Guest CGi Posted February 3, 2013 Posted February 3, 2013 Tryed that too. To performance hungry and for me the game has already enough problems if to many NPC's are in front of the camera.GPU and CPU barely at 50% (loads of mods, OBGE and it's plugins). i still recommend the skeleton from here. Has all the features from the Universal plus fixes and higher compatibility. EDiT:Mod names from here:SetBody Reloaded (version 1.20 for me)Lovers Skeleton Mark I Try the search. Worth it.
Mythtic Posted February 3, 2013 Posted February 3, 2013 (edited) Just noticed something. When I did the wait a day part, the perverted burglar came in and it worked. But I notice anyone else doesn't seem to drop my sack with items in it and that's when the armor glitch acts up. I apperciate the help though. It's been a couple of years since I've last tried installing mods properly for oblivion. Edit: Wow I feel dumb. If they rape me again, the armor glitch goes away and the bag shows up. Not as game breaking as I thought. Edited February 3, 2013 by Mythtic
jtms Posted February 3, 2013 Posted February 3, 2013 In Sibling rivalry, does my char. actually get walked all the way to Levawin and back? If yes, can this be sped up?
Guest CGi Posted February 3, 2013 Posted February 3, 2013 Just noticed something. When I did the wait a day part, the perverted burglar came in and it worked. But I notice anyone else doesn't seem to drop my sack with items in it and that's when the armor glitch acts up. I apperciate the help though. It's been a couple of years since I've last tried installing mods properly for oblivion. Edit: Wow I feel dumb. If they rape me again, the armor glitch goes away and the bag shows up. Not as game breaking as I thought. Sounds like you finally made an partitially clean save. ^^ Nice that it works now ... somehow. But you should really try to make a clean safe, instead of piling up useless/errornous stuff inside the save file. But the sack should always appear, as soon as you got enslaved (slave equipment equipped). in case of the burglar: Like in LoversBurglarNTR, no other NPC should be present. Especially no companion(s).
Mythtic Posted February 3, 2013 Posted February 3, 2013 I did make a clean save, but it still was acting up. I just re-installed oblivion, not that big of a deal since I had just started playing again so my character wasn't very far and it probably would have helped with others mods I may have not totally removed.
mem4ob4 Posted February 3, 2013 Posted February 3, 2013 In Sibling rivalry, does my char. actually get walked all the way to Levawin and back? If yes, can this be sped up? If you are refering to Alissia Caro, she makes a trip once a month on the fifteenth to choral and back. You can use 'wait' to pass time and distance. If you are not refering to her, can you tell us what part of the quest you are in? Mem
2ManyMods Posted February 3, 2013 Posted February 3, 2013 So if the Perverted thief comes and dumps the majority of your equipment in the sack but takes off with your "Chillrend" sword, is there any way to find him again and take it back? Thanks all, Chaos
jtms Posted February 3, 2013 Posted February 3, 2013 In Sibling rivalry, does my char. actually get walked all the way to Levawin and back? If yes, can this be sped up? If you are refering to Alissia Caro, she makes a trip once a month on the fifteenth to choral and back. You can use 'wait' to pass time and distance. If you are not refering to her, can you tell us what part of the quest you are in? Mem This was it, just got the city name wrong. Thanks. My luck she makes the trip now :/
Ichabod Posted February 3, 2013 Author Posted February 3, 2013 Forgot about Caro's wander to Chorrol. Changed the release criteria to a test on the Private Quarters instead. Noticed a bug with SR and companion enslavement. Fix added for next release. Chaos: Unfortunately no. It is lost once it is on him. I plan to add a random chest element to this, so it takes your stuff and it drops it in a random bandit cave.
