Jump to content

Player Slave Encounters Version 0.63 (Updated 10 Mar 13)


Recommended Posts

Posted

@varenne: Having almost the same problem so i tested w/o sounds at all. No change.

But for me the frame drop is limited to npc's in front of the camera (even behind objects, covering them).

So for the torture chamber, i simply make the camera face to the slave cell opposide the exit door or top-down.

 

i hope he splits the dungeon into 3 cells. torture chamber, main room, and the last room (trying not to spoil).

Most important for me, is having the last room in it's own cell, as the chatter from the main room overlaps the dialogue that's going on in this room.

 

 

Edit:

Maybe someone can confirm my thought about my performance problem with npc's, but i got the feeling it's due to engine limitations and ai/scripts running on npc's.

My CPU and graphic card are hardly reaching 50%.

if my thought is true, maybe the GotY edition of the game will behave different (still didn't switch over to it yet).

Just one thing I've noticed. Disable the torches with the console, you'll gain around 6-7 FPS. And it doesn't seem to change the lighting in anyway

Posted

 

 

When I do Deadly Reflex critical combat moves e.g. sneak head decapitation, impaling knocked down enemy I get enslaved. It was same with version 0.57.

 

Also  how do I free myself of the burglar's cuffs? He took all he wanted and left my player handcuffed lying on the floor. 

 

use console code player.additem 0000000a ???????? to get lockpicks after your on the floor when you have done that press the L button to open up the lockpick screen like how you lockpick chests

 

the ???????? is the ammount of lockpicks you want so for 1 lockpick you put in player.additem 0000000a 1

Posted

The position code in Reluctant Housemaid is just a back up to get you in position properly. I can edit out if it is causing major grief.

 

The club in Sibling Rivalry needs splitting down unfortunately. As mentioned three zones should do it.

The sounds are played around line 1042 (Called IchCryXLow) but I suspect it is just due to too much in the zone.

 

The Deadly Reflex thing is due to that mod setting you to unconscious/restrained while it plays its animation....which is unfortunately a condition in mine for slavery. I shall add that to the OP.

Posted

The position code in Reluctant Housemaid is just a back up to get you in position properly. I can edit out if it is causing major grief.

 

The club in Sibling Rivalry needs splitting down unfortunately. As mentioned three zones should do it.

The sounds are played around line 1042 (Called IchCryXLow) but I suspect it is just due to too much in the zone.

 

The Deadly Reflex thing is due to that mod setting you to unconscious/restrained while it plays its animation....which is unfortunately a condition in mine for slavery. I shall add that to the OP.

 

"The club in Sibling Rivalry needs splitting down unfortunately. As mentioned three zones should do it. The sounds are played around line 1042 (Called IchCryXLow) but I suspect it is just due to too much in the zone."

 

@ Ichabod - Yes, that's my current conclusion also; too much going on (but I do like what you have done wiht the place.  :P ). What's also odd is Oblivion is not a multicore capable game, yet while in these areas I noticed both of my cores at 50-55%. Weird. Gonna look at the architecture adds for this too. Where any of these PyFFIed?

 

@CGi - I tried differing camera angles/NPCs in view/not in view didn't help much. I have my doubts about the GOTY edition being any better than the older or non-GOTY versions. Most optimizations that have had any affect whatsoever on the game performance are outside of anything Bethesda did.

 

@gaggedgirl - What is the console code to disable torches? Never tried that one and it would save me having to look it up. ;)

Posted

Yup...torches. My bain...I get everyone's torch.

 

DOP: Arrgh, give me your torch!

NPC: Noooooo...I need it to seeeeeeeee.

DOP: Ever hear of 'Night-Eye'??? (snag...breaks torch)

 

Yup.... +10 fps.

Posted

I used a clean save to update to version 0.59 and I seem to be having an issue.

 

I can't get the perverted burglar to show up. I set all the slavery settings to the max setting including the sleep chance to 10 and slept for almost a week inside my shack in the IC. Half of which was in 4 hour increments and the rest in 24 hour increments and nothing. So I then tried outdoors in the wilderness and still nothing. I put into the console "set IchSQ02RoughStreets.SleepChance to 99" and tried it and still nothing. Am I doing something wrong?

 

Is the Loan Shark, Honest Al, supposed to do something? I borrowed money from him and 2 weeks later nothing has happened and he doesn't ask for the money back if I talk to him.


