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questions about difficulty.


nemocdt

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Posted

Does anyone have any recommendations on how to make the game more difficult for my followers, they just won't die. after recruiting 5 followers early on i have only lost faendal in a dragon skirmish, i have them all set unessential using AFT but they just demolish everything in sight too easily, i am currently level 18 and wanted to play through with a party but i wanted them to die off every now and then.

i still have inigo and vijia to contact along with a ton of other followers about. i have the game set to legendary the problem isn't me dying i die all the time....but my followers are super saiyan or sum shit. i don't want to start a new game with requiem or skyre. are there any ways i can raise the difficulty or handicap my followers so they die a valiant death in battle, so the survivors can have post battle booze up and move on (i'm really sick of Gorr anyway..:) )

Posted

You could probably lower their hp via console (actor.setav health X i think).

Posted

You will struggle to do what you want in vanilla Skyrim, I think. Better to mod accordingly and start a game. You are only level 18 so you can't be that far into it so either mod the game you are in and not worry if it breaks (probably wont) or start afresh.

 

Mods to use are things like OBIS, Skyrim Community Uncapper, Warzones, SIC etc.

I play on default difficulty and usually play solo mostly because it is too much trouble keeping followers alive.

Posted
1 hour ago, nemocdt said:

Does anyone have any recommendations on how to make the game more difficult for my followers, they just won't die. after recruiting 5 followers early on i have only lost faendal in a dragon skirmish, i have them all set unessential using AFT but they just demolish everything in sight too easily, i am currently level 18 and wanted to play through with a party but i wanted them to die off every now and then.

Different solutions :

— Don't use too much mod added followers (generally unbalanced)

— Don't use more than 2 followers (game isn't balanced for that)

— Or use more than 2 followers, but add more enemies

— Change game's difficulty setting (as Lady of hats said, or via balance mods)

— Disable health regen (your followers won't regen life while fights aren't over)

— Hunt more dragons

— Visit Solstheim (DB)

— Visit Darkend (a mod)

 

You'll see though that some situations of vanilla aren't always that easy as others. A party of 5 followers seems too much though, you should use less IMO. :classic_angel:

Posted
14 minutes ago, Tirloque said:

Different solutions :

— Don't use too much mod added followers (generally unbalanced)

— Don't use more than 2 followers (game isn't balanced for that)

— Or use more than 2 followers, but add more enemies

— Change game's difficulty setting (as Lady of hats said, or via balance mods)

— Disable health regen (your followers won't regen life while fights aren't over)

— Hunt more dragons

— Visit Solstheim (DB)

— Visit Darkend (a mod)

 

You'll see though that some situations of vanilla aren't always that easy as others. A party of 5 followers seems too much though, you should use less IMO. :classic_angel:

— Disable health regen (your followers won't regen life while fights aren't over) i think i'll try this first

then probably Wildcat if that doesn't kill some off. i should have mentioned i'm already running 207 mods including Obis and more bandit camps, my game is stable AF so i really don't want to mess with it too much........ 

Posted

Get the SkyTweak mod, it allows you to modify pretty much everything without causing any mod conflicts. Health regen, bonus stats for NPCs, weapon damage modifier, damage scaling, armor scaling and all that.

Posted

The vanilla difficulty slider in Skyrim modifies damage taken by PC and damage taken by NPCs. At low difficulty NPCs take more damage and PC takes less; at high difficulty NPCs take less damage and PC takes more.

Since followers and enemies are NPCs they both take less damage at higher difficulty with only PC taking more, if anything you want to set difficulty to easy if you want followers to take more damage, as will enemies tho.

You can give Skytweak a try and see if you can strike a balance along with directly tinkering with a follower's stats in CK. Anyways followers and enemies being govern by the same rule sets also give me much trouble.

Posted
8 hours ago, nemocdt said:

Does anyone have any recommendations on how to make the game more difficult for my followers, they just won't die. after recruiting 5 followers early on i have only lost faendal in a dragon skirmish, i have them all set unessential using AFT but they just demolish everything in sight too easily, i am currently level 18 and wanted to play through with a party but i wanted them to die off every now and then.

i still have inigo and vijia to contact along with a ton of other followers about. i have the game set to legendary the problem isn't me dying i die all the time....but my followers are super saiyan or sum shit. i don't want to start a new game with requiem or skyre. are there any ways i can raise the difficulty or handicap my followers so they die a valiant death in battle, so the survivors can have post battle booze up and move on (i'm really sick of Gorr anyway..:) )

Simple see my post I made earlier with those mods i listed your followers can and will die as will you many times over it is a very hard play style and all enemies are bad asses... Everything is extremely harsh even something like sleeping outside will have real dangers better post guards while your sleep. 

https://www.loverslab.com/topic/99280-any-mod-that-penalizes-you-for-not-having-a-follower/

If your really want to one up it use that list and don't smith just use what you find or can buy for weapons and armor... If you try it good luck you will need it.

