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Player Slave Encounters Version 0.63 (Updated 10 Mar 13)


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Posted

 Ichabod
badbat111 say - once the burgler has left and your tied to the floor open console up with ` button then type in player.additem 0000000a ?  --------------- this is not an option. literally. the author should change this moment - let jimmy itself comes to the player through time. or guard rescue heard a moan. or by contacting the hero himself crawl to the door and draw attention to themselves. so it would be more realistic.

Posted

Playing with v0.58 i noticed what loading "non-enslaved" savegame after "enslaved" makes pc behave as enslaved\chained too.
Looked inside and not found any code to care of that issue. Whole mod is too complicated for my iq, so i made a small tweak for own use: added check for Ctrl-key pressed in menumode-section of script IchSlaveAnchorNPC, attached with item IchSlaveTokenNPC.

 

;---------------------------
begin menumode

EnableControl 4 ;key 256

If (IskeyPressed3 29 || IskeyPressed3 157) && (0 == IchSlaveQuest.PlayerEnslaved)
Player.UnequipItemNS IchSlaveGagBasic
Set Leash1 to Player.getitemcount IchSlaveGagBasic
Player.RemoveItemNS IchSlaveGagBasic Leash1
Set Leash1 to Player.getitemcount IchSlaveCollar
Player.RemoveItemNS IchSlaveCollar Leash1
Set Leash1 to Player.getitemcount IchWristIrons
Player.RemoveItemNS IchWristIrons Leash1
Set Leash1 to Player.getitemcount IchLegIrons
Player.RemoveItemNS IchLegIrons Leash1
Set Leash1 to Player.getitemcount IchSlaveGagBloodyHand
Player.RemoveItemNS IchSlaveGagBloodyHand Leash1

Player.RemoveItemNS IchKneelToken 1
Player.RemoveItemNS IchSleepToken 1
Player.RemoveItemNS IchHogtieToken 1
Player.AddItemNS IchResetToken 1
Player.PickIdle
Player.RemoveItemNS IchResetToken 1

Player.SetRestrained 0

EnableControl 1
EnableControl 2
EnableControl 3
EnableControl 4
EnableControl 5
EnableControl 6
EnableControl 7
EnableControl 8
EnableControl 9
EnableControl 10
EnableControl 11
EnableControl 12
EnableControl 13
EnableControl 14
EnableControl 15

Player.ToggleSpecialAnim "1chaindogbackward.kf" 0
Player.ToggleSpecialAnim "1chaindogforward.kf" 0
Player.ToggleSpecialAnim "1chaindogidle.kf" 0
Player.ToggleSpecialAnim "1chaindogleft.kf" 0
Player.ToggleSpecialAnim "1chaindogright.kf" 0
Player.ToggleSpecialAnim "1chaindogturnleft.kf" 0
Player.ToggleSpecialAnim "1chaindogturnright.kf" 0

Player.ToggleSpecialAnim "ZMCWalkBackward2.kf" 0
Player.ToggleSpecialAnim "ZMCWalkBackward.kf" 0
Player.ToggleSpecialAnim "ZMCCuffWalk.kf" 0
Player.ToggleSpecialAnim "ZMCCuffFastForward.kf" 0
Player.ToggleSpecialAnim "ZMCCuffIdle.kf" 0
Player.ToggleSpecialAnim "ZMCCuffTurnRight.kf" 0
Player.ToggleSpecialAnim "ZMCCuffTurnLeft.kf" 0
Player.ToggleSpecialAnim "ZMCCuffWalkRight.kf" 0
Player.ToggleSpecialAnim "ZMCCuffWalkLeft.kf" 0
Player.ToggleSpecialAnim "ZMCCuffWalkRight2.kf" 0
Player.ToggleSpecialAnim "ZMCCuffWalkLeft2.kf" 0
Player.Update3D

Set Leash1 to 150
return
endif
end
;---------------------------

 

 

Actions in this section copied from IchFreePlayer script, except of some quest-variable settings.
So if i need to 'reset' state of my non-enslaved char, i open any menu and hold Ctrl for a while.
Hope the author will make it working automaticaly in proper (?)quest script.

