Jump to content

Recommended Posts

Posted

I haven't played that mod in three years. There might be some problems with it, but I can't tell. IIRC, only the Mojave Express and 2 or 3 vanilla references have been edited in the Vicki & Vance, so it might work fine.

Posted

I've played New Bison Steve recently, even with the update there's no conflict. The Steve doesn't come anywhere near the ME office, and while Steve himself is in the VV he doesn't mess with anything, he just roams the gambling floor.

  • 9 months later...
  • 8 months later...
  • 9 months later...
  • 8 months later...
Posted

Im using FCO, so I don't think I can use any of the custom options. However I really like the hairs in the megatron pack from zzjay? And I tried to edit this mod in geck to use one of those hair styles however it just instantly crashes when loading a face prieview of inga or clicking on a face tab in NPC edit.

 

Also tried to figure out how to just replace the vanilla prim and proper cut with one that I like, as a kind of jerry rig but can't really seem to figure it out and I couldn't find a vanilla hair replacer to sort of show me the way.

 

Any ideas?

Posted

It's not that trivial to do, but on the other hand, if you know your way around the GECK or FNVEdit, it's not that hard either.

 

The easiest way would be to add the hair directly to the main sexoutaffairs plugin itself. Once you've registered the hair for the race she is using, you can change it in the NPC editor. I don't have anything regarding FNV installed at the moment, so unfortunately I can't you help out with the minutiae of the process.

 

 

Posted

Thanks, I got it figured out thanks to your instructions and a few google searches.

 

To me it seems really convoluted, but once you figure it out it should be easy to go from there. If anyone is interested in adding custom hair....

 

>find a hair you like, figure out where it's corresponding mesh and texture are located in the data folder

>set affairs to active plugin (dont need to activate hair mod)

>click character at the top, then hair

>right click new and make a new entry for the hair style 

>on the left pane go to Actors>NPC then find Inga and then right click edit

>open headparts, then click characters tab at top where you made the new hair entry and click and drag that entry into the hair tab in Inga's editor then select that hair and save everything.

Posted

Thanks, I got it figured out thanks to your instructions and a few google searches.

 

To me it seems really convoluted, but once you figure it out it should be easy to go from there. If anyone is interested in adding custom hair....

 

>find a hair you like, figure out where it's corresponding mesh and texture are located in the data folder

>set affairs to active plugin (dont need to activate hair mod)

>click character at the top, then hair

>right click new and make a new entry for the hair style 

>on the left pane go to Actors>NPC then find Inga and then right click edit

>open headparts, then click characters tab at top where you made the new hair entry and click and drag that entry into the hair tab in Inga's editor then select that hair and save everything.

 

Yup, that sounds like it could work.

Posted

I haven't worked on this mod in almost 5 years. 

 

I've ported it to SexoutIntimacy a couple of years ago, but unfortunately, that mod is no longer compatible. Since changing my OS to Windows 10 the GECK has become so cumbersome to use for me, that I haven't really modded FNV at all.

  • 3 years later...
  • 2 months later...
Posted

It is a nice mod, but heavely bugged. Its problem is the dating system, after 2 or 3 dates it stop working, with Inga char stucked, initially she no walk back to casino after sex and she start following me everywhere for a while,...maybe why she's pregnat now ? Then she stopped to start sex, no animation. After this, even sexout rapist stopped working, always with the same error code 1 invalide actor id. I had some hundreds of legacy sex/dating tokens in my inventory. I had to reload a previous working savegame to solve. Currently I still havent unistalled the mod, for now I stopped with dates, I prefer raping her ? I think there is also a general problem with the whole Primm cell/npcs when this mod is installed. I use W8.1.

Posted
Quote

Then she stopped to start sex, no animation. After this, even sexout rapist stopped working, always with the same error code 1 invalide actor id. I had some hundreds of legacy sex/dating tokens in my inventory. I had to reload a previous working savegame to solve.

That's generic SexoutNG errors. Scripts/animations bugging out..

 

No known solution, except going to prior saves.

  • 1 year later...
  • 1 year later...
Posted

Here's something of note: when this mod is installed with MO2, the "credits.txt" file overwrites the file of the same name used by Tale of Two Wastelands to define its credits screen. It's easy enough to fix on the user's end (just rename or delete the credits file from this mod), but I think you should be made aware anyway.

Posted
17 minutes ago, zxczxczbfg said:

Here's something of note: when this mod is installed with MO2, the "credits.txt" file overwrites the file of the same name used by Tale of Two Wastelands to define its credits screen. It's easy enough to fix on the user's end (just rename or delete the credits file from this mod), but I think you should be made aware anyway.

to be honest, I think that's a failure on the TTW team. If you are using a generic name used by hundreds of mods, don't use the file for something 'important'.

  • 1 year later...
Posted

Can the mod still work? I have it installed and since its been a while, i get messages saying its out of date. is there a way to ignore those messages/stop them from popping up if its still playable?