 

Posted

 

 

 

@gaggedgirl - What is the console code to disable torches? Never tried that one and it would save me having to look it up. ;)

 

Click on the torch...type: disable

Posted

Torches are not really my problem, as i got the performence drop even if no torches are present.

And not really a loss in FPS if torches are present and casting light.
i guess i got to deal with it.

Posted (edited)

The position code in Reluctant Housemaid is just a back up to get you in position properly. I can edit out if it is causing major grief.

 

The club in Sibling Rivalry needs splitting down unfortunately. As mentioned three zones should do it.

The sounds are played around line 1042 (Called IchCryXLow) but I suspect it is just due to too much in the zone.

 

The Deadly Reflex thing is due to that mod setting you to unconscious/restrained while it plays its animation....which is unfortunately a condition in mine for slavery. I shall add that to the OP.

 

I appreciate Icha you updating the mod and answering users' questions.  :)

 

I wonder if I can walkaround this fatigue issue. This fatigue conflict requires to make some compatible scripts for Deadly Reflex and PlayerSlaveEncounter?  :)

Edited by Nepro
Posted

Torches are not really my problem, as i got the performence drop even if no torches are present.

And not really a loss in FPS if torches are present and casting light.

i guess i got to deal with it.

 

One way to tell is to use the command tlb which removes all the fancy shaders. If your fps suddenly hit new highs, that's indeed the problem.

Posted

 

Torches are not really my problem, as i got the performence drop even if no torches are present.

And not really a loss in FPS if torches are present and casting light.

i guess i got to deal with it.

 

One way to tell is to use the command tlb which removes all the fancy shaders. If your fps suddenly hit new highs, that's indeed the problem.

 

Yup, that more than double my FPS, thanks for that.  Just upgraded my VidCard drivers so I'm wondering if my prior profile got changed some how, I'll need to check it.

 

At least now I can get through this part of the quest at a reasonable pace.

Posted

 

 

Torches are not really my problem, as i got the performence drop even if no torches are present.

And not really a loss in FPS if torches are present and casting light.

i guess i got to deal with it.

 

One way to tell is to use the command tlb which removes all the fancy shaders. If your fps suddenly hit new highs, that's indeed the problem.

 

Yup, that more than double my FPS, thanks for that.  Just upgraded my VidCard drivers so I'm wondering if my prior profile got changed some how, I'll need to check it.

 

At least now I can get through this part of the quest at a reasonable pace.

 

Yes...tlb can be your friend in low fps situations. But things look so darn ugly...lol. As well, your settings can really affect things. Is Distant LOD on? That sucks up a lot. Grass? Frame hog. View distance too high? Try turning it down a bit. Same deal as to the distance when NPCs etc start popping into view. You can jockey these settings around quite a bit and still have a very nice looking game. Besides...with Distant LOD on and everything else maxed, Cyrodil seems more like the tiny contry of Andorra or something similar. You can see right across it.

 

PC: See that Ogre moving along the road down by Skingrad?

NPC: Yeah...

PC: Watch me hit 'em with an arrow from up here on Cloud Top.

Posted

StreamLine improves my performance alot, by just setting down the distance at which NPC's can be seen.
All other settings got almost no impact or at least not at a rate that the game starts stuttering.
As i'm sure not displayed npc's got no calculated ai, i'll try later with all ai disabled and all graphics to the max.
if this isn't the problem, i'll move oblivion to my other pc, which has a 285GTX installed. Less programmable shader units but more fillrate.
Would be my last guess, as the game was running way smother on my old pc back in the days.

Posted

Scripted events seem to be glitching:

 

Last night, since I was in Cheydinhal I figued I'd check out the thing with Ganredhel. I found her in the church, talked to her, started the quest and went to her basement, but she never showed up.

 

Later I tried talking to her in home, same problem.

 

Might just be the RNG misbehaving since I have the chance set down to 25% for a real playthrough, but testing with the Cracked Wood Cave goblins they didn't want to start up either.

 

I know the mod is working, however, because I've had random encounters result in enslavement.

 

Maybe someone can see something in my load order that's messing things up? I'm pretty sure it's not the Vanilla NPC Overhaul, because I ran that last fall and it worked fine with Player Slave Encounters then.

