Guest user29 Posted January 24, 2013 Posted January 24, 2013 I can't fix npc's falling through the floor. When they do you just need to reload a save. It shouldn't happen as often as you're saying though. Â And yes lust conflicts. I'm going to make a note in the OP right now.
shadowfisher Posted January 24, 2013 Posted January 24, 2013 The floor fall fix is in this beta: http://www.loverslab.com/showthread.php?tid=10808
zeroke107 Posted January 25, 2013 Posted January 25, 2013 For falling to the floor issue, I think it may related to small talk due to NPC will talk to you again after 1st time that you talked to NPC and triggered sex scene but If NPC talk to you again before sex scene start, that bug will occur. Â For me I just use hold S key to move my PC backward a bit after start 1st talk and that could partial collect this bug for me
majordespair Posted January 25, 2013 Posted January 25, 2013 thx all for floorfix recomendations, ive disabled small talk, seems to help a lot with this particular mod and thx for link to mod i was asking about
Halstrom Posted January 25, 2013 Posted January 25, 2013 I'd like to have Titus breed the player again after you've had so many conversations with him as a follower' date=' but I can't exactly figure out the right way to do it. I can't have him knock the player up with "special" eggs in any reliable way. Should I just ignore the fact that him breeding with you should create the "special" deathclaws? I suppose, when he impregnates you and you've given birth, i could enable the player to "turn in" a couple offspring to Titus like I do with Fenris.  I dunno, if you have any ideas let me know.[/quote'] I have both Dark & Light skin Deathclaws but they are randomly selected from the same egg, I'll look into maybe splitting the Dark type into their own egg, and put the randomising in the creation of the egg. Then you could manually put in the egg you want? I probably should do the same with Ants too, perhaps I will leave the description of the eggs the same so the player doesn't know what they are getting till they hatch.
Guest user29 Posted January 25, 2013 Posted January 25, 2013 That would work. What would be amazing is if you created a special "black" deathclaw egg type I could use. Â I'd get the assets for you, if you're interested. I already have the baby and alpha textured.
Halstrom Posted January 25, 2013 Posted January 25, 2013 That would work. What would be amazing is if you created a special "black" deathclaw egg type I could use. I'd get the assets for you' date=' if you're interested. I already have the baby and alpha textured.[/quote'] Yeah, that can be done pretty easily, I'll just create the assets and have them look at the meshes in Breeder data, and only Breeder will call them into play. I'll create a Black Egg, Black Young and Black Adult, do you want an randomly Aggressive version of the young?  I'll set them up using Dark Deathclaw stuff for now in the next SCR update, then I'll have to update Pregnancy too. But it's pretty much just copying the existing Deathclaw stuff.
Guest user29 Posted January 25, 2013 Posted January 25, 2013 Fantastic. And no, aggressive version will not be necessary. Â For meshes, just point to meshes/creatures/deathclaw and have the mesh names be whatever you want. I'll name the meshes accordingly.
Halstrom Posted January 25, 2013 Posted January 25, 2013 Fantastic. And no' date=' aggressive version will not be necessary. For meshes, just point to meshes/creatures/deathclaw and have the mesh names be whatever you want. I'll name the meshes accordingly.[/quote'] How many meshes have you got is the question, is it just one BlackDeathClaw mesh or do you have a Black Egg Mesh too. Are Young the same Mesh just shrunken as I do with the others? I'd have to create dummy items to create the assets, so perhaps if you create an esp patch for SCR just copying & renaming the Egg, Young & Adult Deathclaw assets pointing to your new mesh/es, I'll merge it in then sort the scripts out for the next Update.
Guest user29 Posted January 25, 2013 Posted January 25, 2013 just two. You can use the one you're already using for the egg. A baby mesh and a regular deathclaw. Â I think that's what you're doing with deathclaws now. But I'm not sure. I haven't had one hatch in so long. I think they're still broken.
saladboy21 Posted January 25, 2013 Posted January 25, 2013 I apologize if I missed this in the OP, but how does this conflict with Lust? I ask as they are two of my favorite mods and want to be prepared.
Guest user29 Posted January 25, 2013 Posted January 25, 2013 I'm not sure exactly (I've never used lust), but I've had numerous people claim disabling lust fixed things that wouldn't work for them.
Halstrom Posted January 25, 2013 Posted January 25, 2013 just two. You can use the one you're already using for the egg. A baby mesh and a regular deathclaw. I think that's what you're doing with deathclaws now. But I'm not sure. I haven't had one hatch in so long. I think they're still broken. Will have another look at them.
saladboy21 Posted January 25, 2013 Posted January 25, 2013 OK thanks User29, that will be my go-to solution if something goes wrong. Thanks again for the great mod.
majordespair Posted January 25, 2013 Posted January 25, 2013 man for a sci-fi fan ive been slacking, only just noticed the references with sam and mirandas names..."ponders messing with the esp to change there hair and clothing to somthing more befitting there names.." meh..to much hassle cant be arsed lol...mind u there is a miranda outfit i could use...