Posted
20 hours ago, Sekritz said:

Can the mod still work? I have it installed and since its been a while, i get messages saying its out of date. is there a way to ignore those messages/stop them from popping up if its still playable?

can you post the error messages you get? It might be something else completely.

Posted
3 hours ago, dborg2 said:

can you post the error messages you get? It might be something else completely.

Yea here, i get 2 pop ups when loading up any save while the mod is on. Maybe i didnt install correctly, like with the armor she uses. i followed the "list of sexout mods" thread on here.
New to modding vegas like this, and posting on forums so sorry for any mistakes. I use MO2 and have a bunch of other mods so yea, could def be my bad. And i have tried interacting with her much, I have found her and talked to her and i heard a sound play but then I logged off. 

ScreenShot0.png

ScreenShot6.png

Posted
1 hour ago, Sekritz said:

Yea here, i get 2 pop ups when loading up any save while the mod is on. Maybe i didnt install correctly, like with the armor she uses. i followed the "list of sexout mods" thread on here.

All installed correctly, Affairs is an old mod that checks for very old SCR variables that doesn't exist anymore, it will spam this error every time. Second error message is from SCR, saying to remove Affairs, just to be sure.


As Affairs doesn't really use SCR functions outside of that version check, you can try to ignore the messages, but at your own risk of course. This mod also uses old Sexout function, that may or may not break at any time.

Posted
5 hours ago, Neutron_rus said:

All installed correctly, Affairs is an old mod that checks for very old SCR variables that doesn't exist anymore, it will spam this error every time. Second error message is from SCR, saying to remove Affairs, just to be sure.


As Affairs doesn't really use SCR functions outside of that version check, you can try to ignore the messages, but at your own risk of course. This mod also uses old Sexout function, that may or may not break at any time.

Thanks, that's what i figured. There wouldn't happen to be a way to some how edit this myself so that it stops checking? (never done something like that) or something to stop specific pop ups coming up?

Wishful thinking I know but couldn't hurt to ask. I crash sometimes and load saves a bunch so it's just a mild annoyance I'll prob learn to live with.

Really wanna try this one out

Posted (edited)
On 11/25/2024 at 11:55 AM, Sekritz said:

Thanks, that's what i figured. There wouldn't happen to be a way to some how edit this myself so that it stops checking? (never done something like that) or something to stop specific pop ups coming up?

Wishful thinking I know but couldn't hurt to ask. I crash sometimes and load saves a bunch so it's just a mild annoyance I'll prob learn to live with.

Really wanna try this one out

Here's edits to remove messages, you need to use Geck or Geck Extender. In case of base geck you need to run it from nvse with -editor launch option (nvse_loader.exe -editor), otherwise expect scripts fail to compile. Fully installed geck extender can be launched from geck.exe and will work properly as is.
After launching geck, go to File - Data, then set a check mark on SexoutAffairs.esp (with double click), then either click or not on Set as Active File, if set as active then it will save all changes into active esp file (SexoutAffairs.esp), if not then you'll be asked to create a separate esp file that will only contain your changes. Go to Miscellaneous - Scripts and locate scripts you need or use search, do the changes in scripts, save them, then File - Save.
You don't need to do the same with SCR, since Affairs uses that as requirement and SCR will be loaded automatically, this allows you to edit SCR's script without changing original SCR's plugin (note: this still might breaks SCR if big updates happen, simply removing this script from edited Affairs esp in fnvedit, then patching it once again in geck will do the trick, but expect that current line count might change with updates).

Note that I haven't tested any of this.

Script - SexoutSCRS1MainFast - remove this lines
;line 124    

if IsModLoaded "SexoutAffairs.esp"
    MessageBoxEx "SexoutAffairs.esp is not outdated and not compatible %rwith current version of SexoutCommonResources %8.1f %rPlease remove it" gSexoutSCRVersion
endif


Script - SOAInitScript - edit this lines, or alternatively you can remove them, if you don't need debug mode.

;from - line 29

if ((20121010.1 > SexoutSQMain.fCurrVer))                                    ;Debug support SCR?
    showmessage SOAupdateSCR
    printc "SOAInit: SCRversion < 20121010.1, no debug mode"
else
    printc "SOAInit: SCRversion >= 20121010.1, Debug => 18"
    if SexoutSQVAR.iDebug == 18
        SetDebugMode 1
    else
        SetDebugMode 0
    endif    
endif

;to

if ((20121010.1 > gSexoutSCRVersion))                                    ;Debug support SCR?
    showmessage SOAupdateSCR
    printc "SOAInit: SCRversion < 20121010.1, no debug mode"
else
    printc "SOAInit: SCRversion >= 20121010.1, Debug => 18"
    if gSCRDebug1 == 18 ;to enable debug set first debug value to 18 in SCR's mcm
        SetDebugMode 1
    else
        SetDebugMode 0
    endif    
endif

 

Edited by Neutron_rus

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...