zarantha Posted July 29, 2022 Share Posted July 29, 2022 1 hour ago, mikesolo1975 said: thanks for the amazing work and time the DD cbbe 3ba v6 bodyslides works on the DD beta 7 ? its possible please make a Slif patch for the new version ? thanks again and sorry for asking a lot things. Yes, the v6 bodyslide work, but it comes with 3ba bodyslides already, which has been updated for the new boots in this version. The v6 are just missing the new boots. I will update the bodyslides soon, in that version I'm fixing some of the clipping with wearing other devices + catsuits. And will have a zap to remove the zippers from the zipsuit. But normally, you don't need to download the separate bodyslides if you're downloading the beta since they're already there. I won't be doing a SLIF patch until it's out of beta. There's no point when the scripts keep changing and it becomes too many versions of the same patch to maintain which does nothing but confuse folks. 1 Link to comment
zarantha Posted July 29, 2022 Share Posted July 29, 2022 9 hours ago, hellsinator said: when i try to use any outfit the textures are missing and i have just a floating head Textures missing mean things are purple. Invisible body is missing meshes which means you did not batch build the bodyslides or didn't do them correctly. Bodyslide is not optional. Batch build the outfits in bodyslide. Link to comment
serranna Posted July 29, 2022 Share Posted July 29, 2022 (edited) @zarantha Do you know why some of the armbinders do not morph properly with the characters body? I tried messing around with some of the CBBE morph options in racemenu to create a character with some weight so I wouldn't be running around with a stick figure. The majority of the items I tested properly adjusted to the characters bigger body, but the ebonite armbinders and all the elbowbinders didn't change at all. See examples: Spoiler New body with bikini armor and arm cuffs fitting properly. Leather armbinders properly morphed as well Ebonite armbinders and the pink armbinder either didnt change or didn't change enough Elbowbinders I'm pretty sure didnt change at all. The rope armbinder tried real hard and came close. The clipping in the armbinders/elbowbinders is slightly worse when wearing an extreme hobble dress, but I think that's just due to the animation and pose because even the leather ones have a small clip at the top in that instance. Note: I'm using the armbinder and elbowbinder bodyslide files from the beta you gave me a couple of weeks ago. Edited July 29, 2022 by serranna Link to comment
SaekoDovahkiir Posted July 29, 2022 Share Posted July 29, 2022 So i am not sure what exactly is happening with my game, i have only reinstalled the mod and haven't really changed anything about the load order and DD loads after everything else. But every time i try to click on an equipped Device it just spams the message box and continuously tried to unequip and requip the item. Also armbinders don't seem to work and unlocking with the mcm doesn't work either for some devices. Everything was working fine before with the same mods. Link to comment
mikesolo1975 Posted July 29, 2022 Share Posted July 29, 2022 3 hours ago, zarantha said: Yes, the v6 bodyslide work, but it comes with 3ba bodyslides already, which has been updated for the new boots in this version. The v6 are just missing the new boots. I will update the bodyslides soon, in that version I'm fixing some of the clipping with wearing other devices + catsuits. And will have a zap to remove the zippers from the zipsuit. But normally, you don't need to download the separate bodyslides if you're downloading the beta since they're already there. I won't be doing a SLIF patch until it's out of beta. There's no point when the scripts keep changing and it becomes too many versions of the same patch to maintain which does nothing but confuse folks. ok thanks again for your help and advice as always my friend Link to comment
zarantha Posted July 29, 2022 Share Posted July 29, 2022 1 hour ago, serranna said: @zarantha Do you know why some of the armbinders do not morph properly with the characters body? I tried messing around with some of the CBBE morph options in racemenu to create a character with some weight so I wouldn't be running around with a stick figure. The majority of the items I tested properly adjusted to the characters bigger body, but the ebonite armbinders and all the elbowbinders didn't change at all. See examples: Hide contents New body with bikini armor and arm cuffs fitting properly. Leather armbinders properly morphed as well Ebonite armbinders and the pink armbinder either didnt change or didn't change enough Elbowbinders I'm pretty sure didnt change at all. The rope armbinder tried real hard and came close. The clipping in the armbinders/elbowbinders is slightly worse when wearing an extreme hobble dress, but I think that's just due to the animation and pose because even the leather ones