 

[spoiler=Load Order]

Key: - = imported into bashed patch, + = merged

 

Oblivion.esm
Lovers with PK.esm
LoversCreature.esm
Younger Hotter NPC's v1.0.esp
- Younger Hotter NPC's v1.0 Vwalk.esp
Unofficial Oblivion Patch.esp
UOP Vampire Aging & Face Fix.esp
+ Oblivion Citadel Door Fix.esp
DLCShiveringIsles.esp
Unofficial Shivering Isles Patch.esp
- Oblivion Vwalk UOS.esp
- DLCShiveringIsles Vwalk UOS.esp
Skyrimized Water HD eng.esp
+ Skyrimized Waters HD - SI Addon.esp
Crowded Cities 15.esp
- Crowded Cities 15 Vwalk.esp
Crowded Roads Revisited.esp
- Crowded Roads Revisited Vwalk.esp
- EVE_StockEquipmentReplacer.esp
+ MaleBodyReplacerV5.esp
BreakArmor.esp
Lady Jasmine Moon.esp
Notused_Leather.esp
- Slof's Horses Base.esp
- Slof's Extra Horses.esp
MTCExpandedVillages.esp
Knights.esp
Knights - Unofficial Patch.esp
- Knights Vwalk UOP.esp
- EVE_KnightsoftheNine.esp
ShezriesTownsMaster.esp
MTCExpandedVillages-ShezriesTowns Patch.esp
EVE_ShiveringIslesEasterEggs.esp

+ JUSTICE HGEC Steelarmor Replacer.esp

Knights Armor Refine.esp

+ Replacer - Dwarven (mergeable).esp
+ LC-Dwarven-Exnem.esp
NeoDarkarmor.esp

LoversFSE.esp
LoversBreakArmor.esp
LoversAdultPlayPlusforSSP.esp
LoversVoiceSSPplus.esp
LoversRaperS.esp
LoversJoburg.esp
LoversJoburg NoDelay Addon.esp
LoversMotionsNT.esp
Lovers with PK.esp
PlayerSlaveEncounters.esp
LoversBitch.esp
LoversCreature.esp
- (and disabled) LoversCreature_SexualOrgans.esp
- (and disabled) LoversCreature_SexualOrgans_Scale.esp
LoversSoundCreature.esp
LoversAdultYield.esp
LoversPayBandit.esp
LoversHideMenus.esp
LoversLight.esp
LoversBackup2.esp
No psychic guards v1.2.esp
JM's Bar Fights.esp
Woman's Move - Animation Replacer.esp
Vanilla_Race_Overhaul.esp
AmethystLRCoolsimsforNPCs.esp
X.Races.Comp.esp
+ EVE_KhajiitFix.esp
+ Head06 Replacer.esp
Bashed Patch, 0.esp
LoversMB2.esp
LoversIdleAnimsPriority.esp
LoversAnimObjectsPriority.esp

 

Posted

Scripted events seem to be glitching:

 

Last night, since I was in Cheydinhal I figued I'd check out the thing with Ganredhel. I found her in the church, talked to her, started the quest and went to her basement, but she never showed up.

 

Later I tried talking to her in home, same problem.

 

Might just be the RNG misbehaving since I have the chance set down to 25% for a real playthrough, but testing with the Cracked Wood Cave goblins they didn't want to start up either.

 

I know the mod is working, however, because I've had random encounters result in enslavement.

 

Maybe someone can see something in my load order that's messing things up? I'm pretty sure it's not the Vanilla NPC Overhaul, because I ran that last fall and it worked fine with Player Slave Encounters then.

 

[spoiler=Load Order]

Key: - = imported into bashed patch, + = merged

 

