SullenMan Posted February 11, 2013 Posted February 11, 2013 Ichabodbadbat111 say - once the burgler has left and your tied to the floor open console up with ` button then type in player.additem 0000000a ? --------------- this is not an option. literally. the author should change this moment - let jimmy itself comes to the player through time. or guard rescue heard a moan. or by contacting the hero himself crawl to the door and draw attention to themselves. so it would be more realistic.
emo877 Posted February 11, 2013 Posted February 11, 2013 Playing with v0.58 i noticed what loading "non-enslaved" savegame after "enslaved" makes pc behave as enslaved\chained too.Looked inside and not found any code to care of that issue. Whole mod is too complicated for my iq, so i made a small tweak for own use: added check for Ctrl-key pressed in menumode-section of script IchSlaveAnchorNPC, attached with item IchSlaveTokenNPC. ;--------------------------- begin menumode EnableControl 4 ;key 256 If (IskeyPressed3 29 || IskeyPressed3 157) && (0 == IchSlaveQuest.PlayerEnslaved) Player.UnequipItemNS IchSlaveGagBasic Set Leash1 to Player.getitemcount IchSlaveGagBasic Player.RemoveItemNS IchSlaveGagBasic Leash1 Set Leash1 to Player.getitemcount IchSlaveCollar Player.RemoveItemNS IchSlaveCollar Leash1 Set Leash1 to Player.getitemcount IchWristIrons Player.RemoveItemNS IchWristIrons Leash1 Set Leash1 to Player.getitemcount IchLegIrons Player.RemoveItemNS IchLegIrons Leash1 Set Leash1 to Player.getitemcount IchSlaveGagBloodyHand Player.RemoveItemNS IchSlaveGagBloodyHand Leash1 Player.RemoveItemNS IchKneelToken 1 Player.RemoveItemNS IchSleepToken 1 Player.RemoveItemNS IchHogtieToken 1 Player.AddItemNS IchResetToken 1 Player.PickIdle Player.RemoveItemNS IchResetToken 1 Player.SetRestrained 0 EnableControl 1 EnableControl 2 EnableControl 3 EnableControl 4 EnableControl 5 EnableControl 6 EnableControl 7 EnableControl 8 EnableControl 9 EnableControl 10 EnableControl 11 EnableControl 12 EnableControl 13 EnableControl 14 EnableControl 15 Player.ToggleSpecialAnim "1chaindogbackward.kf" 0 Player.ToggleSpecialAnim "1chaindogforward.kf" 0 Player.ToggleSpecialAnim "1chaindogidle.kf" 0 Player.ToggleSpecialAnim "1chaindogleft.kf" 0 Player.ToggleSpecialAnim "1chaindogright.kf" 0 Player.ToggleSpecialAnim "1chaindogturnleft.kf" 0 Player.ToggleSpecialAnim "1chaindogturnright.kf" 0 Player.ToggleSpecialAnim "ZMCWalkBackward2.kf" 0 Player.ToggleSpecialAnim "ZMCWalkBackward.kf" 0 Player.ToggleSpecialAnim "ZMCCuffWalk.kf" 0 Player.ToggleSpecialAnim "ZMCCuffFastForward.kf" 0 Player.ToggleSpecialAnim "ZMCCuffIdle.kf" 0 Player.ToggleSpecialAnim "ZMCCuffTurnRight.kf" 0 Player.ToggleSpecialAnim "ZMCCuffTurnLeft.kf" 0 Player.ToggleSpecialAnim "ZMCCuffWalkRight.kf" 0 Player.ToggleSpecialAnim "ZMCCuffWalkLeft.kf" 0 Player.ToggleSpecialAnim "ZMCCuffWalkRight2.kf" 0 Player.ToggleSpecialAnim "ZMCCuffWalkLeft2.kf" 0 Player.Update3D Set Leash1 to 150 return endif end ;--------------------------- Actions in this section copied from IchFreePlayer script, except of some quest-variable settings.So if i need to 'reset' state of my non-enslaved char, i open any menu and hold Ctrl for a while.Hope the author will make it working automaticaly in proper (?)quest script.Anyway, i heartly thank Ichabod for this great mod.ps. What does 0x81 characters do (within TAB indents before the command Set xLoversQuest.OffNudeFlag to .....) at many scripts in this mod?
