coretex Posted October 27, 2012 Posted October 27, 2012 nah' date=' i was answering your questions in between games of tribes ascend earlier The problem is the pregnancy mod. Halstrom broke births for NPC's it looks like. Anyways, this wasn't a total waste of time, I did find the one thing that wasn't as it should have been. I'll tell halstrom. [/quote'] Ahhh.. ok.. i need to play that some more.. havnt been in the "cannonfodder gankageddon shooter get killed all the time" mood lately.. but the game is fun That -might- explain why when i had willow in my other game, when giving birth, lock up the game...it wouldnt crash out, but the UI would completely freeze and only music would continue. I had not tried to mess with that after a clean load, and i was waiting for more preg updates (this originally happend around the 1010 version) and have not yet bothered to revisit that since both 1023 and 1026 versions. I didnt bother reporting it to the sx-willow mod, cause.. 1 it wasnt high importance to me at the time, and i figured it was preg from the begining. Strange enough though.. other npc's did give birth in that same game and timeframe. Sunny,Veronica, and some other random npc's but they were all built-in ones. Maybe its got something to do with added npc's.
eviljanitor Posted October 27, 2012 Posted October 27, 2012 It also seems to break part of the riverside quest as well. Just tried to do the multiple egg birth did not get any message from lucy and no type of advancement after the deathclaw eggs were gained. Also completely breaks the deathclaw orgy before the takeover.
RiffRaffer Posted October 27, 2012 Posted October 27, 2012 So far everything in this mod has worked great for me, thanks for the awesome stuff However, I'm having some issues with the bighorn ranch. When I was raped by the stud, and MacDonald offered 250 caps per bighorn I accepted it (This means I've never been enslaved). When I gave birth to a bighorn I went to visit MacDonald, but no dialogue options appeared. He did open up the dialogue and I had some options from other mods, but nothing like ''sell bighorn'' (Bighorn offspring was standing right next to farmer). I even tried to lure the offspring to the other bighorns and set the AI package to 0 (wander/leave) and then tried to talk to MacDonald, but still nothing. After trying numerous other things (including disabling those other mods, making a clean save and downloading this mod again) I was starting to wonder if this option was even implemented. So... Is it? (And if it's not, could I request it? )
Guest user29 Posted October 27, 2012 Posted October 27, 2012 No one can tell me a way to code to detect the bighorner to sell so it's not implemented. if you don't agree to the 250 caps you'll have a bunch more stuff to do, though birthing is currently broken so parts of the mod might not work right now.
Angrybird Posted October 27, 2012 Posted October 27, 2012 So is there anything else to do after the Deathclaws take over Riverside?
RiffRaffer Posted October 27, 2012 Posted October 27, 2012 No one can tell me a way to code to detect the bighorner to sell so it's not implemented. if you don't agree to the 250 caps you'll have a bunch more stuff to do' date=' though birthing is currently broken so parts of the mod might not work right now. [/quote'] Ahh, I see. Too bad, breeding would be an awesome way to make money I was thinking though, maybe you could add a dialogue line to the offspring that would be something like ''''? This wouldn't require any form of detection and all it would do is add 250 caps and remove the bighorn NPC. Just throwing my thoughts out. And thanks for the quick reply
Guest user29 Posted October 27, 2012 Posted October 27, 2012 lol yes, that's how you would turn in the bighorner. The problem is getting the reference of the bighorner to remove.
Guest user29 Posted October 27, 2012 Posted October 27, 2012 you do make me wonder if I could add a dialogue topic to the little bighorners. That way you could talk to the bighorner you're going to sell, then I could mark that bighorner in the dialogue topic script, then you talk to the farmer and he removes it. Hmm... I may need halstrom to tick the "allow pc dialogue" flag on the bighorners though.
RiffRaffer Posted October 27, 2012 Posted October 27, 2012 you do make me wonder if I could add a dialogue topic to the little bighorners. That way you could talk to the bighorner you're going to sell' date=' then I could mark that bighorner in the dialogue topic script, then you talk to the farmer and he removes it. Hmm... I may need halstrom to tick the "allow pc dialogue" flag on the bighorners though. [/quote'] So it is possible, nice Not sure if it's what you're looking for, but I am already able to talk to my offspring using SmallerTalk
Guest user29 Posted October 27, 2012 Posted October 27, 2012 I'll use that for testing purposes and see if it works.