Oblivion.esm

Lovers with PK.esm

LoversCreature.esm

Younger Hotter NPC's v1.0.esp

- Younger Hotter NPC's v1.0 Vwalk.esp

Unofficial Oblivion Patch.esp

UOP Vampire Aging & Face Fix.esp

+ Oblivion Citadel Door Fix.esp

DLCShiveringIsles.esp

Unofficial Shivering Isles Patch.esp

- Oblivion Vwalk UOS.esp

- DLCShiveringIsles Vwalk UOS.esp

Skyrimized Water HD eng.esp

+ Skyrimized Waters HD - SI Addon.esp

Crowded Cities 15.esp

- Crowded Cities 15 Vwalk.esp

Crowded Roads Revisited.esp

- Crowded Roads Revisited Vwalk.esp

- EVE_StockEquipmentReplacer.esp

+ MaleBodyReplacerV5.esp

BreakArmor.esp

Lady Jasmine Moon.esp

Notused_Leather.esp

- Slof's Horses Base.esp

- Slof's Extra Horses.esp

MTCExpandedVillages.esp

Knights.esp

Knights - Unofficial Patch.esp

- Knights Vwalk UOP.esp

- EVE_KnightsoftheNine.esp

ShezriesTownsMaster.esp

MTCExpandedVillages-ShezriesTowns Patch.esp

EVE_ShiveringIslesEasterEggs.esp

+ JUSTICE HGEC Steelarmor Replacer.esp

Knights Armor Refine.esp

+ Replacer - Dwarven (mergeable).esp

+ LC-Dwarven-Exnem.esp

NeoDarkarmor.esp

LoversFSE.esp

LoversBreakArmor.esp

LoversAdultPlayPlusforSSP.esp

LoversVoiceSSPplus.esp

LoversRaperS.esp

LoversJoburg.esp

LoversJoburg NoDelay Addon.esp

LoversMotionsNT.esp

Lovers with PK.esp

PlayerSlaveEncounters.esp

LoversBitch.esp

LoversCreature.esp

- (and disabled) LoversCreature_SexualOrgans.esp

- (and disabled) LoversCreature_SexualOrgans_Scale.esp

LoversSoundCreature.esp

LoversAdultYield.esp

LoversPayBandit.esp

LoversHideMenus.esp

LoversLight.esp

LoversBackup2.esp

No psychic guards v1.2.esp

JM's Bar Fights.esp

Woman's Move - Animation Replacer.esp

Vanilla_Race_Overhaul.esp

AmethystLRCoolsimsforNPCs.esp

X.Races.Comp.esp

+ EVE_KhajiitFix.esp

+ Head06 Replacer.esp

Bashed Patch, 0.esp

LoversMB2.esp

LoversIdleAnimsPriority.esp

LoversAnimObjectsPriority.esp

 

 

 

I have both PlayerSlaveEncounters.esp and LoversBitch.esp below my bashed patch. I also start with BOSS masterlist and tweak it from there, mostly just Lovers MODs. Also if you're running Lovers with PK ver 96 you don't need LoversFSE.esp any more. I'd also try moving LoversMB2.esp down one slot between LoversIdleAnimsPriority.esp and LoversAnimObjectsPriority.esp. I doubt that's the cause of any script issues. LoversBackup2.esp, isn't that also outdated too? LoversMotionsNT.esp, doesn't do much, not needed for the extra animations. I removed it from mine.

 

Have you tried using a brand new save game? That'd be my next test post teaks to my LO. If it still has issues with a new game, it's something in an ESP affecting it. If not then it's usually an indicator of a corrupted Save game.

Posted

 

Scripted events seem to be glitching:

 

Last night, since I was in Cheydinhal I figued I'd check out the thing with Ganredhel. I found her in the church, talked to her, started the quest and went to her basement, but she never showed up.

 

Later I tried talking to her in home, same problem.

 

Might just be the RNG misbehaving since I have the chance set down to 25% for a real playthrough, but testing with the Cracked Wood Cave goblins they didn't want to start up either.

 

I know the mod is working, however, because I've had random encounters result in enslavement.

 

Maybe someone can see something in my load order that's messing things up? I'm pretty sure it's not the Vanilla NPC Overhaul, because I ran that last fall and it worked fine with Player Slave Encounters then.

 

[spoiler=Load Order]

Key: - = imported into bashed patch, + = merged

 