mem4ob4 Posted February 11, 2013 Posted February 11, 2013 Ichabod badbat111 say - once the burgler has left and your tied to the floor open console up with ` button then type in player.additem 0000000a ? --------------- this is not an option. literally. the author should change this moment - let jimmy itself comes to the player through time. or guard rescue heard a moan. or by contacting the hero himself crawl to the door and draw attention to themselves. so it would be more realistic. Hiya Sullenman, There is a possible minor glitch in the script for that. The original intent is player can eventually wiggle free or find a piece of metal to free themselves. I am sure Ichabod will make it all good on the next update. @Ichabod bag is good on first enslave, subsequent enslavements is when it starts getting strange. Mem
badbat111 Posted February 11, 2013 Posted February 11, 2013 would be nice with a wiggle animation and the perverted burgler bought freinds for a major orgy on his second or more trips to the player can you make it so if your still bound to bed you can use the bed to sleep to lure the burgler back i couldnt use the bed once bound
RandomOne Posted February 11, 2013 Posted February 11, 2013 Hmmm, in Dog Days I can't find the trap door behind her house, it's not there. Conflict with better cities maybe? or am I missing something. I tend not to think its better cities because no door shows on the map and any conflict I've had with it is like things sunken outa view but still there, and easily gotten too with tcl. Uninstalling BC would be hard to justify not to mention a bitch to do, might have to just not try dog days as everything else seems to work. Oh and jfyi, playerslave has to be above better imperial city esp in load order or market district becomes misaligned. 00 Oblivion.esm 01 Beautiful People 2ch-Ed.esm 02 All Natural Base.esm [Version 1.34] 03 CLS-ClassyClothes.esm 04 Cobl Main.esm [Version 1.72] 05 Oscuro's_Oblivion_Overhaul.esm [Version 1.33] 06 Kvatch Rebuilt.esm 07 Better Cities Resources.esm [Version 5.2.5] 08 Lovers with PK.esm 09 TamagoClub.esm 0A HiyokoClub.esm 0B LoversCreature.esm 0C x117race.esm 0D ShieldOnBack.esm [Version 3.4.1] 0E Unofficial Oblivion Patch.esp [Version 3.4.1] 0F UOPS Additional Changes.esp 10 Oblivion Citadel Door Fix.esp 11 DLCShiveringIsles.esp 12 Unofficial Shivering Isles Patch.esp [Version 1.5.0] 13 USIPS Additional Changes.esp 14 BreakArmor.esp [Version 1.10.b] 15 Better Cities .esp [Version 4.7.0] 16 All Natural.esp [Version 1.34] 17 All Natural - SI.esp [Version 1.34] ++ Hear-Me-Not.esp [Version 1.02] 18 All Natural - Real Lights.esp [Version 1.34] ++ 1HweaponOnBack.esp [Version 1.0] 19 the punished girlbox.esp 1A Living Economy.esp 1B Living Economy - Items.esp 1C Cutthroat Merchants.esp 1D Populated Prisons.esp 1E DLCHorseArmor.esp 1F DLCHorseArmor - Unofficial Patch.esp [Version 1.0.7] 20 DLCOrrery.esp 21 DLCOrrery - Unofficial Patch.esp [Version 1.0.5] 22 DLCVileLair.esp 23 DLCVileLair - Unofficial Patch.esp [Version 1.0.7] 24 DLCMehrunesRazor.esp 25 DLCMehrunesRazor - Unofficial Patch.esp [Version 1.0.5] 