have a small clip at the top in that instance. Note: I'm using the armbinder and elbowbinder bodyslide files from the beta you gave me a couple of weeks ago. In game, with the CBBE curvy preset: Spoiler There's still a little clipping on the left side, but I'm also sure all the morphs that have been applied are the issue there. No clipping seen with the elbowbinder. Or the rope armbinder. Check your output path and make sure either the files in the mod are actually updated with the last timestamp from when you ran bodyslide, or that your bodyslide output folder is winning all conflicts. binders are one of the devices that come prebuilt, so i'd assume the clipping means the bodyslides aren't built, are built to the wrong path, or aren't winning the conflicts. When I installed the new version to test, and without rebuilding my bodyslides (which means the prebuilt meshes were used) I saw clipping exactly like you have. And as i said earlier on this page to someone else, I'm working on fixing some of the clipping when wearing multiple devices. I'm only doing catsuit+other devices, but I expect that should fix the majority of the clipping. I cannot check/fix all combinations. And there will always be clipping the more extreme the morphs get. Link to comment
zarantha Posted July 29, 2022 Share Posted July 29, 2022 2 hours ago, SaekoDovahkiir said: So i am not sure what exactly is happening with my game, i have only reinstalled the mod and haven't really changed anything about the load order and DD loads after everything else. But every time i try to click on an equipped Device it just spams the message box and continuously tried to unequip and requip the item. Also armbinders don't seem to work and unlocking with the mcm doesn't work either for some devices. Everything was working fine before with the same mods. You have an incompatible mod installed, most likely no enchantment restrictions. Look at the troubleshooting post. Link to comment
tznvlw Posted July 30, 2022 Share Posted July 30, 2022 11 hours ago, mikesolo1975 said: thanks for the amazing work and time its possible please make a Slif patch for the new version ? thanks again and sorry for asking a lot things. You go here:? SLIF Patch for DD 5.2 Beta7.7z 2 Link to comment
serranna Posted July 30, 2022 Share Posted July 30, 2022 4 hours ago, zarantha said: In game, with the CBBE curvy preset: OK I re-ran bodyslide a second time and everything looks fine. I don't know what I did wrong the first time considering the first time I ran it, the elbowbinder clipping was fixed on the standard curvy body. Thanks for the help and sorry for wasting your time. After several years of playing this game bodyslide still confuses the hell out of me. 1 Link to comment
mikesolo1975 Posted July 30, 2022 Share Posted July 30, 2022 4 hours ago, tznvlw said: You go here:? SLIF Patch for DD 5.2 Beta7.7z 33.33 kB · 4 downloads thanks for your help and time and sharing whit us my friend Link to comment
Nikett7 Posted July 30, 2022 Share Posted July 30, 2022 When you try to remove the rope corset, CTD occurs, his ID zadx_rope_harness_corsetExp_Penta_Inventory [ARMO:0E04EE2B]. This is the only such item with a problem, I thought it was a nif. The netscriptframework crashlog referred to the bone, but replacing the reference via the Outfit Studio bodyslide didn't help https://privatebin.net/?73babbed476eb7a7#6nbJVfcWAvwfnaUfraA97f4zzhYECwByeD9wDKXAqQip . He was dressed by a script through the NPC and in itself does not cause a problem, it appears if I want to take it off. Link to comment
Stryker1177 Posted July 30, 2022 Share Posted July 30, 2022 (edited) Ran into an issue with Ankle chains missing textures. I found the reference BSSShaderTextureSet in the Nif files referances textures listed under Textures\devious\cursedloot\mixedzazmetals . Instead of the currently installed textures at textures\devious\Zaz\001Metal. PS: It appears these are not the only devices affected. An easy possible fix is to add a new directory with the reference textures for mixedmetals under Textures\Devious\Cursedloot\(necessary files) to your current install. Edited July 30, 2022 by Stryker1177 Link to comment
chaimhewast Posted July 30, 2022 Share Posted July 30, 2022 21 minutes ago, Stryker1177 said: Ran into an issue with Ankle chains missing textures. I found the reference BSSShaderTextureSet in the Nif files referances textures listed under Textures\devious\cursedloot\mixedzazmetals . I didn't know that Cursed loot was a requirement for devious devices. PS: It appears these are not the only devices affected. An easy possible fix is to add a new directory with the reference textures for mixedmetals under Textures\Devious\Cursedloot\(necessary files) to your current install. It's a known issue, and there's been a fix for it in the troubleshooting post linked in the first reply to this thread. Link to comment