Oblivion.esm

Lovers with PK.esm

LoversCreature.esm

Younger Hotter NPC's v1.0.esp

- Younger Hotter NPC's v1.0 Vwalk.esp

Unofficial Oblivion Patch.esp

UOP Vampire Aging & Face Fix.esp

+ Oblivion Citadel Door Fix.esp

DLCShiveringIsles.esp

Unofficial Shivering Isles Patch.esp

- Oblivion Vwalk UOS.esp

- DLCShiveringIsles Vwalk UOS.esp

Skyrimized Water HD eng.esp

+ Skyrimized Waters HD - SI Addon.esp

Crowded Cities 15.esp

- Crowded Cities 15 Vwalk.esp

Crowded Roads Revisited.esp

- Crowded Roads Revisited Vwalk.esp

- EVE_StockEquipmentReplacer.esp

+ MaleBodyReplacerV5.esp

BreakArmor.esp

Lady Jasmine Moon.esp

Notused_Leather.esp

- Slof's Horses Base.esp

- Slof's Extra Horses.esp

MTCExpandedVillages.esp

Knights.esp

Knights - Unofficial Patch.esp

- Knights Vwalk UOP.esp

- EVE_KnightsoftheNine.esp

ShezriesTownsMaster.esp

MTCExpandedVillages-ShezriesTowns Patch.esp

EVE_ShiveringIslesEasterEggs.esp

+ JUSTICE HGEC Steelarmor Replacer.esp

Knights Armor Refine.esp

+ Replacer - Dwarven (mergeable).esp

+ LC-Dwarven-Exnem.esp

NeoDarkarmor.esp

LoversFSE.esp

LoversBreakArmor.esp

LoversAdultPlayPlusforSSP.esp

LoversVoiceSSPplus.esp

LoversRaperS.esp

LoversJoburg.esp

LoversJoburg NoDelay Addon.esp

LoversMotionsNT.esp

Lovers with PK.esp

PlayerSlaveEncounters.esp

LoversBitch.esp

LoversCreature.esp

- (and disabled) LoversCreature_SexualOrgans.esp

- (and disabled) LoversCreature_SexualOrgans_Scale.esp

LoversSoundCreature.esp

LoversAdultYield.esp

LoversPayBandit.esp

LoversHideMenus.esp

LoversLight.esp

LoversBackup2.esp

No psychic guards v1.2.esp

JM's Bar Fights.esp

Woman's Move - Animation Replacer.esp

Vanilla_Race_Overhaul.esp

AmethystLRCoolsimsforNPCs.esp

X.Races.Comp.esp

+ EVE_KhajiitFix.esp

+ Head06 Replacer.esp

Bashed Patch, 0.esp

LoversMB2.esp

LoversIdleAnimsPriority.esp

LoversAnimObjectsPriority.esp

 

 

 

I have both PlayerSlaveEncounters.esp and LoversBitch.esp below my bashed patch. I also start with BOSS masterlist and tweak it from there, mostly just Lovers MODs. Also if you're running Lovers with PK ver 96 you don't need LoversFSE.esp any more. I'd also try moving LoversMB2.esp down one slot between LoversIdleAnimsPriority.esp and LoversAnimObjectsPriority.esp. I doubt that's the cause of any script issues. LoversBackup2.esp, isn't that also outdated too? LoversMotionsNT.esp, doesn't do much, not needed for the extra animations. I removed it from mine.

 

Have you tried using a brand new save game? That'd be my next test post teaks to my LO. If it still has issues with a new game, it's something in an ESP affecting it. If not then it's usually an indicator of a corrupted Save game.

 

Come to think of it, I remember the old LoversBitch saying to load it after the bashed patch. That's not where it is on the recommended load order elsewhere on these forums, and that's what my post-BOSS tweaks were build on (I do the same...run BOSS, then fix the order for all the lovers mods).

 

I'll give your suggestion a shot after dinner and let you know how it works out, thanks. :)

 

I'm trying to sort out if LoversBackup is still good or not. If it properly stores postions so you can retrieve them when you load Oblivion, then it'll be worth it (instead of having to adjust manually with every play session, which I still think is the norm?). I'm still spending too much time getting things working right to have had a chance to really experiment with it.

 

Why is LoversFSE.esp in the new resources pack then?!

Posted

@LTD: Had the same problem with Ganredhel, so i used MoveTo from the console to get her in the basement. Triggers the quest and gives the nice side effect that she's trying to leave the basement very quickly on all fours but always get's catched by her breeding partner. ^^

 

For the Goblins, it took a damn while for them to enslave my toon, even with enslave at 100%, just for this quest.

Loads of healig potions later, they finally managed to enslave me and after some time the slave master showed up and the quest starts.

And don't bring companions there. They'll most likely get killed or wipe out the goblins, who start friendly fire, killing themself.

You could try to yield to one of them, as this'll drain your stamina, helping them to enslave you.

Posted

Dinner has been eaten, and I just tested my current setup with Lovers Bitch and Player Slave Encounters placed below the bashed patch on the list (in that order and right above LoversMB2), as varenne suggested. Loaded up the save I had left in the chapel just before talking to Ganredhel and this time she took off like a shot, making a bee line for her basement (I followed every step to see). Went in and it all started up just fine!

