eviljanitor Posted October 30, 2012 Posted October 30, 2012 Splice of life (was the name of the lab in gremlins 2)
xxdjdjxx Posted October 30, 2012 Posted October 30, 2012 Need a name for the spore carrier research facility. The Maxis Research Institute? (Cos Spore, you know) Question, do the mutations from the different quest lines stack together, or do they override each other somehow? Have you thought about giving each questline a unique mutation, and if you "catch 'em all" you become some sort of mutant queen? Think Kerrigan, Queen of Blades.
Guest user29 Posted October 30, 2012 Posted October 30, 2012 I haven't actually played that dlc (though I do have it) so I won't get the reference Need a name for the spore carrier research facility. The Maxis Research Institute? (Cos Spore' date=' you know) Question, do the mutations from the different quest lines stack together, or do they override each other somehow? Have you thought about giving each questline a unique mutation, and if you "catch 'em all" you become some sort of mutant queen? Think Kerrigan, Queen of Blades. [/quote'] I'm not sure I haven't tried. They're not meant to stack though it may be possible. Splice of life (was the name of the lab in gremlins 2) Kinda like it. It's almost a Dexter reference too.
Guest user29 Posted October 30, 2012 Posted October 30, 2012 I'm going to see if I can't work Sam into the spore carrier episode as I make it. If you don't bring Sam there'll be another NPC you meet that'll take her place.
Darkscythe Posted October 30, 2012 Posted October 30, 2012 Green Solutions Inc. Making the world a better place one genetically modified plant at a time. (one genetically modified abomination at a time) In river side when I don't use a clean save some of the guards seem to like to slide along the ground in place. probably an animation or ai package problem. I also had the Gecko "Hunter" do it once. Everything else looks good. Except for the doors leading to nowhere and the doors you can open and close but they never actually open. But I'm assuming those are works in progress? I had a little trouble with the deathclaws hatching. If you don't do it just right you miss a piece of dialog and they'll never spawn, but the game will continue thinking they spawned. Or they may be invisible sometimes. It's also pretty easy to accidentally trigger some of the girls events locking you out of the eggs hatching. So it's kind of easy for someone who doesn't know what they're doing or ignores Lucy obvious warning to screw up the whole scenario. During the cleaning mission I have a time discrepency. It woudl say be back in 72 hours but would call me back in 48. Not really that big a deal. Overall for how big an undertaking it is it runs remarkable well. Edit: I forgot to mention Lucy's shirt or whatever the cloth is, is flickering and disappearing. And she had no hands! Oh, the humanity! Looks like the little one got hungry while I was away.
Guest user29 Posted October 30, 2012 Posted October 30, 2012 You should have seen what happened before when you didn't use a clean save while updating If you find doors like that tell me, I probably just missed them. Also if you could repeat the deathclaw hatching thing and tell me exactly what steps you took so I could repeat it, I'll fix it but I need more information. Once the eggs are in the nest, there's not much that can go wrong since they're basically on a timer. Cleaning mission text is correct, you have 72 hours until you get in trouble, though you can clean the house anywhere between 48 and 72 hours. For lucy's outfit (one of my favorites) you need the textures from here http://newvegas.nexusmods.com/mods/38198
G-Force01 Posted October 30, 2012 Posted October 30, 2012 Your mods are bomber man, always looking forward to the next update. Don't know if anyone brought this up but I do believe I found a bug. It's in the Miranda mission line right after the dialogue when the player lures her into the house dialogue runs then at the end she just walks out, screenshot of the error in the attachment.
Darkscythe Posted October 30, 2012 Posted October 30, 2012 I'll try to make a list of the 2 different kinds of doors to nowhere I found. I found about 10 of them, but some of them and doors that are there and say open or close but they don't actually do anything. I only found 2 door to darkness that let me start clipping through buildings. Tomorrow I'll give you a step by step process of the 2 ways I messed up the timing on the eggs. One of them was literally managing to miss a peice of diologe from Lucy that made them not spawn or invisible or something. That one was weird. So I'll try to get you those tomorrow. I actually play the game with a controller so i get a wholly different experience. It also helps that I love to screw around and am good at finding bugs. Heck I found 3 bugs in LOZ:OoT in the first 2 weeks I owned it and I was just a kid then. Most people go through the game without ever getting one. Lol.