26 DLCSpellTomes.esp ++ DLCSpellTomes - Unofficial Patch.esp [Version 1.0.1] ++ MaleBodyReplacerV5.esp 27 Arena_Ring_V2.esp 28 MaternityClothes.esp ++ CLS-ClassyClothesFactions.esp 29 Notused_Leather.esp 2A Slof's Horses Base.esp 2B Slof's Extra Horses.esp 2C Slof's Extra Horses 2.esp 2D DLCThievesDen.esp 2E DLCThievesDen - Unofficial Patch.esp [Version 1.0.10] 2F DLCThievesDen - Unofficial Patch - SSSB.esp [Version 1.0.5] 30 Cobl Glue.esp [Version 1.72] 31 Cobl Si.esp [Version 1.63] ++ Cobl Tweaks.esp [Version 1.44] 32 Oscuro's_Oblivion_Overhaul.esp [Version 1.33] 33 TIE.esp [Version 1.48] 34 AdrenalineOblivion-SupportElements.esp 35 AdrenalineOblivion-SpawnElement.esp 36 Smarter Bandits.esp 37 AnvilBayMisteryHouse.esp 38 Bandit Hideouts.esp 39 Better Dark Brotherhood Sanctuary.esp [Version 3.1] 3A Kvatch Rebuilt.esp 3B Kvatch Rebuilt Weather Patch.esp 3C Tona's_ModsStore.esp 3D Apachii_Goddess_Store.esp 3E Whispered Warning.esp 3F BDBS - Whispered Warning Patch.esp 40 DLCBattlehornCastle.esp 41 DLCBattlehornCastle - Unofficial Patch.esp [Version 1.0.6] 42 DLCFrostcrag.esp 43 DLCFrostcrag - Unofficial Patch.esp [Version 1.0.6] 44 Knights.esp 45 Knights - Unofficial Patch.esp [Version 1.1.2] 46 SM Plugin Refurbish(Merged).esp [Version 1.30] ++ KotN Wayshrine Fix.esp 47 DarkBrotherhoodChronicles.esp [Version 1.1] 48 CHILDREN ANNUAD.esp 49 MONSTERGIRL-DEMON HIVE.esp 4A MONSTERGIRL-ANGELICALLIANCE.esp 4B MONSTERGIRL-NECROMANCER MOON.esp 4C HUD Status Bars.esp [Version 5.3.2] 4D HUDCompanions.esp 4E zBUArmors.esp ++ JUSTICE HGEC Steelarmor Replacer.esp ++ Replacer - Steel (mergeable).esp ++ Replacer - Blackwood (mergeable).esp ++ Replacer - Dwarven (mergeable).esp 4F TamagoPlayerHUDkil.esp 50 TamagoBreak.esp 51 TamagoNews.esp 52 TamagoShop.esp 53 TamagoTopic.esp 54 TamagoConfide.esp 55 LoversTamagoClub.esp 56 LoversEncounter.esp 57 HiyokoGenetics.esp 58 HiyokoGenerator.esp 59 HiyokoGeneratorCreature.esp 5A TamagoSetBody.esp 5B LoversAdultYield.esp 5C LoversCalm.esp 5D LoversSetBody.esp 5E LoversSoundCreature.esp [Version 0.1.0] 5F LoversAphrodisia.esp 60 LoversAphrodisiaHUD.esp 61 LoversHudInformation.esp [Version 1.02] 62 LoversAdultPlayPlusforSSP.esp 63 LoversVoiceSSPplus.esp 64 LoversVoiceSSPx117.esp 65 LoversRaperS.esp 66 LoversJoburg.esp 67 LoversJoburg NoDelay Addon.esp 68 LoversJealousy.esp 69 LoversBed.esp 6A LoversHiyokoShooter.esp 6B LoversPayBandit.esp 6C LoversPower.esp 6D LoversContraception.esp 6E Lovers with PK.esp [Version 96] 6F LoversCreature.esp 70 Lovers with PK Extender.esp [Version 2.4.3] ** LoversCreature_SexualOrgans.esp ++ LoversCreatureVoiceForceEnabler.esp 71 LoversStopCombatEx.esp 72 LoversSpermSplashEx.esp 73 LoversEscapeRapeVPlayer.esp 74 LoversRapeSlave.esp 75 LoversRapeStruggle.esp 76 LoversSlaveTrader.esp 77 LSTBravilUnderground.esp ++ ScriptIcon_Replacer.esp 78 Neverender.esp 79 LoversMotionsNT.esp 7A Nudeshy X.esp 7B nudeshyceadb.esp [Version 2.8.2] 7C Nudeshy Undergarments.esp 7D Alternative Beginnings.esp [Version 1.3] 7E Basic Primary Needs.esp [Version 6.2.1] 7F Unholy Darkness.esp 80 MadCompanionshipSpells.esp [Version 2.5] 81 