Anyway, i heartly thank Ichabod for this great mod.


ps. What does 0x81 characters do (within TAB indents before the command Set xLoversQuest.OffNudeFlag to .....) at many scripts in this mod?
 

Posted

 Ichabod

badbat111 say - once the burgler has left and your tied to the floor open console up with ` button then type in player.additem 0000000a ?  --------------- this is not an option. literally. the author should change this moment - let jimmy itself comes to the player through time. or guard rescue heard a moan. or by contacting the hero himself crawl to the door and draw attention to themselves. so it would be more realistic.

 

Hiya Sullenman,

There is a possible minor glitch in the script for that. The original intent is player can eventually wiggle free or find a piece of metal to free themselves. I am sure Ichabod will make it all good on the next update.

 

@Ichabod

 bag is good on first enslave, subsequent enslavements is when it starts getting strange.

Mem

Posted

would be nice with a wiggle animation and the perverted burgler bought freinds for a major orgy on his second or more trips to the player

 

can you make it so if your still bound to bed you can use the bed to sleep to lure the burgler back i couldnt use the bed once bound

Posted

Hmmm, in Dog Days I can't find the trap door behind her house, it's not there. Conflict with better cities maybe? or am I missing something. I tend not to think its better cities because no door shows on the map and any conflict I've had with it is like things sunken outa view but still there, and easily gotten too with tcl. Uninstalling BC would be hard to justify not to mention a bitch to do, might have to just not try dog days as everything else seems to work.

Oh and jfyi,  playerslave has to be above better imperial city esp in load order or market district becomes misaligned.

 

 

 

 