Posted

three mods you might want to take a look at (to increase difficulty) are: 

 

Skyrim Immersive Creatures (mentioned by Grey Cloud) = lots more creature enemies (including some spriggan and minotaur type enemies that can

           send people flying like giants do,and more type of giants too :smile:  )

 

Deadly Dragons = dragons are a lot more dangerous

 

the Wenches series = (all the mods below do require Immersive Wenches as their base plus)

 

IIRC they all have custom armor and weapon possibilities (if you choose those versions)

 

     Deadly Wenches = most bandit, forwsworn, and vampire females are replaced with smarter, tougher, and better equipped versions, compared to vanilla.

                                 IIRC it improves the base templates for the females, and should work with other mods that add bandits (Genesis females can be improved

                                 on top of the Genesis improvements) not sure if they improve OBIS bandits.   the ones improved into casting types will summon extra

                                 enemies (familiars for Ranger/Mage types, Necromancer types will summon undead and raise the dead).

     

     Moar Deadly Wenches = increases the numbers of Deadly Wenches in the game

 

note about the following mods - the summoned extra enemies (the ones the Wenches summon) do not de-spawn if you leave the area.

 

     Judgement Wenches = some Dwemer can summon them and Dwemer areas get some new mini-boss type enemies, and they can summon other enemies

     

    Forgotten Wenches = Falmer can summon them and Falmer areas get some new mini-boss type enemies, and they can summon other enemies

 

     Hateful Wenches = some draugr/skeletons can summon them and Draugr/Skeleton areas get some new mini-boss type enemies, and/or a major boss type enemy,

                                 mini-boss types include Druagr Gravekeeper, Draugr Lover, Draugr Concubine, and Bone Countess (and i may have forgotten more types ... not

                                 sure), and the major boss Hateful Wench.

                                 all the wenches can summon more draugr/and or skeletons (type depends on your level), and possibly some Skeleton Mini-bosses, and additional

                                 wenches from this mod, they will chase you (in the dungeon you are in), with the Hateful Wenches actually chasing you through load screens,

                                 even into walled cities if they stay close enough to you (you can stop them if there is a door or gate you can lock though, or get far enough away),

                                 and having some extra types of enemies they can summon.

                                 Hateful Wenches (they are named Hateful Wench) are a Major Boss and if not killed fast enough can end up creating their own army,

                                 YOU HAVE BEEN WARNED!!!

 

personal opinion of difficulty level of the mods from least to greatest reads from top to bottom above.  

 

Posted
12 hours ago, Tirloque said:

Different solutions :

— Don't use too much mod added followers (generally unbalanced)

— Don't use more than 2 followers (game isn't balanced for that)

— Or use more than 2 followers, but add more enemies

— Change game's difficulty setting (as Lady of hats said, or via balance mods)

— Disable health regen (your followers won't regen life while fights aren't over)

— Hunt more dragons

— Visit Solstheim (DB)

— Visit Darkend (a mod)

 

You'll see though that some situations of vanilla aren't always that easy as others. A party of 5 followers seems too much though, you should use less IMO. :classic_angel:

Thanks Everyone for your responses.

 

So i unchecked (from AFT ui)

NPC recharges weapon

NPC combat regen boost

NPC force post combat auto heal

Boost follower stats

boost follower damage

Followers no combat recovery,

and one follower has died already i'm not sure how though lol :tongue:

left Rorikstead and had a savage scrap with a bandit camp then a vampire crew we were victorious and i didnt think the tweaks had done much however once inside the gates at whiterun he never showed up, so i sold some gear at the drunkenhuntman and was met by a courier with inheritance letter

300 gold..... pity heimskr was carrying about 3000 worth of gear. maybe those giants know something about it....anyway seems to be working now.

