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On 1/5/2019 at 6:05 AM, tznvlw said:

hello, pfiffy:

 

i have same problem for pony boot, that's "This device(Pony Boots) requires NetImmerse Override, which you do not have installed." 

but i have installed hotfixs/runtime and wathed the video for make sse racemenu(and made it), but the problem still exist. i dont understand this. What advice do you have for me?

 

On 1/5/2019 at 6:44 AM, Pfiffy said:

There should not be any problems anymore if racemenu is correctly installed and running. It seems like we have to Update the installation guides, because a lot of things have changed in the meantime.  Give me a few hours to work on it.

One of the dd scripts needed an update. I posted the fix a few pages back, but here it is again.

 

zadSlaveBootsScript.pex

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1 hour ago, Pfiffy said:

Is it also happening to the other boots?  

I didn't pay attention to this. :)

so far,if take off  pony boots, then can't wear it anymore, and It will display the error message mentioned above when try wear pony boots. I have test this process by Slaverun Reloaded SE MCM's cheat mode

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11 minutes ago, tznvlw said:

I didn't pay attention to this. :)

so far,if take off  pony boots, then can't wear it anymore, and It will display the error message mentioned above when try wear pony boots. I have test this process by Slaverun Reloaded SE MCM's cheat mode

Well, it could be a problem with the pony boots or Racemenu/NiOverride not running properly. That's why I'm asking. If you already have the .pex file installed, those two things are the only optons left...

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7 hours ago, Pfiffy said:

Well, it could be a problem with the pony boots or Racemenu/NiOverride not running properly. That's why I'm asking. If you already have the .pex file installed, those two things are the only optons left...

two things are the only left...? what options?

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On 12/20/2018 at 2:50 AM, McLude said:

 

This one, yes.  I did manage to get the devices off by picking the locks but the second I attempted to unlock with keys, CTD. 

 

But, I retired that character and started a new one and haven't tried any DD devices yet. If it happens with the new character I'll circle back and try to troubleshoot it. 

Quoting myself because I still get CTD's when trying to remove some devices like gags or blindfolds. New character, new playthrough, and I ditched about half the mods I was running. 

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1 hour ago, McLude said:

Quoting myself because I still get CTD's when trying to remove some devices like gags or blindfolds. New character, new playthrough, and I ditched about half the mods I was running. 

Other ppl with reports on this issue? Is it only related to devises for the head?

 

 

 

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5 minutes ago, Pfiffy said:

Other ppl with reports on this issue? Is it only related to devises for the head?

I haven't seen anyone else complain about it. So far it has only been headgear + keys, lockpicking, or struggling. I was able to remove items by cutting. I'm not using anything weird. I had to run LOOT earlier today and my load order is a little messy because I didn't comb through and reorganize it yet. But this problem has been going on for awhile.

 

