jbezorg Posted April 9, 2024 Posted April 9, 2024 How would I duplicate the same effect as the AFF Menu previous and next animation in Papyrus? Would that be through ChangePosition or ChangeSetting? I've tried ChangePosition but that interrupts the current animation and I'd like the current animation to progress to the end of it's loop.
dagobaking Posted April 10, 2024 Author Posted April 10, 2024 (edited) 18 hours ago, jbezorg said: How would I duplicate the same effect as the AFF Menu previous and next animation in Papyrus? Would that be through ChangePosition or ChangeSetting? I've tried ChangePosition but that interrupts the current animation and I'd like the current animation to progress to the end of it's loop. That would be ChangePosition. ChangeSetting is for changing the overall settings (via an MCM panel etc). You can send in a lot of settings [to ChangePosition]. Some of them may achieve what you are looking for. But, your exact needs may require a feature add. It will be easier to determine if we can chat through it. Hit me up on discord and we can figure out. Edited April 10, 2024 by dagobaking 1
jbezorg Posted April 10, 2024 Posted April 10, 2024 2 hours ago, dagobaking said: That would be ChangePosition. ChangeSetting is for changing the overall settings (via an MCM panel etc). You can send in a lot of settings [to ChangePosition]. Some of them may achieve what you are looking for. But, your exact needs may require a feature add. It will be easier to determine if we can chat through it. Hit me up on discord and we can figure out. I think this should work Event OnKeyUp(int keyCode, float time) if ( keyCode == iEndKey && !bEndKeyCooldown ) ; Prevent spamming the keypress bEndKeyCooldown = True ShutDown() Utility.WaitMenuMode( KeySpamDelay ) bEndKeyCooldown = False endIf if ( keyCode == iJumpKey && !bJumpKeyCooldown ) ; Prevent spamming the keypress bJumpKeyCooldown = True RandomXP() endIf EndEvent Event AAF:AAF_API.OnAnimationChange( AAF:AAF_API akSender, Var[] akArgs ) Actor[] kActors = Utility.VarToVarArray( akArgs[1] ) as Actor[] Int iPlayer = kActors.Find( Main.PlayerRef ) if( kActors.Length > 1 ) && ( iPlayer > -1 ) && bJumpKeyCooldown bJumpKeyCooldown = False Main.AAF_API.ChangePosition( Main.PlayerRef ) endIf EndEvent
dagobaking Posted April 10, 2024 Author Posted April 10, 2024 Yes. Something along those lines should work.
Drek01 Posted April 10, 2024 Posted April 10, 2024 While I appreciate that the Author wants some kind of security, when I was prompted to use my discord as authentication and it mentions access to my email. I have no idea just what kind of access exactly I am giving away here. My suggestion is find a different way to distribute this mod like the mega site so many others use because this felt to invasive for my liking.
dagobaking Posted April 10, 2024 Author Posted April 10, 2024 (edited) 1 hour ago, Drek01 said: While I appreciate that the Author wants some kind of security, when I was prompted to use my discord as authentication and it mentions access to my email. I have no idea just what kind of access exactly I am giving away here. My suggestion is find a different way to distribute this mod like the mega site so many others use because this felt to invasive for my liking. With all due respect, please consider your request in its basic terms: You want me to blindly trust the public with work that took hundreds of hours to produce so that you don't have to trust me with an email address? [Besides that, the actual file is on discord itself. So, you would only be trusting Discord (which you apparently already have an account with) to get it. The other site (moddingham.com) that uses discord authentication only hosts the wiki for the mod.] Edited April 10, 2024 by dagobaking 1
nova9491 Posted April 11, 2024 Posted April 11, 2024 Good evening, I was trying to mod fallout 4 and obviously download AAF. I have done all the steps, I entered the discord server and I have access to all the channels, but when I try to download AAF 171v I get a message saying "The site could not be reached". Can you help me?
dagobaking Posted April 11, 2024 Author Posted April 11, 2024 (edited) 7 hours ago, nova9491 said: Good evening, I was trying to mod fallout 4 and obviously download AAF. I have done all the steps, I entered the discord server and I have access to all the channels, but when I try to download AAF 171v I get a message saying "The site could not be reached". Can you help me? Hm. Maybe it has something to do with the http version of discord. Have you tried installing and using the app instead? Edited April 11, 2024 by dagobaking
nova9491 Posted April 11, 2024 Posted April 11, 2024 (edited) 15 hours ago, dagobaking said: Hm. Maybe it has something to do with the http version of discord. Have you tried installing and using the app instead? Yep, i try from the app and the browser version, nothing change. I managed to download the file, it seems that Discord was "blocked" because just yesterday the app updated. Thanks for the help anyway! Edited April 11, 2024 by nova9491
Arethiel Posted April 12, 2024 Posted April 12, 2024 On 4/10/2024 at 1:58 AM, Drek01 said: While I appreciate that the Author wants some kind of security, when I was prompted to use my discord as authentication and it mentions access to my email. I have no idea just what kind of access exactly I am giving away here. My suggestion is find a different way to distribute this mod like the mega site so many others use because this felt to invasive for my liking. The file is on his Discord (as he mentioned) but to explain this a little more or anyone else who may be concerned. I'm assuming, since I don't personally have an account/used discord auth on moddingham, Moddingham is using Discord as an IDP for SSO (Identity Provider for Single Sign On, also account creation) so when Discord says "Access to your email address", it's the api providing the email address (youremail@emailprovider.com) to Moddingham along with some other information non-sensitive profile info but none of this gives out your password (and you should have MFA turned on for all of your accounts that support it anyways) or access to view your emails themselves. It's essentially the same as if you were to register a new account manually on another site and you typed in your email in the Email Address box. APIs usually have a scope to set so theoretically he could make it not get your email address but...there still has to be an email provided to send confirmation emails, forgot password links etc. to so you'd just provide the email address manually. 2
bobdoe42 Posted April 13, 2024 Posted April 13, 2024 I also get unable to accept invite. Tried multiple browsers and the app. Can I get an updated download link?