 

R.I.P Heimskr Wolf Torn. died Turdas 25th of Hearthfire 4E201

Great back in a fight5af794dbc2d9b_enb2018_05_1216_22_20_73.thumb.png.a25f2e8fbcafe88a4e13a8b561a1292e.png

Heimskr leaves behind nothing but some pissed off mates wondering where their booty is.

 

Posted

So it was an AFT settings matter in fact. Hope you'll have a blast trying to save your followers now. The risk of losing them is what makes the relationship intense ! :classic_wink:

Posted

i'm having more trouble now

 

despite being checked unessential in AFT 3 followers are still essential i checked in tesvedit

then edited their status in tesvedit to make killable, but they still wont die.

heimskr died because he was added by TPOS

faendal died because vanilla

 

Gorr and Brakh are 3Dnpc 

Cecilia is standalone

these 3 edited in tesvedit and AFT to non essential. but they still keep getting up. 

 

EDIT: they are not essential they are protected.

the Quest "DialogueFollower (0x000750ba)" sets followers to protected if quests are attached to them. (i think????)

so only the player can kill them in bleedout. i don't like this, i understand quest lines will fail but thats part of the game to me.

i'm gonna try the below mod tomorrow these guys must be able to be killed it is basically just TGM for followers. Dumb....

NPC Protection Tweaks - Essential - Protected - Invulnerable

https://www.nexusmods.com/skyrim/mods/56113/?tab=description

 

 

Posted

I highly recommand AAE reworked enemies and unique resistance with HLE SIC and some mods like tk dodge and ultimate combat , early level will be really hard also if u add morrowloot ultimate with ordinator uncapper from patchs

 

 

Posted
2 hours ago, nemocdt said:

i'm having more trouble now

 

despite being checked unessential in AFT 3 followers are still essential i checked in tesvedit

then edited their status in tesvedit to make killable, but they still wont die.

heimskr died because he was added by TPOS

faendal died because vanilla

 

Gorr and Brakh are 3Dnpc 

Cecilia is standalone

these 3 edited in tesvedit and AFT to non essential. but they still keep getting up. 

 

EDIT: they are not essential they are protected.

the Quest "DialogueFollower (0x000750ba)" sets followers to protected if quests are attached to them. (i think????)

so only the player can kill them in bleedout. i don't like this, i understand quest lines will fail but thats part of the game to me.

i'm gonna try the below mod tomorrow these guys must be able to be killed it is basically just TGM for followers. Dumb....

NPC Protection Tweaks - Essential - Protected - Invulnerable

https://www.nexusmods.com/skyrim/mods/56113/?tab=description

 

 

Try The Manipulator by ffabris here on LL. Lets you easily change NPC status among other things.

Posted
21 hours ago, Grey Cloud said:

Try The Manipulator by ffabris here on LL. Lets you easily change NPC status among other things.

Thanks Grey Cloud great suggestion. My standalone follower is now floating face down in the water at the thieves guild 
It has not solved the problem but i know the cause now.

 

Bit of a rant below......

Spoiler

 

the mod author of Interesting npc's.... who has no qualms about hijacking your play through with (quest attributed) god mode Npc's who can't die until you finish their specific quest. it hijacks your game totally as every other quest is subjugated and made a mockery.  all leveled battles are nullified. mod's like Obis. dangerous dragons, skyrim immersive creatures and overhauls like skyre and requiem are pointless with INPC followers. as they will annihilate basically everything in Tamriel. The idea of INPC's is great but the protection settings destroy the very immersion they seek to create. 

As the player i have no choice wether to reload and save them to finish their quest or to just say fuck it and carry on, it's turned skyrim into a police state where my decisions are superseded by an ego maniac who is not even playingl. 

tomorrow i'm going to enslave gorr and brakh then sell them off to work an essential protected eternity in the salt mines of skyrim.

So i can get on with MY game.

On Nexus page it has the tag FAIR AND BALANCED............................... fuck off.

the truth is that setting inpc's to die would increase the replay value 10 fold.

 

 

thanks to everyone who commented i have learned a lot.

Posted

Glad you like Manipulator, it's an ever present with me. I agree about INPCs. I usually 'Disable' those I don't use as I come across them in the game.

 

Alternative solutions are available. This lot are killable but they do not like friendly-fire incidents and the culprit is dealt with toot-bloody-sweet.



5af9778763793_enb2018_05_0614_04_28_88.thumb.jpg.2499bff441b01d1dc6f0409736bc39a1.jpg

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