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SexoutBreeder [v5.9.3] New Data Pack [v12] and experimental plugin


Guest user29

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Posted

No problem User29, i just think this mod is a bit interesting for those unique monster in that mod due to those monster use same character value as monster that we use in Sexout NG, so just told you if you interesting to pick some monster to use in your new episode.

 

PS. I think Alien in my 3rd picture use same value as deathclaw lol

Posted

No problem User29' date=' i just think this mod is a bit interesting for those unique monster in that mod due to those monster use same character value as monster that we use in Sexout NG, so just told you if you interesting to pick some monster to use in your new episode.

 

PS. I think Alien in my 3rd picture use same value as deathclaw lol

[/quote']

 

I'm assuming you play the breeder quest things, with this monster mod active? does it conflict at all? i'm looking in to download it, but i would like to make sure it doesnt mess with the sexout mods first, like it doenst add creature into any of the breeder areas does it?

Posted

Nope, i just check some mod from Nexus for new quest and i accidentally found this mod.

 

I think this mod shouldn't cause any conflit with bleeder due to from my testing, look like it only add new mesh and text to monster in specific area but still use same character base value with FONV vanilla monster (some monster use ghoul, some monster use super mutant base)except some unique monster like Alien or Crab monster those are new make monsters.

 

But to make sure i must travel to all breeder location first, that why i don't link this mod to our post. I just mention about this mod in breeder due to i think that those unique monster from this mod look awesome if we want some unique monster in breeder plot line due to some of those monster could share Sexout data, so we didn't need to make new animation for those monster ^^

Posted

You can always just disable the monster esp if it does.

Posted

All right, Sam post birth dialogue freeze is 100% fixed. I'd love to see one of you break it now.

 

There was another bug but I can't remember for the life of me what it was. So when something blows up in somebody's face we'll figure it out :P

 

Added a couple deathclaw patrols to the area around riverside for after you complete the take over. I think I'm going to stick the breeder specific deathclaws in their own faction. I'm wondering if that won't fix faction issues.

Posted

Ok, i test it for you for your curious, look like that mod don't cause conflit with breeder mod, at least for scorpion, Bighorner or Bloatfly episode due to those mod only change exterior monster, not interior one so i think it shouldn't cause conflict with deathclaw too. Except if Riverside people unlucky enough that stay in the same area that those new monster type respawn lol, they will get attack from both deathclaw and new type of agressive monster T^T

 

BTW I don't recommend you to use this mod during you play Breeder mod anyway, I just mentioned about this mod due to i like the design of unique monster in this mod and think those could help we expand new aspect for new breeder episode in the future (due to at least we don't need new animation for some monsters, and i think we still have problem about animation contibutor at this minute T^T)

 

And like User29 said, just disable esm, that is enough due to this mod use same method as SexoutStore. ^^

Posted

Update36: Bunch of bug fixes, I also began the Spore Carrier episode. You can see what I have done so far (up until your plant grows up) if you go to the courier standing outside the goodsprings general store. From there it should be somewhat obvious what to do.

 

Also now when you complete riverside deathclaws will patrol the surrounding area. I've got plans for more patrols and interactions with the patrolling deathclaws that aren't in yet.

 

Lastly, I created a "faction fixer" and dropped it in your inventory. If you have a save where the deathclaws go crazy and kill everyone in the cave try the fixer before the ambush and let me know if it actually does anything.

Posted

yeah, i downloaded the monster mod, for the most part it retextred vanilla monster, there are some new ones but they still act within a vanilla creature faction, like the wasps = cazador, zombies = ghoul/supermutant, and i havent seen them in any breeder areas yet, they even work with BR, so its kinda weird, i thought for sure that it would blow up my game, but it seems to work so far, going to go see whats new with breeder now

 

wait... maybe i wont, it's not letting me download it :/

Posted

Downloads are broken right now.

Posted

Looks like Ashal is migrating downloads to a different server, so it should be up any time really.

