majordespair Posted January 23, 2013 Posted January 23, 2013 Disable everything so your load order looks like nv.esm sexout scr pregnancy (any race mods are ok) breeder and try it. The script runs on the death of the mole rat there isn't a ton that can go wrong. already tryed that actually still no use, tryed all the usual things, clean saves, restart from earlier saves , disbale most of load order, reshuffle load order, check for script clashes in fnvedit...found and fixed nothing :*( i dont get it, it worked fine before..dont worry about it though, its still an awesome mod, its prolly just some gremlin from somewhere, when i get time ill totally strip all my mods out and fresh install.
Guest user29 Posted January 24, 2013 Posted January 24, 2013 This will fix the problems you're having. But it's not completed. You can either use this and try your luck, you probably won't run into any more troubles, or you can wait until I finish the overhaul. SexoutBreeder.7z
Roarke Posted January 24, 2013 Posted January 24, 2013 I wasn't sure why, but it seems SexoutLust conflicts with the deathclaw episode. During the ambush, sometimes it finishes PC's deathclaw rape too early and leaves Sam in a permanent rising arousal, which makes her orgasm over and over. I've also experienced disappearing deathclaws after too much sex with PC and NPCs. I removed SexoutLust and all it's components and now it seems to run fine. I'm going to continue playing thru the episode and check if it happens again. Does anyone else use SexoutLust during the episodes?
majordespair Posted January 24, 2013 Posted January 24, 2013 I wasn't sure why' date=' but it seems SexoutLust conflicts with the deathclaw episode. During the ambush, sometimes it finishes PC's deathclaw rape too early and leaves Sam in a permanent rising arousal, which makes her orgasm over and over. I've also experienced disappearing deathclaws after too much sex with PC and NPCs. I removed SexoutLust and all it's components and now it seems to run fine. I'm going to continue playing thru the episode and check if it happens again. Does anyone else use SexoutLust during the episodes? [/quote'] i gave up on sexoutlust myself, was good when first released but now, many months down the line it seems to conflict with lot of mods, in fact it almost conflicts with them all, which is a same cus i liked it. I think its a lust issue though and not a breeder one. @user29 , thx for update fix will check it out now. edit: the update fixed it m8 great thx, didnt even have to do clean install, and now with quest markers too! hurrar! edit 2. hope that sherriff lawson isnt needed after initial house purchase, cus the huge gecko spawned about a day after my eggs hatched and killed him..also got an anoying fall through floor after sex bug with miranda, only way i could fix it was to run outside before she approached me when doing cleaning, it seemed that sex anywhere inside house made her fall through..i seem to remember a sexout mod with a floorfix option in mcm , cant for the life of me find it now though... edit 3 meh im not having much luck, miranda now keep falling through floor either after her first sex with deathclaw or after the converstation after it, i keep reloading earlier saves but she still keeps vanishing, think ill w8 for the next release
Guest user29 Posted January 24, 2013 Posted January 24, 2013 I can't fix npc's falling through the floor. When they do you just need to reload a save. It shouldn't happen as often as you're saying though. And yes lust conflicts. I'm going to make a note in the OP right now.
shadowfisher Posted January 24, 2013 Posted January 24, 2013 The floor fall fix is in this beta: http://www.loverslab.com/showthread.php?tid=10808
zeroke107 Posted January 25, 2013 Posted January 25, 2013 For falling to the floor issue, I think it may related to small talk due to NPC will talk to you again after 1st time that you talked to NPC and triggered sex scene but If NPC talk to you again before sex scene start, that bug will occur. For me I just use hold S key to move my PC backward a bit after start 1st talk and that could partial collect this bug for me
majordespair Posted January 25, 2013 Posted January 25, 2013 thx all for floorfix recomendations, ive disabled small talk, seems to help a lot with this particular mod and thx for link to mod i was asking about
Halstrom Posted January 25, 2013 Posted January 25, 2013 I'd like to have Titus breed the player again after you've had so many conversations with him as a follower' date=' but I can't exactly figure out the right way to do it. I can't have him knock the player up with "special" eggs in any reliable way. Should I just ignore the fact that him breeding with you should create the "special" deathclaws? I suppose, when he impregnates you and you've given birth, i could enable the player to "turn in" a couple offspring to Titus like I do with Fenris. I dunno, if you have any ideas let me know.[/quote'] I have both Dark & Light skin Deathclaws but they are randomly selected from the same egg, I'll look into maybe splitting the Dark type into their own egg, and put the randomising in the creation of the egg. Then you could manually put in the egg you want? I probably should do the same with Ants too, perhaps I will leave the description of the eggs the same so the player doesn't know what they are getting till they hatch.
Guest user29 Posted January 25, 2013 Posted January 25, 2013 That would work. What would be amazing is if you created a special "black" deathclaw egg type I could use. I'd get the assets for you, if you're interested. I already have the baby and alpha textured.
Halstrom Posted January 25, 2013 Posted January 25, 2013 That would work. What would be amazing is if you created a special "black" deathclaw egg type I could use. I'd get the assets for you' date=' if you're interested. I already have the baby and alpha textured.[/quote'] Yeah, that can be done pretty easily, I'll just create the assets and have them look at the meshes in Breeder data, and only Breeder will call them into play. I'll create a Black Egg, Black Young and Black Adult, do you want an randomly Aggressive version of the young? I'll set them up using Dark Deathclaw stuff for now in the next SCR update, then I'll have to update Pregnancy too. But it's pretty much just copying the existing Deathclaw stuff.