Wolvie1 Posted February 3, 2013 Posted February 3, 2013 is there a way to skip slaver camp and start at pelham right away? Kinda takes to long for me imho p.s Ido like to see varying ways to get one encoounter. So far it seems slave trader always takes me to camp. Maybe add an option to not constantly go to camp?
jtms Posted February 3, 2013 Posted February 3, 2013 Forgot about Caro's wander to Chorrol. Changed the release criteria to a test on the Private Quarters instead. Noticed a bug with SR and companion enslavement. Fix added for next release. Chaos: Unfortunately no. It is lost once it is on him. I plan to add a random chest element to this, so it takes your stuff and it drops it in a random bandit cave. See, this is why I like this mod. You actually care about fixing bugs and updating on a regular basis. Seriously, thank you for this. You might be one of the best adult modders I've encountered (pun intended) I do have a request/idea though too. any possibility of adding different execution methods to Rough Justice (depending on where you get captured, perhaps). Maybe burning at the stake, drowning, etc?
Wolvie1 Posted February 3, 2013 Posted February 3, 2013 Do you need a new save for when you install meshes too? I noticed I did not install it properly. I am talking about the part where you have to take the vase, or what ever it is, which is a trap. Before I didnt isntall meshes properly: I had missing meshes thingys all over when I got teleproted Now, I get CTD at the end of teleport load screen. Tryd a new game - Still crash. Tomorro I will reinstall the game and test with setstage IchSQ05SiblingRivalry 40 and movetoqt once I got the time.
mem4ob4 Posted February 4, 2013 Posted February 4, 2013 is there a way to skip slaver camp and start at pelham right away? Kinda takes to long for me imho p.s Ido like to see varying ways to get one encoounter. So far it seems slave trader always takes me to camp. Maybe add an option to not constantly go to camp? Depending on how long it takes or how far you are from the camp to start with, there is always a chance the slaver will sell you to some passing stranger. It has happened to me before. From what I have seen so far in this plugin, the slaver camp will become the nexus for several Encounters other than Lord Pellam. Mem
2ManyMods Posted February 4, 2013 Posted February 4, 2013 Forgot about Caro's wander to Chorrol. Changed the release criteria to a test on the Private Quarters instead. Noticed a bug with SR and companion enslavement. Fix added for next release. Chaos: Unfortunately no. It is lost once it is on him. I plan to add a random chest element to this, so it takes your stuff and it drops it in a random bandit cave. Actually, I like the idea of a Bandit lair or somewhere for me to go an take my revenge! Thank you, Chaos
Ichabod Posted February 4, 2013 Author Posted February 4, 2013 Wolvie: Pellham can only be reached via the slaver camp. He likes well trained slaves. As Mem says, there is a chance you will be sold on route to the camp (may need to up that percent chance as it rarely seems to happen to me). I want to get more encounters to lead off the slave camp. Some should be accessible via other routes. jtms: Thank you. I am hoping to expand Rough Justice as time goes on. Execution points in each city is one to do as the death walk is easy to escape from if not near IC. Varying the execution method could be fun. Need animations for it but I think burning and drowning could be done with what I have. Chaos: Working on the chests now. Your goods will appear in a random chest in one of ten bandit caves around Cyrodiil. All gold/lockpicks are lost naturally but if you lose something really nice, you can go get it.... and pummel someone into gooey bits for nicking it.
varenne Posted February 4, 2013 Posted February 4, 2013 Chaos: Working on the chests now. Your goods will appear in a random chest in one of ten bandit caves around Cyrodiil. All gold/lockpicks are lost naturally but if you lose something really nice, you can go get it.... and pummel someone into gooey bits for nicking it. Will this include items like?: Black Soul Gem FormID: 00000192 Empty Black Soul Gem FormID: 000382E0 Grand I play a odd character that collects souls in these during her various cave, dungeon runs and console them into the game. Not a big deal if you cannot. Also had some interesting game play around the Slaver Camp since I am using Adrenaline Oblivion. 3 Spawned Bandits invaded and luckily were killed off. Not sure if they could interfere with scripts or not...
varenne Posted February 4, 2013 Posted February 4, 2013 I also just wanted mention, although it may have been mentioned above the Maid outfit used also comes in a DMRA BBB +BB version now. I changed mine to use that and the one without the belt & huge bow. It can be download here on LL, DMRA Complete thread. Think I may also change the sleep cycle to keep the maid's outfit on too, to stay in character during her stay with Lord Pellham. (My preferred body is HGEC H cup B, LL bottom.)
