nemocdt Posted May 12, 2018 Posted May 12, 2018 Does anyone have any recommendations on how to make the game more difficult for my followers, they just won't die. after recruiting 5 followers early on i have only lost faendal in a dragon skirmish, i have them all set unessential using AFT but they just demolish everything in sight too easily, i am currently level 18 and wanted to play through with a party but i wanted them to die off every now and then. i still have inigo and vijia to contact along with a ton of other followers about. i have the game set to legendary the problem isn't me dying i die all the time....but my followers are super saiyan or sum shit. i don't want to start a new game with requiem or skyre. are there any ways i can raise the difficulty or handicap my followers so they die a valiant death in battle, so the survivors can have post battle booze up and move on (i'm really sick of Gorr anyway..:) )
Guest Posted May 12, 2018 Posted May 12, 2018 You could probably lower their hp via console (actor.setav health X i think).
The First Lady of Hats Posted May 12, 2018 Posted May 12, 2018 Wildcat. If'n yer on Legendary difficulty it will pretty much triple the damage taken and it has an mcm to modify it further. The halls of elysium estate are decorated with the helmets of my fallen.
Grey Cloud Posted May 12, 2018 Posted May 12, 2018 You will struggle to do what you want in vanilla Skyrim, I think. Better to mod accordingly and start a game. You are only level 18 so you can't be that far into it so either mod the game you are in and not worry if it breaks (probably wont) or start afresh. Mods to use are things like OBIS, Skyrim Community Uncapper, Warzones, SIC etc. I play on default difficulty and usually play solo mostly because it is too much trouble keeping followers alive.
Tirloque Posted May 12, 2018 Posted May 12, 2018 1 hour ago, nemocdt said: Does anyone have any recommendations on how to make the game more difficult for my followers, they just won't die. after recruiting 5 followers early on i have only lost faendal in a dragon skirmish, i have them all set unessential using AFT but they just demolish everything in sight too easily, i am currently level 18 and wanted to play through with a party but i wanted them to die off every now and then. Different solutions : — Don't use too much mod added followers (generally unbalanced) — Don't use more than 2 followers (game isn't balanced for that) — Or use more than 2 followers, but add more enemies — Change game's difficulty setting (as Lady of hats said, or via balance mods) — Disable health regen (your followers won't regen life while fights aren't over) — Hunt more dragons — Visit Solstheim (DB) — Visit Darkend (a mod) You'll see though that some situations of vanilla aren't always that easy as others. A party of 5 followers seems too much though, you should use less IMO.
nemocdt Posted May 12, 2018 Author Posted May 12, 2018 14 minutes ago, Tirloque said: Different solutions : — Don't use too much mod added followers (generally unbalanced) — Don't use more than 2 followers (game isn't balanced for that) — Or use more than 2 followers, but add more enemies — Change game's difficulty setting (as Lady of hats said, or via balance mods) — Disable health regen (your followers won't regen life while fights aren't over) — Hunt more dragons — Visit Solstheim (DB) — Visit Darkend (a mod) You'll see though that some situations of vanilla aren't always that easy as others. A party of 5 followers seems too much though, you should use less IMO. — Disable health regen (your followers won't regen life while fights aren't over) i think i'll try this first then probably Wildcat if that doesn't kill some off. i should have mentioned i'm already running 207 mods including Obis and more bandit camps, my game is stable AF so i really don't want to mess with it too much........
NickNozownik Posted May 12, 2018 Posted May 12, 2018 Get the SkyTweak mod, it allows you to modify pretty much everything without causing any mod conflicts. Health regen, bonus stats for NPCs, weapon damage modifier, damage scaling, armor scaling and all that.
Grey Cloud Posted May 12, 2018 Posted May 12, 2018 If you are already using OBIS and not losing followers they must be way too overpowered or are set to essential or protected.
afa Posted May 12, 2018 Posted May 12, 2018 The vanilla difficulty slider in Skyrim modifies damage taken by PC and damage taken by NPCs. At low difficulty NPCs take more damage and PC takes less; at high difficulty NPCs take less damage and PC takes more. Since followers and enemies are NPCs they both take less damage at higher difficulty with only PC taking more, if anything you want to set difficulty to easy if you want followers to take more damage, as will enemies tho. You can give Skytweak a try and see if you can strike a balance along with directly tinkering with a follower's stats in CK. Anyways followers and enemies being govern by the same rule sets also give me much trouble.
