Jump to content

SexoutBreeder [v5.9.3] New Data Pack [v12] and experimental plugin


Guest user29

Recommended Posts

Posted

all of the animations with monsters are missing and also the nude male models and some clothing models. can someone link me to what I'm missing? i'd be very thankful!

Posted

Sounds like you're missing data packs. Go around get them all.

Posted

This isn't breeder specific, you need to go to the tech support forum. You can start by telling them which ones you already have.

Posted

ok i'll have a go at that.. i dont even remember which one i've got.. just started with NV again.. was on my computer for 6 months without playing but i had lots of datapacks from this forum from what i remember...

Posted

It's likely the ones you do have are out of date then.

Posted

possibly.. yesterday i downloaded an updated version of a data pack and i noticed that i had more models, but not all.. you have any idea what animation pack is missing? when i get raped by monsters the monster and I just stand there..

Posted

I'm getting the same issue as the other guy, Sam starts giving birth as we're about to escape the Promontory and the quest won't continue, we're all just derping around there.

 

Is there any workaround to this? I have a save backed up so it's not the end of the world, but I do want to see the Queen's Chamber...

Posted

the only thing that'll fix it is if you find an older version of pregnancy.

Posted

That Walking Dead episode last night gave me some ideas...

Posted

I can't seem to get my older version of pregnancy to work. Do you mean an older .esm V3 or the older .esp NG.

Breeder requires .esm so I assume one of the older .esm

 

I got the deathclaw story to work now right up to where sam starts to give birth as we escape with my recent .esm V3 she gives birth then we all stand there looking like idiots.

Is there a console work around of any kind so I can try riverside or do I just need to use console to unlock the queen's chambers.

 

Also great work on fixs user29, back when I told you I couldn't activate the deathclaw quest you posted one that worked the next day. You're doing an awesome job. Thanks for being so timely in these matters.

 

Back to the problem at hand any of my older pregnancyV3.esm file I get to the exit, sam says her bit, and then she just pulls out her gun.

 

I have a V3 from 6-4-2012, but thats the one where she doesn't even give birth. The most recent one I had was from the .esm that hung after her giving birth was from 10-10-2012.

 

I'll try to bug report and test more in the future, thanks for the great mod and your help.

 

Edit: Also this is a preg mod problem but for some reason the fall to the ground animation from giving birth seems to be missing. I know I have a backup somewhere. Can some body tell me the name of that file so I can search my computer for it, thanks.

Posted

Update38: Updated to work with the most up to date Pregnancy update. Some things might still be broken. You'll have to point them out to me. Small bugfixes sprinkled around.

 

new feature: You can now turn in your bighorner offspring to the farmer if you elect to not be enslaved. He'll pay you 250 caps. Just "talk" to the offspring you want to sell him and then talk to macdonald.

 

REQUIRES MOST UP TO DATE PREGNANCY MOD AND SCR

Posted

That Walking Dead episode last night gave me some ideas...

 

Oh boy. I see a possible ghoul storyline in our future. I missed the episode so I guess I'll have to look it up.

 

On a side note I've thought forever that there needed to be an actual mesh/texture creature that looks like a baby, so human reproduction can produce those instead of partially grown kids. I have next to no modding experience, but I think I may just have to take a crack at that. You could even have it so you could pick the child up and carry it on so kind of makeshift baby sling either on your back or your front. Once milking gets further ironed out we could even introduce feeding if we cared enough. Heck there's already an item for breast milk made by the illustrious Halstrom so we would really just need to have the game give you some of the item after milking. I always assumed someone would just do this eventually, but I'll see what I can do in blender. Maybe we could even use the baby noises from the beginning of Fallout 3 (not sure about the legality of that).

 

If I do manage to make the little critter we could make a warped spore version for the spore beast pregnancy. The possibilities are endless.

Posted

I can't seem to get my older version of pregnancy to work. Do you mean an older .esm V3 or the older .esp NG.

Breeder requires .esm so I assume one of the older .esm

 

I got the deathclaw story to work now right up to where sam starts to give birth as we escape with my recent .esm V3 she gives birth then we all stand there looking like idiots.

Is there a console work around of any kind so I can try riverside or do I just need to use console to unlock the queen's chambers.

 

Also great work on fixs user29' date=' back when I told you I couldn't activate the deathclaw quest you posted one that worked the next day. You're doing an awesome job. Thanks for being so timely in these matters.