00  Oblivion.esm
01  Beautiful People 2ch-Ed.esm
02  All Natural Base.esm  [Version 1.34]
03  CLS-ClassyClothes.esm
04  Cobl Main.esm  [Version 1.72]
05  Oscuro's_Oblivion_Overhaul.esm  [Version 1.33]
06  Kvatch Rebuilt.esm
07  Better Cities Resources.esm  [Version 5.2.5]
08  Lovers with PK.esm
09  TamagoClub.esm
0A  HiyokoClub.esm
0B  LoversCreature.esm
0C  x117race.esm
0D  ShieldOnBack.esm  [Version 3.4.1]
0E  Unofficial Oblivion Patch.esp  [Version 3.4.1]
0F  UOPS Additional Changes.esp
10  Oblivion Citadel Door Fix.esp
11  DLCShiveringIsles.esp
12  Unofficial Shivering Isles Patch.esp  [Version 1.5.0]
13  USIPS Additional Changes.esp
14  BreakArmor.esp  [Version 1.10.b]
15  Better Cities .esp  [Version 4.7.0]
16  All Natural.esp  [Version 1.34]
17  All Natural - SI.esp  [Version 1.34]
++  Hear-Me-Not.esp  [Version 1.02]
18  All Natural - Real Lights.esp  [Version 1.34]
++  1HweaponOnBack.esp  [Version 1.0]
19  the punished girlbox.esp
1A  Living Economy.esp
1B  Living Economy - Items.esp
1C  Cutthroat Merchants.esp
1D  Populated Prisons.esp
1E  DLCHorseArmor.esp
1F  DLCHorseArmor - Unofficial Patch.esp  [Version 1.0.7]
20  DLCOrrery.esp
21  DLCOrrery - Unofficial Patch.esp  [Version 1.0.5]
22  DLCVileLair.esp
23  DLCVileLair - Unofficial Patch.esp  [Version 1.0.7]
24  DLCMehrunesRazor.esp
25  DLCMehrunesRazor - Unofficial Patch.esp  [Version 1.0.5]
26  DLCSpellTomes.esp
++  DLCSpellTomes - Unofficial Patch.esp  [Version 1.0.1]
++  MaleBodyReplacerV5.esp
27  Arena_Ring_V2.esp
28  MaternityClothes.esp
++  CLS-ClassyClothesFactions.esp
29  Notused_Leather.esp
2A  Slof's Horses Base.esp
2B  Slof's Extra Horses.esp
2C  Slof's Extra Horses 2.esp
2D  DLCThievesDen.esp
2E  DLCThievesDen - Unofficial Patch.esp  [Version 1.0.10]
2F  DLCThievesDen - Unofficial Patch - SSSB.esp  [Version 1.0.5]
30  Cobl Glue.esp  [Version 1.72]
31  Cobl Si.esp  [Version 1.63]
++  Cobl Tweaks.esp  [Version 1.44]
32  Oscuro's_Oblivion_Overhaul.esp  [Version 1.33]
33  TIE.esp  [Version 1.48]
34  AdrenalineOblivion-SupportElements.esp
35  AdrenalineOblivion-SpawnElement.esp
36  Smarter Bandits.esp
37  AnvilBayMisteryHouse.esp
38  Bandit Hideouts.esp
39  Better Dark Brotherhood Sanctuary.esp  [Version 3.1]
3A  Kvatch Rebuilt.esp
3B  Kvatch Rebuilt Weather Patch.esp
3C  Tona's_ModsStore.esp
3D  Apachii_Goddess_Store.esp
3E  Whispered Warning.esp
3F  BDBS - Whispered Warning Patch.esp
40  DLCBattlehornCastle.esp
41  DLCBattlehornCastle - Unofficial Patch.esp  [Version 1.0.6]
42  DLCFrostcrag.esp
43  DLCFrostcrag - Unofficial Patch.esp  [Version 1.0.6]
44  Knights.esp
45  Knights - Unofficial Patch.esp  [Version 1.1.2]
46  SM Plugin Refurbish(Merged).esp  [Version 1.30]
++  KotN Wayshrine Fix.esp
47  DarkBrotherhoodChronicles.esp  [Version 1.1]
48  CHILDREN ANNUAD.esp
49  MONSTERGIRL-DEMON HIVE.esp
4A  MONSTERGIRL-ANGELICALLIANCE.esp
4B  MONSTERGIRL-NECROMANCER MOON.esp
4C  HUD Status Bars.esp  [Version 5.3.2]
4D  HUDCompanions.esp
4E  zBUArmors.esp
++  JUSTICE HGEC Steelarmor Replacer.esp
++  Replacer - Steel (mergeable).esp
++  Replacer - Blackwood (mergeable).esp
++  Replacer - Dwarven (mergeable).esp
4F  TamagoPlayerHUDkil.esp
50  TamagoBreak.esp
51  TamagoNews.esp