Spoiler

  0  0     Skyrim.esm
  1  1     Update.esm
  2  2     Dawnguard.esm
  3  3     HearthFires.esm
  4  4     Dragonborn.esm
  5  5     Unofficial Skyrim Special Edition Patch.esp
  6  6     SexLab.esm
  7  7     SexLabAroused.esm
  8  8     Schlongs of Skyrim - Core.esm
  9  9     Heels Sound.esm
 10  a     FISS.esp
 11  b     Devious Devices - Assets.esm
 12  c     CreatureFramework.esm
254 FE   0 AnimatedHarvesting.esl
 13  d     ApachiiHair.esm
 14  e     ApachiiHairFemales.esm
 15  f     ApachiiHairMales.esm
 16 10     BBLuxurySuite.esm
 17 11     Devious Devices - Integration.esm
 18 12     Dolls.esm
 19 13     ZaZAnimationPack - Kopie.esm
 20 14     ZaZAnimationPack.esm
 21 15     daymoyl.esm
 22 16     Devious Devices - Expansion.esm
 23 17     Amputator.esm
254 FE   1 CBBE.esl
 24 18     SkyUI_SE.esp
 25 19     Cutting Room Floor.esp
 26 1a     SMIM-SE-Merged-All.esp
 27 1b     FNIS.esp
 28 1c     WT Tribal Clothe.esp
 29 1d     Remodeled Armor - Vanilla Replacer.esp
 30 1e     SOSRaceMenu.esp
 31 1f     SLAnimLoader.esp
 32 20     SLAdventures.esp
 33 21     SexLab_Solutions.esp
 34 22     Sexlab Kelly Voice.esp
 35 23     SexistGuards.esp
 36 24     SexLabDefeat.esp
 37 25     SexLab Cumshot.esp
 38 26     SexLab Aroused Creatures.esp
 39 27     SexLab Vanilla Voices.esp
 40 28     Schlongs of Skyrim.esp
 41 29     SOS - Smurf Average Addon.esp
 42 2a     SOS - VectorPlexus Regular Addon.esp
 43 2b     RaceMenu.esp
 44 2c     XPMSE.esp
 45 2d     RaceMenuPlugin.esp
 46 2e     RaceMenuHH.esp
 47 2f     Queit Arcadia.esp
 48 30     NewmillerPiercings2.esp
 49 31     NewmillerPiercings3.esp
 50 32     PAN_NPCs.esp
254 FE   2 Qw_PANNPCs_CRF Patch.esp
 51 33     NusbieVoices.esp
 52 34     NudeYngvildSpirits.esp
 53 35     NAT.esp
 54 36     MoreNastyCritters.esp
 55 37     MoreBanditCamps.esp
 56 38     MiniBikini.esp
 57 39     TTR_Master_Trader_1x.esp
 58 3a     LyPlayerVoice.esp
 59 3b     SexLab Extra Voices.esp
 60 3c     Less Tedious Thieves Guild.esp
 61 3d     KS Hairdo's.esp
 62 3e     Highheels.esp
254 FE   3 Senua's Warpaints.esp
 63 3f     HavoksLipPatterns.esp
 64 40     FNISSexyMove.esp
 65 41     FNIS_PCEA2.esp
 66 42     sr_FillHerUp.esp
 67 43     FastTravelCost.esp
254 FE   4 0_katnerd_StartPlayerFemale_Spells.esp
 68 44     mslDeviousCaptures.esp
 69 45     Devious Devices - Equip.esp
 70 46     Evittalexs Retouched NPCs of Skyrim.esp
 71 47     OBIS SE.esp
 72 48     DeviouslyHelpless.esp
 73 49     FaceSculptorsRacemenu.esp
 74 4a     hydra_slavegirls.esp
 75 4b     Dolls - Children Overhaul.esp
 76 4c     ALittleBitMoreBanditsEmbershardMine.esp
 77 4d     IcePenguinWorldMap.esp
 78 4e     ABBA-outfit.esp
 79 4f     UIExtensions.esp
 80 50     AddItemMenuSE.esp
 81 51     AFT_NoFriendlySpellDamage.esp
 82 52     AllThievesGuildJobsConcurrently.esp
 83 53     Easy lockpicking.esp
 84 54     AnubAnimObj.esp
 85 55     RutahTattooPack SE.esp
 86 56     ABBA.esp
 87 57     SFO_SkinFeatureOverlays.esp
 88 58     CommunityOverlays1_0T30.esp
 89 59     Atlas Legendary.esp
 90 5a     KomAnimObjects.esp
 91 5b     FNISspells.esp
 92 5c     daymoyl_DawnguardAddon.esp
 93 5d     PAN_FollowerPack1.esp
 94 5e     LevelersTower.esp
 95 5f     SexLab Inflation Framework.esp
 96 60     OBIS SE Patrols Addon.esp
 97 61     OBIS Loot SE.esp
 98 62     BBLuxurySuiteENM.esp
 99 63     SexLabHorribleHarassment.esp
100 64     SLAL_AnimationByBakaFactory.esp
101 65     SimpleSlavery.esp
102 66     RaceMenuMorphsCBBE.esp
103 67     AmazingFollowerTweaks.esp
104 68     Slaverun_Reloaded.esp
105 69     Alternate Start - Live Another Life.esp
106 6a     Alternate Start -- New Beginnings.esp

 

 

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14 minutes ago, McLude said:

I haven't seen anyone else complain about it. So far it has only been headgear + keys, lockpicking, or struggling. I was able to remove items by cutting. I'm not using anything weird. I had to run LOOT earlier today and my load order is a little messy because I didn't comb through and reorganize it yet. But this problem has been going on for awhile.