Guest user29 Posted January 25, 2013 Posted January 25, 2013 I'm bad at naming things (I think most people are honestly) so I do take a lot of names from other games. Sam (and actually the entire promontory) was Evilrunner's idea. He helped me frame Riverside as well.
majordespair Posted January 25, 2013 Posted January 25, 2013 ok, im soldiering on with riverside still but not sure if this is breeder issue or pregnancy issue. the dark adult offspring are giving me flickering textures, a sign that the textures haven an incorrect path and game engine trying to replace them with other textures..am i missing something from pregnancy or breeder? or both? or neither?
Guest user29 Posted January 25, 2013 Posted January 25, 2013 I can't figure that one out. It flashes for me as well in the geck but it looks fine in game. But some people have said it flashes for them in game as well so I dunno. You can make yourself a fix by copying the "deathclawbreeder" mesh in your "meshes/creatures/deathclaw" and renaming and replacing "deathclawtitus" Â He won't look different, but at least he won't flash. I need to redo Titus's textures or something.
Covetops Posted January 25, 2013 Posted January 25, 2013 Commented a bit ago, am running the newest version of Breeder, but Miranda and Sara still refuse to budge from their spot after I get them to come to my house. They somehow run outside of town (by "somehow' I mean they appear outside of town running in, even though Miranda had only moments ago left her house.) Plus, the "date" with Ashley doesn't work because the bartender won't talk to me when I arrive. It did work before though. (I tried reloading a save to see if things would work-instead just made things worse). Any advice?
Halstrom Posted January 25, 2013 Posted January 25, 2013 I can't figure that one out. It flashes for me as well in the geck but it looks fine in game. But some people have said it flashes for them in game as well so I dunno. You can make yourself a fix by copying the "deathclawbreeder" mesh in your "meshes/creatures/deathclaw" and renaming and replacing "deathclawtitus"Â He won't look different' date=' but at least he won't flash. I need to redo Titus's textures or something.[/quote'] Yeah there's something weird about meshes in esp's, turning SCR into a ESM fixed a lot of flickering issues.
jhales Posted January 25, 2013 Posted January 25, 2013 I'm not sure exactly (I've never used lust)' date=' but I've had numerous people claim disabling lust fixed things that wouldn't work for them. [/quote'] Â From what I can tell, a lot of the ai in Breeder became broken from the orgasm part. That's what I can gather without knowing how to look at the code itself. When I was having issues when I first installed Breeder, Sam wouldn't budge from one spot in the Deathclaw den and in the console it was continually giving her orgasm flags. Because she was no longer able to move, any interaction requiring her broke upon reaching a set point for a conversation.
majordespair Posted January 25, 2013 Posted January 25, 2013 I can't figure that one out. It flashes for me as well in the geck but it looks fine in game. But some people have said it flashes for them in game as well so I dunno. You can make yourself a fix by copying the "deathclawbreeder" mesh in your "meshes/creatures/deathclaw" and renaming and replacing "deathclawtitus"Â He won't look different' date=' but at least he won't flash. I need to redo Titus's textures or something.[/quote'] Yeah there's something weird about meshes in esp's, turning SCR into a ESM fixed a lot of flickering issues. Â ahh ok, actually though its not titus that is problem, he is fine and black , it only happned when i give birth to a non breeder storyline dark deathclaw, the light ones are fine..just the dark ones there lable when fully grown is deathclaw offspring adult dark. its no biggy anyhows, any deformed baby just gets shot..lol..im such a brutal mother.. what?.. a brightly flashing girly coloured deathclaw she says? kill it! kill it with fire! Â anyhows on with it, about to take novac...loveing it so far, not got this far before
Guest user29 Posted January 25, 2013 Posted January 25, 2013 Â anyhows on with it' date=' about to take novac...loveing it so far, not got this far before [/quote'] Â I was so opposed to doing a talking deathclaw for so long, but Titus and the expansion of their territory is easily my favorite part of the mods. Â Fenris is a lot of fun to run around with as well. Â Commented a bit ago' date=' am running the newest version of Breeder, but Miranda and Sara still refuse to budge from their spot after I get them to come to my house. They somehow run outside of town (by "somehow' I mean they appear outside of town running in, even though Miranda had only moments ago left her house.) Plus, the "date" with Ashley doesn't work because the bartender won't talk to me when I arrive. It did work before though. (I tried reloading a save to see if things would work-instead just made things worse). Any advice? [/quote'] Â I would try a completely clean save and try riverside over again. It sounds like up updated mid playthrough, and I messed with a ton of variables that could screw with that stuff in any number of ways. So just go to novac or something. Disable breeder. Make a save. Enable breeder, then go to riverside and talk to my avatar standing out in front of riverside and try again. Make sure you use the beta .esp in the second post of the thread.
PuddyTat Posted January 25, 2013 Posted January 25, 2013 Just browsing around the forums and saw this one for the first time. Don't have NV, but boy I'd love to see something like this for Skyrim!
Baine Posted January 25, 2013 Posted January 25, 2013 The new file that User29 uploaded a couple of days ago will help fix some of the problems in the deathclaw mission? Should I restart Riverside, or start the whole thing over?
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