Toddi Posted November 5, 2012 Posted November 5, 2012 Once you've been accepted there'll be a hunter near the exit that you can talk to. You need to bring the alpha some meat first. When i travel to California Sunset Drive-In the men rape me til the evening. when they´re gone i just lay there' date=' can´t do anything and nothing happens. any idea what´s wrong? [/quote'] Yeah, you need to update the required mods. ok, thanks.
Guest user29 Posted November 5, 2012 Posted November 5, 2012 Pumpkins... I had so much... What are we suppose to do with em? Pick them up and sell them? Decorate your home? The only thing you shouldn't do is leave them lying around because I think they can bloat your save game if there's enough of them. I've encountered the pup and the wild dog I haven't seen the third though' date=' also the October surprise was a nice touch. [/quote'] The third one is a rather vigorous breeding session with the alpha. You need to be not pregnant for that one to trigger.
Kuroshu Posted November 5, 2012 Posted November 5, 2012 The third one is a rather vigorous breeding session with the alpha. You need to be not pregnant for that one to trigger. So giving birth counts as not pregnant? Since I got the event right when I started giving birth
Purplewing Posted November 5, 2012 Posted November 5, 2012 I believe I've run into a bug. When I'm trying to corrupt Miranda in Riverside, She just runs into my house, talks to me, and stops. The deathclaw just sits in the next room and does nothing. I've reloaded several times and the same thing happens.
Guest user29 Posted November 5, 2012 Posted November 5, 2012 I'm thinking of making a new somewhat simple mod based on someone's idea and an older idea from the other thread. Somewhere in the wasteland there is an all female fertility tribe. They defend their small village (There's only maybe 5 or 6 of them) by seeking out the various monsters around the mojave and breeding with them. Those offspring are then used to defend the village. Upon finding the village you're given all this information and an opportunity to join them. Now so far this could be done in breeder, but I want to add a new little game to it that doesn't mix that well with Breeder. With this plugin you need to "work your way up" to the more challenging pregnancies. As you complete the "easier" pregnancies you're given stat bonuses, mutations maybe, and the ability to carry the larger monsters. With this plugin if you do get pregnant by something that's too much for you, there'd be stat penalties, increased hardcore needs and the pregnancy ultimately wouldn't produce an offspring. The plugin, I'm thinking of calling it Sexout Adaptation would be playable with breeder, however you would need to be selective in what episodes of breeder you could handle. So thoughts? Would you be interested in it? Ideas? I really don't think it would be very difficult or time consuming to make.
goldmanwily Posted November 5, 2012 Posted November 5, 2012 Wow that is an extremely neat idea, and whats cool is with the right time settings in the pregnancy mod, this could be a game long quest chain.
saladboy21 Posted November 5, 2012 Posted November 5, 2012 My honest feedback is I don't mind making "harder" pregnancies harder in the context of the mod, but I would not be crazy about something that makes pregnancy harder to achieve across the board. If it only within the context of the mod great sounds awesome.
ForlornForsworn Posted November 5, 2012 Posted November 5, 2012 How do you start the coyote storyline?
Guest user29 Posted November 6, 2012 Posted November 6, 2012 How do you start the coyote storyline? By reading the first post.
ForlornForsworn Posted November 6, 2012 Posted November 6, 2012 How do you start the coyote storyline? By reading the first post. Sorry, meant can you start the coyote storyline without faction conflicts appearing?
eviljanitor Posted November 6, 2012 Posted November 6, 2012 I'm thinking of making a new somewhat simple mod based on someone's idea and an older idea from the other thread. Somewhere in the wasteland there is an all female fertility tribe. They defend their small village (There's only maybe 5 or 6 of them) by seeking out the various monsters around the mojave and breeding with them. Those offspring are then used to defend the village. Upon finding the village you're given all this information and an opportunity to join them. Now so far this could be done in breeder' date=' but I want to add a new little game to it that doesn't mix that well with Breeder. With this plugin you need to "work your way up" to the more challenging pregnancies. As you complete the "easier" pregnancies you're given stat bonuses, mutations maybe, and the ability to carry the larger monsters. With this plugin if you do get pregnant by something that's too much for you, there'd be stat penalties, increased hardcore needs and the pregnancy ultimately wouldn't produce an offspring. The plugin, I'm thinking of calling it Sexout Adaptation would be playable with breeder, however you would need to be selective in what episodes of breeder you could handle. So thoughts? Would you be interested in it? Ideas? I really don't think it would be very difficult or time consuming to make. [/quote'] Sounds interesting i like the idea of a fertility tribe. I have a few questions though. Would they have advancement via rep or quest. Would it have one difficulty or could you only do hardcore needs. would it be perk based (permanent), or script based (temporary). Would it involve DLC content (creatures from say lonesome road for instance) and my last question. Would you be able to to take breeder based companions along. (as in them perticapating in the breeding process possibly breeding themselves with said creatures)
ForlornForsworn Posted November 6, 2012 Posted November 6, 2012 I have no idea what you mean. Do any of the mutations potentially cause you to be marked as an enemy by the coyotes?