 

  Reveal hidden contents

 

2 ZAZ. esm's?

well, try too move the DD esm together and as low in the loadordes as possible.

Disable the anim filters in ZAZ, so that we can exclude a conflict there.

It could also be a conflict with PCAE. so try the troublemakers on an NPC and see what happens.

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11 hours ago, Pfiffy said:

2 ZAZ. esm's?

well, try too move the DD esm together and as low in the loadordes as possible.

Disable the anim filters in ZAZ, so that we can exclude a conflict there.

It could also be a conflict with PCAE. so try the troublemakers on an NPC and see what happens.

8.0 and 8.0+ both contain 2 esm's. I don't know what kopie is about, it's not mentioned in the OP. I can disable if not needed.

I straightened up the load order a bit and will try your suggestions. Thanks.

 

Edit, so, moving the DD esm's below all the other esm's seems to have fixed the problem. Such a simple fix, I should have guessed. Will report back if it doesn't stay fixed.

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I am using Skyrim SE with CBBE, latest CBBE Body, actual XPSE (all green), latest SKEE. I was not able to find a solution by using search machines, in reasonable time.

 

I have an issue with some plug. They look perfect in Outfit Studio. In game they are far away from their designated position.

 

Actual is PlugPonyTail01 and PlugPonyTail02 from Devious Heretic. I can see the part which should be inside on the ground. All hair parts are below ground. Good news: the aligment is correct.:D

 

I guess it is caused by HDT feature in Oldrim. There is no HDT for SE, as far as I know. Question is: how do I get a good visual in game for these plugs? I do not expect a HDT experience. Just get the plug (in)to correct position.

 

Fantasy: Someone has a idea how to transfer this HDT feature to SKEE. I willdo any slave work to make it happen in my game. Realy!

 

Humbly suggestion: If it is not working due to missing mods in SE, leave a sticky: How to get a good visual for HDT devices. Ideal solution: eliminate HDT reference from devious download for SE.

 

Nearly forgot: Many thanks for this framework. I really, really like it, really.

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Another annoying post: I thing I found a bug.

 

Dragonborn want to unlock the Heavy Collar with key. I got a success message and immediately after this a not successful message. Collar is still attached. Second try same result, third sucessfull.

 

I guess this should not happen in this way.:D

 

If there is a way to deliver more usefull information give a shout, please. I saved the complete log and will be happy to do more tries. The least I can do to support such a great work.

 

Log messages 1st try:

Spoiler

[01/14/2019 - 10:37:01PM] error: Unbound native function "FormHasKeywordString" called
[01/14/2019 - 10:37:01PM] warning: Assigning None to a non-object variable named "::temp7"
stack:
    [alias PlayerRef on quest zadDevicesUnderneathQuest (0C041472)].zadDevicesUnderneathPlayerScript.Logic() - "zadDevicesUnderneathPlayerScript.psc" Line 17
    [alias PlayerRef on quest zadDevicesUnderneathQuest (0C041472)].zadDevicesUnderneathPlayerScript.OnObjectUnequipped() - "zadDevicesUnderneathPlayerScript.psc" Line 66
[01/14/2019 - 10:37:01PM] [Zad]: OnUnequipped(Gwendoline Gold: Heavy Collar)
[01/14/2019 - 10:37:02PM] error: Unbound native function "FormHasKeywordString" called
[01/14/2019 - 10:37:02PM] warning: Assigning None to a non-object variable named "::temp7"
stack:
    [alias PlayerRef on quest zadDevicesUnderneathQuest (0C041472)].zadDevicesUnderneathPlayerScript.Logic() - "zadDevicesUnderneathPlayerScript.psc" Line 17
    [alias PlayerRef on quest zadDevicesUnderneathQuest (0C041472)].zadDevicesUnderneathPlayerScript.OnObjectEquipped() - "zadDevicesUnderneathPlayerScript.psc" Line 48
[01/14/2019 - 10:37:03PM] [Zad]: Difficulty modifier applied: 1.000000 [setting: 4]
[01/14/2019 - 10:37:04PM] [Zad]: Difficulty modifier applied: 0.250000 [setting: 8]
[01/14/2019 - 10:37:04PM] [Zad]: SyncInventory(): Equipping Heavy Collar.