 

Thanks, varenne! :)

 

I did recall something else I was having trouble making work right last fall: NudeShy not running over the Player Slave Encounter animations. I know you can add items into the right fields in NudeShy configs and just have NudeShy treat you as clothed, which is an imperfect solution (you are, after all, still naked and everyone in the world should treat you as such), but the reason I'm asking here again is that I couldn't get the slave collar named properly. Even looked in the files with TESsnip, and what I found just did not work. I confirmed I was doing it correctly by using the wrist irons a new character gets in the dungeon. So, anyone got any ideas on that (or have they just fixed 'em so they work together)? I'd love to get using NudeShy again, it's such a great addition if only I could get it to stop trying to override the animations from Player Slave.

Posted

@ LTD - "Why is LoversFSE.esp in the new resources pack then?!"

 

If I recall correctly, gregathit decided to include it as not everone is ready to upgrade to or using PK rev 96. That is the exact point it is no longer needed as it's included in the build of 96. Prior to that it was a seperate and required ESP to play the 'sounds' for Lovers.

 

I tried messing with NudeShy a bit a while back and eventually just ditched it, after much trial & error, and frustration. Idle/Special animations and their control are a particularly parsnickity bunch.  :P  Others here or maybe on Hongfire may be able to help.

 

As for LoversBackup, I'd ping or reply post to gregathit in this thread: http://www.loverslab.com/topic/8651-loversbackup/?do=findComment&comment=194918

 

He's one of the most knowledable and helpful member and contributor on here, bar none.

 

Seems LoversBackup2 is still useful, but I have no idea what for. If I recall correctly I can already store positions via PK. Not that I use that for very long as I prefer to either tweak positions via the ini file, or totally replace that animation with ones from the Daedra Sutra. A lot of times not being in the right position is unfortualtely due to not being on level ground when the animation triggers. Not a thing can be done either. It's a limit of the game engine.
 

Posted

"any of these PyFFIed?" Possibly. The statues in there are from the old PlayerSlave and are a bit intensive I note. I have split down the zone into three. I just need to run through and test it.

 

Ganredhel now follows her proper AI outside the quest. I followed her after talking to her and zoned in just before she did. She did not appear until I popped back out and waited for her to zone in. Worked fine after that.

 

The sack seems to have a new bug when it does not appear sometimes until you zone out and back in again. Very annoying.

 

BTW The sleep chance works on each period of sleep no matter how long. So you can sleep for 24 hours and it will count the same as 1. He should have appeared with 99 chance though.

Al will come after you when you rest/wait after a week. It should not matter where you are either.

Posted (edited)

 

The position code in Reluctant Housemaid is just a back up to get you in position properly. I can edit out if it is causing major grief.

 

The club in Sibling Rivalry needs splitting down unfortunately. As mentioned three zones should do it.

The sounds are played around line 1042 (Called IchCryXLow) but I suspect it is just due to too much in the zone.

 

The Deadly Reflex thing is due to that mod setting you to unconscious/restrained while it plays its animation....which is unfortunately a condition in mine for slavery. I shall add that to the OP.

 

I appreciate Icha you updating the mod and answering users' questions.  :)

 

I wonder if I can walkaround this fatigue issue. This fatigue conflict requires to make some compatible scripts for Deadly Reflex and PlayerSlaveEncounter?  :)

 

I do not want to sound like a pain in the ass :3

I forgot to mention that I didn't have problem with self-enslaved when doing deadly reflex criticals before version 55 or 57 or earlier version. At some point the deadly reflex critical combo moves caused self-enslavement. It's shame I couldn't figure out after what version this started to occurring.

Edited by Nepro
Posted

"any of these PyFFIed?" Possibly. The statues in there are from the old PlayerSlave and are a bit intensive I note. I have split down the zone into three. I just need to run through and test it.

 

Ganredhel now follows her proper AI outside the quest. I followed her after talking to her and zoned in just before she did. She did not appear until I popped back out and waited for her to zone in. Worked fine after that.

 

The sack seems to have a new bug when it does not appear sometimes until you zone out and back in again. Very annoying.

 

BTW The sleep chance works on each period of sleep no matter how long. So you can sleep for 24 hours and it will count the same as 1. He should have appeared with 99 chance though.

Al will come after you when you rest/wait after a week. It should not matter where you are either.

 

Yeah, I was waiting a bit to see your next update. There was once sconce between rooms 2 & 3 my PC wacked 'er head on, OUCH!  :P

Posted

okay. if perverted burglar came and tied a hero ... how much time must pass before it released?

 

 

once the burgler has left and your tied to the floor open console up with ` button then type in player.additem 0000000a ?

 

the ? is the ammount of lockpicks you want you need lockpicks to activate the game once you have the lockpicks press the L button to activate the game

Guest
This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...