zeroke107 Posted October 23, 2012 Posted October 23, 2012 Still encounter same problem for me, it look like i can't kick some script to activate nest thing to appear. I think this look like sometimes that Mutated deatclaw didn't run after let him out of cage and that cause mutated script didn't appear cause we can't progress during mutated part. But after i try every way i still no clue now, what is the cause that make my script not kick up for Lucy and Nest part because all others parts during deatclaw promontary (except some small buggy thing for Alphamale and Mutated Deathclaw)work well for me and for Riverside, Ashley noticed pregnance or Miranda bully script also no problem for me too. That cause me really curious that why only Lucy script that have a problem for me ???
Guest user29 Posted October 23, 2012 Posted October 23, 2012 I can't really understand you so I'm not going to be able to help you further.
zeroke107 Posted October 23, 2012 Posted October 23, 2012 No problem, user29. I just can't catch up, what is the cause that make i can't progress story line of Riverside episode pass birthing phase. Someone told me that i may have some problem about script of NPC, but I'm not sure why that happen to me only for script that told me to talk with Lucy about nest (not sure after give birth i also should have others script before nest appear or not?) Script that i mentioned in Deathclaw promontary mean, during i unlock Mutated deathclaw cell and talk to him, sometimes he don't come out of the cell after have sex with my PC, cause no script pop-up after that, and when script not pop-up then i can't get deathclaw mutation for my PC. So from that issue and from some people that mentioned previously about script problem, cause me think that my problem may occured due to some script pop-up problem too. (I'm not sure too that after i give birth to 3 deathclaw eggs, i should have any script pop-up before i could have nest or not, because i try start Riverside episode 3-4 times and i struck at same process every time due to nest not appear) Btw, don't worry User29, all others part of Breeder mod work really well and i didn't found any others significant bug in deathclaw promontary too. I just wanna told you about bug that i encounter during Riverside episode (not sure this is only my loading problem or anyting else too due to others people didn't mention problem like me T^T)
Guest user29 Posted October 23, 2012 Posted October 23, 2012 Ok, disable breeder.esp, make a clean save, then go riverside. Outside is my NPC (guy in power armor) tell him he's got nice armor and you'll be able to start the episode without having gone through the promontory. Go into the basement, kill the mole rate and then talk to lucy. Wait until you're at either p2 or p3 stage of pregnancy. You'll get a message to talk to lucy. Go talk to lucy and she'll tell you she's preparing a nest for you. The nest is in the corner of the basement. It just looks like a dirt pile. Wait until you give birth. You can stay in the basement if you want to be safe but Lucy will come and get you if you're not down there anyway. Pick up your 3 eggs, (they can fall through the floor, if they do use "tcl" in console to go and get them) and put them into the nest. Follow those steps and I'm sure it'll work.
zeroke107 Posted October 23, 2012 Posted October 23, 2012 Ok, i know now what is my problem , i just think that mole rat related to the quest but don't think i must kill him. Stupid me that 4 times i play and 4 times i keep him alive cause i can't go on the story line , due to if i didn't kill mole then Lucy not appear. Thx, a lot User29, i think others part shouldn't have any problem now, but i think i must start my 5th round for promontary now to try all deathclaw episode ^^ I really hate all mole rat in Mojave now T^T
Wedge80 Posted October 24, 2012 Posted October 24, 2012 I am experiancing an issue that I am pretty sure related to Breeder[v5.1] or PregnancyV3 1023.1 Beta. The issue is that several models are not showing up. Particularly only those related with the Bloatfly quest. First impregnation, and all models related to drinking to much goo. The issue is that the PC body disapears with exception of head and hands. Also all the unconcious women in the cave appear stage 4 pregnant but bald and with the nice big red box over the entirty of their person. I have tested several other out door pregnancies human/creature and they all work fine with no issues. ***note: I have not progressed farther than Primm area and this is the first errors I have encountered with any of the sexout mods.*** Installed Mods (X if currently active) and in load order. X FalloutNV.esm X Sexout.esm X SexoutSlavery.esm X SexoutLegion.esm X MikotoBeauty.esm X Sexout PregnancyV3.esm X Sexout Store.esm X SexoutCommonResources.esm SexoutRapeGame.esp X The Mod Conf Menu.esp X SexoutBrutalRapers.esp X SexoutFadetoBlack.esp Smaller Talk.esp Sexout Companions.esp X SexoutZaZ.esp Populatedcasinos.esp KDC_Companions_Removable_Armors.esp X MikotoBeauty.esp X SexoutBreeder.esp X Tryout - Hard Prision Time.esp X SexoutKhans.esp X SexoutFiends.esp X SexoutKings.esp X SexoutNCR.esp X SexoutWrokingGril.esp X SexoutPowederGangers.esp
Insidiator Posted October 24, 2012 Posted October 24, 2012 You lack textures and/or meshes. Download ALL necessary data packs.