MCS extension.esp 82 SetBody.esp ++ SetbodyBB.esp 83 AutoSetBody.esp 84 FuroGeneratorTrap.esp 85 Void_Estrus_Traps.esp ++ StealthierMagic.esp [Version 1.35] 86 EnchantmentRestore.esp ++ EnchantmentRestore_Wells.esp 87 StolenItemOwnership.esp 88 No psychic guards v1.2.esp ++ Specialanims.esp ++ Beautiful People 2ch-Ed Disable BandBlindMask.esp ** Beautiful People 2ch-Ed Sheogorath Eye.esp ++ Beautiful People 2ch-Ed Vanilla Race.esp ++ Beautiful People 2ch-Ed Merged Hair Modules.esp ++ Beautiful People 2ch-Ed Merged Eye Modules.esp ++ Beautiful People 2ch-Ed Merged SKSRENs Hair Modules.esp ++ Beautiful People 2ch-Ed Merged RoseSims Hair Modules.esp ++ Beautiful People 2ch-Ed Merged RoseA00 Hair Modules.esp ++ x117 Merged SKSRENs Hair Modules.esp ++ Beautiful People 2ch-Ed CustomRace.esp ++ Beautiful People 2ch-Ed Chocolate Elves.esp ++ Beautiful People 2ch-Ed Cute Elves.esp ++ Beautiful People 2ch-Ed Nec Mystic High Elf Remake.esp 89 From2ch Lives.esp 8A Beautiful People 2ch-Ed MS Elves - NoSc.esp 8B From2ch Lives Boss.esp 8C F2LAddon_MSElves.esp 8D PlayerSlaveEncounters_V0.59.esp 8E Better Cities Full.esp [Version 5.2.5] 8F Better Imperial City.esp [Version 5.2.4] 90 Better Imperial City FPS Patch.esp [Version 5.2.1] ++ Better Cities - COBL.esp [Version 2.2] 91 Better Cities - All Natural.esp [Version 4.9.5] 92 Better Cities - Dark Brotherhood Chronicles.esp [Version 5.1.0] ++ X-Ray Detect.esp 93 MassA.I.esp ++ Cobl Filter Late MERGE ONLY.esp [Version 1.53] ** All Natural - Indoor Weather Filter For Mods.esp [Version 1.34] ** TIE Weapon + Armor Filter.esp 94 Bashed Patch, 0.esp 95 TamagoDischarge.esp 96 LoversMB2.esp 97 LoversIdleAnimsPriority.esp 98 LoversAnimObjectsPriority.esp
Narsdarknest Posted February 12, 2013 Posted February 12, 2013 Sorry, I have a problem with the first event of Pellham, I saw that someone mentioned that also was wrong but I have not been able to find if it had resolved the problem. When we delivery Pellham maid dress happens that the game slows down and I can not move further. Is there any solution? Thanks and sorry for the inconvenience and my bad English.
Ichabod Posted February 12, 2013 Author Posted February 12, 2013 Nars: I think the Pellham issue is due to a back up I put in. Removed for next time (comment out lines 431 to 444) RandomOne: BC may conflict with anything in a city. Not sure what to do about that. Mem: I changed the sack to MoveTo to try and stop savegame bloat. Containers moving around are apparently a bit stroppy. I may have to go back to the old inefficient way as reloading can really mess up MoveTo objects. Emo: I will pop that code in there cheers. Not sure which 0x81 characters you mean. Do not see any before the Lovers call. SullenMan: I have added a fix to the next update. I thought I had done it. I may have lost that when my PC decided to reboot itself. Nepro: It could be something you could live without in the Player Enslavement test. You could try removing SetRestrained and see if that does the trick. BadBat: Struggling anim would be nice but I have no skills there. It could be a while before I get to practice.