52  TamagoShop.esp
53  TamagoTopic.esp
54  TamagoConfide.esp
55  LoversTamagoClub.esp
56  LoversEncounter.esp
57  HiyokoGenetics.esp
58  HiyokoGenerator.esp
59  HiyokoGeneratorCreature.esp
5A  TamagoSetBody.esp
5B  LoversAdultYield.esp
5C  LoversCalm.esp
5D  LoversSetBody.esp
5E  LoversSoundCreature.esp  [Version 0.1.0]
5F  LoversAphrodisia.esp
60  LoversAphrodisiaHUD.esp
61  LoversHudInformation.esp  [Version 1.02]
62  LoversAdultPlayPlusforSSP.esp
63  LoversVoiceSSPplus.esp
64  LoversVoiceSSPx117.esp
65  LoversRaperS.esp
66  LoversJoburg.esp
67  LoversJoburg NoDelay Addon.esp
68  LoversJealousy.esp
69  LoversBed.esp
6A  LoversHiyokoShooter.esp
6B  LoversPayBandit.esp
6C  LoversPower.esp
6D  LoversContraception.esp
6E  Lovers with PK.esp  [Version 96]
6F  LoversCreature.esp
70  Lovers with PK Extender.esp  [Version 2.4.3]
**  LoversCreature_SexualOrgans.esp
++  LoversCreatureVoiceForceEnabler.esp
71  LoversStopCombatEx.esp
72  LoversSpermSplashEx.esp
73  LoversEscapeRapeVPlayer.esp
74  LoversRapeSlave.esp
75  LoversRapeStruggle.esp
76  LoversSlaveTrader.esp
77  LSTBravilUnderground.esp
++  ScriptIcon_Replacer.esp
78  Neverender.esp
79  LoversMotionsNT.esp
7A  Nudeshy X.esp
7B  nudeshyceadb.esp  [Version 2.8.2]
7C  Nudeshy Undergarments.esp
7D  Alternative Beginnings.esp  [Version 1.3]
7E  Basic Primary Needs.esp  [Version 6.2.1]
7F  Unholy Darkness.esp
80  MadCompanionshipSpells.esp  [Version 2.5]
81  MCS extension.esp
82  SetBody.esp
++  SetbodyBB.esp
83  AutoSetBody.esp
84  FuroGeneratorTrap.esp
85  Void_Estrus_Traps.esp
++  StealthierMagic.esp  [Version 1.35]
86  EnchantmentRestore.esp
++  EnchantmentRestore_Wells.esp
87  StolenItemOwnership.esp
88  No psychic guards v1.2.esp
++  Specialanims.esp
++  Beautiful People 2ch-Ed Disable BandBlindMask.esp
**  Beautiful People 2ch-Ed Sheogorath Eye.esp
++  Beautiful People 2ch-Ed Vanilla Race.esp
++  Beautiful People 2ch-Ed Merged Hair Modules.esp
++  Beautiful People 2ch-Ed Merged Eye Modules.esp
++  Beautiful People 2ch-Ed Merged SKSRENs Hair Modules.esp
++  Beautiful People 2ch-Ed Merged RoseSims Hair Modules.esp
++  Beautiful People 2ch-Ed Merged RoseA00 Hair Modules.esp
++  x117 Merged SKSRENs Hair Modules.esp
++  Beautiful People 2ch-Ed CustomRace.esp
++  Beautiful People 2ch-Ed Chocolate Elves.esp
++  Beautiful People 2ch-Ed Cute Elves.esp
++  Beautiful People 2ch-Ed Nec Mystic High Elf Remake.esp
89  From2ch Lives.esp
8A  Beautiful People 2ch-Ed MS Elves - NoSc.esp
8B  From2ch Lives Boss.esp
8C  F2LAddon_MSElves.esp
8D  PlayerSlaveEncounters_V0.59.esp
8E  Better Cities Full.esp  [Version 5.2.5]
8F  Better Imperial City.esp  [Version 5.2.4]
90  Better Imperial City FPS Patch.esp  [Version 5.2.1]
++  Better Cities - COBL.esp  [Version 2.2]
91  Better Cities - All Natural.esp  [Version 4.9.5]
92  Better Cities - Dark Brotherhood Chronicles.esp  [Version 5.1.0]
++  X-Ray Detect.esp
93  MassA.I.esp
++  Cobl Filter Late MERGE ONLY.esp  [Version 1.53]
**  All Natural - Indoor Weather Filter For Mods.esp  [Version 1.34]
**  TIE Weapon + Armor Filter.esp
94  Bashed Patch, 0.esp
95  TamagoDischarge.esp
96  LoversMB2.esp
97  LoversIdleAnimsPriority.esp
98  LoversAnimObjectsPriority.esp