Halstrom Posted October 24, 2012 Posted October 24, 2012 I am experiancing an issue that I am pretty sure related to Breeder[v5.1] or PregnancyV3 1023.1 Beta. The issue is that several models are not showing up. Particularly only those related with the Bloatfly quest. First impregnation' date=' and all models related to drinking to much goo. The issue is that the PC body disapears with exception of head and hands. Also all the unconcious women in the cave appear stage 4 pregnant but bald and with the nice big red box over the entirty of their person. I have tested several other out door pregnancies human/creature and they all work fine with no issues. ***note: I have not progressed farther than Primm area and this is the first errors I have encountered with any of the sexout mods.*** Installed Mods (X if currently active) and in load order. X FalloutNV.esm X Sexout.esm X SexoutSlavery.esm X SexoutLegion.esm X MikotoBeauty.esm X Sexout PregnancyV3.esm X Sexout Store.esm X SexoutCommonResources.esm SexoutRapeGame.esp X The Mod Conf Menu.esp X SexoutBrutalRapers.esp X SexoutFadetoBlack.esp Smaller Talk.esp Sexout Companions.esp X SexoutZaZ.esp Populatedcasinos.esp KDC_Companions_Removable_Armors.esp X MikotoBeauty.esp X SexoutBreeder.esp X Tryout - Hard Prision Time.esp X SexoutKhans.esp X SexoutFiends.esp X SexoutKings.esp X SexoutNCR.esp X SexoutWrokingGril.esp X SexoutPowederGangers.esp[/quote'] Your load order for the ESMs is wrong, run the Boss auto load order tool in FOMM, it's amiracle you aren't getting a CTD on load up. And you've SexoutWrokingGirl & SexoutPowederGangers are spelt wrong and changed the names by adding spaces to many of the major Sexout plugins. There is no Pregnancy20121023beta, it's a rough AlphaTest for playtesting and may cause problems.
KainsChylde Posted October 24, 2012 Posted October 24, 2012 I learned the hard way when I first made the compilation, never change plugin names. It can cause all sorts of havoc in your game.
Wedge80 Posted October 24, 2012 Posted October 24, 2012 hmm, I think I need to do another clean install and start from scratch. I am getting errors updating FOMM so I cant use BOSS yet. Just one more step I need to play with. Has anyone ever thought about combining Sexout Mods togeather? or is there just to many different Modders working with so much borrowed source that combining works into fewer esm esp and data packs would be to difficult project to orginize? I think I just answered my own question. *** Spelling errors are due to me reading and typing mod errors while crosseyed after to many hours going through install orders listed on http://www.loverslab.com/showthread.php?tid=9827 Information Sexout FAQ - Read this to get started, and several of the OPs of the mods themselves. Mod names have not been altered by me on installs. Errors in spacing/spelling are due to not cut/copying the names but just reading and typing. *** Meshes are loaded that I can tell. Though install order is likely not in order of mod priority. *** Yes it appears I misstyped, Again, loaded mod is SexoutPregnancyV3-20121010.1beta. And yes I saw that it is listed as alpha, but Halstrom's link to the file in OP is named beta. You lack textures and/or meshes. Download ALL necessary data packs. Hmm, I was thinking this might be a possibility but I am not sure which mod I am missing a data pack for. For me the required data packs for a mod can sometimes be hard to find in OP for that mod. Any suggestions on where to look? I think Ill work on going through a clean download and install listing versions and install order and method. ***My appologies on spelling and sentance fragmenting, I cant type as fast as I think, and I dont think in any form of grammatical order, mostly just jumbled fragments. And then I only reread post once before posting. I cant wait to get these mods all working togeather somewhat. All the Sexout modders have a very intreging ideas and I cant wait to find and experiance the differant things.
Wedge80 Posted October 24, 2012 Posted October 24, 2012 Ok I think I found my problem. I think I mixed up and blended install orders between "Information Sexout FAQ - Read this to get started" and "Release Sexout Compilation For New Vegas" I think Ill plan on doing a clean install from Compilation over the next couple days and see if that will fix things. And yes it will take the next couple days because I am one of the weird people that is pretty much on a Dial-up internet.
Guest user29 Posted October 24, 2012 Posted October 24, 2012 You need the breeder data pack if you want your bloatfly related bodies to show up correctly. Please read all (except for old updates) of the first post before reporting problems. Your question was even in the Frequently Asked Questions section
zvesda Posted October 24, 2012 Posted October 24, 2012 Amazing job with deathclaws and riverside. But I think that I broken something. After convicting - sheriff daughter' date=' Ash, clarie (well she never showed up after midnight drink, as she said it anyway), gecko huntress. I don't really know what to do next I tired to talk to mindy but she do not have any dialogue options And for sure I'm missing her because doctor and clari were talking a lot about her. [/quote'] you need to convince Claire. After that you'll be able to talk to Lucy and continue on. Molly is planned, but I'm not adding her as an option just yet. Oh then I'm stuck on Claire. After her last visit in my house and after telling her what was in that beer I can't progress any further. She stands in bar all the time and have that 2 generic questions to ask (about other girls and about herself). I have the same problem. After the drinking night Claire said she'd come by after midnight the next day, never showed up, and there's no dialog to continue with her quest, that's where I'm stuck too.