delgathar Posted July 30, 2022 Share Posted July 30, 2022 (edited) TransBootsFix.7z This should fix the missing calves with the restrictive transparent boots in CBBE and 3BA for version 5.2b3 Just plug in and re-run the boots in bodyslide. The calves were being partitioned in the nif and in the armoraddon record. Which probably would have worked out fine if the calves had been added to the nif (maybe that was the original intent?) , but they were not. Probably it was just an artifact from converting from opaque boots where the partitions make sense to transparent. All I can say for sure is this fixes the problem in my game, but if you're not having a problem in yours then you probably don't need it. This is actually a little different than the usual "calves missing" reason so the usual solution wouldn't work. There is a troubleshooting page that mentions changing the esp, but it doesn't mention that the calf partition in the partitions tab of outfit studio needs to be deleted too before rerunning bodyslide. This patch does it all for you. Zarantha, you might want to update your troubleshooting post to include editing the OS partitions too. Edited July 30, 2022 by delgathar Link to comment
delgathar Posted July 30, 2022 Share Posted July 30, 2022 14 hours ago, tznvlw said: You go here:? SLIF Patch for DD 5.2 Beta7.7z 33.33 kB · 11 downloads Would you mind posting a source file so I can what changes you made? Thank you. Link to comment
zarantha Posted July 30, 2022 Share Posted July 30, 2022 14 hours ago, tznvlw said: You go here:? SLIF Patch for DD 5.2 Beta7.7z 33.33 kB · 15 downloads Make sure you remove the old ones. Like I said, having too many patches around confuses people when they search the threads. Link to comment
zarantha Posted July 30, 2022 Share Posted July 30, 2022 30 minutes ago, delgathar said: Would you mind posting a source file so I can what changes you made? Thank you. Could just compare either the patch with the SLIF patches with the latest zadlibs script and forward the changes. That's all i did. Or just do the same thing with the 5.1 patch and 5.2. Just add in the SLIF lines, don't change the whole function. Spoiler zadLibs.psc (Devious Devices) Function SetNodeHidden(Actor akActor, bool isFemale, string nodeName, bool value, string modkey = "DDi") if Game.GetModbyName("SexLab Inflation Framework.esp") != 255 if value SLIF_Main.hideNode(akActor, "Devious Devices Integration", nodeName, 0.01, modkey) else SLIF_Main.showNode(akActor, "Devious Devices Integration", nodeName) endif else if value XPMSELib.SetNodeScale(akActor, isFemale, nodeName, 0.01, modkey) else XPMSELib.SetNodeScale(akActor, isFemale, nodeName, 1.0, modkey) endif endif EndFunction dcur_clocktickScript.psc (Cursed Loot) Function SetMorphValue(Actor akActor, float value, string MorphName = "PregnancyBelly") If Game.GetModbyName("SexLab Inflation Framework.esp") != 255 If value != 0.0 SLIF_Morph.morph(akActor, "Deviously Cursed Loot", MorphName, value, "DCL") Else SLIF_Morph.unregisterMorph(akActor, MorphName, "Deviously Cursed Loot") EndIf Else If value != 0.0 NiOverride.SetBodyMorph(akActor, MorphName, "DCL", value) Else NiOverride.ClearBodyMorph(akActor, MorphName, "DCL") EndIf NiOverride.UpdateModelWeight(akActor) EndIf EndFunction Link to comment
zarantha Posted July 30, 2022 Share Posted July 30, 2022 58 minutes ago, delgathar said: TransBootsFix.7z 1.57 MB · 1 download This should fix the missing calves with the restrictive transparent boots in CBBE and 3BA for version 5.2b3 Just plug in and re-run the boots in bodyslide. The calves were being partitioned in the nif and in the armoraddon record. Which probably would have worked out fine if the calves had been added to the nif (maybe that was the original intent?) , but they were not. Probably it was just an artifact from converting from opaque boots where the partitions make sense to transparent. All I can say for sure is this fixes the problem in my game, but if you're not having a problem in yours then you probably don't need it. This is actually a little different than the usual "calves missing" reason so the usual solution wouldn't work. There is a troubleshooting page that mentions changing the esp, but it doesn't mention that the calf partition in the partitions tab of outfit studio needs to be deleted too before rerunning bodyslide. This patch does it all for you. Zarantha, you might want to update your troubleshooting post to include editing the OS partitions too. Are you seeing this on the latest beta? Beta 3 was a long time ago, no one should be on it anymore. The issue you're likely seeing is a priority issue. If you're wearing anything other than the boots, the other outfit takes priority over the boots, and makes the calves appear missing. This is a different issue than the partition fix I posted, I won't be updating it. It is a different way to approach the partition issue. I'm not seeing an issue with the current beta since we've changed the priority for many outfits. This is on beta 7 without your fix. Spoiler With the boots + suit With just the boots Link to comment