Guest user29 Posted October 30, 2012 Posted October 30, 2012 Your mods are bomber man' date=' always looking forward to the next update. Don't know if anyone brought this up but I do believe I found a bug. It's in the Miranda mission line right after the dialogue when the player lures her into the house dialogue runs then at the end she just walks out, screenshot of the error in the attachment. [/quote'] Thanks I'll take a look into that tomorrow. I'll try to make a list of the 2 different kinds of doors to nowhere I found. I found about 10 of them' date=' but some of them and doors that are there and say open or close but they don't actually do anything. I only found 2 door to darkness that let me start clipping through buildings. Tomorrow I'll give you a step by step process of the 2 ways I messed up the timing on the eggs. One of them was literally managing to miss a peice of diologe from Lucy that made them not spawn or invisible or something. That one was weird. So I'll try to get you those tomorrow. [/quote'] Oh those doors. Don't report the ones that don't do anything, that's intentional, but you can let me know about the others.
Kary Posted October 30, 2012 Posted October 30, 2012 Your mods are bomber man' date=' always looking forward to the next update. Don't know if anyone brought this up but I do believe I found a bug. It's in the Miranda mission line right after the dialogue when the player lures her into the house dialogue runs then at the end she just walks out, screenshot of the error in the attachment. [/quote'] yeah, same problem here. great mod. thx.
happy_bug Posted October 30, 2012 Posted October 30, 2012 when activ SexOutCheyenneReplacer[v0.92] http://www.loverslab.com/showthread.php?tid=10691 have problem with quest Deathclaw Promontory Walkthrough, After the dialogue with Jes when attack Deathclaw and get into the cave Samantha does not appear, is bug or conflict mods? O_o
jameson7856 Posted October 30, 2012 Posted October 30, 2012 Hello guy i new to this and i need some help please. Can anyone tell me how to takeover Riverside. Never mind i find it. after i start the riverside takeover by talk to user29 after i get pregnant the message keep show up non stop.
Guest user29 Posted October 30, 2012 Posted October 30, 2012 Hello guy i new to this and i need some help please. Can anyone tell me how to takeover Riverside. Never mind i find it. after i start the riverside takeover by talk to user29 after i get pregnant the message keep show up non stop. I think that bug was fixed by the latest pregnancy update. Also as an FYI to everyone, deathclaw eggs are now added to your inventory instead of falling to the ground. NO more clipping through the ground yay.
eviljanitor Posted October 30, 2012 Posted October 30, 2012 The bar in Riverside needs doors on the left back side and right side I keep having a few npcs getting stuck inside the doorways. And there are some navemesh issues with the back of the shack where Sara lives with some of the militia members and after the takeover of Riverside with some of the deahclaw getting stuck.
Guest user29 Posted October 30, 2012 Posted October 30, 2012 could you be more specific about the nave mesh issue where sara lives? A screenshot would be most helpful.
eviljanitor Posted October 30, 2012 Posted October 30, 2012 could you be more specific about the nave mesh issue where sara lives? A screenshot would be most helpful. I am currently at work but will post screenshots when I get off later.
Toddi Posted October 30, 2012 Posted October 30, 2012 Can anyone tell me where Lucy is. Since about 1 Week she isn´t in the Basement anymore; the Grave for the Deathclaw Eggs is gone too.
Guest user29 Posted October 30, 2012 Posted October 30, 2012 If you had sex with her there's a chance she fell through the floor. Save and reload the game. If that doesn't work you'll need to reload a save where she isn't gone.
Guest user29 Posted October 30, 2012 Posted October 30, 2012 Update39: I did something remarkable! I actually kept track of what I did this time fixed baby bighorner greeting Created Spore carrier research facility. You can't access it yet. Made Bighorners at bighorner ranch bigger. Hopefully their animations will line up better Fixed a miranda path bug Removed test bin from the promontory removed couch, and put a log you can sit on (this is not a luxury resort!) Put an extra check that Sam got moved to the cave with you Everything up until spore plant sex is in. Fixed spore plant dialogue This should hopefully take care of a few bugs you guys were having.
xxdjdjxx Posted October 30, 2012 Posted October 30, 2012 Start with a clean save necessary? Standard procedure?
xxdjdjxx Posted October 30, 2012 Posted October 30, 2012 No I don't think that'll be necessary. My Readius pipboy doesn't work with the new update... Edit: Nvm, different mod causing the conflict. Sorry.
eviljanitor Posted October 30, 2012 Posted October 30, 2012 could you be more specific about the nave mesh issue where sara lives? A screenshot would be most helpful. I am currently at work but will post screenshots when I get off later. Here are those screenshots as promised.
kinvale Posted October 30, 2012 Posted October 30, 2012 First of all... great mod. Hats off to that level of support. Just a quick question though: is there some way remove the deathclaw mutation (not a big fan of tails ) and still be able to get back into riverside? I love the "my town" part of this episode. I dunno... maybe a console command I haven't thought of? If not, no big deal, just wondering.
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