Guest user29 Posted November 6, 2012 Posted November 6, 2012 I have no idea what you mean. Do any of the mutations potentially cause you to be marked as an enemy by the coyotes? I'm not sure I haven't tried it with mutations. You can let me know They'll likely attack any bloatfly offspring produced from the bloatfly mutation. I believe I've run into a bug. When I'm trying to corrupt Miranda in Riverside' date=' She just runs into my house, talks to me, and stops. The deathclaw just sits in the next room and does nothing. I've reloaded several times and the same thing happens. [img']http://img824.imageshack.us/img824/3103/screenshot5np.png[/img] Try this update. I changed that a little bit. It might work better for you. Also in this update. Sam should be friendly towards the gang and the coyotes though she's won't directly participate in any activities. I also added (but untested) additional options to turn in bighorner offspring to the farmer or betsy.
Guest user29 Posted November 6, 2012 Posted November 6, 2012 I'm thinking of making a new somewhat simple mod based on someone's idea and an older idea from the other thread. Somewhere in the wasteland there is an all female fertility tribe. They defend their small village (There's only maybe 5 or 6 of them) by seeking out the various monsters around the mojave and breeding with them. Those offspring are then used to defend the village. Upon finding the village you're given all this information and an opportunity to join them. Now so far this could be done in breeder' date=' but I want to add a new little game to it that doesn't mix that well with Breeder. With this plugin you need to "work your way up" to the more challenging pregnancies. As you complete the "easier" pregnancies you're given stat bonuses, mutations maybe, and the ability to carry the larger monsters. With this plugin if you do get pregnant by something that's too much for you, there'd be stat penalties, increased hardcore needs and the pregnancy ultimately wouldn't produce an offspring. The plugin, I'm thinking of calling it Sexout Adaptation would be playable with breeder, however you would need to be selective in what episodes of breeder you could handle. So thoughts? Would you be interested in it? Ideas? I really don't think it would be very difficult or time consuming to make. [/quote'] Sounds interesting i like the idea of a fertility tribe. I have a few questions though. Would they have advancement via rep or quest. Would it have one difficulty or could you only do hardcore needs. would it be perk based (permanent), or script based (temporary). Would it involve DLC content (creatures from say lonesome road for instance) and my last question. Would you be able to to take breeder based companions along. (as in them perticapating in the breeding process possibly breeding themselves with said creatures) I hadn't put that much thought into it. What do you think?
windpl Posted November 6, 2012 Posted November 6, 2012 I'm thinking of making a new somewhat simple mod based on someone's idea and an older idea from the other thread. Somewhere in the wasteland there is an all female fertility tribe. They defend their small village (There's only maybe 5 or 6 of them) by seeking out the various monsters around the mojave and breeding with them. Those offspring are then used to defend the village. Upon finding the village you're given all this information and an opportunity to join them. Now so far this could be done in breeder' date=' but I want to add a new little game to it that doesn't mix that well with Breeder. With this plugin you need to "work your way up" to the more challenging pregnancies. As you complete the "easier" pregnancies you're given stat bonuses, mutations maybe, and the ability to carry the larger monsters. With this plugin if you do get pregnant by something that's too much for you, there'd be stat penalties, increased hardcore needs and the pregnancy ultimately wouldn't produce an offspring. The plugin, I'm thinking of calling it Sexout Adaptation would be playable with breeder, however you would need to be selective in what episodes of breeder you could handle. So thoughts? Would you be interested in it? Ideas? I really don't think it would be very difficult or time consuming to make. [/quote'] Sounds interesting i like the idea of a fertility tribe. I have a few questions though. Would they have advancement via rep or quest. Would it have one difficulty or could you only do hardcore needs. would it be perk based (permanent), or script based (temporary). Would it involve DLC content (creatures from say lonesome road for instance) and my last question. Would you be able to to take breeder based companions along. (as in them perticapating in the breeding process possibly breeding themselves with said creatures) I hadn't put that much thought into it. What do you think? I wonder when you'll run out of steam. How is going "alien" episode? ;p
Guest user29 Posted November 6, 2012 Posted November 6, 2012 I'll stop when I stop enjoying creating the stuff.