Posted
But having a "Do not disturb" cell list in SCR that can be used by BR and other mods (like hookups) might be useful' date=' no ?[/quote']What if I wanted Brutal Rapers to run in the cell but not Hookups? As it stands now, each mod can be blocked individually. Adding a list that multiple plugins can check will no doubt cause modders to lose that level of control. It's best to have each plugin with it's own individual list, and there's no reason for said list to not be in the plugin itself.
Posted

It's just for that one event for now. I'm going to expand it so that whenever you get pregnant with one deathclaw, you'll have 3 no matter which one impregnated you originally I just haven't done it yet.

 

The download is working now btw.

Posted

It's just for that one event for now. I'm going to expand it so that whenever you get pregnant with one deathclaw' date=' you'll have 3 no matter which one impregnated you originally I just haven't done it yet.

 

The download is working now btw.

[/quote']

 

Cool thanks for the update it fixed the bug i was haveing with the animations in the basement in riverside.

Posted

If anyone has a save where the deathclaws in the cave go nuts and kill everybody, load up that save. Use the faction fixer in your inventory, then get ambushed and let me know if it fixes it.

Posted

well i talked to the NPC in goodsprings, and got the package? not sure what to do then, when i click on the package, it CTDs

Posted
But having a "Do not disturb" cell list in SCR that can be used by BR and other mods (like hookups) might be useful' date=' no ?[/quote']What if I wanted Brutal Rapers to run in the cell but not Hookups? As it stands now, each mod can be blocked individually. Adding a list that multiple plugins can check will no doubt cause modders to lose that level of control. It's best to have each plugin with it's own individual list, and there's no reason for said list to not be in the plugin itself.

Well, we'd just have formlists for those mods that wanted it, it just seems a lot simpler than having to do the buildref thing, which many newer moders are going to get wrong, and cause CTD's, it took me a couple of years to get it right myself :)

Rape Type, Hookup type & Prostitution type I suspect would want to be blocked in area's of many peoples plugins, wouldn't need a list for every plugin, just the main types.

Posted

You'd save people from having to write three lines of code in exchange for breaking every plugin that currently references those banned lists, forcing authors to go back and fix what was not broken up to that point, requiring someone to actually make the changes to Rapers itself, and considering it's incredibly difficult to determine what version of Rapers is the most current one because it no longer has an accurate thread OP, people will probably wind up with versions that don't check the banned list in SCR and only the one in Rapers itself, which has the same ID no matter what version you're using.

 

I don't think it's worth the trade-off.

 

EDIT: Also, SCR is really only supposed to hold the common resources multiple mods might require the use of. Considering the banned lists A) are not really resources and B) are only used if the mod that contains them is active and are not required for the mods to run, I don't think it qualifies to be in SCR.

Posted

It's just for that one event for now. I'm going to expand it so that whenever you get pregnant with one deathclaw' date=' you'll have 3 no matter which one impregnated you originally I just haven't done it yet.

[/quote']

 

Well what I can say...

WEeeeeeeeeeeeeeeeeeeee

 

Can't wait for that orgy thing ;)

Posted

Here's a version that doesn't CTD. Apparently the game doesn't like when you call removeitem on a quest item but it doesn't care at all if you use a removeme :dodgy:

 

If at any time you don't know what to do let me know and I'll put more hints in.

 

It's just for that one event for now. I'm going to expand it so that whenever you get pregnant with one deathclaw' date=' you'll have 3 no matter which one impregnated you originally I just haven't done it yet.

[/quote']

 

Well what I can say...

WEeeeeeeeeeeeeeeeeeeee

 

Can't wait for that orgy thing ;)

 

The deathclaw orgy thing is already in if that's what you're talking about.

 

Still need to know if the faction fixer works guys. It seems like I can't go a few days without someone yelling at me that the deathclaws are killing everyone and when I release a fix that might actually fix it no one's around to test it.

Posted

ok, i got the package, opened it, got the seed planted it, talk to it until it grew up, and hit the end so far i think, right?

 

only problem i had, if i talked to it more than once per day it locks up upon exiting chat

Posted

Good thanks that helps. Did the water animation work for you? I'm waiting on spore plant animation so once i have those I'll make some progress on it.

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