Second try broke key

Spoiler

[01/14/2019 - 10:46:24PM] error: Unbound native function "FormHasKeywordString" called
[01/14/2019 - 10:46:24PM] warning: Assigning None to a non-object variable named "::temp7"
stack:
    [alias PlayerRef on quest zadDevicesUnderneathQuest (0C041472)].zadDevicesUnderneathPlayerScript.Logic() - "zadDevicesUnderneathPlayerScript.psc" Line 17
    [alias PlayerRef on quest zadDevicesUnderneathQuest (0C041472)].zadDevicesUnderneathPlayerScript.OnObjectUnequipped() - "zadDevicesUnderneathPlayerScript.psc" Line 66
[01/14/2019 - 10:46:24PM] [Zad]: OnUnequipped(Gwendoline Gold: Heavy Collar)
[01/14/2019 - 10:46:24PM] error: Unbound native function "FormHasKeywordString" called
[01/14/2019 - 10:46:24PM] warning: Assigning None to a non-object variable named "::temp7"
stack:
    [alias PlayerRef on quest zadDevicesUnderneathQuest (0C041472)].zadDevicesUnderneathPlayerScript.Logic() - "zadDevicesUnderneathPlayerScript.psc" Line 17
    [alias PlayerRef on quest zadDevicesUnderneathQuest (0C041472)].zadDevicesUnderneathPlayerScript.OnObjectEquipped() - "zadDevicesUnderneathPlayerScript.psc" Line 48
[01/14/2019 - 10:46:27PM] [Zad]: Difficulty modifier applied: 1.000000 [setting: 4]
[01/14/2019 - 10:46:27PM] [Zad]: Difficulty modifier applied: 0.250000 [setting: 8]
[01/14/2019 - 10:46:27PM] [Zad]: Difficulty modifier applied: 1.000000 [setting: 4]
[01/14/2019 - 10:46:28PM] [Zad]: Difficulty modifier applied: 1.000000 [setting: 4]
[01/14/2019 - 10:46:31PM] [Zad]: SyncInventory(): Equipping Heavy Collar.

