Tepi Posted November 6, 2012 Posted November 6, 2012 I have no idea what you mean. Do any of the mutations potentially cause you to be marked as an enemy by the coyotes?  I'm not sure I haven't tried it with mutations. You can let me know  They'll likely attack any bloatfly offspring produced from the bloatfly mutation.  I believe I've run into a bug.  When I'm trying to corrupt Miranda in Riverside' date=' She just runs into my house, talks to me, and stops. The deathclaw just sits in the next room and does nothing. I've reloaded several times and the same thing happens.  [img']http://img824.imageshack.us/img824/3103/screenshot5np.png[/img]    Try this update. I changed that a little bit. It might work better for you.  Also in this update. Sam should be friendly towards the gang and the coyotes though she's won't directly participate in any activities. I also added (but untested) additional options to turn in bighorner offspring to the farmer or betsy.  I had a save with that same problem and tested it. Miranda still just stands there. Everything works just fine tho if you recruit her first.
xxdjdjxx Posted November 6, 2012 Posted November 6, 2012 A suggestion: I think it would be neat if you expanded upon the addictive Deathclaw Cum idea. I was quite pleasantly surprised when I became addicted to it and found that you could continuously 'milk' the guards for it.  Maybe you could deal this stuff to random girls, get them addicted and have them do stuff for you. Give it to a merchant for better prices, pass speech checks, solicit sex, all that jazz. You'll be supplying a superior product, more pure and more addictive than all the known chems in New Vegas.  In short, you could become the Heisenberg of the Mojave Wasteland  Warning: Continuous ingestion of large amounts of Deathclaw Cum may result in (un)wanted pregnancy.
djaxis Posted November 6, 2012 Posted November 6, 2012 seems i missed the halloween surprise.. or did i? is it still in the mod, and if not, what was it?
Guest user29 Posted November 6, 2012 Posted November 6, 2012 A suggestion: I think it would be neat if you expanded upon the addictive Deathclaw Cum idea. I was quite pleasantly surprised when I became addicted to it and found that you could continuously 'milk' the guards for it.  Maybe you could deal this stuff to random girls' date=' get them addicted and have them do stuff for you. Give it to a merchant for better prices, pass speech checks, solicit sex, all that jazz. You'll be supplying a superior product, more pure and more addictive than all the known chems in New Vegas.  In short, you could become the Heisenberg of the Mojave Wasteland  Warning: Continuous ingestion of large amounts of Deathclaw Cum may result in (un)wanted pregnancy. [/quote']  I do want to expand the deathclaw addiction eventually. Thanks for the ideas.  seems i missed the halloween surprise.. or did i? is it still in the mod' date=' and if not, what was it? [/quote']  It's still there. Can't tell you though or else it'd ruin the surprise. It's nothing major.
Prancing Doe Posted November 6, 2012 Posted November 6, 2012 Just a thought, but the deathclaw mutation, is there plans to add more to it? Cause I would LOVE to see the possibility to add more mutations from deathclaws to players
Guest user29 Posted November 6, 2012 Posted November 6, 2012 Sounds like you have ideas. lets hear them. Â Next update is going to have a wolf companion. If anyone has any ideas for him now is the time. He'll have the standard follow, wait, go home, and some sex options. Â If I can figure it out, I'd like to have an option to play fetch with him as well
Prancing Doe Posted November 6, 2012 Posted November 6, 2012 Well at least he will share his bone with the player. But as far as mutations on deathclaws, you have it one shot tail,horns, and immediate friendly to ALL deathclaws. could easily break that into two levels alone. But I would think friendly to deathclaws would be final mutation, and have the mutations along the way. The tail and horns are a nice touch, but the game does not recognize the obvious mutation quest wise. no quirks no queries, no evil eye. Not an easy thing to make I would imagine. But for starting perk would keep the multiple birth as first, to avoid breaking of quest line, second mutation would be smaller version of tail/horns together or separate. followed by maybe a change of eye color or such, perhaps a perk like hardened skin or something. I know Skyrim has scaled hide for argonians and thought that since Deathclaws are also tough hide that maybe something like that as a perk for a mutation, whether final or next to last. Not exactly going to please the puritans but then again being friendly with all deathclaws isn't exactly lore friendly either
saladboy21 Posted November 6, 2012 Posted November 6, 2012 Are people just using an old version of pregnancy? My game is unplayble if pregnant.
lars0475 Posted November 6, 2012 Posted November 6, 2012 when playing at the beginning of the deathclaw episode (when the deathclaws "jump" and capture me) the message comes up and ...crashes any idea ?
Guest user29 Posted November 6, 2012 Posted November 6, 2012 I can't read minds. If you don't post your load order, and what versions of the required mods you're using, I can't help you at all. Â Anyways, Fenris is turning out really really cool. He'll lead you around the mojave if you're his bitch.
eviljanitor Posted November 7, 2012 Posted November 7, 2012 I can't read minds. If you don't post your load order' date=' and what versions of the required mods you're using, I can't help you at all. Â Anyways, Fenris is turning out really really cool. He'll lead you around the mojave if you're his bitch. [/quote'] Â So when do we get to try him out i hope we get to soon. edit I am have some problems with nicky she keeps getting stuck in a dialogue loop after being pushed down and bred.
Guest user29 Posted November 7, 2012 Posted November 7, 2012 If I could figure out how to get him not to attack everybody it'd be very soon.
eviljanitor Posted November 7, 2012 Posted November 7, 2012 If I could figure out how to get him not to attack everybody it'd be very soon. Â What current factions do you have it set to. Is the a.i data set to aggro radius.
Guest user29 Posted November 7, 2012 Posted November 7, 2012 I can make him not attack people but it's not that simple. If the player's friends with the NCR he needs to attack legion, if they're legion he needs to attack NCR. And things like that. There's got to be a way to do it. I'm probably missing a function.
Guest user29 Posted November 7, 2012 Posted November 7, 2012 Tried that, he's still attacking the novac residents. Â Tried SetPlayerTeammate as well and it just makes him attack the player. Awesome.
zippy57 Posted November 7, 2012 Posted November 7, 2012 I think something is broken very badly there.
Guest user29 Posted November 7, 2012 Posted November 7, 2012 I figured it out. Unticking his use 'aggro behavior' fixed it.
Guest user29 Posted November 7, 2012 Posted November 7, 2012 Here's a preview build. I'm not going to make it official until I go through and add some writing to it. He's got all his options and they should all work. Right now his only "random event" will occur every time it gets a chance to. Â But he should follow, wait, go home, and lead without much of a problem. Let me know if he attacks anyone he shouldn't. I must say I had a ton of fun testing how well he led me around. To you guys it should seem pretty random. Â If you do lose him, he should, if he's close enough come running back to get you. Or if he's really far away he'll just move to you. So don't feel you absolutely must chase him through the wasteland. If you go someplace you want to explore, you can do that and he'll sort of stay in the vicinity. You also have the option at any time of becoming his bitch or restoring your control, so if he decides to lead you into an area filled with deathclaws (he actually did this to me lol), you can sort of reign him in and go a different direction. Â So test it out and let me know how if you had fun and if it worked for you. You can get Fenris after giving a coyote pup to the den mother and waiting 7 days. then just hang out in the cave and he'll find you.
Guest user29 Posted November 7, 2012 Posted November 7, 2012 Oh, you're going to need a new data pack. My bad.
Guest user29 Posted November 7, 2012 Posted November 7, 2012 User version 9 of the data pack in the OP.
Bottlehead Posted November 7, 2012 Posted November 7, 2012 Now its V.9 datapack Update Mediafile link plz....
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