woodsman30 Posted May 12, 2018 Posted May 12, 2018 8 hours ago, nemocdt said: Does anyone have any recommendations on how to make the game more difficult for my followers, they just won't die. after recruiting 5 followers early on i have only lost faendal in a dragon skirmish, i have them all set unessential using AFT but they just demolish everything in sight too easily, i am currently level 18 and wanted to play through with a party but i wanted them to die off every now and then. i still have inigo and vijia to contact along with a ton of other followers about. i have the game set to legendary the problem isn't me dying i die all the time....but my followers are super saiyan or sum shit. i don't want to start a new game with requiem or skyre. are there any ways i can raise the difficulty or handicap my followers so they die a valiant death in battle, so the survivors can have post battle booze up and move on (i'm really sick of Gorr anyway..:) ) Simple see my post I made earlier with those mods i listed your followers can and will die as will you many times over it is a very hard play style and all enemies are bad asses... Everything is extremely harsh even something like sleeping outside will have real dangers better post guards while your sleep. https://www.loverslab.com/topic/99280-any-mod-that-penalizes-you-for-not-having-a-follower/ If your really want to one up it use that list and don't smith just use what you find or can buy for weapons and armor... If you try it good luck you will need it.
valcon767 Posted May 12, 2018 Posted May 12, 2018 three mods you might want to take a look at (to increase difficulty) are: Skyrim Immersive Creatures (mentioned by Grey Cloud) = lots more creature enemies (including some spriggan and minotaur type enemies that can send people flying like giants do,and more type of giants too ) Deadly Dragons = dragons are a lot more dangerous the Wenches series = (all the mods below do require Immersive Wenches as their base plus) IIRC they all have custom armor and weapon possibilities (if you choose those versions) Deadly Wenches = most bandit, forwsworn, and vampire females are replaced with smarter, tougher, and better equipped versions, compared to vanilla. IIRC it improves the base templates for the females, and should work with other mods that add bandits (Genesis females can be improved on top of the Genesis improvements) not sure if they improve OBIS bandits. the ones improved into casting types will summon extra enemies (familiars for Ranger/Mage types, Necromancer types will summon undead and raise the dead). Moar Deadly Wenches = increases the numbers of Deadly Wenches in the game note about the following mods - the summoned extra enemies (the ones the Wenches summon) do not de-spawn if you leave the area. Judgement Wenches = some Dwemer can summon them and Dwemer areas get some new mini-boss type enemies, and they can summon other enemies Forgotten Wenches = Falmer can summon them and Falmer areas get some new mini-boss type enemies, and they can summon other enemies Hateful Wenches = some draugr/skeletons can summon them and Draugr/Skeleton areas get some new mini-boss type enemies, and/or a major boss type enemy, mini-boss types include Druagr Gravekeeper, Draugr Lover, Draugr Concubine, and Bone Countess (and i may have forgotten more types ... not sure), and the major boss Hateful Wench. all the wenches can summon more draugr/and or skeletons (type depends on your level), and possibly some Skeleton Mini-bosses, and additional wenches from this mod, they will chase you (in the dungeon you are in), with the Hateful Wenches actually chasing you through load screens, even into walled cities if they stay close enough to you (you can stop them if there is a door or gate you can lock though, or get far enough away), and having some extra types of enemies they can summon. Hateful Wenches (they are named Hateful Wench) are a Major Boss and if not killed fast enough can end up creating their own army, YOU HAVE BEEN WARNED!!! personal opinion of difficulty level of the mods from least to greatest reads from top to bottom above.
nemocdt Posted May 13, 2018 Author Posted May 13, 2018 12 hours ago, Tirloque said: Different solutions : — Don't use too much mod added followers (generally unbalanced) — Don't use more than 2 followers (game isn't balanced for that) — Or use more than 2 followers, but add more enemies — Change game's difficulty setting (as Lady of hats said, or via balance mods) — Disable health regen (your followers won't regen life while fights aren't over) — Hunt more dragons — Visit Solstheim (DB) — Visit Darkend (a mod) You'll see though that some situations of vanilla aren't always that easy as others. A party of 5 followers seems too much though, you should use less IMO. Thanks Everyone for your responses. So i unchecked (from AFT ui) NPC recharges weapon NPC combat regen boost NPC force post combat auto heal Boost follower stats boost follower damage Followers no combat recovery, and one follower has died already i'm not sure how though lol left Rorikstead and had a savage scrap with a bandit camp then a vampire crew we were victorious and i didnt think the tweaks had done much however once inside the gates at whiterun he never showed up, so i sold some gear at the drunkenhuntman and was met by a courier with inheritance letter 300 gold..... pity heimskr was carrying about 3000 worth of gear. maybe those giants know something about it....anyway seems to be working now. R.I.P Heimskr Wolf Torn. died Turdas 25th of Hearthfire 4E201 Great back in a fight Heimskr leaves behind nothing but some pissed off mates wondering where their booty is.