 

 

Posted
Sorry, I have a problem with the first event of Pellham, I saw that someone mentioned that also was wrong but I have not been able to find if it had resolved the problem.

 

When we delivery Pellham maid dress happens that the game slows down and I can not move further.

 

Is there any solution? Thanks and sorry for the inconvenience and my bad English.
Posted

Nars: I think the Pellham issue is due to a back up I put in. Removed for next time (comment out lines 431 to 444)

 

RandomOne: BC may conflict with anything in a city. Not sure what to do about that.

 

Mem: I changed the sack to MoveTo to try and stop savegame bloat. Containers moving around are apparently a bit stroppy. I may have to go back to the old inefficient way as reloading can really mess up MoveTo objects.

 

Emo: I will pop that code in there cheers. Not sure which 0x81 characters you mean. Do not see any before the Lovers call.

 

SullenMan: I have added a fix to the next update. I thought I had done it. I may have lost that when my PC decided to reboot itself. :@

 

Nepro: It could be something you could live without in the Player Enslavement test. You could try removing SetRestrained and see if that does the trick.

 

BadBat: Struggling anim would be nice but I have no skills there. It could be a while before I get to practice.

Posted

Ichabod > Emo:  Not sure which 0x81 characters you mean. Do not see any before the Lovers call.

 

8nr8giluy8pt0g8yqjob_thumb.png

 

Searched all other available .esp and found none of them. Will test difference "with\without them" ..later.

 

ps. another time failed to use attachment [bug\]feature. rrrrrrrrrr......

Posted (edited)

oh man my character gets enslaved by the ghost on the second quest in one hit!! i need his sword aswell

better start leveling up

how did other people beat him? takes me down in one hit lol

(sibling rivalry) 

Edited by dark vergil
Posted

yes finally did it!! did not use console code because thats cheating  :P 

but i took the fight outside of the dungeon hoping he gets stuck between objects (rocks etc) and he did, so i just killed him with loads of arrows did not get enslaved aswell

he sword is too good paralyze on hit!? no wonder he takes you down in one shot 

Posted

This is such a great mod - it's the one that convinced me to reinstall Oblivion after a long, long stay over at the FONV part of the boards.

 

One question: would it be possible to set the random rape enslavement chance to something like 1%, or even 0%? I'm using this with WappyOne's version of Rapers, and one of the options for a "bad end" are enslavement via this mod. I'd like to keep that in but reduce or eliminate the chance of being randomly enslaved otherwise (quest enslavement is still A-OK though!).

 

Either way, thanks for this outstanding mod.

Posted

Emo: Don't recognise the screenshot. No idea I am afraid.

 

dark vergil: It is possible to kill him standardly via ranged combat (or melee if you are some sort of Oblivion ninja). Not the method I had in mind though. :)

 

Iron_Jack: You would need to change the code at lines 239-241 in the IchSlaveQuest quest script

if EnslaveChoice < 25
    Set EnslaveChoice to 25
endif

Change 25 to whatever and use the console command set IchSlaveQuest.EnslaveChoice to X

Posted

I really didn't look into the script for enslavement. Can the fatigue requirement be replaced with magicka? That would solve the problem with Deadly Reflex. Depending on the complexity of the scritp(s) maybe it can't be changed. I would appreciate the answer.  :)

Posted

yes finally did it!! did not use console code because thats cheating  :P

but i took the fight outside of the dungeon hoping he gets stuck between objects (rocks etc) and he did, so i just killed him with loads of arrows did not get enslaved aswell

he sword is too good paralyze on hit!? no wonder he takes you down in one shot 

 

 

you mean you dont cheat ?

 

i always cheat i use the dk cheaters ring to give super stats and make people like my character XD

 

but the ring does clash with some lovers mods since some use fatigue :( which the cheaters ring makes your fatigue permemantly high

 

This is such a great mod - it's the one that convinced me to reinstall Oblivion after a long, long stay over at the FONV part of the boards.

 

One question: would it be possible to set the random rape enslavement chance to something like 1%, or even 0%? I'm using this with WappyOne's version of Rapers, and one of the options for a "bad end" are enslavement via this mod. I'd like to keep that in but reduce or eliminate the chance of being randomly enslaved otherwise (quest enslavement is still A-OK though!).