Guest user29 Posted January 25, 2013 Posted January 25, 2013 Fantastic. And no, aggressive version will not be necessary. For meshes, just point to meshes/creatures/deathclaw and have the mesh names be whatever you want. I'll name the meshes accordingly.
Halstrom Posted January 25, 2013 Posted January 25, 2013 Fantastic. And no' date=' aggressive version will not be necessary. For meshes, just point to meshes/creatures/deathclaw and have the mesh names be whatever you want. I'll name the meshes accordingly.[/quote'] How many meshes have you got is the question, is it just one BlackDeathClaw mesh or do you have a Black Egg Mesh too. Are Young the same Mesh just shrunken as I do with the others? I'd have to create dummy items to create the assets, so perhaps if you create an esp patch for SCR just copying & renaming the Egg, Young & Adult Deathclaw assets pointing to your new mesh/es, I'll merge it in then sort the scripts out for the next Update.
Guest user29 Posted January 25, 2013 Posted January 25, 2013 just two. You can use the one you're already using for the egg. A baby mesh and a regular deathclaw. I think that's what you're doing with deathclaws now. But I'm not sure. I haven't had one hatch in so long. I think they're still broken.
saladboy21 Posted January 25, 2013 Posted January 25, 2013 I apologize if I missed this in the OP, but how does this conflict with Lust? I ask as they are two of my favorite mods and want to be prepared.
Guest user29 Posted January 25, 2013 Posted January 25, 2013 I'm not sure exactly (I've never used lust), but I've had numerous people claim disabling lust fixed things that wouldn't work for them.
Halstrom Posted January 25, 2013 Posted January 25, 2013 just two. You can use the one you're already using for the egg. A baby mesh and a regular deathclaw. I think that's what you're doing with deathclaws now. But I'm not sure. I haven't had one hatch in so long. I think they're still broken. Will have another look at them.
saladboy21 Posted January 25, 2013 Posted January 25, 2013 OK thanks User29, that will be my go-to solution if something goes wrong. Thanks again for the great mod.
majordespair Posted January 25, 2013 Posted January 25, 2013 man for a sci-fi fan ive been slacking, only just noticed the references with sam and mirandas names..."ponders messing with the esp to change there hair and clothing to somthing more befitting there names.." meh..to much hassle cant be arsed lol...mind u there is a miranda outfit i could use...
Guest user29 Posted January 25, 2013 Posted January 25, 2013 I'm bad at naming things (I think most people are honestly) so I do take a lot of names from other games. Sam (and actually the entire promontory) was Evilrunner's idea. He helped me frame Riverside as well.
majordespair Posted January 25, 2013 Posted January 25, 2013 ok, im soldiering on with riverside still but not sure if this is breeder issue or pregnancy issue. the dark adult offspring are giving me flickering textures, a sign that the textures haven an incorrect path and game engine trying to replace them with other textures..am i missing something from pregnancy or breeder? or both? or neither?
Guest user29 Posted January 25, 2013 Posted January 25, 2013 I can't figure that one out. It flashes for me as well in the geck but it looks fine in game. But some people have said it flashes for them in game as well so I dunno. You can make yourself a fix by copying the "deathclawbreeder" mesh in your "meshes/creatures/deathclaw" and renaming and replacing "deathclawtitus" He won't look different, but at least he won't flash. I need to redo Titus's textures or something.
Covetops Posted January 25, 2013 Posted January 25, 2013 Commented a bit ago, am running the newest version of Breeder, but Miranda and Sara still refuse to budge from their spot after I get them to come to my house. They somehow run outside of town (by "somehow' I mean they appear outside of town running in, even though Miranda had only moments ago left her house.) Plus, the "date" with Ashley doesn't work because the bartender won't talk to me when I arrive. It did work before though. (I tried reloading a save to see if things would work-instead just made things worse). Any advice?
Halstrom Posted January 25, 2013 Posted January 25, 2013 I can't figure that one out. It flashes for me as well in the geck but it looks fine in game. But some people have said it flashes for them in game as well so I dunno. You can make yourself a fix by copying the "deathclawbreeder" mesh in your "meshes/creatures/deathclaw" and renaming and replacing "deathclawtitus" He won't look different' date=' but at least he won't flash. I need to redo Titus's textures or something.[/quote'] Yeah there's something weird about meshes in esp's, turning SCR into a ESM fixed a lot of flickering issues.
jhales Posted January 25, 2013 Posted January 25, 2013 I'm not sure exactly (I've never used lust)' date=' but I've had numerous people claim disabling lust fixed things that wouldn't work for them. [/quote'] From what I can tell, a lot of the ai in Breeder became broken from the orgasm part. That's what I can gather without knowing how to look at the code itself. When I was having issues when I first installed Breeder, Sam wouldn't budge from one spot in the Deathclaw den and in the console it was continually giving her orgasm flags. Because she was no longer able to move, any interaction requiring her broke upon reaching a set point for a conversation.
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