removed. But you can't let the air out of it yourself - that happens "time-controlled" so to speak... and when the random generator "strikes" again So I had these plugs in my character ingame for 2 weeks ... until I finally got rid of them ? I have had them, and successfully removed them by staying in place in a room with no NPCs and waiting it out. No moving, no talking, just eat, drink, sleep and checking it after waiting or sleeping to see if it finally deflated enough. Pretty sure that was only a few days to a week that way. So yes, they can be removed. you just have to be incredibly lucky if you're doing stuff or hide away for a while. Edited May 5, 2023 by zarantha 1
krzp Posted May 5, 2023 Posted May 5, 2023 4 hours ago, krzzp said: For example, say I want to create an aroused idle for armbinders. Oh, forgot to add - if the constant shaky animation playing tires you out, one can always throw a Random() argument at the bottom of the conditions txt, and it'll happen only occasionally. (I've a Random(0.351732) for some of the idles, which makes them get used around 30% of the time).
Kinkycollars Posted May 6, 2023 Posted May 6, 2023 1 hour ago, zarantha said: translate as a matter of fact it's basically compiled... but some files... or some... might not work because of the language. With the original reset, everything runs and does not report any errors. since the creator didn't do anything for localization... it's very hard to determine which of the hundreds of pex is causing the problem and why. /if and as long as a localized file is running/ Spoiler * this game ... 80th and I'm not planning on 97th either. And the gog version is not supported almost anywhere ... yet. I bought it in vain... useless.
zarantha Posted May 6, 2023 Posted May 6, 2023 4 minutes ago, Kinkycollars said: as a matter of fact it's basically compiled... but some files... or some... might not work because of the language. With the original reset, everything runs and does not report any errors. since the creator didn't do anything for localization... it's very hard to determine which of the hundreds of pex is causing the problem and why. /if and as long as a localized file is running/ Hide contents * this game ... 80th and I'm not planning on 97th either. And the gog version is not supported almost anywhere ... yet. I bought it in vain... useless. Localization is hard to work with and is not something Kimy wanted to deal with. From what I've seen, it tends to break things when just doing updates or even conversions when staying with basic English - when 'for him' was localized, it broke a lot of device descriptions for everyone, as an example. Unfortunately, I can't really help with narrowing down what script is the problem. Best I can offer is use some tool to grep or search a bunch of files at once for that string. Sorry, it's not very helpful I know. Maybe someone else will have an idea, that has done translations for this mod before.
Kinkycollars Posted May 6, 2023 Posted May 6, 2023 5 hours ago, zarantha said: Localization it's fine... and maybe even... I understand it. However... (link) The answer holds the essence. It seems to me that the manufacturer doesn't know the cause of the problem either. I would add a thought... You don't have to translate everything, just what appears on the screen. There is no way this should break the game. BUT... How does the translator know what will appear on the screen!? The creator needs to know this... and for this the creation of "translations"... excludes the need to dig into the pex parts.... if the translator translates the collected whines and descriptions... it will take a while for all the problems of the hundreds of files to be displayed on the screen and translated. But and however .... many details originate from several places in a sentence, which even in the case of a sloppy program results in a completely .... "nonsensical" text!
Kinkycollars Posted May 6, 2023 Posted May 6, 2023 (edited) Anyone ... Anybody! has a "Scripts" translation, Chinese, Turkish, Korean, Tagalog, Spanish!? just that... what's on the screen! There is no need for program activity... or debug file to compile Devious Devices SE either version! Spoiler Spoiler And... Spoiler Spoiler Thank's... Edited May 6, 2023 by Kinkycollars
Kinkycollars Posted May 6, 2023 Posted May 6, 2023 6 hours ago, zarantha said: Localization .... there are other applications where this works extremely well. wonder there, why!? Spoiler
alexsl Posted May 6, 2023 Posted May 6, 2023 Hi I am on AE at the moment, specifically 1.6.64 and I notice that when wearing a gag my mouth doesnt even open even tough i have the MFG fix, Not sure what to do.
kwarcium Posted May 6, 2023 Posted May 6, 2023 Guys, I still have an error after instaling DD: Spoiler Tried everything, even manually removing all files this mods installs and installing again. Maybe there are other files which should I remove? Any solution?
Gudulba Posted May 6, 2023 Posted May 6, 2023 (edited) 16 hours ago, krzzp said: Yeah, those are the regular keywords that DD uses, you can probably set them using SSEdit, and if the mod has a functionality to ignore the animations while having something equipped with certain keywords, it should work. Sorry for bothering you again... ? I have added the four DD mods as masters to the Immersive Interaction mod. In SSEEdit, I can now select various DD devices, but it looks different than the syntax you suggested (see screenshot in spoiler section). My idea is to add "WornHasKeyword" with value "Equal to 0" and adding an armbinder keyword (and yoke etc.). But how do the values in your example (0x062539 and the others) correspond to the KYWD values as seen in SSEEdit? NOT IsWornHasKeyword("Devious Devices - Integration.esm" | 0x062539) AND NOT IsWornHasKeyword("Devious Devices - Assets.esm" | 0x02C531) AND NOT IsWornHasKeyword("Devious Devices - Assets.esm" | 0x00CA3A) AND NOT IsWornHasKeyword("Devious Devices - Integration.esm" | 0x060A46) AND NOT IsWornHasKeyword("Devious Devices - Integration.esm" | 0x0866B8) AND NOT IsWornHasKeyword("Devious Devices - Integration.esm" | 0x05F4BA) AND NOT IsWornHasKeyword("Devious Devices - Assets.esm" | 0x00CA3A) AND Spoiler Edited May 6, 2023 by Gudulba
bluetortoise Posted May 6, 2023 Posted May 6, 2023 is the bakafactory vibrator animation available anywhere??? those are pretty neat
zarantha Posted May 6, 2023 Posted May 6, 2023 6 hours ago, alexsl said: Hi I am on AE at the moment, specifically 1.6.64 and I notice that when wearing a gag my mouth doesnt even open even tough i have the MFG fix, Not sure what to do. Check for other mods that also open the mouth. adjustable gags, toys, etc.
zarantha Posted May 6, 2023 Posted May 6, 2023 8 hours ago, Kinkycollars said: .... there are other applications where this works extremely well. wonder there, why!? Reveal hidden contents Some mods are easier to translate than others. All I know about translating DD though is that DD has some notifications in scripts (the top left one you pointed out earlier, and the message boxes) and that mismatched scripts cause DD to break. It's not just stuff in the ESP which would be easy.
zarantha Posted May 6, 2023 Posted May 6, 2023 5 hours ago, kwarcium said: Guys, I still have an error after instaling DD: Reveal hidden contents Tried everything, even manually removing all files this mods installs and installing again. Maybe there are other files which should I remove? Any solution? Try a new game with only DD installed? Make sure you don't have old versions of DD installed? No separate DDa, DDi, DDx, DDc, DD for Him, or DD BRRF? Make sure you have no patches for other mods overwriting DD? Plugin load order is correct? DD assets DD integration DD expansion DD contraptions DD for Him DD BRRF DD SE patch
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