Third finaly sucessfull try

Spoiler

[01/14/2019 - 10:51:47PM] error: Unbound native function "FormHasKeywordString" called
[01/14/2019 - 10:51:47PM] warning: Assigning None to a non-object variable named "::temp7"
stack:
    [alias PlayerRef on quest zadDevicesUnderneathQuest (0C041472)].zadDevicesUnderneathPlayerScript.Logic() - "zadDevicesUnderneathPlayerScript.psc" Line 17
    [alias PlayerRef on quest zadDevicesUnderneathQuest (0C041472)].zadDevicesUnderneathPlayerScript.OnObjectUnequipped() - "zadDevicesUnderneathPlayerScript.psc" Line 66
[01/14/2019 - 10:51:47PM] [Zad]: OnUnequipped(Gwendoline Gold: Heavy Collar)
[01/14/2019 - 10:51:47PM] error: Unbound native function "FormHasKeywordString" called
[01/14/2019 - 10:51:47PM] warning: Assigning None to a non-object variable named "::temp7"
stack:
    [alias PlayerRef on quest zadDevicesUnderneathQuest (0C041472)].zadDevicesUnderneathPlayerScript.Logic() - "zadDevicesUnderneathPlayerScript.psc" Line 17
    [alias PlayerRef on quest zadDevicesUnderneathQuest (0C041472)].zadDevicesUnderneathPlayerScript.OnObjectEquipped() - "zadDevicesUnderneathPlayerScript.psc" Line 48
[01/14/2019 - 10:51:49PM] [Zad]: Difficulty modifier applied: 1.000000 [setting: 4]
[01/14/2019 - 10:51:49PM] [Zad]: Difficulty modifier applied: 0.250000 [setting: 8]
[01/14/2019 - 10:51:49PM] [Zad]: Difficulty modifier applied: 1.000000 [setting: 4]
[01/14/2019 - 10:51:49PM] [Zad]: Sending device event DeviceRemovedHeavy Collar(Gwendoline Gold:1)
[01/14/2019 - 10:51:49PM] [Zad]: RemoveDevice called for Heavy Collar
[01/14/2019 - 10:51:49PM] [Zad]: Acquired mutex, removing Heavy Collar
[01/14/2019 - 10:51:50PM] error: Unbound native function "FormHasKeywordString" called
[01/14/2019 - 10:51:50PM] warning: Assigning None to a non-object variable named "::temp7"
stack:
    [alias PlayerRef on quest zadDevicesUnderneathQuest (0C041472)].zadDevicesUnderneathPlayerScript.Logic() - "zadDevicesUnderneathPlayerScript.psc" Line 17
    [alias PlayerRef on quest zadDevicesUnderneathQuest (0C041472)].zadDevicesUnderneathPlayerScript.OnObjectUnequipped() - "zadDevicesUnderneathPlayerScript.psc" Line 66
[01/14/2019 - 10:51:50PM] error: Unbound native function "FormHasKeywordString" called
[01/14/2019 - 10:51:50PM] warning: Assigning None to a non-object variable named "::temp7"
stack:
    [alias PlayerRef on quest zadDevicesUnderneathQuest (0C041472)].zadDevicesUnderneathPlayerScript.Logic() - "zadDevicesUnderneathPlayerScript.psc" Line 17
    [alias PlayerRef on quest zadDevicesUnderneathQuest (0C041472)].zadDevicesUnderneathPlayerScript.OnObjectUnequipped() - "zadDevicesUnderneathPlayerScript.psc" Line 66
[01/14/2019 - 10:51:50PM] [Zad]: OnUnequipped(Gwendoline Gold: Heavy Collar)
[01/14/2019 - 10:51:50PM] [Zad]: Detected removal token. Done.
[01/14/2019 - 10:51:50PM] [Zad]: SyncInventory(): Nothing needs to be done.

 

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8 hours ago, McLude said:

8.0 and 8.0+ both contain 2 esm's. I don't know what kopie is about, it's not mentioned in the OP. I can disable if not needed.

I straightened up the load order a bit and will try your suggestions. Thanks.

 

Edit, so, moving the DD esm's below all the other esm's seems to have fixed the problem. Such a simple fix, I should have guessed. Will report back if it doesn't stay fixed.

you just need on of them....ZAZ 8+ was just the next version. 

 

7 hours ago, 5MHdxfn said:

I am using Skyrim SE with CBBE, latest CBBE Body, actual XPSE (all green), latest SKEE. I was not able to find a solution by using search machines, in reasonable time.

 

I have an issue with some plug. They look perfect in Outfit Studio. In game they are far away from their designated position.

 

Actual is PlugPonyTail01 and PlugPonyTail02 from Devious Heretic. I can see the part which should be inside on the ground. All hair parts are below ground. Good news: the aligment is correct.:D

 

I guess it is caused by HDT feature in Oldrim. There is no HDT for SE, as far as I know. Question is: how do I get a good visual in game for these plugs? I do not expect a HDT experience. Just get the plug (in)to correct position.

 

Fantasy: Someone has a idea how to transfer this HDT feature to SKEE. I willdo any slave work to make it happen in my game. Realy!

 

Humbly suggestion: If it is not working due to missing mods in SE, leave a sticky: How to get a good visual for HDT devices. Ideal solution: eliminate HDT reference from devious download for SE.

 

Nearly forgot: Many thanks for this framework. I really, really like it, really.