emo877 Posted February 12, 2013 Posted February 12, 2013 Ichabod > Emo: Not sure which 0x81 characters you mean. Do not see any before the Lovers call. Searched all other available .esp and found none of them. Will test difference "with\without them" ..later. ps. another time failed to use attachment [bug\]feature. rrrrrrrrrr......
badbat111 Posted February 12, 2013 Posted February 12, 2013 i wish i could help but i dont know anything about making mods or animations or coding i tryed opening up the kf tied file in the mod but blender wouldnt show it
M.BISON Posted February 12, 2013 Posted February 12, 2013 (edited) oh man my character gets enslaved by the ghost on the second quest in one hit!! i need his sword aswell better start leveling up how did other people beat him? takes me down in one hit lol (sibling rivalry) Edited February 12, 2013 by dark vergil
badbat111 Posted February 12, 2013 Posted February 12, 2013 use the console codes for it you know the kill code XD
M.BISON Posted February 12, 2013 Posted February 12, 2013 yes finally did it!! did not use console code because thats cheating but i took the fight outside of the dungeon hoping he gets stuck between objects (rocks etc) and he did, so i just killed him with loads of arrows did not get enslaved aswell he sword is too good paralyze on hit!? no wonder he takes you down in one shot
iron_jack Posted February 12, 2013 Posted February 12, 2013 This is such a great mod - it's the one that convinced me to reinstall Oblivion after a long, long stay over at the FONV part of the boards. One question: would it be possible to set the random rape enslavement chance to something like 1%, or even 0%? I'm using this with WappyOne's version of Rapers, and one of the options for a "bad end" are enslavement via this mod. I'd like to keep that in but reduce or eliminate the chance of being randomly enslaved otherwise (quest enslavement is still A-OK though!). Either way, thanks for this outstanding mod.
Ichabod Posted February 12, 2013 Author Posted February 12, 2013 Emo: Don't recognise the screenshot. No idea I am afraid. dark vergil: It is possible to kill him standardly via ranged combat (or melee if you are some sort of Oblivion ninja). Not the method I had in mind though. Iron_Jack: You would need to change the code at lines 239-241 in the IchSlaveQuest quest script if EnslaveChoice < 25 Set EnslaveChoice to 25endif Change 25 to whatever and use the console command set IchSlaveQuest.EnslaveChoice to X
Nepro Posted February 12, 2013 Posted February 12, 2013 I really didn't look into the script for enslavement. Can the fatigue requirement be replaced with magicka? That would solve the problem with Deadly Reflex. Depending on the complexity of the scritp(s) maybe it can't be changed. I would appreciate the answer.
badbat111 Posted February 12, 2013 Posted February 12, 2013 yes finally did it!! did not use console code because thats cheating but i took the fight outside of the dungeon hoping he gets stuck between objects (rocks etc) and he did, so i just killed him with loads of arrows did not get enslaved aswell he sword is too good paralyze on hit!? no wonder he takes you down in one shot you mean you dont cheat ? i always cheat i use the dk cheaters ring to give super stats and make people like my character XD but the ring does clash with some lovers mods since some use fatigue which the cheaters ring makes your fatigue permemantly high This is such a great mod - it's the one that convinced me to reinstall Oblivion after a long, long stay over at the FONV part of the boards. One question: would it be possible to set the random rape enslavement chance to something like 1%, or even 0%? I'm using this with WappyOne's version of Rapers, and one of the options for a "bad end" are enslavement via this mod. I'd like to keep that in but reduce or eliminate the chance of being randomly enslaved otherwise (quest enslavement is still A-OK though!). Either way, thanks for this outstanding mod. would be good to have the option to filter what captures you like set burgler % with options like 1 10 50 100 same as the slaver some times i went to a cave close to charrol but not to close and the burgler came not the slaver shouldnt burglers be bound to inside the citys only ?