delgathar Posted July 30, 2022 Share Posted July 30, 2022 30 minutes ago, zarantha said: Could just compare either the patch with the SLIF patches with the latest zadlibs script and forward the changes. That's all i did. Or just do the same thing with the 5.1 patch and 5.2. Just add in the SLIF lines, don't change the whole function. \ Hide contents zadLibs.psc (Devious Devices) Function SetNodeHidden(Actor akActor, bool isFemale, string nodeName, bool value, string modkey = "DDi") if Game.GetModbyName("SexLab Inflation Framework.esp") != 255 if value SLIF_Main.hideNode(akActor, "Devious Devices Integration", nodeName, 0.01, modkey) else SLIF_Main.showNode(akActor, "Devious Devices Integration", nodeName) endif else if value XPMSELib.SetNodeScale(akActor, isFemale, nodeName, 0.01, modkey) else XPMSELib.SetNodeScale(akActor, isFemale, nodeName, 1.0, modkey) endif endif EndFunction dcur_clocktickScript.psc (Cursed Loot) Function SetMorphValue(Actor akActor, float value, string MorphName = "PregnancyBelly") If Game.GetModbyName("SexLab Inflation Framework.esp") != 255 If value != 0.0 SLIF_Morph.morph(akActor, "Deviously Cursed Loot", MorphName, value, "DCL") Else SLIF_Morph.unregisterMorph(akActor, MorphName, "Deviously Cursed Loot") EndIf Else If value != 0.0 NiOverride.SetBodyMorph(akActor, MorphName, "DCL", value) Else NiOverride.ClearBodyMorph(akActor, MorphName, "DCL") EndIf NiOverride.UpdateModelWeight(akActor) EndIf EndFunction Thank you. Yeah, I was thinking to run the source file in notepad++ with the compare function, but these snippets are just as good. My scripting is very weak in this language, but I'm starting to get the hang of it. Naturally, I have SLIF issues with other mods and I was idly wondering if the changes here might fix another mod too, or maybe point me in the right direction. I just noticed that we are up to beta 7 so installing it now. Link to comment
delgathar Posted July 30, 2022 Share Posted July 30, 2022 (edited) 6 minutes ago, zarantha said: Are you seeing this on the latest beta? Beta 3 was a long time ago, no one should be on it anymore. The issue you're likely seeing is a priority issue. If you're wearing anything other than the boots, the other outfit takes priority over the boots, and makes the calves appear missing. This is a different issue than the partition fix I posted, I won't be updating it. It is a different way to approach the partition issue. I'm not seeing an issue with the current beta since we've changed the priority for many outfits. This is on beta 7 without your fix. Reveal hidden contents With the boots + suit With just the boots Lol, ohh well. I made it when I was at sea with no internet. Ahh well. I tried. I can only appreciate that the mod is still in active development. Edited July 30, 2022 by delgathar Link to comment
zarantha Posted July 30, 2022 Share Posted July 30, 2022 8 hours ago, Nikett7 said: When you try to remove the rope corset, CTD occurs, his ID zadx_rope_harness_corsetExp_Penta_Inventory [ARMO:0E04EE2B]. This is the only such item with a problem, I thought it was a nif. The netscriptframework crashlog referred to the bone, but replacing the reference via the Outfit Studio bodyslide didn't help https://privatebin.net/?73babbed476eb7a7#6nbJVfcWAvwfnaUfraA97f4zzhYECwByeD9wDKXAqQip . He was dressed by a script through the NPC and in itself does not cause a problem, it appears if I want to take it off. It's not the nif, your crash log doesn't mention the nif at all. If it was the nif, the crash log would mention it specifically. From the crash log, it's either something with your vc runtime install, or not enough virtual memory. You can reinstall vc from this link: https://aka.ms/vs/16/release/vc_redist.x64.exe Otherwise, you can try increasing your windows page file on the disk where you have skyrim installed. 20gb is what i've seen as the minimum recommended. Link to comment
tznvlw Posted July 31, 2022 Share Posted July 31, 2022 6 hours ago, zarantha said: Make sure you remove the old ones. Like I said, having too many patches around confuses people when they search the threads. Thanks for the reminder, the old one has been removed? Link to comment
FlyDut Posted July 31, 2022 Share Posted July 31, 2022 I try to add devices to the actor by setting outfit, but the actor will automatically take off the devices. What should I do? Link to comment
zhuguannan123 Posted August 1, 2022 Share Posted August 1, 2022 shouldnt here be a 3BA bodyslide file pack? Link to comment
zarantha Posted August 2, 2022 Share Posted August 2, 2022 On 7/31/2022 at 2:58 AM, FlyDut said: I try to add devices to the actor by setting outfit, but the actor will automatically take off the devices. What should I do? make sure there's nothing else in their inventory they can equip instead is all i can think of. Link to comment
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