 

Back to the problem at hand any of my older pregnancyV3.esm file I get to the exit, sam says her bit, and then she just pulls out her gun.

 

I have a V3 from 6-4-2012, but thats the one where she doesn't even give birth. The most recent one I had was from the .esm that hung after her giving birth was from 10-10-2012.

 

I'll try to bug report and test more in the future, thanks for the great mod and your help.

 

Edit: Also this is a preg mod problem but for some reason the fall to the ground animation from giving birth seems to be missing. I know I have a backup somewhere. Can some body tell me the name of that file so I can search my computer for it, thanks.

[/quote']

 

 

You can just up date everything to it's most recent and it should mostly work fine. There isn't currently animations for birthing right now, it's nothing you've done.

 

That Walking Dead episode last night gave me some ideas...

 

Oh boy. I see a possible ghoul storyline in our future. I missed the episode so I guess I'll have to look it up.

 

On a side note I've thought forever that there needed to be an actual mesh/texture creature that looks like a baby' date=' so human reproduction can produce those instead of partially grown kids. I have next to no modding experience, but I think I may just have to take a crack at that. You could even have it so you could pick the child up and carry it on so kind of makeshift baby sling either on your back or your front. Once milking gets further ironed out we could even introduce feeding if we cared enough. Heck there's already an item for breast milk made by the illustrious Halstrom so we would really just need to have the game give you some of the item after milking. I always assumed someone would just do this eventually, but I'll see what I can do in blender. Maybe we could even use the baby noises from the beginning of Fallout 3 (not sure about the legality of that).

 

If I do manage to make the little critter we could make a warped spore version for the spore beast pregnancy. The possibilities are endless.

[/quote']

 

 

There is actually a baby in a blanket mesh but I can't figure out how to make it into a backpack for halstrom so we're just sorta sitting on it right now. When Evil returns I'm thinking he could do it no problem.

Posted

Let me know how it works guys. I ran through the escape part of the promontory and it was functional again but I haven't tested the other stuff. Any issues you do have, I'll load up a save and test myself.

Posted

What mesh? You might have missed it, but it's the actual pregnancy mod that isn't currently using the birth animation. It's disabled. There isn't anything you can do or add to play it right now.

 

Also you got lucky, I had been working on fixing it for a while before you posted :P

Posted

oh, the baby mesh is in the scr thread in the "babystuff" attached file. If you think you can make it into a backpack go for it.

Posted

oh' date=' the baby mesh is in the scr thread in the "babystuff" attached file. If you think you can make it into a backpack go for it.

[/quote']

 

I'm going to try. I've always wanted to contribute. :D

 

Edit: OMG halstrom fixed the text! there is a God. This proves it.

 

Edit2: I have found one minor problems. (This one may be solved by a clean save)When Sam went to give birth she unequipped the pregnant body at one point and after she gave birth she re-equipped it and has kept it.

 

This one isn't a problem in fact it's good news. The sex smell system works... really, really, well.

So well in fact that if you happen to have it on when meeting the NCR rescue team if you still have the deathclaw stench the spawned deathclaws you are supposed to fight are completely docile. Lol, I had a heck of a time trying to figure out what was going on. So turn that off all Deathclaw storyline participants.

 

I had only 1 other problem during the whole deathclaw story. When I started it they took away my pipboy, altogether. When I opened the menu my character would be looking at her arm (I could still here all the selection sound effects, there was just no way to see. Whe I tried to use the console to get it back it was always immediately taken away), this is most likely a result of a minor mod conflict.

I use a mod I love called the pipboy readius, a pipboy replacer. My guess is this is what caused the problem, so anyone who uses pipboy readius will probably have the same problem.

 

That's all. I'm back at camp forlorn hope and have Sam's radio. I can't wait to check out the next part so bye, bye.

Posted

I use the readius as well. haven't head that issue though. Not sure what could be causing it.

Posted

Im thinking I'm still going to do a Jawbas Club (its a temp name :P) but I'm going to make it into it's own plugin and call it SexoutBrothel. There won't be any impregnation stuff in it at first, but breeder will add a additional optional content.

 

Spore carriers are still first on my plate though.

Posted

Yeah, I think I'll put a little activity in where you can turn in moonshine. It'll require you to harvest some corn first to run the generator. Then you'll just have to mix some ingredients. I don't think i want to put a corruption path in for any of the girls though I do need to change the farm around after Deb takes over.

Posted

Need a name for the spore carrier research facility.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...