Tirloque Posted May 13, 2018 Posted May 13, 2018 So it was an AFT settings matter in fact. Hope you'll have a blast trying to save your followers now. The risk of losing them is what makes the relationship intense !
nemocdt Posted May 13, 2018 Author Posted May 13, 2018 i'm having more trouble now despite being checked unessential in AFT 3 followers are still essential i checked in tesvedit then edited their status in tesvedit to make killable, but they still wont die. heimskr died because he was added by TPOS faendal died because vanilla Gorr and Brakh are 3Dnpc Cecilia is standalone these 3 edited in tesvedit and AFT to non essential. but they still keep getting up. EDIT: they are not essential they are protected. the Quest "DialogueFollower (0x000750ba)" sets followers to protected if quests are attached to them. (i think????) so only the player can kill them in bleedout. i don't like this, i understand quest lines will fail but thats part of the game to me. i'm gonna try the below mod tomorrow these guys must be able to be killed it is basically just TGM for followers. Dumb.... NPC Protection Tweaks - Essential - Protected - Invulnerable https://www.nexusmods.com/skyrim/mods/56113/?tab=description
Niseka Posted May 13, 2018 Posted May 13, 2018 I highly recommand AAE reworked enemies and unique resistance with HLE SIC and some mods like tk dodge and ultimate combat , early level will be really hard also if u add morrowloot ultimate with ordinator uncapper from patchs
Grey Cloud Posted May 13, 2018 Posted May 13, 2018 2 hours ago, nemocdt said: i'm having more trouble now despite being checked unessential in AFT 3 followers are still essential i checked in tesvedit then edited their status in tesvedit to make killable, but they still wont die. heimskr died because he was added by TPOS faendal died because vanilla Gorr and Brakh are 3Dnpc Cecilia is standalone these 3 edited in tesvedit and AFT to non essential. but they still keep getting up. EDIT: they are not essential they are protected. the Quest "DialogueFollower (0x000750ba)" sets followers to protected if quests are attached to them. (i think????) so only the player can kill them in bleedout. i don't like this, i understand quest lines will fail but thats part of the game to me. i'm gonna try the below mod tomorrow these guys must be able to be killed it is basically just TGM for followers. Dumb.... NPC Protection Tweaks - Essential - Protected - Invulnerable https://www.nexusmods.com/skyrim/mods/56113/?tab=description Try The Manipulator by ffabris here on LL. Lets you easily change NPC status among other things.
nemocdt Posted May 14, 2018 Author Posted May 14, 2018 21 hours ago, Grey Cloud said: Try The Manipulator by ffabris here on LL. Lets you easily change NPC status among other things. Thanks Grey Cloud great suggestion. My standalone follower is now floating face down in the water at the thieves guild It has not solved the problem but i know the cause now. Bit of a rant below...... Spoiler the mod author of Interesting npc's.... who has no qualms about hijacking your play through with (quest attributed) god mode Npc's who can't die until you finish their specific quest. it hijacks your game totally as every other quest is subjugated and made a mockery. all leveled battles are nullified. mod's like Obis. dangerous dragons, skyrim immersive creatures and overhauls like skyre and requiem are pointless with INPC followers. as they will annihilate basically everything in Tamriel. The idea of INPC's is great but the protection settings destroy the very immersion they seek to create. As the player i have no choice wether to reload and save them to finish their quest or to just say fuck it and carry on, it's turned skyrim into a police state where my decisions are superseded by an ego maniac who is not even playingl. tomorrow i'm going to enslave gorr and brakh then sell them off to work an essential protected eternity in the salt mines of skyrim. So i can get on with MY game. On Nexus page it has the tag FAIR AND BALANCED............................... fuck off. the truth is that setting inpc's to die would increase the replay value 10 fold. thanks to everyone who commented i have learned a lot.
Grey Cloud Posted May 14, 2018 Posted May 14, 2018 Glad you like Manipulator, it's an ever present with me. I agree about INPCs. I usually 'Disable' those I don't use as I come across them in the game. Alternative solutions are available. This lot are killable but they do not like friendly-fire incidents and the culprit is dealt with toot-bloody-sweet.
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