varenne Posted February 5, 2013 Posted February 5, 2013 Glad I had some time in between work to play again. Played through both Encounter Two: A Reluctant Housemaid and Encounter Two Continued: Lord Pellham's Tea Party. No issues with Housemaid. And Tea Party managed to trigger before I could even leave the house/manor. Only issue there was Lord Pellham didn't get up from the dinner table, so the 'round and round' was missing him as a partner. Nice work, look forward to a continuation/expansion of that. Didn't try being a 'bad' slave this time through, I'll try that next time.
mem4ob4 Posted February 5, 2013 Posted February 5, 2013 @Varenne The main npcs at the camp are quite high level so unless Adrenaline Oblivion really powers up the bandit spawn, they should be able to handle most things before it breaks a script (no way to promise that though ). I currently use adultplayplusforssp and can coax Lord P out of his chair after he eats for now until the package problem can be resolved. Mem
varenne Posted February 5, 2013 Posted February 5, 2013 @Varenne The main npcs at the camp are quite high level so unless Adrenaline Oblivion really powers up the bandit spawn, they should be able to handle most things before it breaks a script (no way to promise that though ). I currently use adultplayplusforssp and can coax Lord P out of his chair after he eats for now until the package problem can be resolved. Mem Good to know on the camp, thanks! I disabled AdultPlayPlussSSP, else I would have tried that. I am using LoversHooker, I'll try and see if that can coax 'em.
CGi Posted February 5, 2013 Posted February 5, 2013 Finished the tea party with my 2 companions being there too.Nice that they was redressed as well. Bad that i can't take the armor from them w/o using "xxx.removeitem xxx 1". No issue, but my mage wouldn't like to use the clothes i gave her, as long as those clothes where in her inventory. Another nice thing: Both joined the train. Only for the last half, but hey, nice detail. it's all the small stuff, like companions being handled too, that makes this mod outstanding. And maybe it was due to my companions being there, but Lord Pelham joined the train from start.
Ichabod Posted February 5, 2013 Author Posted February 5, 2013 V0.58 up. - Added EVP to the Tea Party to hopefully get Pellham off his lazy backside. - Random chest drops for those losing items to the burglar (see OP) - Minor changes and tweaks to code (including change to Sibling Rivalry Caro release)
varenne Posted February 5, 2013 Posted February 5, 2013 @ Ichabod - Just throwing out an idea. In the Darkbloodlines MOD there's some 'special' corn & carrots plus animations that would make a really nice addition to Lord Pelham's place. Something for those 'nasty' little maids to entertain with...
Ichabod Posted February 5, 2013 Author Posted February 5, 2013 Cheers V. I shall have a look. Do you have a link to them? I can only find esp files.
varenne Posted February 5, 2013 Posted February 5, 2013 Cheers V. I shall have a look. Do you have a link to them? I can only find esp files. Yes. Here's is everything I have. http://www.4shared.com/folder/0emfXxwY/Dark_Bloodline.html You'll want the 7z files, 001 thru 005, then just dble mouse click on the 001, it will recombine and unarchive if you use the latest 7z and have it set to recognize the 001 file format. (Those are the original files from the MOD author's website. http://dbmod.ucoz.org/publ/dark_bloodline_v3_0b/2-1-0-3) (English trans via Google: http://translate.google.com/translate?hl=en&sl=auto&tl=en&u=http%3A%2F%2Fdbmod.ucoz.org%2Fpubl%2Fdark_bloodline_v3_0b%2F2-1-0-3) The others are just the ESPs that you've already found. If you have any issues with downloading or unpacking them I can try to find just the animations, which would just leave the scripts but that can be pulled from the ESP. EDIT: I added what I think are just the animation files: zBHmb2.7z EDIT1: And I think these are the controlling scripts: Carrot & Corn Scripts.txt Could be a nice addition for those with veggie fetishes. Sorry, no pickles or cucumbers Best I can make of it this was either a 'before' or 'after' version of MB2 that was part of Dark Bloodline, similar to True Crime being a lite version of the full DB. (There are either 1 or 2 other scripts that work with 'boners'.) Also not entirely sure if those scripts will add the corresponding spell to the PC's spell menu or not.
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