dagobaking Posted April 13, 2024 Author Posted April 13, 2024 12 hours ago, Arethiel said: The file is on his Discord (as he mentioned) but to explain this a little more or anyone else who may be concerned. I'm assuming, since I don't personally have an account/used discord auth on moddingham, Moddingham is using Discord as an IDP for SSO (Identity Provider for Single Sign On, also account creation) so when Discord says "Access to your email address", it's the api providing the email address (youremail@emailprovider.com) to Moddingham along with some other information non-sensitive profile info but none of this gives out your password (and you should have MFA turned on for all of your accounts that support it anyways) or access to view your emails themselves. It's essentially the same as if you were to register a new account manually on another site and you typed in your email in the Email Address box. APIs usually have a scope to set so theoretically he could make it not get your email address but...there still has to be an email provided to send confirmation emails, forgot password links etc. to so you'd just provide the email address manually. This is correct. It's just an SSO system. There is not an option on the wiki.js side (at least that I saw) that allowed turning off the email address. 11 minutes ago, bobdoe42 said: I also get unable to accept invite. Tried multiple browsers and the app. Can I get an updated download link? I would suggest reaching out to Discord support.
vaultbait Posted April 16, 2024 Posted April 16, 2024 4 minutes ago, Kiimeyra said: I dont know how to get nuka world running Nuka-World is a Fallout 4 DLC from Bethesda, the makers of the original game. If you have problems with it, you should contact them. If instead you mean the Nuka Ride mod here on LoversLab, it has its own support topic you should use instead. 2
divingmedic Posted April 18, 2024 Posted April 18, 2024 I take it this mod will break when the "next gen" update comes out on the 25th of this month? I lost my SSD about months ago and just now starting to get back my games and mods. Should I wait several weeks after they update the game to get this mod?
UsernameTaken666 Posted April 18, 2024 Posted April 18, 2024 3 hours ago, divingmedic said: I take it this mod will break when the "next gen" update comes out on the 25th of this month? I lost my SSD about months ago and just now starting to get back my games and mods. Should I wait several weeks after they update the game to get this mod? yeah, wait. 1
Wik0 Posted April 19, 2024 Posted April 19, 2024 hello your mod hasn't worked. for 3 days I've been trying to play fallout 4 with mods and it's impossible the mods fight each other each time I install here I managed to no longer have any conflict between the mods but AAF is stuck at 68%.
XNukacharlieX Posted April 19, 2024 Posted April 19, 2024 5 hours ago, Wik0 said: hello your mod hasn't worked. for 3 days I've been trying to play fallout 4 with mods and it's impossible the mods fight each other each time I install here I managed to no longer have any conflict between the mods but AAF is stuck at 68%. Follow this manual and noramly it's ok
Wik0 Posted April 19, 2024 Posted April 19, 2024 hi nuka thank you for your response. I followed the guide during my mod installation but there was a lot of conflict between the mods see for some or they were needed together to make the mod work but was in conflict ,but I found a mod patch AAF patch for leito and crazy fomod v3.1b.7 which replaces animationsaddonandfixes11.0.7 as it both conflicted. For the moment it works but I find that it is really complicated to put mods on fallout4 because sometimes to run a mod you need 5 behind it and there is a lot of conflict. i use google translate
tuggspeedermen69420 Posted April 20, 2024 Posted April 20, 2024 How does one gain access to the discord server, I click the link, sign up for it and see 3 channels, none contain a download link and something that might be it but it says no access.
XNukacharlieX Posted April 20, 2024 Posted April 20, 2024 On 4/19/2024 at 8:41 PM, Wik0 said: hi nuka thank you for your response. I followed the guide during my mod installation but there was a lot of conflict between the mods see for some or they were needed together to make the mod work but was in conflict ,but I found a mod patch AAF patch for leito and crazy fomod v3.1b.7 which replaces animationsaddonandfixes11.0.7 as it both conflicted. For the moment it works but I find that it is really complicated to put mods on fallout4 because sometimes to run a mod you need 5 behind it and there is a lot of conflict. i use google translate No problem and yes when a mod is interesting there are often requirements for it to work (correctly) so the guide made by some are very beneficial
vaultbait Posted April 20, 2024 Posted April 20, 2024 2 hours ago, jas75249 said: How does one gain access to the discord server, I click the link, sign up for it and see 3 channels, none contain a download link and something that might be it but it says no access. Maybe it's a bit subtle, but there's a "rules" channel where you need to read the rules of the server and then agree to them by leaving a reaction to the rules post. After that, the remaining base channels should become available to you. 1
Nightlistic Posted April 21, 2024 Posted April 21, 2024 I ended up going back to the previous version of AAF that I had because I didn't like the changes to the UI in the latest update. Seems like it gives the player less information, and less control over animations. That may just be me, but it just seemed like the UI was enlarged taking up more space on the screen when its showing, and many of the menu options to help the player to navigate where removed. Might seem petty but I just liked the more detailed, smaller UI with the 161.1b version
Fuhror Posted April 21, 2024 Posted April 21, 2024 A problem happens to me, the animation exits before the second stage, the animation starts but only the first stage of it, and exits after that...
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