 

Either way, thanks for this outstanding mod.

 

 

would be good to have the option to filter what captures you like set burgler % with options like 1 10 50 100 same as the slaver

 

some times i went to a cave close to charrol but not to close and the burgler came not the slaver

 

shouldnt burglers be bound to inside the citys only ?

Posted

Nepro: You could amend line 251 in the main IchSlaveQuest script to whatever you are happy with. When I first started, I went with Fatigue only. The others were just added to make enslavement easier. You could remove whichever ones are causing an issue with DR.

 

if (TargetFatigue <= 0 || player.getknockedstate != 0 || player.getunconscious != 0 || player.getrestrained != 0 || player.getav paralysis != 0) && EnslaveChance <= EnslaveChoice

 

I am guessing it would be the Restrained or Unconscious one that causes the issue as it could use that for a short time while playing the animation.

 

BadBat: The burglar is set by your Sleep Chance choice (which controls other events too). The burglar can appear in any interior. Generally that means a city but he will come into ruins and caves sometimes.

 

Posted

 

The burglar can appear in any interior. Generally that means a city but he will come into ruins and caves sometimes.

 

That's for sure...lol. So am I correct in assuming you went ahead with the random bandit cave to find my stuff?

:lol:

 

Oh...btw...gallows look great.

Posted

I have been running through the updated (three zone) Sibling Rivalry today and it seems to be working now.

It is amazing how much carnage an AI package with a twitch can cause. :angry:

 

Amended older quest scripts to use the new sex function call for a bit of variety.

Working on fixing the bag issue with Mem's assistance.

Trying to get some more done on the new encounters as well.

 

Hopefully I can get an update out by the weekend.

Posted

"So am I correct in assuming you went ahead with the random bandit cave to find my stuff?"

Yup. The ten bandit hang outs have a chest in each where your stolen stuff can appear and you can go register your disapproval. :P

 

"Oh...btw...gallows look great."

Thank you. I downloaded AFK Weye and they sit nicely in front of the manor. Hopefully they will be out of the way of the other Weye mod too. Mastercchris's animations definitely make the gallows scene. :)

Posted

Iron_Jack: You would need to change the code at lines 239-241 in the IchSlaveQuest quest script

if EnslaveChoice < 25

    Set EnslaveChoice to 25

endif

Change 25 to whatever and use the console command set IchSlaveQuest.EnslaveChoice to X

Ah, that's easy enough. Thank you Ich.
Posted

Nepro: You could amend line 251 in the main IchSlaveQuest script to whatever you are happy with. When I first started, I went with Fatigue only. The others were just added to make enslavement easier. You could remove whichever ones are causing an issue with DR.

 

if (TargetFatigue <= 0 || player.getknockedstate != 0 || player.getunconscious != 0 || player.getrestrained != 0 || player.getav paralysis != 0) && EnslaveChance <= EnslaveChoice

 

If I put 1 next to <= then this will turn off unconsciousness requirement for enslavement? 

 

 

 

 player.getunconscious != 1
 

 

Sorry I am not good with the script. The max what I can comprehend is html.   :D

Posted

Iron_Jack: No prob. Glad you are enjoying this. :)

 

Nepro: Just delete out that bit of code (|| means Or). So if you want to remove the unconscious check and see if that helps your line would read:

if (TargetFatigue <= 0 || player.getknockedstate != 0 || player.getrestrained != 0 || player.getav paralysis != 0) && EnslaveChance <= EnslaveChoice

Posted

uuhh...yeah, um, i'm looking to update my current version but i'm not sure which of those crapload of extra texture/mesh/etc folders I actually need or have already downloaded them. Is there a way they could be consolidated?

Posted

uuhh...yeah, um, i'm looking to update my current version but i'm not sure which of those crapload of extra texture/mesh/etc folders I actually need or have already downloaded them. Is there a way they could be consolidated?

 

Top of the OP under mediafire links, all are consolidated in that AddOns file.

 

Mem

 

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