Ichabod Posted February 12, 2013 Author Posted February 12, 2013 Nepro: You could amend line 251 in the main IchSlaveQuest script to whatever you are happy with. When I first started, I went with Fatigue only. The others were just added to make enslavement easier. You could remove whichever ones are causing an issue with DR. if (TargetFatigue <= 0 || player.getknockedstate != 0 || player.getunconscious != 0 || player.getrestrained != 0 || player.getav paralysis != 0) && EnslaveChance <= EnslaveChoice I am guessing it would be the Restrained or Unconscious one that causes the issue as it could use that for a short time while playing the animation. BadBat: The burglar is set by your Sleep Chance choice (which controls other events too). The burglar can appear in any interior. Generally that means a city but he will come into ruins and caves sometimes.
DogOnPorch Posted February 12, 2013 Posted February 12, 2013 The burglar can appear in any interior. Generally that means a city but he will come into ruins and caves sometimes. That's for sure...lol. So am I correct in assuming you went ahead with the random bandit cave to find my stuff? Oh...btw...gallows look great.
Ichabod Posted February 12, 2013 Author Posted February 12, 2013 I have been running through the updated (three zone) Sibling Rivalry today and it seems to be working now. It is amazing how much carnage an AI package with a twitch can cause. Amended older quest scripts to use the new sex function call for a bit of variety. Working on fixing the bag issue with Mem's assistance. Trying to get some more done on the new encounters as well. Hopefully I can get an update out by the weekend.
Ichabod Posted February 12, 2013 Author Posted February 12, 2013 "So am I correct in assuming you went ahead with the random bandit cave to find my stuff?" Yup. The ten bandit hang outs have a chest in each where your stolen stuff can appear and you can go register your disapproval. "Oh...btw...gallows look great." Thank you. I downloaded AFK Weye and they sit nicely in front of the manor. Hopefully they will be out of the way of the other Weye mod too. Mastercchris's animations definitely make the gallows scene.
iron_jack Posted February 12, 2013 Posted February 12, 2013 Iron_Jack: You would need to change the code at lines 239-241 in the IchSlaveQuest quest script if EnslaveChoice < 25 Set EnslaveChoice to 25 endif Change 25 to whatever and use the console command set IchSlaveQuest.EnslaveChoice to X Ah, that's easy enough. Thank you Ich.
Nepro Posted February 12, 2013 Posted February 12, 2013 Nepro: You could amend line 251 in the main IchSlaveQuest script to whatever you are happy with. When I first started, I went with Fatigue only. The others were just added to make enslavement easier. You could remove whichever ones are causing an issue with DR. if (TargetFatigue <= 0 || player.getknockedstate != 0 || player.getunconscious != 0 || player.getrestrained != 0 || player.getav paralysis != 0) && EnslaveChance <= EnslaveChoice If I put 1 next to <= then this will turn off unconsciousness requirement for enslavement? player.getunconscious != 1 Sorry I am not good with the script. The max what I can comprehend is html.
Ichabod Posted February 12, 2013 Author Posted February 12, 2013 Iron_Jack: No prob. Glad you are enjoying this. Nepro: Just delete out that bit of code (|| means Or). So if you want to remove the unconscious check and see if that helps your line would read: if (TargetFatigue <= 0 || player.getknockedstate != 0 || player.getrestrained != 0 || player.getav paralysis != 0) && EnslaveChance <= EnslaveChoice
Something Posted February 12, 2013 Posted February 12, 2013 uuhh...yeah, um, i'm looking to update my current version but i'm not sure which of those crapload of extra texture/mesh/etc folders I actually need or have already downloaded them. Is there a way they could be consolidated?
mem4ob4 Posted February 12, 2013 Posted February 12, 2013 uuhh...yeah, um, i'm looking to update my current version but i'm not sure which of those crapload of extra texture/mesh/etc folders I actually need or have already downloaded them. Is there a way they could be consolidated? Top of the OP under mediafire links, all are consolidated in that AddOns file. Mem
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