Guest user29 Posted October 24, 2012 Posted October 24, 2012 I'll make it so you can just talk with her as well if she decides she doesn't want to run the package.
Wedge80 Posted October 25, 2012 Posted October 25, 2012 You need the breeder data pack if you want your bloatfly related bodies to show up correctly. Please read all (except for old updates) of the first post before reporting problems. Your question was even in the Frequently Asked Questions section You have my appologies then. It is completely my fault for not reading the FAQ portion. But I did get confused on the data packs at the bottom and thought it was part of the WFO patch. I wonder how many other data packs like this I have missing... As a side note, yes, the data pack has fixed all of the issues I was having so far. Love the looks of things so far. I am very impressed with this very active and helpful community.
eviljanitor Posted October 25, 2012 Posted October 25, 2012 Just finished checking out the plant for the spore carrier quest it looks great so far. Can't wait for the next update.
Guest user29 Posted October 25, 2012 Posted October 25, 2012 I'm currently waiting on spore plant animations from masterchris. He said he should be finished with them sometime later this week. Get ready for some tentacles
Meyarcosmos Posted October 25, 2012 Posted October 25, 2012 Good news, bad news. SO, after updating most of my sexout plugins and whatnot, I've made progress. The ambush works properly. I actually black out now. (This didn't happen in my previous post. Didn't realize I was supposed to black out.) I don't get slaughtered after the first fuck, and I black out properly. I get to the cave after using the Faction Fixer, and the breeder bitches don't get roflstomped by deathclaws. That all works great, one problem. Textures be fuckered up for the clothes. This problem remains from my first post. I've reinstalled (several times) maternity clothes, all the data packs, SCR, everything. Everything is up to date. The Official NCR Prostitute outfit has problems in third person, Summer Rags are flickering textures, and so are all the other breeder slave outfits. I am at a loss here, I've got ALL the data packs and everything up to date. Dafuq am I doing wrong? (Archive invalidation is on, of course) Secondary problem: When getting mounted/doggystyled by deathclaws, they deform a bit, that is, they 'crunch' or condense. They look kinda silly in that position. Ideas? (Third? issue. Is the Deathclaws junk supposed to look like this?)
zippy57 Posted October 25, 2012 Posted October 25, 2012 Define "all" the datapacks. I've seen people claim they have "all" the datapacks and be missing a datapack anyway; they didn't know it existed so they thought they had all of them. So a list of the datapacks you have would be helpful.
Guest user29 Posted October 25, 2012 Posted October 25, 2012 If your breeder and maternity pack is up to date, I'm going to guess you're problem is you're missing the Tryouts data pack which is a requirement of the maternity clothes pack. I'm glad it's overall working well for you though, texture stuff is the easy stuff to fix. In addition to the Claire fix, the next update will have some faction work in it for Sam. you should, in theory, be able to bring her with you on all your adventures in riverside, and the bloatfly cave.
Meyarcosmos Posted October 25, 2012 Posted October 25, 2012 Tryouts datapack... don't think I have that. Related, I added photos and some other stuff to my previous post. Gonna go get that last datapack <_< derp
zippy57 Posted October 25, 2012 Posted October 25, 2012 See? That's why you never say you have "all" of them.
Meyarcosmos Posted October 25, 2012 Posted October 25, 2012 Tryouts datapack... don't think I have that. Related' date=' I added photos and some other stuff to my previous post. Gonna go get that last datapack <_< derp [/quote'] Alright, the datapacks from Tryout fixed those issues. Still not sure that's what deathclaw junk is meant to look like. And the deathclaw mounting animation is still a bit off. Side note: For high level Melee specialists, it's quite possible to fisty-cuff your way through the ENTIRE guard (Alpha deathclaw included) and survive. The Young Deathclaws outside the main chamber do well in nearly killing you, but you can still best them with yer fists. Other thing, if you get past the first two praetorian, you can just walk past the one outside the queens chambers. Doesn't stop you or move you, even when spoken to. Edit: added snapshots for reference
zippy57 Posted October 25, 2012 Posted October 25, 2012 Dealing with unarmed-focused characters is always difficult. Since I always prefer to play ranged/speech characters I have a tendency to overlook characters who have an unarmed or melee focus. In these situations it's difficult to say whether it's best to change the scenario, allow for the player's actions, put in something to make sure this method can't work, or just handwave it and say "please don't do this".
Guest user29 Posted October 25, 2012 Posted October 25, 2012 That particular deathclaw animation was actually created I believe using a dog rigging from oblivion. There's nothing wrong with your game, that's just what that animation is. If the deathclaw dick is not to your likely, by all means create a new texture for it. I'm not exactly sure what your issue with it is. It may be a different color because I created a custom texture for the deathclaws and the dick uses default textures. I don't care if you can punch your way out. if you want to roleplay like that go for it. Kinda pointless though. I could disable the "fight" flag on the player but It takes away the option to punch your way out so I think I'll leave it as it is.
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