Kuroshu Posted November 6, 2012 Posted November 6, 2012 Just don't stop half way thou... like only finish half of an episode...
windpl Posted November 6, 2012 Posted November 6, 2012 Well that was more rhetorical question. I'm admiring your multi tasking As for myself I cant sit at same project for long time ;(
eviljanitor Posted November 6, 2012 Posted November 6, 2012 I'm thinking of making a new somewhat simple mod based on someone's idea and an older idea from the other thread. Somewhere in the wasteland there is an all female fertility tribe. They defend their small village (There's only maybe 5 or 6 of them) by seeking out the various monsters around the mojave and breeding with them. Those offspring are then used to defend the village. Upon finding the village you're given all this information and an opportunity to join them. Now so far this could be done in breeder' date=' but I want to add a new little game to it that doesn't mix that well with Breeder. With this plugin you need to "work your way up" to the more challenging pregnancies. As you complete the "easier" pregnancies you're given stat bonuses, mutations maybe, and the ability to carry the larger monsters. With this plugin if you do get pregnant by something that's too much for you, there'd be stat penalties, increased hardcore needs and the pregnancy ultimately wouldn't produce an offspring. The plugin, I'm thinking of calling it Sexout Adaptation would be playable with breeder, however you would need to be selective in what episodes of breeder you could handle. So thoughts? Would you be interested in it? Ideas? I really don't think it would be very difficult or time consuming to make. [/quote'] Sounds interesting i like the idea of a fertility tribe. I have a few questions though. Would they have advancement via rep or quest. Would it have one difficulty or could you only do hardcore needs. would it be perk based (permanent), or script based (temporary). Would it involve DLC content (creatures from say lonesome road for instance) and my last question. Would you be able to to take breeder based companions along. (as in them perticapating in the breeding process possibly breeding themselves with said creatures) I hadn't put that much thought into it. What do you think? I'm all for it.
Nukas Posted November 6, 2012 Posted November 6, 2012 What's wrong with the pregnancy pop-up endless spam? I thought I had all the latest files?
Guest user29 Posted November 6, 2012 Posted November 6, 2012 Thats a pregnancy problem. Unrelated to this mod.
coretex Posted November 6, 2012 Posted November 6, 2012 I have no idea what you mean. Do any of the mutations potentially cause you to be marked as an enemy by the coyotes? I'm not sure I haven't tried it with mutations. You can let me know They'll likely attack any bloatfly offspring produced from the bloatfly mutation. I believe I've run into a bug. When I'm trying to corrupt Miranda in Riverside' date=' She just runs into my house, talks to me, and stops. The deathclaw just sits in the next room and does nothing. I've reloaded several times and the same thing happens. [img']http://img824.imageshack.us/img824/3103/screenshot5np.png[/img] Try this update. I changed that a little bit. It might work better for you. Also in this update. Sam should be friendly towards the gang and the coyotes though she's won't directly participate in any activities. I also added (but untested) additional options to turn in bighorner offspring to the farmer or betsy. Almost thought my whole post about this that i reported got forgotten about couple pages back.. then boom someone else has it, so i will give this a shot too soon and report back.
Guest user29 Posted November 6, 2012 Posted November 6, 2012 I read everything, and I try to respond to most of it. Hope it works for you.
eviljanitor Posted November 6, 2012 Posted November 6, 2012 I have no idea what you mean. Do any of the mutations potentially cause you to be marked as an enemy by the coyotes? I'm not sure I haven't tried it with mutations. You can let me know They'll likely attack any bloatfly offspring produced from the bloatfly mutation. I believe I've run into a bug. When I'm trying to corrupt Miranda in Riverside' date=' She just runs into my house, talks to me, and stops. The deathclaw just sits in the next room and does nothing. I've reloaded several times and the same thing happens. [img']http://img824.imageshack.us/img824/3103/screenshot5np.png[/img] Try this update. I changed that a little bit. It might work better for you. Also in this update. Sam should be friendly towards the gang and the coyotes though she's won't directly participate in any activities. I also added (but untested) additional options to turn in bighorner offspring to the farmer or betsy. just tested this with sam in coyote cave and it works. also the deathclaw mutation works with the Coyote Den episode, and the bighorn episode. Dont know about the other episodes though. I tested the bighorn turn in script it works but you have to wait an hour each time you turn in a bighornor offspring.
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