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SexoutBreeder [v5.9.3] New Data Pack [v12] and experimental plugin


Guest user29

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Posted

Got a problem whit the deadclaw mission when I try to leave the cave (after doing all the necessary things to escape) samantha stops and starts giving birth but just stand there and do nothing I get locket and I am unable to leave the cave ore do anything ells

Any solutions ?

Posted

You need to wait like 15 seconds after she gives birth. But I'll put an extra fix in there for you right now.

Posted

Not giving quests that start the game enabled any stages crashes your game at startup.

 

edit: fuck that wasn't it.

 

edit2: turns out the game crashes on start up when you disable a static maize plant. WTF.

 

original.0

Posted

Not giving quests that start the game enabled any stages crashes your game at startup.

 

edit: fuck that wasn't it.

 

edit2: turns out the game crashes on start up when you disable a static maize plant. WTF.

 

It's obviously a load-bearing maize plant.

Posted

I think that was it. I was creating a reference of a main static and setting it to initially disabled. I found a fern thing though and made it's own ID, set it to disabled and it's playing nicely.

 

I dunno man.

 

Lol I forgot to set the faction on the plant so it went ape shit on me as soon as it grew up a little. It was so cute and terrifying.

Posted

no my game hasn't gone that crazy yet.

 

It might be a surprise for some of you.

Posted

I'll have an update tomorrow. I got a lot done on it but there's a couple new little bugs I need to sort out still.

Posted

I'll just drop my first experiences with this mod right about here:

Install went fine, had a lot of trouble finding samantha (She runs down in a ditch, hard to find when you don't know where to look), this step took me /ages/ to get to, because of the trouble finding her.

Finding the deathclaw promontory threw me off at first, might want to add "Yeah, it's a good bit down stream" because I kept worrying I had missed it.

Problem 2: Invisible death claws. If you're as retarded as me, you'll find out you forgot to install the DATA part of this mod. Don't be as retarded as me.

Problem 3: HOSTILE deathclaws. This was remedied by starting a new game.

Problem 4: Got fucked, nothing happens. Wander around, see some deathclaws, but nothing going on. What am I missing? I talked to Sam and the other one, while the third just wouldn't talk to me about anything.

 

Question: Does this bicker with Brutal Rapists mod?

Probably not really a problem: Wassherfaces chestplate flickers textures, probably forgot to reset archive invalidation.

Posted

Update your maternity clothes download to fix sam's flickering chest piece. Also make sure you're using the most up to date pregnancy mod, SCR and sexout release. Sam should have talked to you upon getting captured and thrown into the cave. She tells you to talk to Lucy and Jess. After you talk to those two you talk to sam a couple more times. Kinda got to pay attention to the dialogue. There's a walkthrough in the first post if you don't want to be bothered to figure it out.

 

The next update is going to have a faction fixer you can use to hopefully fix hostile deathclaws. When I release 5.1 I'd appreciate it if you could use your save where they went crazy on everyone and try the fix. It'll be added to your inventory. Then tell me if it fixes it.

 

Also you should disable the rapes in brutal rapers while playing my plugin, they can mess things up.

Posted

I've no idea what BuildRef is.

Posted

It's an NVSE function that allows you to reference records in another plugin without requiring it as a master. An example from SexoutStore:

if IsModLoaded "SexoutBrutalRapers.esp"
set mod to GetModIndex "SexoutBrutalRapers.esp"
set list to buildref mod 14550

ListAddForm list SexoutStoreGENPCGuard1
ListAddForm list SexoutStoreGENPCGuard2
ListAddForm list SexoutStoreGENPCGuard3
ListAddForm list SexoutStoreGENPCGuard4
ListAddForm list SexoutStoreGENPCGuard5
endif

14550 is the FormID number of Brutal Rapers' banned NPC list converted from hex to decimal.

Posted

That sounds incredibly handy.

Posted

Would it be better to have a formlist in SCR we add cells to we don't want rapers to work in? I think Brapers already has it's own formlist with 3 or 4 cells, so wouldn't be much work from that end of things to refer to a SCR formlist instead.

Posted

I don't see the need to move a formlist into SCR that is already in and is only needed by Rapers, especially because adding things directly to lists is a Bad Thing so we always use scripts to do it anyway.

Posted

User29, today after i test some monster mod from Nexus forum, i noticed that many monster have new Mesh and Text., but still use same character value as vanilla creature from FONV so character action from both Sexout NG, SCR and Pregnancy mod still work as well.

 

So I'm not sure due to this is only my idea that if we can contact with Monster Mod's provider to give permission to us to use his designs, i think that may help us alot to make really interesting development for future breeder mod that you plan to make it. :P

Posted

I don't see the need to move a formlist into SCR that is already in and is only needed by Rapers' date=' especially because adding things directly to lists is a Bad Thing so we always use scripts to do it anyway.

[/quote']

 

No. But having a "Do not disturb" cell list in SCR that can be used by BR and other mods (like hookups) might be useful, no ?

Posted

sounds useful to me :P

Posted

I pick some example pictures, that monster mod also work well with sexout mod (Sexout NG, SCR and pregnancy mod) so i think it should work well with Breeder too :D

 

PS. Can't add anothers bigger file due to file size more than 500k just from 1 screen shot ??, not sure how to collect it. lol

Posted

The monster mod is cool but It's not really needed. i haven't done nearly all the creatures that are supported and I probably won't ever get to them all.

 

Plus, the monsters in that mod are crazy ugly, and like the centaurs are completely unerotic. To me anyway.

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