We are at reworking the HDT Stuff for HDT SMP. It is hell of a work, because all xml files have to be rewritten, but it seems that it will at least make it possible to use the HDT Models without SMP installed and not run into crashes. be patient. If we get it to work, we might also be able to readd collision to the models, but right now even the simple physics are driving me crazy. 

 

7 hours ago, 5MHdxfn said:

Another annoying post: I thing I found a bug.

 

Dragonborn want to unlock the Heavy Collar with key. I got a success message and immediately after this a not successful message. Collar is still attached. Second try same result, third sucessfull.

 

I guess this should not happen in this way.:D

 

If there is a way to deliver more usefull information give a shout, please. I saved the complete log and will be happy to do more tries. The least I can do to support such a great work.

 

Log messages 1st try:

  Reveal hidden contents

Second try broke key

  Reveal hidden contents

Third finaly sucessfull try

  Reveal hidden contents

 

Are you using it a long with DCL?

Link to comment
6 hours ago, McLude said:

No, I mean 8.0 contains 2 esm's, and 8+ contains 2 esm's, they aren't the same file and have different names. I only have 1 ZAZ mod enabled.

 

kopie.jpg.467c5cc9f9b19c77064b19351e6965d3.jpg

Sorry, my fault. I usually keep a copy of the un resased esm's/esp's . Delete it... 

Link to comment
11 hours ago, icedfire18 said:

I'll ctd on load or start a new game when I use FNIS XXL to generate animations.

Is it a bug or I miss something?

Ps skyrim version 1.562  and SKSE version 2.012.

tell me if you find something got the same thing as you

Link to comment

Thanks for the answer.

13 hours ago, Pfiffy said:

We are at reworking the HDT Stuff for HDT SMP. It is hell of a work, because all xml files have to be rewritten, but it seems that it will at least make it possible to use the HDT Models without SMP installed and not run into crashes. be patient. If we get it to work, we might also be able to readd collision to the models, but right now even the simple physics are driving me crazy. 

I am very patient. I will do some try and error by my own. The eye candy of these plug is too big to miss.

13 hours ago, Pfiffy said:

Are you using it a long with DCL? 

I gues DCL is Devious Cursed Loot. Yes I am using it and Captured Dreams. Loading order is: Three DD, Cursed Loot, Captured Dreams.

I use Vortex.  In Vortex you get never the question if you like to overide something like it was in Nexus Mod Manager.

I had normal Restraints Keys, only.

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I have some kind of issue with some of the devices included and I'm running out of ideas about what could be the issue.

Some of the devices keep clipping into the front body of my character, especially corsets, chastity belts and bras, and cuirasses. Backs of all outfits conform to her body just fine. All of them seem to be located in the DDx part of the mod, if their ID is anything to go by.

 

I assume that I installed all dependencies correctly since the objects are basically working and not throwing any exceptions or CTD, they're just clipping is all. I'm using CBBE and the most current versions of SexLab, SexLab Aroused, DD, and Dev. Cursed Loot. I ran FNIS (first three patches enabled) as well as BS (had to create a preset for all DDa, DDi, and DDx files for it to work first, since the basic CBBE sliders weren't recognized) with "Create morphs" enabled. (Read somewhere [probably MilkMod] that this was neccessary to make the body deformation work. Maybe that's the issue?) I tried different configurations of sliders as well as changing my character's body weight in game, but no luck.

This is my (shortened) load order:

1. all Skyrim SE stuff

2. SL + SLAroused
3. SOS Core + GenderBender

4. DDa, DDi + DDx

5. ZAZ 8.0
6. FNIS, SkyUI, Live another Life, XPMSE, RaceMenu + Plugins + CBBE Morphs
7. ABBA

8. SOS Race Menu + SOS stuff

9. MilkMod

10. Dev. Cursed Loot (seems to work just fine, no clipping afaik)

11. Armours and clothes, nothing involving any scripts

 

I can provide screenshots if neccessary, but I'm sure you know what I'm talking about. Maybe I'm just stupid and missed something blatantly obvious. Since I'm mostly playing 1st person, I'm not too fazed by the issue right now, but I'd appreciate any pointers to what I might've missed.

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