rauf531 Posted May 17 Share Posted May 17 8 minutes ago, jaam said: Not until other requirements are working for version 1.10.984 I assume. Seems to need a Buffout 4 update? Link to comment
EgoBallistic Posted May 17 Share Posted May 17 19 minutes ago, rauf531 said: Seems to need a Buffout 4 update? AAF doesn't technically need a Buffout 4 but if you are using a lot of AAF mods (e.g. a full UAP setup from Saya's guide) then it is highly recommended to avoid out of memory errors. The other missing piece is LooksMenu, which is needed for morphs. Link to comment
lightguidste Posted May 17 Share Posted May 17 31 minutes ago, EgoBallistic said: AAF doesn't technically need a Buffout 4 but if you are using a lot of AAF mods (e.g. a full UAP setup from Saya's guide) then it is highly recommended to avoid out of memory errors. The other missing piece is LooksMenu, which is needed for morphs. is there any indication wat the current status is of AAF and assorted mods are compared to the latest NG and NG + Patch screw up Bethesda created? Link to comment
Lestath81 Posted May 17 Share Posted May 17 1 hour ago, rauf531 said: Seems to need a Buffout 4 update? Buffout 4 NG isn't good for you? It seems to me that they didn't upgrade Buffout, someone created a separate mod for the NG update. Link to comment
rauf531 Posted May 17 Share Posted May 17 36 minutes ago, Lestath81 said: Buffout 4 NG isn't good for you? It seems to me that they didn't upgrade Buffout, someone created a separate mod for the NG update. So Buffout 4 NG works with Fallout 4 v.984? Link to comment
EgoBallistic Posted May 17 Share Posted May 17 2 hours ago, rauf531 said: So Buffout 4 NG works with Fallout 4 v.984? No. There isn't a version of Buffout yet that works with 984. Link to comment
EgoBallistic Posted May 17 Share Posted May 17 4 hours ago, lightguidste said: is there any indication wat the current status is of AAF and assorted mods are compared to the latest NG and NG + Patch screw up Bethesda created? AAF is being worked on. Most other mods that use AAF will work on NG once AAF is converted. 1 Link to comment
rauf531 Posted May 17 Share Posted May 17 I confirm that all AFF mods on my list (Sex Em Up, Sex Harassment, Sex Attributes, etc.) run and work on Fallout 4 NG v.984. However, the themes and Ultimate Patch do not work. As EgoBallistic said, it's related to Buffout 4, which still hasn't been updated. At the moment to run updated Fallout 4 with almost all mods on my list, mi need updated Buffout 4, xSE PluginPreloader F4 and XDI. I think the update of the AAF itself will not have to wait long. Link to comment
lightguidste Posted May 17 Share Posted May 17 2 hours ago, rauf531 said: I confirm that all AFF mods on my list (Sex Em Up, Sex Harassment, Sex Attributes, etc.) run and work on Fallout 4 NG v.984. However, the themes and Ultimate Patch do not work. As EgoBallistic said, it's related to Buffout 4, which still hasn't been updated. At the moment to run updated Fallout 4 with almost all mods on my list, mi need updated Buffout 4, xSE PluginPreloader F4 and XDI. I think the update of the AAF itself will not have to wait long. how did u figure out that all the add ons work on NG+ still stuck at 68% on AAF? Link to comment
Yor53 Posted May 18 Share Posted May 18 Can not get to download site. I am on discord but can not get download. Tried all day, please help. Link to comment
UsernameTaken666 Posted May 18 Share Posted May 18 (edited) 38 minutes ago, Yor53 said: Can not get to download site. I am on discord but can not get download. Tried all day, please help. I’m sorry but learn to navigate Discord? ETA: Added comment from Vaultbait to help. Another edit: Post from Vaultbait is next post. Edited May 18 by UsernameTaken666 Link to comment
UsernameTaken666 Posted May 18 Share Posted May 18 On 4/22/2024 at 2:37 PM, vaultbait said: Read the rules in the rules channel, react to the post there like it instructs you to do, and then the other channels should become available immediately. Link to comment
rauf531 Posted May 18 Share Posted May 18 10 hours ago, lightguidste said: how did u figure out that all the add ons work on NG+ still stuck at 68% on AAF? AAF mods on Fallout 4 NG work. Do not run AAF themes. Link to comment
awson Posted May 19 Share Posted May 19 Downloaded the latest version of AAF from Discord, but Fallout 4 NexGen doesn't work (the menu doesn't appear when pressing the Home button Link to comment
vaultbait Posted May 19 Share Posted May 19 45 minutes ago, awson said: Downloaded the latest version of AAF from Discord, but Fallout 4 NexGen doesn't work (the menu doesn't appear when pressing the Home button Downgrade Fallout 4, it's waaaay too soon to expect most mods to work with the new version of the game. (Also, for the love of god, decrease your font size.) 1 Link to comment
rauf531 Posted May 21 Share Posted May 21 Help me with Mod Organizer 2. I can't find a solution to the problem. The thing is that some plugins (in the right window) when you activate the mod automatically go to the top of the plugins list. I cannot move them manually. This leads to a violation of the mod in the game, because for proper operation requires compliance with a certain order of the plugin in the list. No settings in the program did not change. Link to comment