RiffRaffer Posted October 27, 2012 Posted October 27, 2012 I'll use that for testing purposes and see if it works. Okay, good luck
Guest user29 Posted October 27, 2012 Posted October 27, 2012 Haha! It worked! Enjoy. Not sure what exactly, but something you said made me realize I could do it in this somewhat roundabout way. Anyways, it seems to work well. You may need to wait up to 5 seconds after you've designated which bighorner you're turning in for macdonald to get the dialogue topic. if you have any more ideas to flesh out the non enslaved portion of the bighorner ranch let me know. I am planning a somewhat basic milking shed (as cows are sorta the theme of the episode) but I don't have much else other than that.
RiffRaffer Posted October 27, 2012 Posted October 27, 2012 Haha! It worked! Enjoy. Not sure what exactly' date=' but something you said made me realize I could do it in this somewhat roundabout way. Anyways, it seems to work well. You may need to wait up to 5 seconds after you've designated which bighorner you're turning in for macdonald to get the dialogue topic. [/quote'] I just tested it, and I have to say that it's much better than what I imagined Thanks a lot, especially because you did it so fast
Guest user29 Posted October 27, 2012 Posted October 27, 2012 I've been meaning to do it for a while and got excited we finally figured out a way to do it I'll be putting in ways to turn in your offspring in both the bloatfly episode and deathclaw promontory. Probably one in Riverside as well. Lucy would probably be a good person to turn them into for both of them.
RiffRaffer Posted October 27, 2012 Posted October 27, 2012 I've been meaning to do it for a while and got excited we finally figured out a way to do it I'm actually amazed how fast you did it, and how neat. Really looking forward to more of your work
windpl Posted October 27, 2012 Posted October 27, 2012 Update37:[/color] Made Riverside more deathclawy after you take it over What does it means? More deathclaws in town? ;D Has to be it because I haven't notice any changes in town itself. And no fun with orgy yet? *sob*
Guest user29 Posted October 27, 2012 Posted October 27, 2012 a day after you take over the town, I added some umm stuff. There are new deathclaws and some other things. you won't see any changes until 24 hours after.
eviljanitor Posted October 27, 2012 Posted October 27, 2012 Haha! It worked! Enjoy. Not sure what exactly' date=' but something you said made me realize I could do it in this somewhat roundabout way. Anyways, it seems to work well. You may need to wait up to 5 seconds after you've designated which bighorner you're turning in for macdonald to get the dialogue topic. if you have any more ideas to flesh out the non enslaved portion of the bighorner ranch let me know. I am planning a somewhat basic milking shed (as cows are sorta the theme of the episode) but I don't have much else other than that. [/quote'] I like the idea of the milking room. I have a few ideas that you might like (mostly non adult). You could add an outbuilding with a still where you could make moonshine for a small profit from farmer mcdonald. Harvest corn to make fuel for the shacks generator every so often. Do light repair work like mending fences, cleaning the milking room, filling the water troughs, some light gardening and cleaning out the prisoner cell once a week.(when the girls make there trip to jamestown )The chance to corrupt daisy (so she becomes more cowlike like bestsy )would be nice, some multi farm orgy scenes with the 2 of them and the farmers daughter would be cool as well.
windpl Posted October 27, 2012 Posted October 27, 2012 a day after you take over the town' date=' I added some umm stuff. There are new deathclaws and some other things. you won't see any changes until 24 hours after. [/quote'] Oh yes now I can see that. I was expecting that it will look something like that but I thought that you will use that nice mining cave for that.
dudedude123 Posted October 28, 2012 Posted October 28, 2012 Hey, I'm having some trouble in riverside with Miranda. I've got my grown up Deathclaws, and I've talked to Lucy about Miranda. I then tell Miranda that Lucy is saying horrible things about her, and she runs outside. However, after she gets outside, she just stands around in front of her house, doing nothing. She doesn't run off to my house, and she doesn't follow me. If I use PRID and moveto player to move her to my house, the dialog triggers, but the sex with the deathclaw doesn't, and she just runs back over to stand in front of her house.
Guest user29 Posted October 28, 2012 Posted October 28, 2012 reload from before you "lure her" and try this. Her package didn't have the "must complete" flag ticked and that can cause some weird things sometimes.
dudedude123 Posted October 28, 2012 Posted October 28, 2012 reload from before you "lure her" and try this. Her package didn't have the "must complete" flag ticked and that can cause some weird things sometimes. Whelp, that fixed the Miranda bug, but now Clair is bugged. I got her to admit the addiction to me, but when I lure her down into the basement, no dialog fires.
Guest user29 Posted October 28, 2012 Posted October 28, 2012 If you're using the most up to date pregnancy mod it's likely going to break everything. halstrom swapped a ton of stuff around. You're probably best off waiting until I update breeder to work with it. Im thinking anything that runs off the quest script (and the dialogue to fire claire's basement dialogue does) isn't going to work.
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