UsernameTaken666 Posted May 21 Share Posted May 21 (edited) 12 minutes ago, rauf531 said: Help me with Mod Organizer 2. I can't find a solution to the problem. The thing is that some plugins (in the right window) when you activate the mod automatically go to the top of the plugins list. I cannot move them manually. This leads to a violation of the mod in the game, because for proper operation requires compliance with a certain order of the plugin in the list. No settings in the program did not change. That's an issue for a different forum. I mean, it's not an AAF issue but a user issue. ETA: Search internet for MO2 help / instructions. Edited May 21 by UsernameTaken666 Link to comment
rauf531 Posted May 21 Share Posted May 21 (edited) 5 minutes ago, UsernameTaken666 said: That's an issue for a different forum. I mean, it's not an AAF issue but a user issue. ETA: Search internet for MO2 help / instructions. I understand. But I've been looking for two weeks. No answer anywhere, no response on the forums. I was hoping that maybe someone who has encountered this problem and can help me. Edited May 21 by rauf531 Link to comment
UsernameTaken666 Posted May 21 Share Posted May 21 Just now, rauf531 said: I understand. But I've been looking for two weeks. No answer anywhere, no response on the forums. I was hoping that someone might have encountered this problem and help me. There are instructions / videos / help blah blah everywhere on the internet. That's an MO2 / user issue. You need to learn how it works. Link to comment
rauf531 Posted May 21 Share Posted May 21 3 hours ago, UsernameTaken666 said: There are instructions / videos / help blah blah everywhere on the internet. That's an MO2 / user issue. You need to learn how it works. I even posted on the MO2 developer's Discord. I wrote on dozens of forums. But I don't even get a reply. Link to comment
chasidrill Posted May 22 Share Posted May 22 19 hours ago, rauf531 said: Help me with Mod Organizer 2. I can't find a solution to the problem. The thing is that some plugins (in the right window) when you activate the mod automatically go to the top of the plugins list. I cannot move them manually. This leads to a violation of the mod in the game, because for proper operation requires compliance with a certain order of the plugin in the list. No settings in the program did not change. if the mod shows in bold, it's normal it jumps on the top mod list. It's a master (esm or esl), means it must be loaded on top. The only thing you can do, is sort out masters between them If this happens when your modlist tells you the mod should be loaded later, or your modlist is outdated (the mod was updated to master later for... reason) or it has an error. Second option: the mod needs another mod to be loaded before it - aka, another mod is master to this one - MO2 will automaticaly place the mod below its master, if you can't move it, there is misplaced mod somewhere.... check dependancies check with wriebash => it can show the complete modlist and all master needed so you'll find the culprit Link to comment
rauf531 Posted May 22 Share Posted May 22 35 minutes ago, chasidrill said: if the mod shows in bold, it's normal it jumps on the top mod list. It's a master (esm or esl), means it must be loaded on top. The only thing you can do, is sort out masters between them If this happens when your modlist tells you the mod should be loaded later, or your modlist is outdated (the mod was updated to master later for... reason) or it has an error. Second option: the mod needs another mod to be loaded before it - aka, another mod is master to this one - MO2 will automaticaly place the mod below its master, if you can't move it, there is misplaced mod somewhere.... check dependancies check with wriebash => it can show the complete modlist and all master needed so you'll find the culprit That's not the point. MO2 allows you to manually arrange any plugins (even master files). One of the players explained to me that the issue is with MO2 itself, namely version 2.5.0+. A later version (2.4.4) installs plugins as they are activated, as it should be. In other words, the plugin list is manually managed. In newer versions, something broken or added a function that can not be turned off, which actually breaks the game, as the location of plugins is very important. The problem is solved by rolling back to the old version. Link to comment
chasidrill Posted May 23 Share Posted May 23 On 5/22/2024 at 7:21 AM, rauf531 said: That's not the point. MO2 allows you to manually arrange any plugins (even master files). One of the players explained to me that the issue is with MO2 itself, namely version 2.5.0+. A later version (2.4.4) installs plugins as they are activated, as it should be. In other words, the plugin list is manually managed. In newer versions, something broken or added a function that can not be turned off, which actually breaks the game, as the location of plugins is very important. The problem is solved by rolling back to the old version. Ah well... Maybe a different thing than what I understood then... So you reverted back to 2.4.4? Link to comment
rauf531 Posted May 23 Share Posted May 23 5 minutes ago, chasidrill said: Ah well... Maybe a different thing than what I understood then... So you reverted back to 2.4.4? Yes... Found the old version, reinstalled and everything worked as it should. Now I can safely play fallout 4 with mods for 70gb, although I saw one girl has a list of mods for 135gb )))) Link to comment
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